Spellforce 3
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 16th Dec 2017 13:20    Post subject:
Seems i got my first bug, and a gamebreaking too.
In Aonirs Blade i went into the fortress before siding with a side, and that triggered a mini attack by that knight leader woman.

Well, now i cleaned the fortress and sealed it, but the questlog still says i must attack it..



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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sat, 16th Dec 2017 13:42    Post subject:
And there is a chance that savegame will get corrupted and later patch won't fix it and then you need to replay it from the start, so it's better wait a few weeks.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 16th Dec 2017 14:45    Post subject:
Well, restarted the map on easy and just rushed through it. This time i played strictly by the rules and it seems it worked. Rolling Eyes

I still want to continue playing though, if i can fix other problems the same way (restarting the map).


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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Sat, 16th Dec 2017 18:51    Post subject:
So is the game good apart from the bugs?


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sat, 16th Dec 2017 18:56    Post subject:
I like it a lot. The RPG part is surprisingly well done for this kind of hybrid game. It's well written and fully voice acted (not in an amateurish way), the story is intriguing, the graphics are great with tons of details and the progression system is quite ok. It's a rushed game tho and unfinished (this aside of the multitude of bugs).
The character's models and portraits repeat a lot. There are plenty of important NPCs without portraits. And apparently there should have been some sort of reputation system for companions that would have changed dialogues even more but it's nowhere to find.
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7thunders




Posts: 1480

PostPosted: Sat, 16th Dec 2017 19:28    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 16th Dec 2017 19:47    Post subject:
Big_Gun wrote:
So is the game good apart from the bugs?

Very good.


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FirewaterBurns




Posts: 79

PostPosted: Sat, 16th Dec 2017 21:16    Post subject:
I really like this game, and I have always liked the Spellforce games, but the little bugs have started to add up into frustration. I would agree with the others that say to wait, a month or so would probably be best, if you want the smoothest experience.

I never hit a game breaking bug, but here are some of the bugs I experienced:
• Every follower quests getting hung up at various points (even after the main fix, the orc wont finish his quest) so I could never unlock their special (still cant on my tank).
• The guy who makes half of the artifacts, locked up during a dialog, and couldn't be talked to. I guess they fixed this, but the fix was too late from my game.
• A couple quests that could not be complete (now fixed).
• In the last two maps, my party would randomly lose line of sight, and then gain is back after X amount of time, so I had to have some troll trooper follower me around.

I was able to pretty much ignore the RTS part of the game on Hard difficulty, so they might do some re-balancing, once they get a handle on all the bugs. Playing a Tank / mellee dps / 2 casters party could pretty much walk over the last half of the game. The elemental skill tree on the PC, is straight OP. I can march my party into a base and chain cast Meteor Storm and Blizzard, while the rest of the party have healing/buff/debuff auras, and cause everything to fall over.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sat, 16th Dec 2017 22:22    Post subject:
For me Isgram is still blocked on some dialogue after finishing his quest, so can't craft shit.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Dec 2017 12:21    Post subject:
Men, you can break most missions so easily in terms of difficulty.
Because often you have to trigger something specific, to enable the RTS component.
Wat i do is just evading that point and running around the map and killing most of the enemies bases. Makes the RTS part afterwards so releaxed. Laughing


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Dec 2017 19:52    Post subject:
So, how the fuck can you craft anything from all the loot?
For example from the dragon scales i got from killing that elder dragon, or fuse those artefact weapons.
The dwarve never gave me an option to craft anything (despite he getting mentioned in the toolstips). And now he doesn't even speak at all with me anymore.





Also more and more sidequests start bugging out in way that i can't finish them anymore:
- Can't give hearts to that goblin king from the beginning, since i'm unable to enter his dungeon again (no option to do so)
- No matter how often or when i talk to Gor, his quest won't proceed
- Killed the Elder Dragon, yet still got his quest to do a favour for him. Well, too bad that after doing that, i can't redeem it since he is ded


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FirewaterBurns




Posts: 79

PostPosted: Sun, 17th Dec 2017 21:57    Post subject:
I thought I read that the dwarf was fixed in one of the hotfixes, maybe it needs a new game, or a save before he stops talking. According to a post on the forum, he makes 9 artifacts (listed below). There are other shrines in various zones that you need to click on, with all the pieces in your inventory, to spawn a chest or npc with the artifact. For the dragon parts, the dragon hunters will make items for you, if they lived. You can resurrect them with the spell in the holy tree. I use Undergast for healing. The dragon armor is the best heavy armor I have seen in the game.

For the Gobo that wants gobo meat, you can enter the dungeon from the front, where you first enter before you find the city. I turned in a bunch from the Everlight dungeon, he gave me a potion, and the quest stayed up. I have not found anymore gobo meat to feed him.


Dwarf made artifacts (purportedly):
 Spoiler:
 


Thread for the Artifacts:
https://steamcommunity.com/app/311290/discussions/0/2549465882914602480/
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 17th Dec 2017 22:07    Post subject:
@Bob You can enter the dungeon through Farlon's Hope.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Dec 2017 01:58    Post subject:
Well too late now, as i just finished the game. Very Happy

- The ending was rather shitty. It felt so rushed
- Way too many loading screens
- Encountered more and more bugs towards the end
- At some point i stopped building units in RTS mode. Just some towers to defend choke points, while cleaning the map with my hero squad
- Overall it still was a nice game though

6.5/10


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Bendi




Posts: 3397

PostPosted: Mon, 18th Dec 2017 02:44    Post subject:
Still early in the game, I'll wait for more patches.

This kinda already feels more like Spellforce 1 than the addons that came after Spellforce 2. I hope it lasts.


sin317 wrote:

typical jew comment
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t3nmannyc




Posts: 291

PostPosted: Mon, 18th Dec 2017 03:37    Post subject:
Nodrim wrote:
I like it a lot. The RPG part is surprisingly well done for this kind of hybrid game. It's well written and fully voice acted (not in an amateurish way), the story is intriguing, the graphics are great with tons of details and the progression system is quite ok. It's a rushed game tho and unfinished (this aside of the multitude of bugs).
The character's models and portraits repeat a lot. There are plenty of important NPCs without portraits. And apparently there should have been some sort of reputation system for companions that would have changed dialogues even more but it's nowhere to find.


Nice input there. Which other games would you compare it to?
I'll admit I had never heard about Spellforce...
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AmpegV4




Posts: 6248

PostPosted: Mon, 18th Dec 2017 03:47    Post subject:
I havn't played this game, but the earlier versions felt like what could have been a fun RPG game with RTS shoehorned poorly on top. Loving what I'm seeing in the screens etc, i just don't want any RTS mixed with RPG.
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Bendi




Posts: 3397

PostPosted: Mon, 18th Dec 2017 04:00    Post subject:
The "Affinity"skill tree is connected to party member personal quests.


sin317 wrote:

typical jew comment
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 18th Dec 2017 04:58    Post subject:
t3nmannyc wrote:
Nodrim wrote:
I like it a lot. The RPG part is surprisingly well done for this kind of hybrid game. It's well written and fully voice acted (not in an amateurish way), the story is intriguing, the graphics are great with tons of details and the progression system is quite ok. It's a rushed game tho and unfinished (this aside of the multitude of bugs).
The character's models and portraits repeat a lot. There are plenty of important NPCs without portraits. And apparently there should have been some sort of reputation system for companions that would have changed dialogues even more but it's nowhere to find.


Nice input there. Which other games would you compare it to?
I'll admit I had never heard about Spellforce...


This is the child of SpellForce 1 & 2. But since you haven't played any of those it's hard to make any other comparisons because I really don't know any other hybrids of RPG and RTS. I could compared each component by itself.
The RPG part is similar to BG, IWD, Pillars of Eternity, etc. But expect a rather streamlined experience in terms of character's progression, enemy variety and dialogues. However, within the game's context, but this approach works really well, more would have been unnecessary if not cumbersome aside of maybe more options for the character's progression.
The RTS part is similar to Age of Empires but with properly scaled buildings. It's not really all that complex (neither was AoE Laughing) and the differences between the three playable races are rather small. But since the heroes are the focus point, the armies are complementary adding plausibility and therefor immersion to the game's action.
Neither of the two elements are terrible, but don't expect two fully fledged games in one. However, I can say that the story doesn't cease to impress and I enjoyed the companions a lot. They all got different personalities, meaningful dialogues and a few banters as well.


Last edited by Nodrim on Mon, 18th Dec 2017 05:54; edited 1 time in total
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t3nmannyc




Posts: 291

PostPosted: Mon, 18th Dec 2017 05:43    Post subject:
Thanks a lot for the extensive reply.
It sounds like I'll have to give it a try Smile
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Mon, 18th Dec 2017 05:54    Post subject:
I would suggest to wait for a few weeks until most bugs are ironed out. The developers are clearly under pressure and while they do fix a good amount of problems with each patch, they also add a few.
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banish




Posts: 858

PostPosted: Mon, 25th Dec 2017 16:24    Post subject:
Is it me or General Noria is voiced by the same person that voiced Geralt (witcher 3)?
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 25th Dec 2017 17:09    Post subject:
He is..


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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Fri, 9th Feb 2018 17:49    Post subject:
Mod tools. Smile
http://store.steampowered.com/app/795000/SpellForce_3_Mod_Kit/

Quote:

The SpellForce 3 Mod Kit offers ways to create your own levels and content for SpellForce 3. It contains the level editor used to create the game and the possibility to create content and game logics with the complex scripting interface powered by AngleScript.

It also includes a Debug executable for the game to be able to polish and debug your created content as well as a guide on how to get going with the tools and its possibilities.



EDIT: And they're still doing updates for the game. Smile
http://steamcommunity.com/app/311290/discussions/0/1699416432408690233/

Quote:

SpellForce 3 Update 1.31 - Bugfixes & Balancing Updates

Changelog

5th February 2018

BUG FIXES
- Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest
- "Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
- Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time
- Fixed a possible issue that led to the player not being able to travel to Monastery Ruins
- Fixed a possible crash when a hero leaves the player's hero party
- Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop
- Fixed multiplayer trader accidentally selling a few debug items

BALANCING
- Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties
- Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties

GENERAL
- Greatly reduced time to switch savegames in multiplayer coop campaign menu
- Added quests to help track collection of artefact parts and materials for Isgrimm's armor

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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Fri, 9th Feb 2018 20:20    Post subject:
Have they done a good job patching this up? I am still eyeing it.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Clevesa




Posts: 3694

PostPosted: Fri, 9th Feb 2018 20:43    Post subject:
Big_Gun wrote:
Have they done a good job patching this up? I am still eyeing it.


Yeah, I'm also thinking about buying it. Has it been vastly improved?
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 9th Feb 2018 20:50    Post subject:
I followed the fixes and it should be good now. I'm planning to continue soon from where I stopped.
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Clevesa




Posts: 3694

PostPosted: Fri, 9th Feb 2018 21:28    Post subject:
Nodrim wrote:
I followed the fixes and it should be good now. I'm planning to continue soon from where I stopped.


Thanks!
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Fri, 9th Feb 2018 21:59    Post subject:
Clevesa wrote:
Nodrim wrote:
I followed the fixes and it should be good now. I'm planning to continue soon from where I stopped.


Thanks!


31 patches so far, what can i say? Very Happy
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 9th Feb 2018 22:50    Post subject:
Spellforce took the idea of the RTS/RPG from the lesser know Warlords Battlecry. The original one, not the sequels. But, Spellforce improved it in terms of RPG.

Battlecry had also an interesting idea where if a RTS unit stayed alive for long and got a certain amount of XP, it could be chosen as a hero unit and brought in the next scenarios. Your hero had a decent amount of skills, that could improve several areas: you could create a Jack of all trades, with skills that would help your normal units or create a character class, all mighty hero that would sweep the map in many ways.
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