writers cost more then shitty consoles gfx bro, its the writing and gameplay that makes the game, not the gfx engine
Yes writing is important but no, writers don't cost more. Assets are expensive to create - you need far more people on graphics than you do writers and writers don't make all that much more ... not to mention writers can make do with a 100 year old type writers. Designers need all sorts of expensive stuff like motion capture and so on.
he left Obsidian but it was also said he's available to them for projects.
I've never seen him say that. He's made it pretty clear since he left that there is some bad blood between him and management (I suspect Parker/Urquhart especially). I think he has intimated that he would happily work with some of the devs, but outside Obsidian. I can't see him doing anything with Obsidian directly ever again.
he left Obsidian but it was also said he's available to them for projects.
I've never seen him say that. He's made it pretty clear since he left that there is some bad blood between him and management (I suspect Parker/Urquhart especially). I think he has intimated that he would happily work with some of the devs, but outside Obsidian. I can't see him doing anything with Obsidian directly ever again.
Ooohh, I take that back.. The last time I followed the whole Avellone leaving Obsidian situation was when it happened in 2015 and it looks more like business sugarcoating now when I think about it. Like you said, there was more details revealed in 2016 and they seem to have some beef. Shame
Yeah he was pretty circumspect initially, but he has bagged them pretty heavily in various interviews over the last 12 months or so. They clearly did not part on good terms.
So any big mod news?
That Cascadia thing (which I have some doubts if it will see the light of day) and FROST (that thankfully continues to trudge along) are the only big mods I know of.
Anything out there like FOOK, FWE or Project Nevada?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
There's Horizon, similar overhaul to what FWE/PN were, but not quite of the same scope yet; at least not when I last checked (might be different now, looks like it's had several major updates since).
@Ankh
In todays time and with Bethesdas budget i would have expected that it doesn't control like an Indie VR project, and that the graphics don't get downgraded by such a huge amount.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
@Ankh
In todays time and with Bethesdas budget i would have expected that it doesn't control like an Indie VR project, and that the graphics don't get downgraded by such a huge amount.
Ah yes - I do agree with that I suppose, especially since you get no discount if you already have FO4+DLC and the game cost €60 I guess.
Once again, Bethesda have decide to fuck with Rift users, just because of their issues with Oculus - is like deliberately losing half your playerbase for no other reason than spite.
Fallout 4 VR is not compatible with Touch controllers, as they've deliberately made the trackpad on the Vive work in a way that is not emulatable using the thumbsticks. Judging by the videos, this is a conscious design choice and not the 'best' way to do it, to ensure Rift owners cannot play it properly.
Between this and their deliberate attempt to sabotage Doom... Bethesda are fast becoming a joke, willing to help damage VR just because of a spat.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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That's a really shitty thing to do against their customers. For children to act out of spite, that is one thing, for big companies to have that mindset and against possibly tens of thousands of customers, that is inexcusable. Another company i will never support again unless they decide to change this.
Well, the ridiculous 'no discount for owners of the original' assholery aside, if they don't want my money, then I am more than happy not to give it to them.
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