More AAA games would be way more awesome with fun gameplay and the like if they just scrapped the marketing budget which is probably more than the actual development budget.
Is it too soon to judge after 2 hours whether I like it or not? It all seems a bit pointless and a bit boring to me. Can I get a refund just for not liking a game?
I glanced some guides (I don't want to spoil the game) and it seems to open up later on. Currently I just planted some crops, had some meaningless dialogue with people and gathered rock and wood.
Refund it, if you don't enjoy it now you probably won't enjoy it later. It opens up... but at the same time it stays quite the same.
If your curiosity still needs satisfying: download the GoG version which is DRM free. You can still buy it again on Steam or GoG if you change your mind.
Steam is pretty strict about refunding a game once you've played it for 2 hours, but you can still push a little bit if you claim you got technical issues and spent those 2 hours trying to fix them.
If you keep it/can't get a refund: you might still enjoy playing it with other users once they add the multiplayer aspect to the game. You could find humpers to play with.
Stardew Valley - 1.1 Update Gameplay and Interview
basically:
- 5 new Farm layouts (probably inspired by that island custom farm a while back)
- shed, open ended room with deco options
- turning wheat into flour
- new secret expensive building
additionally to what has been announced already.
Shooting for "in a month" for 1.1
After 1.1:
- Console ports (Holidays)
- Multiplayer (next year)
- open for anything
Shane and Emily are now available to marry. They each have new events, music, and more!
Spouses now have a unique outdoor area and behavior on the farm.
You can now choose from 5 different farm maps at character creation. Each map is focused on a different skill area.
Standard Farm - The original Stardew Valley farm.
Riverland Farm - Lots of water, good for fishing.F
orest Farm - Foraging opportunities and a unique weed that always drops mixed seeds.
Hill-top Farm - Has a small mineral deposit from which ores spawn, including a unique geode-bearing ore.
Wilderness Farm - Bats and Golems spawn at night.
“Shed” building... An empty room that can be decorated, filled with kegs, etc.
“Mill” building... Can be used to turn wheat into flour and beets into sugar overnight.
A new quest that can be started after the Community Center or JojaMart quest arc is complete. The new quest results in a new “magical construction” feature available from the Wizard’s Tower. The new quest is triggered when you enter the Railroad area.
Added several new locations that are related to the above quest. “Junimo Hut” building (Magical Construction). Junimos will harvest crops within a certain distance of the hut, instantly transporting the harvest back to the hut for you to gather at your convenience.
“Earth Obelisk” building (Magical Construction). A permanent warp totem to the mountains.
“Water Obelisk” building (Magical Construction). A permanent warp totem to the beach.
“Gold Clock” building (Magical Construction). Prevents weeds from spawning and fences from decaying on your farm.
You can now move your buildings via Robin’s construction menu.
New house upgrade from Robin that adds a cellar to your house and teaches you the “cask” crafting recipe. In the cellar, you can use Casks to age cheese and alcohol, increasing their quality.
“Iridium-star” level quality is now attainable for aged goods and fruit. (2x value)
NPC’s now appreciate quality level in gifts, but it only has an effect on gifts they “like” or “love”.
Added Coffee, a spring/summer crop, and Coffee Bean. The bean acts as the produce and the seed, similar to sunflowers.
5 Coffee beans can be added to a Keg to make coffee.
Honey can be placed in a keg to make mead.
Void eggs can be placed in mayonnaise machines to make void mayonnaise.
2 new fish, “Void Salmon” and “Slimejack”
You can now choose to color your chests with one of 20 color options.
Evil Shrines, where you can make offerings in exchange for dark magic.
Divorce. You can file from a little book in mayor’s house.
You can now wallpaper the little hallways in your upgraded house.
When you beat Journey Of The Prairie King, you can now start over in a harder mode, keeping your upgrades and coins.
2 new “Lost Books”
Krobus now sells a “Return Scepter”... a tool which acts as a permanent warp totem to the farm.
Giving someone a gift on their birthday will never make your spouse jealous.
Pierre now sells a “Catalogue” furniture item that can be used for unlimited free access to all wallpapers and floors.
Robin now sells a “Furniture Catalogue” furniture item that can be used for unlimited free access to nearly all furnitures.
Bug Fixes
Wild plums are now labeled as fruit.
Grandpa’s Shrine should now always properly give the reward for reaching 4 candles.
Fixed issue where gathering an item with the “botanist” profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
Slime charmer ring should now protect against giant slimes
You can no longer tap a stump
Fixed Joja Warehouse graphic issue in winter
“Check action”-mapped keys should now work to attach bait to a rod.
Rain ambient sound should no longer play in Sandy’s Oasis under any conditions.
Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
Moonlight Jellies engagement crash
Galaxy sword should now be truly unloseable
You can no longer lose hay to a hopper because you have no silo.
You can no longer plant fruit trees off the farm.
Typo fixes
World's dawn isn't that bad though and it was there before Stardew. Ofcourse after Stardew it's rather bleak in comparison. Still, I was glad it was there to fill the void.
@Morphineus
I still want to play those Runefactory games on Dolphin, as they seem pretty cool and rather big in scale.
Still found no time for that though, as it will proably suck me in for many 10s of hours.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Considering that I had spent the previous 4-5 years in my own little bubble, working alone, doing essentially the same thing every day… and now suddenly to be thrust into the limelight… it was quite the change! I’m happy about it, of course. I mean… it is a weird feeling, at first, to have something that once seemed so distant, so impossible… some pipe-dream that you fantasized about in the dead of night… actually come true. It takes some getting used to, and that’s part of what this last year has been for me.
But I’m very, very grateful to have this opportunity. I’m excited about the future. I have many ideas, and I want to keep making games for a long time to come. I’ve learned so much from Stardew Valley… the importance of beta testing, how to make decent pixel art, how to use Steam, how to maintain a game after launch. And I’ve made plenty of mistakes, too. But I try to view any blunders in a positive light… fertile ground from which to improve and grow stronger.
I’m proud of Stardew Valley. I think it’s a good game. Is it perfect? No. Is it the best I can do? No… really I see this as just the beginning… I’m just dipping my toe into the water. And I’m looking forward to making the next step.
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