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Posted: Thu, 16th Nov 2017 16:38 Post subject: |
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not really, some people hope for goblins, but nobody will be pissed of if u close it,just close it urself, but there is two mapos with really good density and packs that u need to learn, not to close
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Nui
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Location: in a place with fluffy towels
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Posted: Thu, 16th Nov 2017 19:25 Post subject: |
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What I would NOT miss from classic D3 is endlessly rerunning the campaign with the fixed camera transitions before and during bossfights that you had to cancel-cancel-cancel because everyone was so sick and tired of them. None of that crap in D2.
But yeah, finally beating my way through Inferno felt like a true accomplishment. Some of the bosspack affixes could also really ruin your day; being constantly feared away from groups, them perma-locking you in those circles... Blizzard reworked a lot of those mechanics to be more fair and for some of the affixes not to be able to spawn together. Back then you had to have a escape skill that could break freezes or those chained to the ground effects, otherwise gg.
And to that argument that gearing is too easy now: it does require some nuance for the end-game gear, where to roll cooldown-reduction compared to area damage or sometime attack speed is a bit more important than crit chance... but I know what you mean D2 was entirely different. Something like runewords would surely liven up the gearing somewhat.
On the other hand... if I think about it in D2 everyone also only used the same stuff, Enigma was basically mandatory for every class not a sorc, Breath of the Dying for a Sorc Merc, Harlequin Crest, SoJs, Heart of the Oak... Hell, most caster classes geared almost identically (Mainhand HotO, Gloves Frostburn, Boots War Travelers, Amulet Maras, Chest Enigma/Vipermage, Rings SoJ+SoJ, Belt Spidersash, Helmet Harlequin Crest, Shield Lidless Wall/some runeword). And that went for all caster builds (Sorc, Hammerdin, Trap Assassin, Wind Druid, Necro) with maybe one or two items switched out if there was a good class unique.
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Nui
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Posted: Fri, 17th Nov 2017 14:01 Post subject: |
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Rift guardians start being challenging and actually take up a substantial time of the fight in higher difficulty rifts, around 75+ I'd say.
If you do rifts in ~8 minutes you are spot on difficulty wise, for fast farming you usually do them in 3-5 minutes. Just constantly increase the difficulty if it feels too easy, you'll know when you went too high when stuff takes ages to kill or you get oneshot
Yeah rerolling legendaries takes lots of materials, you really should only do it for the weapons you want for your endgame, then you reroll them a lot to make them ancient with your desirable stats. Maybe also amulets. Reason is that you can gamble all items for 25 blood shards at kadala, rings for 50, with only weapons at 75 and amulets at 100 bloodshards. And the chance to get an ancient armor piece from kadala is ok for 25 shards, whereas for the 75 bloodshards for weapons you first have to be lucky enough to get the right legendary of a pool of all 1h or 2h weapons, and then you have a 1/10 chance for it to be ancient.
So rule of thumb is: upgrade from rare/reroll weapons in the cube to get desired ancient, gamble for rest at kadala. There's also this handy chart for how many bloodshards/deaths breaths it takes on average to get your desired item.
For materials do a bunch of public rifts at t10, with clear times of about 3 minutes you pull about 5 legendary mats per run.
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Posted: Fri, 17th Nov 2017 22:18 Post subject: |
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Get all the gear pieces you need, get all of them again but ancient versions so you can put stat gems into them, then find primal ancient versions of all the gear and put stat gems in them as well...
That's the goal for gear.
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Posted: Sat, 18th Nov 2017 03:42 Post subject: |
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game was worth grinding when rmah existed
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Stige
Posts: 3542
Location: Finland
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Posted: Sat, 18th Nov 2017 11:03 Post subject: |
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RMAH was the only good thing in this game yeah.
Felt so nice botting for the first few months for easy extra 2-3k/month doing nothing really. Game definitely paid itself off lol.
Although I think I even bought the game with WOW gold back then.
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Posted: Sat, 18th Nov 2017 11:08 Post subject: |
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Stige wrote: | RMAH was the only good thing in this game yeah.
Felt so nice botting for the first few months for easy extra 2-3k/month doing nothing really. Game definitely paid itself off lol.
Although I think I even bought the game with WOW gold back then. |
Possibly if you traded it to a player in exchange for the game, otherwise I believe the WoW Tokens + Blizzard Balance didn't exist yet. It's possible you instead got the game for free with the annual subscription promotion they temporarily had.
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Stige
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Location: Finland
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Posted: Sat, 18th Nov 2017 11:21 Post subject: |
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Kanint wrote: | Stige wrote: | RMAH was the only good thing in this game yeah.
Felt so nice botting for the first few months for easy extra 2-3k/month doing nothing really. Game definitely paid itself off lol.
Although I think I even bought the game with WOW gold back then. |
Possibly if you traded it to a player in exchange for the game, otherwise I believe the WoW Tokens + Blizzard Balance didn't exist yet. It's possible you instead got the game for free with the annual subscription promotion they temporarily had. |
Naah, I bought it for gold from another player, just like I did all my gametime, expansions and stuff back then.
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Nui
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Posted: Sat, 18th Nov 2017 16:13 Post subject: |
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Sat, 18th Nov 2017 16:49 Post subject: |
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Nui wrote: | Xenthalon wrote: | Rift guardians start being challenging and actually take up a substantial time of the fight in higher difficulty rifts, around 75+ I'd say. |
I might never experience that then
Xenthalon wrote: | If you do rifts in ~8 minutes you are spot on difficulty wise, for fast farming you usually do them in 3-5 minutes. Just constantly increase the difficulty if it feels too easy, you'll know when you went too high when stuff takes ages to kill or you get oneshot  |
Cool! Obviously I can recognize the way too easy and hard. "Optimal" efficiency wise is a whole different ball game.
Xenthalon wrote: | Yeah rerolling legendaries takes lots of materials, [...]
For materials do a bunch of public rifts at t10, with clear times of about 3 minutes you pull about 5 legendary mats per run. |
I'll keep that in mind. Probably won't do multiplayer runs with strangers though, will have to take the speed hit there then and just do rifts as normal
thank you very much.
Also, can followers be useful in end game? |
Well, you can get them to be invulnerable, thus they would act as a small buffs / cc, or you can get them an item which causes them to get all the skills. I'm not aware that you could have a build where they would be actually good damage dealers (though I can get items which allows you to get all of them + all kinds other items which buff your pets (companions count as pets)
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Rudolph
Posts: 603
Location: Germany
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Posted: Sat, 18th Nov 2017 18:21 Post subject: |
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Only useful option for followers is to give them the invulnerable token, give them unity ring and the rest of the items is for crowd control (CC). All items should have a cooldown reduction and attack speed roll on them.
Followers are NEVER damage dealers, only CC and meat tanks.
In general most usable follower is the templar with his three heal skills.
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Nui
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Airbag
Posts: 643
Location: The Netherlands
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Posted: Sun, 19th Nov 2017 00:30 Post subject: |
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Followers can also buff your damage with the Oculus Ring. Sometimes difficult or risky to use, depending on your build, but it's a nice buff I always like to give them.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Sun, 19th Nov 2017 10:53 Post subject: |
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Rudolph wrote: | Only useful option for followers is to give them the invulnerable token, give them unity ring and the rest of the items is for crowd control (CC). All items should have a cooldown reduction and attack speed roll on them.
Followers are NEVER damage dealers, only CC and meat tanks.
In general most usable follower is the templar with his three heal skills. |
ah that's true -> Unity ring on an invulnerable companion means -50% damage to you (provided you also wear the same ring)
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Posted: Sun, 19th Nov 2017 23:34 Post subject: |
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This is a very good guide on follower gearing; with pros and cons of each follower and what legendaries best to give them.
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Posted: Wed, 22nd Nov 2017 20:48 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 23:31; edited 2 times in total
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Posted: Wed, 22nd Nov 2017 23:22 Post subject: |
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Don't need no video for that
Diablo 2 is legendary, Diablo 3 wasn't terrible but made plenty wrong decision during it's lifetime and just generally is a lot less iconic and memorable
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Posted: Wed, 22nd Nov 2017 23:50 Post subject: |
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Just play Path of Exile guys.
Empty again 
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Posted: Thu, 23rd Nov 2017 00:02 Post subject: |
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i miss runewords even though i never farmed countess
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Thu, 23rd Nov 2017 15:01 Post subject: |
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Lathieza wrote: | Just play Path of Exile guys. |
i don't know what it is, but that game just can't grab me. It should. But it doesn't. There's just something about it I don't care for much and I can't even say what it is.
If i sit down with Diablo II though, I get hooked all over again every time.
I can with Diablo III as well, but it doesn't last long.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Thu, 23rd Nov 2017 15:03 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 23:31; edited 2 times in total
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Thu, 23rd Nov 2017 15:10 Post subject: |
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Yea PoE has really boring early game.
It gets good around at levels 40-50. (maybe some builds are nice earlier, but the once I play are nice only later)
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Thu, 23rd Nov 2017 21:09 Post subject: |
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Hmm, with PoE, whenever I tried playing ironman I always died at some point and it felt really unfair... like I couldn't really expect/prepare to avoid the death. In D3, somehow I felt that when I died it was more because I screwed up - it was entirely my fault.
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Posted: Thu, 23rd Nov 2017 22:21 Post subject: |
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Prandur wrote: | Hmm, with PoE, whenever I tried playing ironman I always died at some point and it felt really unfair... like I couldn't really expect/prepare to avoid the death. In D3, somehow I felt that when I died it was more because I screwed up - it was entirely my fault. |
It happens because you can't prepare for all things incoming in PoE - every map can have lots of mods and sometimes no matter how good you are, u can't calculate all outcomes. Even the same mob can inflict different amount of damage depending on map mods and mobs synergy. Ofc there are more things to that - being too tired, too distracted and so on. All these things really impact why and how u are dying in PoE. And in D3... it is the same content, the same mobs, the same interaction and if u die there - either your gear sux or u just fucked up in a simple situation.
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Posted: Thu, 23rd Nov 2017 22:57 Post subject: |
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Disagree, if that were the case you wouldn't be seeing lots of level 100 HC SSF characters frequently in POE. Some players don't read derpy build guides and are just flat good at the game and math required to make decent builds. Most the times I've died in HC aside for BS lag, have been because I overlook something critical. Also virtually no comparison between the two games, Diablo is simpler and caters to I've never played an arpg gamer
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 24th Nov 2017 03:43 Post subject: |
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AmpegV4 wrote: | Also virtually no comparison between the two games, Diablo is simpler and caters to I've never played an arpg gamer |
Which Diablo? Diablo 3 I would say yes. Diablo 2? no.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Fri, 24th Nov 2017 07:39 Post subject: |
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AmpegV4 wrote: | Disagree, if that were the case you wouldn't be seeing lots of level 100 HC SSF characters frequently in POE. Some players don't read derpy build guides and are just flat good at the game and math required to make decent builds. Most the times I've died in HC aside for BS lag, have been because I overlook something critical. Also virtually no comparison between the two games, Diablo is simpler and caters to I've never played an arpg gamer |
Well, i can't argue that some deaths are happening cause of lag, but more and more we see videos how top players like Mathil, Raizqt, Ziz and many more get rekt because of their overconfidence. And what do you mean lots of level 100? I've counted only 23 in last Harbinger league from 100k? Don't think that is a lot. I've played poe for more than 2500 hours and tried many derp builds, tried "safe" builds but never managed to reach more than level 91 and actually i can't remember when i died last time to a lag. I'm dying because of reckless play, of tireness or being overconfident. PoE is evolving so fast and the deeper we are going the more complex it gets. No matter how good you are at math, but u just simply can't count all outcomes. And if u can reach level 100 in PoE, well this is quite an achievement. Reaching level 90 is just easy and going for level 100 is really a different beast here And D3... it's just for casual gamers - simple, boring and never evolving. And remember that PoE is a free game and not P2W which is quite rare in nowadays of gaming.
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