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Posted: Thu, 30th Nov 2017 05:31 Post subject: |
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Coming soon: pay a small (5usd max, what a deal!) amount of money to change your password. 10 if you forgot the previous one.
sin317 wrote: |
typical jew comment
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Posted: Thu, 30th Nov 2017 11:12 Post subject: |
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Posted: Thu, 30th Nov 2017 12:11 Post subject: |
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Perhaps they should put Monthly Subscription running, along with Season Pass preorder.
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Posted: Thu, 30th Nov 2017 14:11 Post subject: |
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They are getting better and better at selling 'nothing'.
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Posted: Fri, 1st Dec 2017 13:24 Post subject: |
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They said you will be flying ships, too, doesn't mean they will put toll booths when you want to travel to another system.
Basically, you will need to buy property or a whole aspect of the game will be inaccessible to you? Building etc?
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 1st Dec 2017 13:43 Post subject: |
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Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money.
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Posted: Fri, 1st Dec 2017 14:25 Post subject: |
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mtj wrote: | Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money. |
Dude, it's on sale already and it costs 50 bucks!
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Fri, 1st Dec 2017 14:52 Post subject: |
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VGAdeadcafe wrote: | mtj wrote: | Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money. |
Dude, it's on sale already and it costs 50 bucks! |
Oh, I know - I mean after the release where they claim they won't sell the stuffses for real money anymore.
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mtj
Posts: 2315
Location: Austria / Finland
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tonizito
VIP Member
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Location: Portugal, the shithole of Europe.
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Posted: Fri, 1st Dec 2017 18:16 Post subject: |
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boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Tue, 12th Dec 2017 00:55 Post subject: |
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So, it´s not the netcode it´s the game engine. We have known this since 2012.
The funny thing is to see the backers' despair in the answers.
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-is-the-graphics-pipeline-waiting-for-server-up/773513
"There are a few myths that seem to get repeated quite a lot - please allow me to dispel some of them for you:
* The graphics pipeline does not wait for server updates.
* Server FPS does not affect client FPS.
* Netcode does not make clients run slowly, and never has.
* Netcode does not make servers run slowly, anymore, even though we've added more clients.
* You get better performance on newer servers because there are fewer players on them so your client has to do less work - like physics, animation, IFCS, and entity updates.
* Players hacking the game to play PU in "offline mode" get better performance than they do online because their clients don't have to deal with all the load generated by 49 other players.
What is so hard about fixing the performance problems is that the game is pushing the engine way beyond what it was designed to handle. Fixing that means fundamentally changing how systems work while simultaneously trying not to break everything in the game that uses them. Big performance gains that require making big changes take time. Sometimes we have to do a lot of restructuring before we can even start working on an optimisation. Making all these changes can introduce a lot of bugs, and fixing those takes even more time. Let's also not forget that performance is not the only goal here - we're also trying to achieve fidelity levels not seen before. Fidelity is often the enemy of performance, so we find ourselves having to optimize even further than we otherwise would have had to."
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 12th Dec 2017 01:02 Post subject: |
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You get better performance on newer servers because there are fewer players on them so your client has to do less work - like physics, animation, IFCS, and entity updates.
* Players hacking the game to play PU in "offline mode" get better performance than they do online because their clients don't have to deal with all the load generated by 49 other players.
So basically, this game will NEVER support anywhere close to the number of players our Lord and Savior has been trying to push since inception - because there's just too much data. Which we already knew.
They're talking about culling, but that's going to be fraught with issues. Elite Dangerous have exactly the same issue, thus why they rely heavily on instancing, which helps a little - but not entirely.
Oh and that last statement just made me so hard:
" Let's also not forget that performance is not the only goal here - we're also trying to achieve fidelity levels not seen before."
No.. performance should be the MAIN GOAL. Fidelity is great, but without the performance to actually make the thing playable, you might as well raytrace the whole game for all the good it would do.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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ixigia
[Moderator] Consigliere
Posts: 65078
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Posted: Tue, 12th Dec 2017 03:57 Post subject: |
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"It is also worth noting that the game's complex system behind the simulation of the interstellar environment takes into account the effects coming from the combination of cosmic rays, specific photons and alpha particles (all calculated in real time), which skew and consistently accelerate the human perception and vision. The final user might see low digits in the framerate gauge but it is in no way representative of the actual, real amount of smoothness perceived by the human retina, inside the Star Citizen Sandbox there is no discernible difference between the in-game 15fps and the conventional 60fps, the final experience is guaranteed not to receive any hindrance."
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Morphineus
VIP Member
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Location: Sweden
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Posted: Tue, 12th Dec 2017 08:34 Post subject: |
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It's all powered by love, you guys just don't love it enough. 
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garus
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Posts: 34200
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Posted: Tue, 12th Dec 2017 10:33 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Posted: Tue, 12th Dec 2017 15:02 Post subject: |
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ixigia wrote: | "It is also worth noting that the game's complex system behind the simulation of the interstellar environment takes into account the effects coming from the combination of cosmic rays, specific photons and alpha particles (all calculated in real time), which skew and consistently accelerate the human perception and vision. The final user might see low digits in the framerate gauge but it is in no way representative of the actual, real amount of smoothness perceived by the human retina, inside the Star Citizen Sandbox there is no discernible difference between the in-game 15fps and the conventional 60fps, the final experience is guaranteed not to receive any hindrance." |
I refuse to believe. This is some Matrix level nonsense.
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Posted: Tue, 12th Dec 2017 17:02 Post subject: |
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Tue, 12th Dec 2017 17:20 Post subject: |
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will this game ever come fucking out?
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Posted: Tue, 12th Dec 2017 17:57 Post subject: |
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swebarb wrote: | will this game ever come fucking out? |
Its at least 2-3 years away, ask then.
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Posted: Tue, 12th Dec 2017 18:03 Post subject: |
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swebarb wrote: | will this game ever come fucking out? |
The game is out, it is just in development at the same time and constantly getting updated.
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Oculus Quest 2.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 12th Dec 2017 21:57 Post subject: |
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swebarb wrote: | will this game ever come fucking out? |
Ignore the shills, the game is NEVER coming out as advertised. They'll work on it until people stop paying for JPG ships and wistful promises, then they'll suddenly drop a big update with a couple of extra flowerpots, and call it a day.
Then they'll announce SC II, and it'll be another crowdfunded project, but probably using a different sales technique... probably a dodgy pyramid scheme or something 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 12th Dec 2017 23:04 Post subject: |
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bart5986 wrote: | swebarb wrote: | will this game ever come fucking out? |
Its at least 2-3 years away, ask then. |
The amount of times this has been quoted wrong in the last 5 years.
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