Pretty mediocre so far (chapter 3, just roaming around).
The open world suits it better than the split levels on the original do far, too bad that it just feels incredibly clunky and I don't remember that from the first. Also had vaulting over windows/objects suddenly not working, fixed by quitting and reloading (and losing my progress due to the checkpoint system, yayyy).
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Well even giantbomb gave it 3/5 while shadow of mordor was their goty
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I wonder if this game was a commercial flop (at least for a AAA game)
Bethesda changed their price strategy after Doom. Regional prices overall in total got more expensive.So Evil Within 2 has a higher regional price curve compared to games like shadow of war that is a recent AAA release as well.
Just wondering if this affected that aswell and asking myself if bethesda might rethink their price strategy.
As reference I'd take the max peak player numbers and steamspy sale figures that seem very low.
Besides just 9 pages on le hump omg
I finished the game and have to say the game was overall much better than the first part. Atleast here, cheap deaths were reduced to a bare minimum and if you died it was mostly because you messed up.
Stealth is finally a viable strategy for 90% of the enemies and I actually knifed my way through the entirety of the game on Survival difficulty. I think this was a huge factor in making the game playable for me.
The story is still retarded but the voice acting is done by competent actors this time around. The game isn't as foreboding as the first part but the scare variety makes for a more interesting experience because you never know what a particular marker will lead towards. Other than the first boss, all the others offer a decent challenge.
I completed the journey inside the M̶a̶t̶r̶i̶x Union as well (took me ~18 hours, exploring the explorable and doing the occasional side missions) and I agree, despite the changes it was definitely an enjoyable ride.
The formula of the first game felt more like an alternative (and imaginative) Resident Evil 4, this sequel on the other hand is a frankenstein hybrid beast with some organs borrowed from Silent Hill, a limb from Alan Wake and some fingers from State of Decay, using TEW's (enhanced) standard gameplay mechanics as a skeleton. It sounds awkward but it works well. The creativity/art-style behind the first one made it feel more unique in my opinion, and the more scripted structure helped at building up the crazy factor, though at the cost of having more 'cinematicness'. Those aspects aren't completely gone here, but they've been toned down, one could say that some magic was lost whilst gaining more freedom and dynamicity, putting more emphasis on exploration. Not sure whether it's a good trade-off or not, but in the end I liked the result.
I played it on Nightmare with several markers removed (a must), that tickled the right spots for me. The game becomes an atmospheric true survival horradventure that way, you really need to scavenge and upgrade your abilities and guns in order to limit the deaths, ammunitions are always extremely scarce, stealth requires attention because of the limited stamina and speed when crouched (although it becomes easy once one unlocks the advanced panther skills), more often than not it's better to just run past enemies especially when they're in groups or there are the nasty special monsters.
The game as always gives its best when insanity is unleashed, with the various bosses and the final third* that was a damned hectic one, especially Chapter 14..a bloodbath. The story once again isn't the strongest point, the mystery was lost and the introduction of bland characters didn't help really, but it is less cryptic and more focused this time around and at least it has a conclusion, *it's something*.
Overall, I was both disappointed and positively surprised (a strange sensation), not quite the Evil that I expected but again easily Within the fun circle, so same score as the first one (8/10) only for different reasons. I hope we can see an eventual third title too, the Bethlords have sinned many times but they own good franchises and they do push gaming in the very right direction these days. inb4 a surprise full open-world seamlessly online TEW3 with STEMcrates
*
Spoiler:
The last chapter though, not so much..the part at the end where you control Kidman was so out of the place and cheap, what the hell were they thinking.
A little fun moment: I was spending way too much time in the shooting range (I really wanted to grab all the prizes) when at some point Seb said "I should probably go back to that hole finding my daughter...thing" with such a tired tone, made me laugh
What ixigia said. It's quite a good mashup of mechanics and works well enough. Not perfect but a fun ride nonetheless. The last few chapters had some hiccups but still fairly good.
+Fun combat mechanics
+Chunky feeling weapons
+Interesting world
+Great sound design
+Story was decent enough
-Performance issues
-Dialogue was bad
-Voice actors were all asleep
-Some bland characters
-Needed a few more enemy types (reusing bosses is a no no)
-Some of the worst animation blending you will ever see
Well, finished it too.
Liked it much better than the last game, the open world settting in a way forced out the weakest part of that one which was the schizo transition between areas (abandoned village! spooky mansion! cemetery! dungeon! spooky palace! crumbling city!) and was more cohesive with the enemy design IMO. The gameplay from the previous one is back and the crafting system really doesn't change the game's formula all that much.
Still, IMO there's glimpses of a better game somewhere in here, one that doesn't use the crappy STEM world that never feels real enough (much better than the first one but still...). I'd like to see one of these but in a FEAR/Condemned-like setting instead.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Started playing this on Nightmare and am still running around in the first town and stealth killing the zombies.
I rather like it so far. Feels like you are in the Matrix though.
Also to my surprise the mouse controls are very good. Though even with a mouse i often have problems hitting enemies, because they move so erratic. I wonder how bad it must be with a gamepad?
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
On Nightmare it's indeed wise to invest points in the pistols and shotguns as soon as you can, since they're the ones that you're going to use the most, especially raising the critical hit is recommended to avoid wasting precious ammo.
One ability that makes the game easier is the Corner Kill, but it's actually too overpowered in my opinion because it removes all the fun and thrills coming from planning stealth properly.
@Asphalter: Haha!
The game has many of these hidden easter eggs but I haven't had the pleasure to find any (besides some minor amusing bits).
I loved the game. It's one of best this year for sure
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I loved the game. It's one of best this year for sure
Wait, what?
Let me guess, this one and the new CoD are fighting for your GOTY award?
I disliked new CoD(last year infinite warfare was very fun though) and I disliked first Evil Within (need to replay to verify).
So it is a surprise to me that this turned out fantastic even though I do not greatly care for "survival" "horror" and open world especially.
But this one is just so good. Open world turned out to be small and not filled with collectibles and the game setting reminded me of Alan Wake in some moments.
It's not perfect (his daughter eyes couldn't be fucking bigger and bluer ), but considering how lackluster this year was, it's pretty great game. It's fighting for Goty with Prey for me... at least now that I can remember. There were also few other good games this year but it's nowhere near what people saying as "best year since 2007"... lol not.
Shame EW2 it's so overlooked it seems.
edit: Actually, I've also loved RE7 this year. Interesting year for horror... Prey also tried to be an horror. Maybe it's immersion that is better with horror games. Hellblade was also fantastic. But more as a story/characters and world rather than gameplay.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
There is not even a point in comparing the two. Resident Evil 7 is a true horror game while The Evil Within 2 isn't really sure what kind of game wants to be anymore. It's pretty much the generic "AAA" title with reused content and a list of chores to complete to artificially extend the game's length. I would say it was enjoyable, mostly because of the action/stealth gameplay and some pretty good scripted segments, but hardly anything that hasn't been done before or worth praising. I'm forcing myself to finish a review for this one.
Update v1.03:
PC ONLY
Life gauge is now fully visible in all resolutions when aiming Sniper Rifle
Corrected tutorials for Predator and Ambush skills to show correct key if Action key has been reassigned
Num Lock key can now be used to bind to an action
Sebastian can now correctly use upgrade chair if Q key has been reassigned
Fixed control issue that could prevent Sebastian from standing up from the slide projector if Q key had been reassigned
Sadist battle now displays and uses player’s reassigned action key instead of default setting of E
Reversed direction of movement through weapon options with mouse wheel to feel more intuitive
Fix a crash that could occur when using Intel Core 2 Quad Q6600 2.4GHz
Fixed a crash that could occur when quitting the game while using an AMD Phenom II X4 945
Fixed performance drop when using "Display Based" or "Display Based (Half)" VSync setting with a 144Hz monitor
GENERAL
Fixed issue where Sebastian could warp to a new location after pickup up certain items, or executing a melee attack
Fixed issue that could cause Sebastian to fall through floor after executing a stomp attack at the entrance to an airduct
Fixed issue where certain enemies become invulnerable after an Anima event ends
Sebastian can now break free and fight back if attacked while solving an Oscilloscope puzzle
Fixed issue where Sebastian could get locked behind gate in Theodore’s stronghold if attacked while opening it
Fixed issue where the Guardian or Watcher could freeze in place after executing Instant Kill attacks
The double-barreled shotgun can no longer be equipped in the gasmask sequence
Brass Knuckles can now be used to execute Sneak Kills on staggered enemies who are facing you
Can now use Ambush skill with Brass Knuckles equipped
Corrected issue that could skip Autosave before Harbinger battle
Corrected issue that could cause Sebastian’s health to deplete at start of Harbinger battle
Increased duration of burning effect of EX Harpoon Bolts on Effigy enemy
Fixed issue that could cause Sykes mission failure when fighting at the edge of the area
If you get Slide 11 but don't view it on the projector in the same playthrough, you are now able to level up skills in New Game+
Fixed some AI issues with Obscura, Stefano and Harbinger enemies
All environmental objects work correctly in Harbinger boss fight
Fixed issue that could cause Effigy enemy to remain stationary
Fixed issue that could cause Sebastian to get stuck after opening a garage door in the residential area
Fixed issue where player could become unable to move after Sneak Killing an enemy as an Anima event starts
Fixed issue where Laura could disappear when player rotates valve in boss fight
Corrected number of locker keys awarded in the shooting range Gallery Mode after lowering difficulty from Classic
Fixed issue that could prevent events from progressing correctly after picking up "Woman's Journal"
Multiple-choice conversations now continue correctly after using ESC key to pause/unpause during conversation
Fixed UI to correctly indicate that medical items cannot be used when in cover
Fixed UI issues that could leave UI elements on screen after completing interaction with item or device
Fixed several sound and graphic issues related to cut scenes and communicator in certain languages
Gamma setting is now always properly restored to what it was before launching the game
Fixed crash that could occur when skipping the movie after the Stefano fight
Fixed crash that could occur after the movie where Myra shows up in Sebastian's old house
Various graphic/sound/text fixes and improvements
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Anyone else had or knows of problems with this game, where the PC suddenly shuts down after a few hours of playing?
First i had it happen to me with Wolfenstein 2 (though there it happened when alt+tabbing too often), and now this game.
I'm starting to think something is wrong with my PC.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
If there's something in the event viewer that might help, I'd test under-clocking the GPU and CPU too or reset their clocks if they have been overclocked to see if it could be that.
GPU and CPU can both trip and shut down due to heat but the fan should be pretty audible if it spins up to full and monitoring utilities can also help with checking temperature changes.
(GPU would be around 100 degrees though, you'd both hear it and the case would be pretty hot too if it reached those temps.)
So many different hardware and software combinations with a PC too, PSU could be a suspect too if something's flawed with it or if somehow the system ends up drawing more than it can provide though a 600 - 700w PSU should be more than enough for most configurations unless you go for multi-GPU support.
(800+ is pretty overkill.)
@JBeckman
Sadly the Event Viewer since the past till now was pretty useless after PC crashes.
As often you just saw some error after the PC booted up again about some "Kernel Power Loss".
Can't you let Windows create some kind of crashdumps? As i'm sadly no even getting a bluescreen. It seems like suddenly the power got interrupted to all external devices and just the LEDs in my case are still on.
I might try underclocking my CPU and GPU a bit. Though i did several stress tests back then till i found stable values.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Yeah Windows tries to create crash dumps and memory logs but a full power loss or reset would interrupt much of that compared to a blue-screen or driver reset.
For the overclock it's probably pretty stable even if every game tends to be a bit different in how they function so some tend to be more sensitive although in this case there's Wolfenstein New Colossus using Vulkan as a low level API which might be more sensitive and then there's Evil Within 2 using a updated code base from the first game going via DirectX 11 and generally it's not too tough on the hardware.
It's a simple thing to test at least and generally one of the first things recommended if nothing else then to just rule out it being the problem, would be nice if it solved it but chances are it's something else though finding what can be a real pain.
Memory faults would affect most of the entire OS and all software, PSU stability would also see various issues same as CPU or motherboard so if it's just these two games it's not too likely to be a hardware issue but it's also not the easiest to directly rule out either unfortunately.
Besides that there's drivers and other software but it should be a driver reset and recovery (And definitively not a power loss.) especially with how robust newer OS's are at handling these events.
EDIT: GPU boost 3.0 on Pascal should also be very dynamic in how it manages voltage and clock speeds quickly lowering both if it reaches the various thresholds Nvidia has for these GPU's so while it complicates overclocking (Fucking stay on the boost speed dammit!) it does ensure the GPU's are generally pretty stable because they're pretty finicky with temps and other criteria and will downclock to keep within range of those parameters.
In what seems like a common turn of events for the games of this sub-genre, corners have been cut and compromises have been made to make The Evil Within 2 cater to the needs of a larger audience. I picked the game because I wanted a narrative driven survival horror experience. What I got instead was a hybrid of genres mastering none, something the current market doesn’t lack. I can’t say I didn’t enjoy the time spent with the game, some of its gameplay segments were quite savory. But for a title that spends so much time trying to channel a meaningful narrative set in a disturbing setting, The Evil Within 2 falls short at its own game. In the end surprise or disappointment will come based on the expectations. However, I feel that the current price tag makes it hard to overlook the game’s shortcomings or justify gambling with expectations.
Overall this was way better than i expected it to be.
Though it was easy to cheese through most of the game with stealth and the various skills like Ambush and Predator.
8.2/10 - I'm excited for TEW3
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Overall this was way better than i expected it to be.
Though it was easy to cheese through most of the game with stealth and the various skills like Ambush and Predator.
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