Divinity Original Sin II
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 1st Oct 2017 20:35    Post subject:
I just had some fucking scene with Sebille (tried out Lohse later too).
While the description of the whole scene by the narrator was pretty good, it was still done rather lazy.

For example me playing as Fane, yet all the texts described me as having flesh, lips and a big dick.

Also even after they both got naked, they are still shown with full armor:



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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sun, 1st Oct 2017 21:25    Post subject:
Bob Barnsen wrote:
I just had some fucking scene with Sebille (tried out Lohse later too).
While the description of the whole scene by the narrator was pretty good, it was still done rather lazy.

For example me playing as Fane, yet all the texts described me as having flesh, lips and a big dick.

Also even after they both got naked, they are still shown with full armor:




Yeah, like totally...0/10 will uninstall due to lazy sex scene.


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JBeckman
VIP Member



Posts: 35089
Location: Sweden
PostPosted: Sun, 1st Oct 2017 21:40    Post subject:
Fahne improvised I guess, well if Morte could do whatever he did in Planescape as a floating head (Covered in ??? afterwards I think the description tended to point out in it's usual lengthy texts ha ha.) well then Fain here could probably manage too. Very Happy
(All the boner jokes! All the dead lay jokes! All the necro jokes! And so on.)

Though there was this one woman in Dragon Knight Commander although I don't remember if you could actually keep her err boned or if you had to choose between hot & dead or heretical & alive.

Or something like that, full revival as I remember wasn't popular among the undead representatives but you don't need a little dong warmer afterwards either...body heat or lack thereof though that vampire form was pretty sexy though now I don't remember what the negative consequences of going that route was.
(Because of course whatever choice you make needs to have negative and positive effects though then again you are trying to negotiate between elves, dwarves, humans and lizards.)


EDIT: Though then again Dragon Knight Commander came and went and nobody gave a fuck, not really sure where DOS2 actually takes place in this whole time line of the divine and his inability to deal with things, anyways Lucien (He's the canonical divine one despite that particular name.) and Damien (He's the damned one, as if the name wasn't obvious.) having their little family feud and going all out zealots about it but the game does seem to take place after Eco Draconis what with the various wars and such referenced.
(Though I guess neither play much of a central role here.)
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Stige




Posts: 3548
Location: Finland
PostPosted: Sun, 1st Oct 2017 22:00    Post subject:
Bob Barnsen wrote:
@Stige
Yea, i also asked on the forums and chosing to join them doesn't really seem worth it.
Though it might still make for a nice and emotional (from what i read) experience.


I'm not sure where the emotion is at when
 Spoiler:
 

Bob Barnsen wrote:
I just had some fucking scene with Sebille (tried out Lohse later too).
While the description of the whole scene by the narrator was pretty good, it was still done rather lazy.

For example me playing as Fane, yet all the texts described me as having flesh, lips and a big dick.

Also even after they both got naked, they are still shown with full armor:



I had sex with Fane with my male undead archer
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Guy_Incognito




Posts: 3436

PostPosted: Sun, 1st Oct 2017 22:04    Post subject:
So you essentially boned her?
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Stige




Posts: 3548
Location: Finland
PostPosted: Sun, 1st Oct 2017 22:24    Post subject:
Guy_Incognito wrote:
So you essentially boned her?

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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 1st Oct 2017 23:23    Post subject:
Stige wrote:
Guy_Incognito wrote:
So you essentially boned her?




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Kanint




Posts: 2356

PostPosted: Mon, 2nd Oct 2017 04:42    Post subject:
A warning regarding the mod to reduce the bloated numbers: it seems it may be disproportionately reducing the damage done by magical attacks. I've seen a few numbers thrown around, such as physical attacks doing 66% of their normal damage while using the mod (which seems to be normal) while magical attacks only did 50% (not normal). Someone else made a test and said that they believe the error comes from spells losing 2.5% of their damage with each level up, which is obviously not normal. This means that characters would still do more damage over time by increasing their Intel (and possibly skill level) but doing less than they should be doing.

Either way, until there's more known about where this comes from (people are confused, as the mod doesn't seem to be touching spells directly, only Vitality), it might be simpler to keep the bloated numbers.
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tet666




Posts: 5092

PostPosted: Mon, 2nd Oct 2017 08:10    Post subject:
Dunno i'm using the moderate version which is close enough to vanilla so i never really noticed, i made some tests with cheats and there wasn't anything wrong on my end i suspect it's only the very low and no scaling version are problematic since a lot of stuff seams to break if you eliminate scaling completly or go to low because the game uses rounding for almost everything which is far more apearant in situations with very low or no scaling numbers. Magic does scale a bit less per lvl in vanilla as far as i can see in the gamefiles though (0.015 for magic vs 0.025 for skills affected by weapon dmg)


Last edited by tet666 on Mon, 2nd Oct 2017 13:17; edited 3 times in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 2nd Oct 2017 12:08    Post subject:
Dark Souls easteregg?

 Spoiler:
 


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JBeckman
VIP Member



Posts: 35089
Location: Sweden
PostPosted: Mon, 2nd Oct 2017 12:10    Post subject:
Probably, several games have had that now so it's starting to get a bit common though it's a nice nod to a good franchise I suppose. Smile
(Witcher 3 Blood and Wine DLC, Dishonored 2 Death of the Outsider, Divinity Original Sin 2 as seen above and Fallout 4's theme park DLC to name a few that come to mind.)

EDIT: Think the thing in Dark Souls 3 was called a coiled sword so in this case it's even more obvious than sharp piece of metal stuck in fire.
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Mon, 2nd Oct 2017 12:45    Post subject:
I have a question , for a 2H Knight class should i put points in wayfarer , two handed , necromancer and also retribution ? Or retribution is not really needed ?


out of sig inspiration for the moment Okay
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cyklon




Posts: 19

PostPosted: Mon, 2nd Oct 2017 12:54    Post subject:
Im lvl 7 atm. and Im still thinking where to put points into.

My main - red lizard - I wanted him to be a tank with 1h+shield ( +leadership ). Im putting points into Warfare, and I thought about geomancer but so far its my weakest class in team. Im thinking about respecting into warfare + necromancer, anyone tried that?

Sebille as rogue - She's my greatest dps in team so far. Putting points into dual wield + scoundrel, Im thinking also about adding few points to polymorph ( I guess it could be fun with bleeding + change into chicken )

Ifan - as my archer. So far huntsman + ranger. Have no idea what's more should I add to - maybe geomancer for poison?

Lohse - Aero + Hydro works great so far, but Im thinking about adding something to summoning.

Any idea?
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tet666




Posts: 5092

PostPosted: Mon, 2nd Oct 2017 12:55    Post subject:
vegitayo wrote:
I have a question , for a 2H Knight class should i put points in wayfarer , two handed , necromancer and also retribution ? Or retribution is not really needed ?


2H,warfare, necro and polymorph are all great for a 2H Fighter everything else isn't as important, polymorph has some of the best skills you can get and a great a bonus for taking points in it, all my chars have at least 2 points in it.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 2nd Oct 2017 13:12    Post subject:
cyklon wrote:
Im lvl 7 atm. and Im still thinking where to put points into.

My main - red lizard - I wanted him to be a tank with 1h+shield ( +leadership ). Im putting points into Warfare, and I thought about geomancer but so far its my weakest class in team. Im thinking about respecting into warfare + necromancer, anyone tried that?

Sebille as rogue - She's my greatest dps in team so far. Putting points into dual wield + scoundrel, Im thinking also about adding few points to polymorph ( I guess it could be fun with bleeding + change into chicken )

Ifan - as my archer. So far huntsman + ranger. Have no idea what's more should I add to - maybe geomancer for poison?

Lohse - Aero + Hydro works great so far, but Im thinking about adding something to summoning.

Any idea?


Try to focus on 2 talents per character, or their offensive skills will be too weak. If needed you can put one or two points in another talent, if there is a skill you really want.

I don't know how often i already mentioned it here, but i do it again: Get rid of that shitty 1hand + shield build ASAP. Shields are worthless and so are tanks in the common sense. As it's just too hard to taunt enemies, thanks to their armor.
Put all his points into warfare and 2hander instead. Being a plate wearer, he will have more than enough vitality and armor anyways.

Also the talent Opportunist is a must have for melee fighters.


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djaoni




Posts: 8061

PostPosted: Mon, 2nd Oct 2017 13:33    Post subject:
Shields aren't worthless. My summoner and caster both use shields and they're by far the tankiest characters in my group.

cyklon wrote:
Im lvl 7 atm. and Im still thinking where to put points into.

My main - red lizard - I wanted him to be a tank with 1h+shield ( +leadership ). Im putting points into Warfare, and I thought about geomancer but so far its my weakest class in team. Im thinking about respecting into warfare + necromancer, anyone tried that?

Sebille as rogue - She's my greatest dps in team so far. Putting points into dual wield + scoundrel, Im thinking also about adding few points to polymorph ( I guess it could be fun with bleeding + change into chicken )

Ifan - as my archer. So far huntsman + ranger. Have no idea what's more should I add to - maybe geomancer for poison?

Lohse - Aero + Hydro works great so far, but Im thinking about adding something to summoning.

Any idea?


I've got a Necro + Warfare 2hander. He's pretty good.
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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Oct 2017 14:01    Post subject:
My shield + weapon Beast has saved my ass twice by being the last man standing. You get very nice shields at a very early stage. That ranged shield attack and shields up is pretty good.

I restarted and made my Ifan a ranger btw, made things a lot more fun and doable. I thought a two-hander was pretty dull, though I obiously didn't experience the higher level skills.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Mon, 2nd Oct 2017 14:31    Post subject:
Two-handers are amazing in later game. I suggest leveling Two-hander first instead of warfare (just get 4/5 points in it) because it will give you extra damage and crit multiplier instead of damage only from warfare.


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Il_Padrino




Posts: 7589
Location: Greece by the North Sea
PostPosted: Mon, 2nd Oct 2017 15:34    Post subject:
Finding (good) 2 handers is the tricky part it seems, at least on the first island Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 2nd Oct 2017 19:05    Post subject:
That Windego character (spoiler for last act):
 Spoiler:
 


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Stige




Posts: 3548
Location: Finland
PostPosted: Mon, 2nd Oct 2017 20:45    Post subject:
Bob Barnsen wrote:
cyklon wrote:
Im lvl 7 atm. and Im still thinking where to put points into.

My main - red lizard - I wanted him to be a tank with 1h+shield ( +leadership ). Im putting points into Warfare, and I thought about geomancer but so far its my weakest class in team. Im thinking about respecting into warfare + necromancer, anyone tried that?

Sebille as rogue - She's my greatest dps in team so far. Putting points into dual wield + scoundrel, Im thinking also about adding few points to polymorph ( I guess it could be fun with bleeding + change into chicken )

Ifan - as my archer. So far huntsman + ranger. Have no idea what's more should I add to - maybe geomancer for poison?

Lohse - Aero + Hydro works great so far, but Im thinking about adding something to summoning.

Any idea?


Try to focus on 2 talents per character, or their offensive skills will be too weak. If needed you can put one or two points in another talent, if there is a skill you really want.

I don't know how often i already mentioned it here, but i do it again: Get rid of that shitty 1hand + shield build ASAP. Shields are worthless and so are tanks in the common sense. As it's just too hard to taunt enemies, thanks to their armor.
Put all his points into warfare and 2hander instead. Being a plate wearer, he will have more than enough vitality and armor anyways.

Also the talent Opportunist is a must have for melee fighters.


Yes, it cannot be said enough, 1h+shield is useless in this game, 2h can do everything 1h+shield does but better really.
Shield can be useful for casters.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 2nd Oct 2017 21:18    Post subject:
@Stige
Yep, not only 2hander has so many AOE, CC and quite some mobility skills, it also hits like a truck.
At level 20 i crit for like 3,4k now. Casters just explode into gibs.


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Stormwolf




Posts: 23779
Location: Norway
PostPosted: Mon, 2nd Oct 2017 21:53    Post subject:
Il_Padrino wrote:
Finding (good) 2 handers is the tricky part it seems, at least on the first island Very Happy


Nothings changed from the first game then Very Happy
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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Oct 2017 23:40    Post subject:
How do you guys compensate for the loss of the shield in that case? You'll lose a lot of armor. My two-hander main guy could hit hard, but he was a pussy. I might respec beast if a two-hander is really that much better.
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Stige




Posts: 3548
Location: Finland
PostPosted: Mon, 2nd Oct 2017 23:42    Post subject:
Mister_s wrote:
How do you guys compensate for the loss of the shield in that case? You'll lose a lot of armor. My two-hander main guy could hit hard, but he was a pussy. I might respec beast if a two-hander is really that much better.


Only time the shield was useful was early in the game when I was low on any kind of healing and didn't know what a sleeping bag was for...
Once I figured that out and got to the first respec I instantly moved to 2H and the extra damage makes it easier to also control the enemy which means you actually end up taking less damage with a 2H than you would with 1H+Shield.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Mon, 2nd Oct 2017 23:47    Post subject:
Mister_s wrote:
How do you guys compensate for the loss of the shield in that case? You'll lose a lot of armor. My two-hander main guy could hit hard, but he was a pussy. I might respec beast if a two-hander is really that much better.


Invest some points in necromancer so you will heal with every hit when you do vitality damage. Use that skill that you cannot die for 2 turns, forgot the name, but its really good against "bosses" especially with a taunt skill on top. Use a spellcaster to give him extra physical or magical armor when needed. You can get the passive point that you heal when you stand in blood and use morning person passive in case you have to resurrect him. Plenty of ways to keep him alive.

Edit: Yes, shields are a better choice on summoners or spellcasters.


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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Oct 2017 23:50    Post subject:
Thanks I'll keep all of that in mind.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 3rd Oct 2017 10:44    Post subject:


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 3rd Oct 2017 15:17    Post subject:
How to kill those Cursed Revenants?!
They just keep respawning.

Y U No????


// Well, nvm. One of the nearby neutral NPCs teleported the enemy away, and then it stopped respawning. Laughing


// Not nvm: Now i have 3 of those fuckbois to fight against. And it's not really easy to teleport them out, as they are much deeper in the zone. What fucking shit is that? It's like the devs didn't even playtest that part.

BTW i'm talking about the Consulate in Arx.


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xxax
Banned



Posts: 2610

PostPosted: Tue, 3rd Oct 2017 16:47    Post subject:
Bob Barnsen wrote:
How to kill those Cursed Revenants?!
They just keep respawning.

Y U No????


// Well, nvm. One of the nearby neutral NPCs teleported the enemy away, and then it stopped respawning. Laughing


// Not nvm: Now i have 3 of those fuckbois to fight against. And it's not really easy to teleport them out, as they are much deeper in the zone. What fucking shit is that? It's like the devs didn't even playtest that part.

BTW i'm talking about the Consulate in Arx.


No idea man. Either its bugged or i missed something (they are mentioned somewhere). At the end i got a guy and sneaked passed. Seemed to work.
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