Total War: WARHAMMER 2
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Sauronich




Posts: 2062

PostPosted: Mon, 20th Nov 2017 19:22    Post subject:
prudislav wrote:
We’re not ready to put dates on any changes beyond the Reprisal Update – they’ll be done when they’re good and ready – so we’ll talk more about them closer to the time, likely sometime in the new year.

What a fucking joke. It's ridiculous how long it's taking them to implement old content. Serves me right for buying a CA game day one I suppose.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Wed, 22nd Nov 2017 19:48    Post subject:
Anyone interested in STEAM key for 16-17€ ? or 18$ per key. Will have two. Have Paypal account.
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r3dshift




Posts: 2819

PostPosted: Wed, 22nd Nov 2017 20:30    Post subject:
That's a good price, but I think I'll only buy the game for EUR 10 or less eventually. From what I've played, it's a disappointment, basically.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Tue, 5th Dec 2017 18:23    Post subject:
http://www.totalwar.com/blog/warhammer-ii-development-update
Quote:
The truth is we screwed up. We got so good at branching and merging builds, we thought we had it mastered. Merging is easy when the things that have changed in one branch don’t coincide with the things that have changed in the other. It gets more difficult when the changes overlap – you most often have to manually intervene to pick which branch is “right”. Typically, merges get exponentially more difficult the longer branches stay apart, as the chance of changes clashing increases.

We planned to take the Norsca branch from WARHAMMER I, along with a variety of other WARHAMMER I improvements, and merge it in to WARHAMMER II. Because the content in Norsca didn’t exist in WARHAMMER II, even though a long time had passed, the merge should have been quick and easy.

There was one tiny problem with this plan, which a bit of deeper might have discovered. It was bollocks.

Although the data itself didn’t clash, improvements to the infrastructure of WH2 meant the containers the data was going into had changed significantly. We also wanted to make Norsca really interesting and unique to play as, so there was also more in the way of bespoke code for Norsca than we originally intended. The first attempt to integrate Norsca in the routine way caused an immediate tsunami of bugs. We smacked our heads against it, realised it was unsolvable in a short span, and had to back out. We started on a second, more careful approach, which has been glacially slow, with deeper and deeper issues with the integration tools and process becoming apparent at each stage.

Modding Norsca into the final game, just as a modder might, would be much quicker and easier. But adding content to the final game rather than the source, which takes a great deal more careful implementation, would produce the same problems as modding; every new game update may break it. It would be a bodge.



The changes to the database structure between WARHAMMER I and WARHAMMER II and the ongoing code and database changes for Mortal Empires made it very difficult to un-tangle the Norsca content, once it had been copied across to WARHAMMER II. As the weeks passed, we realised that it would probably be easier to re-implement Norsca in WARHAMMER II, rather than straighten out the Norsca content copied over from WARHAMMER I. And so, having lost months, we’ve now decided to pick the next point where all the branches are back together (after the next major content update), and then re-implement Norsca from scratch in WARHAMMER II. This won’t be quick, but it is guaranteed to work.

Quote:
December: Reprisal Update rollout for Mortal Empires. This contains equivalent Foundation Update skill/campaign improvements to Old World Legendary Lords and Chaos, and will also include some new changes and fixes for Mortal Empires. We’re also bundling in a free, new (and highly experimental!) game mode which we’ve had in our back pocket for a while now. More news on this later in the week.

January: Our first Campaign Pack was initially planned for this year, but will slip to January. Not to seem too… cryptic… but It’s a hugely characterful and significant addition to both Eye of the Vortex and Mortal Empires, and we’re pretty sure people are going to enjoy it. We’ll also be rolling out another Mortal Empires update alongside this release to address any further issues post-Reprisal Update.

May: Yes, this is a bit of a gap, but this is how long our painstaking re-implementation of Norsca will take to get added to Mortal Empires. This update will include Norsca and its full roster, updates to various aspects of the race (eg techs, New World race interactions) to make them appropriate and relevant as well as the 30th birthday Regiments of Renown. There will also be further updates to other aspects of Mortal Empires.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JBeckman
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Location: Sweden
PostPosted: Tue, 5th Dec 2017 18:44    Post subject:
Feels like they should have expected this now with this game engine and all that's been added to it over the years but I suppose a mistake is easy to make, nice to see the next timeline and progress report for the game itself though even if this particular faction is going to be a bit delayed.
(EDIT: Meaning how easy it would be to break things with how the data differs from a older game to a newer one and all the engine tweaks and updates done in-between even if the first TWW is not that old but it sounds like they did quite a bit of engine work for TWW2 from how I read it thus these issues when trying to merge the data.)
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Sauronich




Posts: 2062

PostPosted: Tue, 5th Dec 2017 18:48    Post subject:
9 months to reimplement one old faction


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r3dshift




Posts: 2819

PostPosted: Tue, 5th Dec 2017 19:10    Post subject:
I'm so glad I haven't bought TW:W2 yet.

It was bland and boring to begin with, and now there are major problems with the merging, I reckon.

They better not fuck up Thrones, though.


Frant wrote:
Shitass games are ruining piracy.
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Sin317
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Location: Geneva
PostPosted: Tue, 5th Dec 2017 20:47    Post subject:
Sauronich wrote:
9 months to reimplement one old faction


Norsca was the last faction added to Wh1, it's far from "an old faction" lol.
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Sauronich




Posts: 2062

PostPosted: Tue, 5th Dec 2017 21:32    Post subject:
Sin317 wrote:
Sauronich wrote:
9 months to reimplement one old faction


Norsca was the last faction added to Wh1, it's far from "an old faction" lol.

Old = a TWW1 faction with all of the assets and mechanics done. You can't seriously tell me that 9 months is a reasonable timeframe to incorporate that into the second game.
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prudislav
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PostPosted: Tue, 5th Dec 2017 21:55    Post subject:
@Sauronich: well they explain it well in the link (quoted only part of it)
... tl;dr they fucked up with the builds, underlying changes between games and whole filesystem is a mess


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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PickupArtist




Posts: 9916

PostPosted: Tue, 5th Dec 2017 22:39    Post subject:
all i read is, sorry paypiggies, we could not do simple copy pasta , ctrl v didnt work as our control key doesnt work, so now u must wait one year while we chrun out more pay dlc for u to consume, btw we working on loot crates, merry xmass and happy new year u lovely paypiggies
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Sin317
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PostPosted: Wed, 6th Dec 2017 00:05    Post subject:
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DCB




Posts: 5410

PostPosted: Wed, 6th Dec 2017 05:43    Post subject:
I can't say I am surprised. Their development strategy has obviously looked flawed for a long time now. I'm sure we can expect similar bullshit when they eventually try and merge the TWWH3 branches in. I guarantee the Mortal Empires equivalent for that will be a clusterfuck of epic proportions.

Edit: Also, lol - https://www.reddit.com/r/totalwar/comments/7hqoel/wh2_easy_is_actually_very_hard_and_very_hard_is/
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prudislav
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PostPosted: Thu, 7th Dec 2017 17:10    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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r3dshift




Posts: 2819

PostPosted: Thu, 7th Dec 2017 17:32    Post subject:
Seems retarded.


Frant wrote:
Shitass games are ruining piracy.
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prudislav
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PostPosted: Tue, 19th Dec 2017 16:02    Post subject:

Quote:
Across the arid wastes of once-proud Nehekhara, legions of skeletal warriors and vast, terrifying constructs rise from the sands to serve their ageless masters. The Tomb Kings have awoken – to rebuild their glorious empire anew! Rise of the Tomb Kings is coming to Steam on January 23rd, 2018.

“In response to player feedback, Rise of the Tomb Kings does not contain a supplementary story campaign, but instead 2 additional Legendary Lords for a total of four, with their own skills, traits, quest-chains, legendary wargear and situational challenges. Players may embark on Tomb Kings campaigns as Settra the Imperishable, Khalida, Khatep and Nagash’s former lieutenant, the malignant Arkhan the Black.”


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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PickupArtist




Posts: 9916

PostPosted: Tue, 19th Dec 2017 16:32    Post subject:
shows u how much they playtest their own shit .... what a disgrace to mess up something as basic as difficulty settings, then again creative assembly n ai and difficulty always been a joke Razz maybe they just spicing things up , making people on easy mode think they have to be gods to win a game and how good CA must be to make such crazy ai beating them lol


Last edited by PickupArtist on Tue, 19th Dec 2017 18:34; edited 1 time in total
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r3dshift




Posts: 2819

PostPosted: Tue, 19th Dec 2017 17:48    Post subject:
Who gave CA feedback saying we don't want a "supplementary story campaign"? Confused

Ah well, CreamAPI to the rescue. And CODEX, as I haven't bought the base game yet, and won't until it hits the 10-Euro mark. Provided they clean up the mess that is the game in its current state.


Frant wrote:
Shitass games are ruining piracy.
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dethy




Posts: 3101
Location: Conclave of Shadows
PostPosted: Tue, 19th Dec 2017 17:49    Post subject:
Yes! Tomb Kings!!!

F'ing HIEROTITAN that shoots lasers!!!


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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FirewaterBurns




Posts: 79

PostPosted: Tue, 19th Dec 2017 18:29    Post subject:
r3dshift wrote:
Who gave CA feedback saying we don't want a "supplementary story campaign"? Confused


I never played those supplementary campaigns, and I guess, nether did the majority of the player base. They said, by cutting the mini campaigns they could add more legendary lord packs and maybe other extras. I think the legendary lord and regiments of renown packs were their most popular additions.

I am sure they get metrics on how many play what parts of the game, such as achievement meta data.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 19th Dec 2017 18:49    Post subject:
I'm going to buy this DLC, the Tomb Kings are awesome. Sad
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r3dshift




Posts: 2819

PostPosted: Tue, 19th Dec 2017 18:56    Post subject:
FirewaterBurns wrote:
r3dshift wrote:
Who gave CA feedback saying we don't want a "supplementary story campaign"? Confused


I never played those supplementary campaigns, and I guess, nether did the majority of the player base. They said, by cutting the mini campaigns they could add more legendary lord packs and maybe other extras. I think the legendary lord and regiments of renown packs were their most popular additions.

I am sure they get metrics on how many play what parts of the game, such as achievement meta data.

That could be the case. Still, I did play both mini campaigns for WH1, and found them at least decent. I mean, both the Beastmen and the Wood Elves were way more fun there than in the Grand Campaign (where WE suck in particular do their crapy startpos).

Btw, I still dislike the horde mechanism. Chaos and Beastmen are hands-down the two coolest factions, yet playing as a horde takes away the meaning of the strategy game layer (empire building). Simply destroying everything and everyone (while the AI masses a ridiculous amount of forces to stop you) is not a motivating or interesting objective for me.


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Shitass games are ruining piracy.
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FirewaterBurns




Posts: 79

PostPosted: Tue, 19th Dec 2017 20:55    Post subject:
I'm not sure what Steel Faith Overhall changed on them, but I played both Wood Elves and Beastmen on Very Hard and it didn't seem that much different from other VH campaigns. I did lose (restart) at least 5 times for each, but a few restarts isn't unusual.

I agree with not liking horde mechanics much. It was fun to play through once, mainly because it was different, but I need the empire building.

They did a really good job with Norsica having the chaos feel, within a normal playing faction. I dont think I will ever revisit a chaos play through, unless they totally overall it, in the WH:TW3
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r3dshift




Posts: 2819

PostPosted: Tue, 19th Dec 2017 21:20    Post subject:
Agree that Norsca is done pretty well.

It's not that WE and Beastmen are hard, their campaigns are boring -- like I said, not much incentive to play without proper empire building (WE can't really do that, either).


Frant wrote:
Shitass games are ruining piracy.
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pfeiffchen




Posts: 264

PostPosted: Tue, 2nd Jan 2018 14:54    Post subject:
Do u think i can run this game properly and enjoyable on my Laptop?
it got 8gb RAM, an i7-5500U and a gtx950m? thank you!
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prudislav
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Location: The land of beer and porn
PostPosted: Mon, 8th Jan 2018 16:05    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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r3dshift




Posts: 2819

PostPosted: Mon, 8th Jan 2018 18:27    Post subject:
I'm 5 and a half minutes into the video above, and everything sounds really cool. I might even cave in and buy the game when the Tomb Kings are released. They sound so unique in terms of gameplay.


Frant wrote:
Shitass games are ruining piracy.
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PickupArtist




Posts: 9916

PostPosted: Mon, 8th Jan 2018 18:27    Post subject:
pfeiffchen wrote:
Do u think i can run this game properly and enjoyable on my Laptop?
it got 8gb RAM, an i7-5500U and a gtx950m? thank you!


yes u can, its a 8 year old game engine ...
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Immunity




Posts: 5628

PostPosted: Mon, 8th Jan 2018 20:20    Post subject:
Holy fucking hell do I suck at this game. I'm having so many issues with being able to pay upkeep on both a large conquering army (which, lets be honest, is required), but also having enough left over to field and maintain one for defense (because as soon as you move away, every fucking AI and their mother roll in to wreak havoc on your undefended land - they don't bother while you're within striking distance though).

I get the basics - ports/unique buildings generate the most trade income. Units take upkeep etc. Maybe I'm just settling too much and not raping and pillaging enough. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
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PickupArtist




Posts: 9916

PostPosted: Mon, 8th Jan 2018 21:00    Post subject:
the game is piseasy man ... all u have to do is like in any total war game for the last 8 years is to DELETE most of your army first turn, cause those troops cost super silly amounts of money, then turtle for 10-15 turns, build 2 cheap stacks of discounted and more experienced (from general bonusses) troops and bam u can autoresolve hundreds of turns and 'enjoy' the game hehe
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