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Posted: Sun, 22nd Jan 2006 11:02 Post subject: |
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Looks good, but probably a game im going to have to settle for low detailed graphics.
AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
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deelix
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Posted: Sun, 22nd Jan 2006 12:27 Post subject: |
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W@$P wrote: | Looks good, but probably a game im going to have to settle for low detailed graphics. | '
Hell yeah, or ill have to buy new PC...
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Posted: Sun, 22nd Jan 2006 12:34 Post subject: |
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Panoramix
Posts: 181
Location: Essen/NRW/Germany
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Posted: Sun, 22nd Jan 2006 15:05 Post subject: |
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dx10? when are the dx10 unified shader architecture gfx cards are about to get released on the market? 4Q 2006?!? I don't think that 2006 is realistic, more likely crysis will be launched 2007 with the first series of dx10 compatible cards.
The screens look great indeed. Imho far cry was a superior game in many aspects. It came out long before hl2 and doom3 and had the most stunning graphics.
Nun, so soll es denn sein!
Reiche mir Schwert und Wein,
reiche mir Panzer und Gebein!
Zerschmettern will ich mit Hass!
Ich, das schwarze Nass!!!
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Serben
Banned
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Ispep
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Posted: Sun, 22nd Jan 2006 17:33 Post subject: |
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But you can comfort yourself in the knowledge that any game that you can only derive enjoyment from in running at 100fps is not a game that's worth your time anyway. I ran Operation Flashpoint at 5fps and I was in love.
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crossmr
Posts: 2965
Location: South Korea
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Posted: Sun, 22nd Jan 2006 17:45 Post subject: |
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Panoramix wrote: | dx10? when are the dx10 unified shader architecture gfx cards are about to get released on the market? 4Q 2006?!? I don't think that 2006 is realistic, more likely crysis will be launched 2007 with the first series of dx10 compatible cards.
The screens look great indeed. Imho far cry was a superior game in many aspects. It came out long before hl2 and doom3 and had the most stunning graphics. |
I remember hearing that Windows Vista would actually take advantage of DX10 features in the OS itself. I bet you will find that there may be some released when Vista finally hits market, or when a game that uses it does. Whichever happens first.
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Posted: Sun, 22nd Jan 2006 17:49 Post subject: Here is some more |
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Found translations of pages,
Page 29
The Story
An unknown object (not an asteriod because it didn´t cause enough damage) hits an island in the Pacific, and the North Koreans send their army to investiage the issue, and so does China and the US sends two carrier there as well. The tensions between the NK and US are close to a war, so the US starts a CovertOp and sends in Jake Dunn (our character) and a small team to infiltrate and investigate the situation on the island. He and his team make a HALO jump at night and unlike in "NOLF", this isn´t a special level but we actually fall several miles thru air and the beautiful volumetric clouds and can steer our ´chute onto the island beneath us. There are no annoying level loadings and every object casts his own shadows which move accordingly as the times passes by just like in real life.
At first Dunn and his men are sneaking thru the jungle, listening to what the NK soldiers are saying, and investigating artifacts in a similar way like you can do in "Condemned" with a scanner and after sending it to your carrier you´ll receive ammo drops or weapon modifications.
Page 30 (Picture description: Notice how the dynamic sun movement changes the "mood" of the exact location. In the evening the jungle casts long shadows and a moody scary scene while middays the jungle has bright vibrant colors. All pictures are not pre-rendered but actual ingame pictures.)
Although the first actions of you and your team are covert and sneaking, soon you will take good use of your arms (pistols, MPs, assault rifles, sniper). All weapons are 3D objects and can collide with trees or other solid objects, so if you want to actual hit your targets, better make sure your rifle is lined up properly. (the way it is explained, it seems that the game helps you to line it up automatically as well. thats my guess though)
More details on the physics
The physical realism in Crysis is very amazing and doesn´t end at at the guns, but every object that looks like it can be moved, can actually. The times when a single leaf/branch stops the player are definitly over. Actually almost every object is destructable. We are droping trees and crush fences, detonate houses and even "damage" grass and leave trail behind us as we go thru the jungle. As we crouch into the grass, we actually feel safe because unlike in Far Cry, the AI does not see thru the grass but it does notice unnatural movement of the grass, and starts to investage the area.
The weapons
Almost every weapon in Crysis can be customized. You can either mount silencers, scopes, lasers. Jake itself is a mod-able weapon, he wears a Nano Muscle Suit. This suit does not only give him some armour and enhances his strenght and speed but the player can actually move the suits energy to either increase the armour/shield, speed, strenght. You can assign hotkeys to this energy management system and quickly change the settings of the suit. For a retreat you´d for instance try to maximize running speed etc. The suit can also heal you but of course all actions with the suit cost energy, but after a while it re-charges itself.
Page 31 (the KI Koreans are smart, they re-group and attack the people in the "building" simultaneously)
The suit can also help Jake to sneak around (costs energy as well) as it can reduce his noises, but if you forget to turn it off and fire a loud weapon, you can see how you waste your suits energy.
Holiday on ice
An AC might be a standard item in almost every car, but even Jakes suit has one as well and it will soon save his life. Because the unknown piece from outer space is not an asteriod but actually an alien ship who want to terraform the earth into an ice world. In a scene all out of sudden the aliens fire their ships ice cannon and parts of the jungle are now iced. This happens realtime ingame, the level doesn´t reload or anything like that. We can see how the area/island gets iced further and further as the time passes by. Game designer Bern Diemer told us "there won´t be any pre-rendered video clips that pull the player out of tense and nervwracking scenes". (similar like COD I guess)
The enemies become allies
After the surprise attack by aliens, the US and North Koreans now are allies and try to fight off the threat to all humans together. You might be now wondering if NKs have no bad feelings about Jake all out of sudden? They do. In Crysis the former enemies don´t forget what you have done. A Korean general knows exaclty what you have done with his soldiers. Have you killed many of them, especially out of situations where you suprised them, he won´t co-operate with you completely and might keep imporant information for himself or even "hiddes" equipment or ammo. All major NPCs have this kind of "memory" in Crysis and with the right actions Jake can even end up in a romantic relathionship with a hot female soldier. The main plot isn´t affected by this but the various side plots increase the replay value of Crysis tremendously.
.........
Page 32 (picture: for the night we have mounted a silencer on our rifle. Our compass seems to be broken because the sun goes down in the north)
"Farewell brothers"
Crysis even remembers our most spectacular attacks. When we fraged several aliens at the same with a well placed ´nate, a young soldier told us his amazement shortly after. Thanks to this we feel like a part of this world, that we can affect it and get to know the characters and therefore its even a little painful if our fellow mates get killed. The KI teammates however act independently and the player can´t give them any orders or commands. The devs told us they wanted the gameplay to be concentrated on Jake Dunn and our fellow soldiers don´t affect the main plot anyway. If they get killed they are simply not available in the next misson/chapter. So when things get really bad and your whole team is dead, you´ll end up celebrating your victory alone at the end of the game. BTW, we found our young soldier later on half way iced inside a huge ice block.
Cold War
The aliens have 2 primary weapons, the "Molecular Accelerator" shoots ice nails and doesn´t need ammo but far more spectaculor is the "Molecular Arrester". With that one we can freeze our enemy and split him into little ice cubes .... in realtime. If we get iced ourself, the Nano suit can safe our life if it has enough energy and the action can continue. Our suit has another advantage in the war against the aliens. He can drop our body temperature so deep that the alliens won´t see us anymore (they only see thermal vision). This obviously works only a short time, uses a lot of energy and can cause damage to Jack. The suit has also an emergency function where it sends out a shockwave and all enemies in area (maybe 50m around us) can´t fight us for a little while. The suit can also malfunction and take a little longer than usual to recharge after using the emergency function.
Freeroaming
In Crysis there will be huge partly metallic enemies who Jake has to climb on (with magnetic shoes lol). Jake won´t be walking the whole time on ceilings and walls unlike the hero in "Prey" but later on he will be "floating" inside the alien ship because it won´t have any gravity.
.........
Page 33 (Detail in Crysis is not a rare thing, notice the labels on the missiles, the starting officers vest and btw, Jake can pilot these VTOLs himelf. Other picture: Not only the sun is casting dynamic shadows, but so do explosions and fires)
The battles in air will be similar amazing. Yes Jake won´t only to use jeeps, or small vehicles, but also helicopters and high-tec jets. There won´t be any noticeable dead ends of the levels, but just like in FarCry when you leave beyond the limit you will either be stopped by the own troups, the aliens or a tropical storm.
A short vacation
As intense the Crysis adventure feels, its also short like it. The game is about 10 hours long, and frustating scenes like in FarCry won´t exists, in Crysis we are allowed to save our game at any time. Crytek wants to improve the multiplayer as well, and will include DM, TDM, CTF, and a more tactical mode similar to BF2 but unlike holding positions, it will actually be special artifacts that give the team special abilities, like weapons, upgrades, vehicles. The opposing team can steal these artifacts and vice versa. There won´t be any aliens in MP and a coop mode for SP won´t most likely be added either.
Destination unknown
While the guys from Crytek are still far from an official release date, CEO Cevat Yerli was optimistic: "The work on Crysis advances nicely and we are aiming at an release in Q4 2006." The red box also said that the game is finished around 60%.
*****************************
Crysis has the most spectacular fights. If we blow several aliens away with a well placed grenade we are later congratulated by a young recruit and acknowledged of our bravery. We then get the feeling that we actually can have an influence on the world within the game and learn to know the characters. Likewise emotional are the moments where we lose our comrades. They can die if we don't watch out. The AI collegues have their lives in their own hands: there are no team orders in Crysis, the player will focus on Jake Dunn. Should we lose a friend in combat, it will have no influence on the main plot, the young man will just no longer join us in further operations. If you are unlucky you will in the end go to the great victory feast alone. We will meet the thrilled young recruit again, but the he will be standing stiff in a block of ice.
When the humidity freezes to small crystals and settles on the ground, the Sibirians call it "Sternengeflüster". When the humidity turns into very sharp icicles and are accelerated to an enormous velocity, the aliens call them "Molecular Accelerator". The extraterrestrial invaders do not only have snow cannons as tall as buildings, but also wearable weapons, which they bring to Earth.The Molecular Accelerator doesn't use ammunition and shoots sharp points of ice. The "Molecular Arrester" hits even harder: We freeze our opponent and crumble him to icecubes - and even in real time! If we are shockfrozen ourselves the Air Conditioner of our Nano Suit must show what it can do, and Jake is urgently unfrozen. In combat against the Aliens there is another advantage to the suit: The extraterrestrials see heatwaves - if we cool off the Nano Suit on the outside, we will be practically invisible. Jake will only be able to do this for a short period of time, because he will eventually freeze. In desperate situations, you can click on the emergency button of the outfit: It will send out a shock wave, which will immobilize all Aliens in the range of 50 meters. In that use the Nano Suit will burn off all of its fuses - we will hide, until the batteries have recharged.
Playground
There are no bosses in Crysis, because many enemies are so large, that we have to climb them to defeat them. For that we have our boots with magneticcally charged souls, because the Aliens are partly covered in metal. Jake will not run around on the ground and walls all the time as the hero in Prey, but will later move aboard a spaceship where there is no gravity. Here we can turn to all directions and it is not for mimble stomachs.
********************************
Originally posted by Bamboo:
pcp translated it for us:
thanks pcp
k here it goes :
the story of the game has been written simultaneous with the making of the game and changed when the designers had new ideas
There are no cut scenes and the story plays out the way you play the game
The levels are bigger then Farcry ; about 2 or 3 times bigger
There are no collision walls and sky boxes present at all
and the levels are realistic to reality : a 1000m mountain is really 1000m
the enviroment is fully funcional
example:
you can shoot down a tree so you are not able to hide behind it anymore
you can use a tree to block the road ; jeeps are not able to drive over them ,tanks can
you can use a tree to take down fences or make a bridge over an abyss
AI are integrated into this option and will react accordingly (a jeep will stop when a tree is blocking the road)
that means an ambush doesn't have to be in a certain place but can be done all along the road where the convoy is driving
you are also able to kill opponants by blowing up structures or trees and the object land on top of them
every object in a level that looks like it should move when you shoot it or drive over will move
The coolest feature they talk about is the Nano Muscle Suit
it is a full suit that the gamer will be able to change in game
this will affect speed ,strength etc.
they don't go into it further
As for the minimum requirements of the graphics card the only thing i can comprehend is :
Shaderman 200 Direct x 9 (bit hard to understand as he is talking german with a turkish or marokkan accent)
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Mutantius
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Posted: Sun, 22nd Jan 2006 18:53 Post subject: |
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The story seems really really lame. Though gameplay sounds intresting and maybe thrilled and with even better AI then the first!
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sun, 22nd Jan 2006 19:16 Post subject: |
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Ispep wrote: | Blah.
Great engine or not (and that is debatable - because whilst it technically may be, viscerally it's style is a subjective one. I personally disliked the plastic and washed out ambience) the real reason I'd keep a game on my hard-drive is gameplay.
Farcry was just like any other run of the mill shooter. Boring. If you're a casual gamer you might like to waste your time on things like that but I personally want to play something with a little more substance.
The engine here in the screenshots above looks amazing.The lighting in particular. But graphics do not make games and invariably the teams that create the 'best' engines fail to do anything constructive with them.
Besides, the team behind the UT engine is the best. It's scalable to practically all hardware and furthermore looks and moves amazingly regardless. |
The UT engine is fucking crap. The graphics are mediocre and the toll that they ask on your pc is far too big.
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deelix
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Posted: Sun, 22nd Jan 2006 19:17 Post subject: |
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Pizda2 wrote: | Ispep wrote: | Blah.
Great engine or not (and that is debatable - because whilst it technically may be, viscerally it's style is a subjective one. I personally disliked the plastic and washed out ambience) the real reason I'd keep a game on my hard-drive is gameplay.
Farcry was just like any other run of the mill shooter. Boring. If you're a casual gamer you might like to waste your time on things like that but I personally want to play something with a little more substance.
The engine here in the screenshots above looks amazing.The lighting in particular. But graphics do not make games and invariably the teams that create the 'best' engines fail to do anything constructive with them.
Besides, the team behind the UT engine is the best. It's scalable to practically all hardware and furthermore looks and moves amazingly regardless. |
The UT engine is fucking crap. The graphics are mediocre and the toll that they ask on your pc is far too big. |
Agree there the Far cry engine is better
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Panoramix
Posts: 181
Location: Essen/NRW/Germany
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Posted: Sun, 22nd Jan 2006 19:23 Post subject: |
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i would rather see system shock 3 released soon though i liked far cry very much and expect nothing less from crysis.../ The most important key for a really good game is a good story
Nun, so soll es denn sein!
Reiche mir Schwert und Wein,
reiche mir Panzer und Gebein!
Zerschmettern will ich mit Hass!
Ich, das schwarze Nass!!!
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Rzooq
Posts: 536
Location: "Mexico of Europe"
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Posted: Sun, 22nd Jan 2006 19:24 Post subject: Re: Here is some more |
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Freakness wrote: | Found translations of pages, |
Thank you!
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Mutantius
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Location: In Elektro looking for beans
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deelix
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Posted: Sun, 22nd Jan 2006 20:02 Post subject: |
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I am waiting to FAR CRY: INSTINCTS for PC
How you?
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Posted: Sun, 22nd Jan 2006 20:20 Post subject: |
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sew333 wrote: | I am waiting to FAR CRY: INSTINCTS for PC
How you? |
There will be no port of FCInstincts for PC, because FCI is ported itself. But there will be FCI:Predator for XBox360.
And about that story, it doesnt have to be super duper story like in the book, its just FPS and simple storyline is enough.
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Posted: Sun, 22nd Jan 2006 21:36 Post subject: |
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Did everyone miss E3 or something? This video is 6 months old get with the times people
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Posted: Sun, 22nd Jan 2006 21:57 Post subject: |
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psychoace wrote: | Did everyone miss E3 or something? This video is 6 months old get with the times people |
it was avaible only as bad cam.
also new information about story (with big spoilers) , game length , weapons ,etc are avaible from the german developers.
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Mutantius
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deelix
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Posted: Mon, 23rd Jan 2006 00:23 Post subject: |
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This is why I refuse to buy a 7800GTX card. I am just going to wait until DX10 cards come out late 2006 or early 2007. My 6800Ultra is beyond good enough to run any game I throw at it.
Watching that vid made me reinstall Far Cry again. I almost forgot how sweet Farcry looked with settings cranked to the max. I Cant wait for this.
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Posted: Mon, 23rd Jan 2006 01:20 Post subject: |
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No, because in HL2 it's not as if the aliens attack, they have already won when you arrive. You liberate the humans. It's completely different.
HL2 has a story which you have to look for, not one thats spoon fed.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Mon, 23rd Jan 2006 02:33 Post subject: |
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AnimalMother wrote: | HL2 has a story which you have to look for, not one thats spoon fed. |
In other words, the story is what you imagine it to be? Seems less like a story and more like a fanboy convincing himself that a decent storyline exists.
Half Life 2 was just like Doom3: A tech-demo for the engine.
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Ispep
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Posted: Mon, 23rd Jan 2006 02:54 Post subject: |
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That depends on whether you want to distort reality in order to support your theory or not
Half-Life 2 had a narrative but it was subtle and non-intrusive. It's primarly an action game centered around set pieces, much like its predecessor. A good example of this narrative style in the real world I think is the recent War of the Worlds film.
Different games have different approaches. Half-Life 2's was not unexpected.
You should know I am not a Half-Life 2 fanboy. In fact I found the game to be disappointingly bland and lacking innovation (ignoring the contrived physics plugin).
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