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Posted: Wed, 1st Nov 2017 21:02 Post subject: |
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Mister_s wrote: | I love the sense of progression. One moment you're being raped left and right, the next moment you acquire some good skills/weapons and take your revenge |
I'd argue that that's not a "sense of progression", but rather a very poorly thought out difficulty curve. A sense of power should be gradual, not I go from being useless to being able to kill things because I got an single skill-point or another weapon. It's there where the game fails hardest, as other than that, production values are excellent.
Also, what's up with that painting's video? When I played that fight he had archers/mages up on the wall - at least 4 or so adds, if not more.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Wed, 1st Nov 2017 23:09 Post subject: |
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Divinity Original Sin 2 Update v3 0 150 954-CODEX
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Posted: Thu, 2nd Nov 2017 00:31 Post subject: |
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Mister_s wrote: | Immunity wrote: | Mister_s wrote: | I love the sense of progression. One moment you're being raped left and right, the next moment you acquire some good skills/weapons and take your revenge |
I'd argue that that's not a "sense of progression", but rather a very poorly thought out difficulty curve. A sense of power should be gradual, not I go from being useless to being able to kill things because I got an single skill-point or another weapon. It's there where the game fails hardest, as other than that, production values are excellent. |
You get a level, you get some cool skills, you find a great weapon (vendors don't have interesting weapons), you kill baddies you couldn't kill before. How is that not progression? |
It is progression, but, like I said, the difficulty spikes/dips aren't addressed very well. A lot of the fights, especially on higher difficulty, force you to abuse mechanics to claim victory rather than have sound tactics prevail. That boss fight where the guy killed him by chunking paintings at him is a good example. You can't tell me that the fact that something like that is possible ISN'T dumb as shit while keeping a straight face.
There's such a thing as too much open-endedness with not enough focus (though admittedly, most all games today suffer from the opposite problem). I love Divinity. I'm not, however, a fan of the combat implementation.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Thu, 2nd Nov 2017 00:33 Post subject: |
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I was also annoyed by the spikes in health/damages. I tried the mod that improves that for a while, but stopped using it (and then the game) due to some of the reports people had of issues with it. No idea how true they are, but in my game it did seem as if magic-users were noticeably weaker than the rest. Figured might as well wait, hoped the devs would tweak the balance of the game themselves. I kept backup of my saves pre-mod.
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Posted: Thu, 2nd Nov 2017 10:52 Post subject: |
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Can't say the wizards are weaker than the others. Just get the trait that makes your spells crit (Savage Sortilege) and double wands with crit chance and some other items and Rune of Power on the amulet. My sorceress has 70% critical and shreds almost everything. Especially cool with some big aoe spell like Thunderstorm to clear the more than half enemies (or sometimes all of them). I agree it was hard in the first 2 Acts to play as mage but later on and with proper gear it's literally a blast.
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Posted: Wed, 29th Nov 2017 14:28 Post subject: |
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Nice, they fully deserved it. It's one of the best RPGs I've played. I'm really looking to their next game.
Edit: Spelling.
Last edited by Clevesa on Wed, 29th Nov 2017 15:20; edited 1 time in total
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Posted: Wed, 29th Nov 2017 17:04 Post subject: |
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Nodrim
Posts: 9582
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Il_Padrino
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Nodrim
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Posted: Wed, 29th Nov 2017 19:12 Post subject: |
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I don't think the first was better, I consider DOS 2 an improvement in many regards. But both games are apparently immune to criticism.
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Morphineus
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Posted: Wed, 29th Nov 2017 20:20 Post subject: |
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Nodrim wrote: | I don't think the first was better, I consider DOS 2 an improvement in many regards. But both games are apparently immune to criticism. |
They are? I saw enough criticism on both that I never felt like they were immune. Witcherina is sinning on that more for example.
I enjoy the games and find em good... but they aren't without flaws. So feel free to criticise the stuff that needs criticising.
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Nodrim
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Posted: Wed, 29th Nov 2017 20:52 Post subject: |
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Posted: Wed, 29th Nov 2017 21:26 Post subject: |
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Clevesa wrote: | Nice, they fully deserved it. It's one of the best RPGs I've played. I'm really looking to their next game.
Edit: Spelling. |
I guess it will take a long time for a DOS3 to appear.
Seeing how they improved the map editor quite a bit to the previous game, they probably hope it will live long enough through the fans.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Morphineus
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Posted: Wed, 29th Nov 2017 21:43 Post subject: |
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Ah sorry, I don't look into game reviews really. I was going on what the players said here and there.
It looks over the top indeed, but its what I'm used of seeing the past decade. The reason why I tune it out.
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Nodrim
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Nodrim
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Posted: Wed, 29th Nov 2017 22:00 Post subject: |
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They didn't deliver a few of the kickstarter goals:
A quest line with one of the previous games' character.
The mega dungeon that was supposed to be in the last act which they actually showcased a year early and then they went quiet about it.
There's some more stuff, but I cba to dig it up now.
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Posted: Thu, 30th Nov 2017 13:28 Post subject: |
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Nodrim wrote: | They didn't deliver a few of the kickstarter goals:
A quest line with one of the previous games' character.
The mega dungeon that was supposed to be in the last act which they actually showcased a year early and then they went quiet about it.
There's some more stuff, but I cba to dig it up now. |
I think you are mixing Divinity and PoE because I can't find anything about a mega dungeon in the Divinity OS kickstarter...
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Nodrim
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Posted: Thu, 30th Nov 2017 13:35 Post subject: |
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Posted: Thu, 30th Nov 2017 13:36 Post subject: |
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Ghos7 wrote: | Nodrim wrote: | They didn't deliver a few of the kickstarter goals:
A quest line with one of the previous games' character.
The mega dungeon that was supposed to be in the last act which they actually showcased a year early and then they went quiet about it.
There's some more stuff, but I cba to dig it up now. |
I think you are mixing Divinity and PoE because I can't find anything about a mega dungeon in the Divinity OS kickstarter... |
They both intended to have a mega-dungeon, but D:Os removed it as they weren't happy with theirs. The parts of the mega-dungeon that they liked were split apart and added to different parts of the game.
The post by Lar_Q explains it: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=513527
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Nodrim
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Posted: Fri, 1st Dec 2017 22:52 Post subject: |
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http://divinity.game/en/mars
Quote: | Meet our heroes! These adventurers start their Gamemaster Mode quest tomorrow as part of our Larian Advent Calendar!
So this is how it works: In each comic, there will be an extra festive surprise - a three-digit code hidden somewhere in the picture that'll unlock exclusive digital Divinity swag! All you have to do is find each day's three digit code, then click on the link below the daily image to unlock your prizes (free hint: sometimes, it proves to be helpful to zoom in on the image). |
For people who don't want to bother with finding the code:
Spoiler: | https://larianstudios.wetransfer.com/downloads/3ffba6ffccd772d53db0587e381a9bce20171201145156/5cac1b |
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Morphineus
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Posted: Sat, 2nd Dec 2017 01:18 Post subject: |
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Bit silly to call someone a troll when he has something to back up on his criticisms.
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