Flight controls suck so much. And there is no team play. It's really sad. The graphics are fantastic...
Well, the control are fine imho
No. The controls are not fine. The controls WERE fine during the original Star Wars Battlefront beta a few years back - then DICE went all console tard between the beta and release date by forcing everyone to change to that joystick emulation with the mouse bullshit. They should have left it like it was - but that'd be too much learning required for the children.
Literally the ONLY thing you have control over when flying in Battlefront is your throttle - nothing else. There's no advanced maneuvering of any sort. The ship literally flys itself. There's no skill involved whatsoever, and 90% of the time your deaths to another player are unavoidable due to the shit fucking control scheme and flight model.
In Battlefront 3 you'll simply be responsible for left clicking your mouse when a prompt pops up on screen. Everything else will be done for you.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Well no, as you can see here:
I was already using that effect back in 2009-2010 in my own renderings from the phone I used to own at that time It'd still be nice if you could tone it down or disable it entirely in BF2.
That's a very subtle CA effect though. Which can be very nice.
But in this game is fucking crazy. Nearly as bad as in Dying Light at release.
Also my comment was meant at Aeon.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Flight controls suck so much. And there is no team play. It's really sad. The graphics are fantastic...
Well, the control are fine imho
No. The controls are not fine. The controls WERE fine during the original Star Wars Battlefront beta a few years back - then DICE went all console tard between the beta and release date by forcing everyone to change to that joystick emulation with the mouse bullshit. They should have left it like it was - but that'd be too much learning required for the children.
Literally the ONLY thing you have control over when flying in Battlefront is your throttle - nothing else. There's no advanced maneuvering of any sort. The ship literally flys itself. There's no skill involved whatsoever, and 90% of the time your deaths to another player are unavoidable due to the shit fucking control scheme and flight model.
In Battlefront 3 you'll simply be responsible for left clicking your mouse when a prompt pops up on screen. Everything else will be done for you.
Guess you haven't enabled Advanced flight in the options ^^ And no the ship doesn't fly itself.
Guess you haven't enabled Advanced flight in the options ^^ And no the ship doesn't fly itself.
Have you even played the game lol?
The only thing advance flight does is disable the ship from auto-righting itself when you roll it. That's it. And the only time rolling is advantageous is when you fly inside an area and need to fit - even then you usually don't have to in most ships aside from Fett's.
Don't tell me you think rolling on your own axis actually has any sort of use besides looking cool?
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Guess you haven't enabled Advanced flight in the options ^^ And no the ship doesn't fly itself.
Have you even played the game lol?
The only thing advance flight does is disable the ship from auto-righting itself when you roll it. That's it. And the only time rolling is advantageous is when you fly inside an area and need to fit - even then you usually don't have to in most ships aside from Fett's.
Don't tell me you think rolling on your own axis actually has any sort of use besides looking cool?
Quote:
Literally, the ONLY thing you have control over when flying in Battlefront is your throttle - nothing else. There's no advanced manoeuvring of any sort. The ship literally flys itself. There's no skill involved whatsoever, and 90% of the time your deaths to another player are unavoidable due to the shit fucking control scheme and flight model.
Seriously, that paragraph makes me a) laugh and b) still wonder if you have actually played the game.
Well, he has a point about some things, especially loot crates in a game you paid 60 bucks for.
However, his calculation for the weapons is bull since you get the weapon in the class-specific loot crates and you get them rather easily. I think after playing 10 minutes with a class, you get the class crate, which contains the weapon.
I am not a big fan of the crate system progression and would rather have an experience based system as with battlefield.
I am shocked! EA doing such things?! Naaah... that's impossible.
Still, I am sure some things will change in the final game. After all, in Battlefield 1, most of the changes / updates post-launch were steps in the right direction and the community was pleased with how the game evolved (with the exception of Premium shit and it's drawbacks).
For anyone who struggles with ship controls, simply disable advanced flight, and lower the sesitivity and response till you can keep it steady.
When i started i was rolling and flying like a blind bat.
Now im the motherfucking Poe Dameron of every game i play. Its like im playing with bots pew pew
Its very hard at first if you come from BF 4/1 flying, it messes with your head the 3d space and shit and the advanced flight thing only makes it worse.
I see all is right in the world again. Warner Bros stole the show for a while with the packs in their (mainly) singleplayer game. Luckily, EA jumped in and made their multiplayer game P2W. No one gets to steal their worst company award.
We live in the days where an AAA released on PC has some sort of mini-game to avoid incoming rockets in space battles. I think we are very close to rock bottom.
Unless EA is using some external anti-cheat solution like EAC it's probably not too risky though the unmodified version of Cheat-Engine does have a signature some software pick up on and then block.
The full cinematic tools software should be completely safe though it's likely not intended for the player to utilize on the official servers but a lot of screenshots from games that Dice have created on Frostbite have seen this tool in use to manipulate a lot of different parameters both for offline and online games.
(Taking screens from the MP dlc maps in Battlefield for example.)
Bit cumbersome to have to rely on a unofficial utility to disable a few post-process effects though so hopefully Dice will implement a toggle for some of these and there's no issues about any consequences on using third party utilities or CE scripts in the first place.
Seems the beta might be just about over though, would have expected them to run it all the way to release to gather player feedback and other data and suggestions even if they maybe wouldn't be updating it further with new maps and such before the full release, guessing it was more of a demo though while testing network connectivity and getting some feedback and data from players.
EDIT: Well a few days after the games release there will probably be the usual paid for hack trainers and software suites as usual, didn't really keep track of how things went in Battlefield One though so maybe Dice are getting better at combating that sort of practice.
I don't have Battlefield 1 installed anymore to take more screenshots, but I think the comparison is quite relevant:
https://imgur.com/a/6cwDC
It's worth noting that Battlefield 1 is not even on max settings (shadows are on HIGH) and I was only using 120% resolution scaling compared to 130% in Battlefront 2.
I don't have Battlefield 1 installed anymore to take more screenshots, but I think the comparison is quite relevant:
https://imgur.com/a/6cwDC
It's worth noting that Battlefield 1 is not even on max settings (shadows are on HIGH) and I was only using 120% resolution scaling compared to 130% in Battlefront 2.
It's different time of the day dude.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
If those horrendous textures and that chromatic aberration is nitpicking, then, maybe the PC gaming community deserves all the subpar games is getting.
Bob Barnsen wrote:
Nodrim wrote:
I don't have Battlefield 1 installed anymore to take more screenshots, but I think the comparison is quite relevant:
https://imgur.com/a/6cwDC
It's worth noting that Battlefield 1 is not even on max settings (shadows are on HIGH) and I was only using 120% resolution scaling compared to 130% in Battlefront 2.
It's different time of the day dude.
Sure, the time of day affects the texture's quality.
PS: Bob, the explosion's effects are as crap as they were on that "PS4" video.
Well, if you're comfortable with a gamepad, or have one of those adapters for M+K, and the possibility(probability? ) of encountering hackers on PC bothers you, then by all means get the Xbawks version.
I imagine Xone/PS4 will likely also have a larger playerbase than PC.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
The Star Wars Battlefront 2 Beta and the impressions I have from it.
The good, the bad and the ugly. Now keep in mind, that this is purely concerning the Beta and not the final product, so things might change till then or they might not, but a lot will probably just speculation.
So bear with me.
I'd like to really make a difference between the ground and the space combat since they're 2 different things and also made by different developers.
Dice being the ones who are responsible for the ground part and Criterion for the Space part.
I'll just start with the better part first, The Starfighter Assault.
And in my humble opinion, it absolutely rocks.
Once you turn on "advanced flight" in the options, you get total control of your ship and it's just so much fun.
Dogfight with others, hunt bombers or be the bomber and destroy objectives.
It is just so much fun.
Now some have some problems with the "limited" controls you have over your spacecraft, meaning there is no "strafe", neither left, right, up or down, as seen for example in Battlestar Galactica, but that's because they never do or seem to have that in the movies either.
So while some might argue, that it should be possible, it's also not part of the Canon.
So that's just fine by me.
The controls we have over the craft, are by far enough to make it a proper flight simulator.
It is fast, it is thrilling, it is fun.
I also found the scenario to be the best in the entire beta, which should also tell you something.
There are 3 normal spacecraft and 2 "elite" crafts at your disposal, which all feel and handle differently enough to make them each feel unique.
I also like, that they added AI crafts into the mix because that just makes you feel that more like a bad ass when you're racking up kills.
And of course, it goes without saying, that it just looks absolutely gorgeous.
Now to the Ground part of the game and here things become a bit more mixed.
Let's just start with the obvious, the maps they gave us for the Open Beta absolutely sucked.
They are all pretty and whatnot, but from a gameplay point of view, they were pure trash.
Well, let me try to explain;
the Galactic Assault map, which is 20vs20 and takes place on Naboo, just doesn't know what it wants to be.
First, we get the outside part, where the droids have to escort an MTT, whatever that stands for, to in front of the Palace, so it can blow open the entrance.
Or something.
It's not really clear because it doesn't really seem to open very much.
But anyway, the outside part is generally ok, except that the Droids can pretty much camp the Trooper spawning area and especially the Ion cannon spawns, which are necessary to disable the MTT and this can become very frustrating.
But it is pretty straightforward and that's ok I guess.
However, once you get into the palace, it all breaks apart.
It quickly turns into a "who spams it better" grenade fest and you guessed it, the side that spams it better gets the win.
So imagine the Droids actually do push the troopers out of the door control rooms and disable the 2 door locks and move on, something that happens, sure, but it's more of the rare side.
You're now fighting for the throne room and here it's just TDM style carnage. Spawn, sprint into the room and kill whoever you see and hope you kill them faster then they do you.
It's not fun and it also makes no sense.
Why would the occupation of a throne room give you control over the palace, let alone the entire planet?
It makes no sense to me and never will.
So yeah, the map really makes me hope the others aren't that bad and it makes me wonder, what EA/Dice were thinking when selecting this map for the Open Beta.
Either this IS their best map and then oh my god, please let this not be or also never will I buy this in my life OR it is not and then why oh why would EA/Dice do this?
Don't you want to make people buy this game?
Shouldn't you then give us the best experience possible?
Which brings to the other map/mode.
Strike.
Now the idea of "capture/defend" an objective, I like, but the implementation here, not so much.
How it is done here, it is almost impossible for the attacking team to win, simply because the defender is ALWAYS spawning in between the attackers objective and their goal.
That's fine at the beginning, but it makes no sense at the end.
Once the attackers have captured the objective, the relict, and have to bring it to the extraction point, suddenly the defenders are respawning near the extraction point, making it almost impossible to deliver the relict to the ship, especially since isn't an instant delivery, but you have to stand near the ship for what seems an eternity.
So again, I really hope this is not the best map they have for that game mode or I see really really low player numbers for this.
Those were sadly the only multiplayer games we were able to play, tho that being said, the other 2 are really not interesting me in the slightest.
4vs4 Heroes vs. Villains or the 8vs8 Blast, i.e. TDM just don't speak to me.
What I am really missing tho, is a more "Sandbox" kind of mode.
Like a "Conquest" mode or even Frontlines mode from Battlefield/Battlefield 1.
Just a huge map with 2 big bases and a couple smaller once in between and 2 armies fighting it out.
Pure, unscripted, unnarrated fun.
Because to be honest, even the best Galactic Assault Maps will get boring pretty quickly, if everything is objective driven and with the narrations and cutscenes that come with it.
But we will see.
There is still hope, that the Singleplayer campaign delivers, but for that, we have to wait another month.
Now about the gameplay.
Here as well I am split.
On the one hand, it is a more casual, fun approach to the genre, which is fine by me, but on the other hand, it rewards the good players by making them even better, by giving them access to better special units faster and easier.
Now I am all for Skill being rewarded but in this case it kind of backfires.
While the battle points system in the game is a nice addition, I don't think it has been implemented properly.
What I mean is, if someone is considerably better than anyone else, he or she will soon rampage around as a Jedi or Sith and make the whole game even more miserable for the other side.
In my opinion, battle points should a) be given to everyone in increments and maybe b) for certain Team milestones.
For example, if your team gets to the checkpoint with the MTT, everybody gets x points. Or if the other team can hold you back for x time, they get points.
It will still favour one side over the other, but it would be less extreme.
The system right now just isn't doing it and it will only get worse.
Then we have the cards system, which is enhancing your skills or gives you new ones.
Now the idea here isn't bad, it's just, again, badly done.
First of all, the increase in your skills is the wrong way around.
Right now, it gives a slight boost first and the further you go down the line, it gives you a higher boost. it should be the other way around.
Thanks to Westie for this.
So the increase shouldn't be 5,10,20 and to 40%, for example, but first 20 then 30 then 35 and then finally 40% for example.
Give the highest boost first and then each supplementary one slightly less.
Adding the whole loot crate fiasco to it and it becomes even worse.
Right now, it is Pay 2 Win and this can not stand, either in a free 2 play game and even less so in a game people pay 60 bucks for.
If Dice would change this, I am absolutely fine with the system.
It's a bit RNG, sure, but if you play enough, you'll unlock everything anyway.
And I don't think it will take that long, either.
Now the gunplay.
This is still very much pewpew and it's kind of sad, that playing in 3rd person is almost a must.
It's just not fair to play in 1st person if anyone who plays in 3rd person can see you around corners or over walls, while you cannot.
So either you play in 3rd person to stay competitive or you play in 1st and become a victim.
Also weirdly enough, the key that allows you, on paper (or in space) to switch from 1st to 3rd and back, doesn't work properly in ground combat.
You can switch from 1st to 3rd but not back, but will then instead switch between left and right aim, which is nice to have, but you cannot switch back to 1st without going through the options as well.
Another weird thing is that Dice decided to lock the FoV slider in the beta, yet made it possible to simply change the setting in the config file.
You'd think they would encrypt or something, instead of giving the computer savvy yet another advantage over the less "informed".
But yeah, once the FoV was changed to 75 vertically, up from 55, the game became a lot more enjoyable visually.
When I first started the game at its default FoV, my eyes and brain hurt.
I mean literally, it hurt me.
I have no idea why Dice choose and locked in such a 4:3 screen FoV in an age where every screen is clearly a widescreen.
Computer or TV.
It is a stupid decision and hopefully, for the less savvy, the slider will be unlocked for the final release.
Another weird decision is the absence of several options to turn on or off certain effects, like chromatic aberration and the weird film grain and others.
While some like the effects, many don't.
And I think it should be open to everyone to chose which one they prefer.
And not be forced upon them, because Dice wants it so.
Also, I don't think disabling them will give anyone an edge over others or anything.
So, what do I think of the game so far?
I, generally speaking, like it more than I thought I would, but I stay optimistically cautious.
I hope to get a look at the other maps and modes and hope they will be better than Naboo or that strike map.
So there we are, hoping for the best and in the worst case, we still have a great space combat simulator.
Last edited by Sin317 on Wed, 11th Oct 2017 01:31; edited 1 time in total
Well, if you're comfortable with a gamepad, or have one of those adapters for M+K, and the possibility(probability? ) of encountering hackers on PC bothers you, then by all means get the Xbawks version.
I imagine Xone/PS4 will likely also have a larger playerbase than PC.
Yea, but the starfighter battles are great with gamepad on my xbox one. Much easier to control those silly ships.
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