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prudislav
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Posted: Mon, 11th Dec 2017 18:28 Post subject: |
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Surprising to see survival game launch from EA inpretty much originally planned timeframe
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JBeckman
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Location: Sweden
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Posted: Tue, 12th Dec 2017 00:21 Post subject: |
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i love how EVERYONE (rightfully) goes "what? they´re just dumping it and call it done?" whenever one of these survivalgames gets a releasedate. that genre has a giant stigma 
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Sin317
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Posted: Tue, 12th Dec 2017 00:22 Post subject: |
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And it's still 6 months to go lol.
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Posted: Tue, 12th Dec 2017 00:49 Post subject: |
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Dat explosion 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Mon, 18th Dec 2017 16:17 Post subject: |
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prudislav
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Posted: Fri, 13th Apr 2018 15:03 Post subject: |
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Posted: Fri, 13th Apr 2018 19:21 Post subject: |
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The game is seriously lacking content. It probably has about 1/10th of what Ark has
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Ankh
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Posted: Fri, 13th Apr 2018 19:47 Post subject: |
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Newty182 wrote: | The game is seriously lacking content. It probably has about 1/10th of what Ark has |
Its still much more fun to play than Ark.
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Sin317
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Airbag
Posts: 643
Location: The Netherlands
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Posted: Wed, 18th Apr 2018 23:57 Post subject: |
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Figured I'd give the recent patch a go, but nope.. I might give it another go after launch, but so far I'm still running into a few hindering or even game stopping bugs. Certain armor sets get locked in repair-state and you need to relog, stamina loses it's ability to regenerate until you relog. At least I didn't experience the client freezing people are reporting.
But hey, the stamina regen bug has only popped up for a year and a bit, so I'm sure they take bugfixing seriously!
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thudo
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Posted: Thu, 19th Apr 2018 01:42 Post subject: |
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Another Sea of Thieves where on-launch they lacked any content yet asked full price? Gawd, if true, this game industry blight.. 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
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Sin317
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Posted: Thu, 19th Apr 2018 09:08 Post subject: |
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thudo wrote: | Another Sea of Thieves where on-launch they lacked any content yet asked full price? Gawd, if true, this game industry blight..  |
No, Conan is "only" 35$/€
And it's still in EA, until May 18th?
Anyway, here are the last patch notes... so it's definitely being worked on.
Quote: | Update #33: Combat Revamp, Fast Travel, Farming, and The Purge
17 APRIL - COMMUNITY MANAGER (NICOLE V)
Behold! The next big update has arrived, fresh from the oven. There's a lot to unpack and learn in this update, and we're excited to show you what it's all about. Besides the brutal combat revamp, you'll experience the purge, journey across the map with fast travel, learn the ways of farming, and discover the many changes and adjustments made to better your experience in the harsh world. So let's get into it!
PLEASE NOTE: This update does not contain the Swamp or the Volcano areas. These will come out at launch. Please do not be alarmed if you try to go to these areas and find nothing.
IMPORTANT: We are aware that this version may be more unstable than others. We still want to push this out so we can get mass testing/feedback on it.
Also, some players had an issue with the ESC key not working. A workaround for this was resetting keybindings, which we have forced with this update. If you've been using custom keybindings previously they will have been reset.
TL;DR
When swimming, you will stay at the surface. Pressing default "C" will make you dive.
A number of new weapons and armors and placeables have been added to the game
Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
The keybinding for opening the admin panel is now SHIFT + INSERT.
Slowed down archers backing away when shooting/reloading.
Warpaints are now available!
You no longer sheath your weapon went sprinting. You can run with weapons again!
Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health. This is to prevent players from just letting themselves die rather than healing up.
Combat
Yes! It's here! Welcome to the new combat in Conan Exiles. Many of you already know what this is all about from playing on the TestLive servers, but we're finally able to push these live. Here are some basics and things you may want/need to know:
Each weapon type has their own specific attacks and properties.
You will have light and heavy attacks. Heavy attacks, for example, use more stamina than light and are slower, but deal more damage.
Chain attacks of 4 can be made using any variation of heavy and light attacks but watch your stamina!
Dodging can be done in any direction now as well as be done in the middle of your attack to cancel it. This will still take stamina to do.
Once your stamina completely drains, you won't be able to attack or dodge until full again.
Certain weapons, like the dual daggers, allow you flip backwards when pushing the block button (CTRL button by default). Throwing weapons, like the javelin, will let you hurl it towards them.
Kicks have also been implemented and work when you're equipped with a two-handed weapon or one-handed weapon with no shield. Use these to your advantage, as they can interrupt enemies! This is done with the default CTRL button as well.
You can sprint with weapons/shields/tools again! Depending on your weapon, they will have different sprint animations.
Enemies have their health displayed to allow you to adapt and think about your attacks.
Target lock has been added! It can be toggled using the Q keybinding by default. When using this, you will face your opponent and can be switched between different enemies. This works at 20 meters max range. We have also added server settings to turn off target lock on the server so server admins can decide the type of experience they want to offer. But it is not available in this build.
Weapons can deal status effects that can stack up to five times. A yellow trail, for example, will inflict a cripple debuff. We have also added a GUI option to turn off weapon trails completely.
The Purge
If you thought you were prepared before, you better check again! You'll notice in your inventory under your character a purge meter. The more you and/or your clan builds, kill other players/NPCs, and plays the more this meter will fill. You won't automatically get a purge when you go over the threshold, but as long as your purge activity score is above it, you have a chance for it to happen. For example, if you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4. During the purge monsters, animals, humans, and others depending on the area, will appear and attack your home. Make sure your walls are well protected from the waves of enemies. On official servers purges will only trigger during "purge time" which is a subset of prime time, "purge time" is between 6 PM and 10 PM local time, all days. Admins of private servers will be able to adjust this time either through server setting GUI or modifying the serversettings.ini files.
In general purges become more difficult the further north your base is on the map. Higher difficulty purges will contain special bosses with unique loot, or special crafter NPCs that have unique recipes on them. You will need a combination of smart base design, thrall defenders, higher tier buildings and good teamplay to withstand the most difficult purges.
With this update we are launching purge version 1. This version is missing a balancing pass and also a couple of key features. With iteration 2 we will make the purges more difficult, and we may also add new purge types with other combinations of NPCs. We're doing this in order to get as much feedback and testing on the Purge as possible.
If you find the purge to be too easy or difficult, you can change the difficulty as well as many other parameters in the options-menu. Later on private server admins will be able to modify the purges and customize them to be easier or harder as well as add new purge types.
Farming
By obtaining seeds from plants and making compost through the compost heap, it is now possible to plant and harvest your own crops. In order to craft fertilizer in the compost heap, you will need plant-fiber, rotten meat and bonemeal, which can be obtained by grinding (amongst other things) bone, claws, fangs or ivory in the grinder. For certain plants, you may need potent fertilizer, for which you will need to add ash and blood to the mix. By planting seeds and fertilizer in the planters, your crops will grow over time. In addition to this, should you want to decorate your land, a selection of potted plants have been added to the game, which are much less costly than the planters.
Updated HUD
The first thing you may notice when first logging in is the display. Health and stamina are now shown as bars as they're essential to manage especially in combat. Stamina will replenish over time when not attacking or dodging, but you'll see that health does not! This is where your kicks and dodges will come in handy to avoid incoming attacks. There are multiple ways to gain back health which include eating cooked food, using bandages, using potions, or unlocking certain perks.
You will see the newly added perks in your attribute window. Spending enough points in certain attributes will unlock advantages that will benefit you in the brutal lands; for example, the first perk unlocked in the ""vitality"" doubles your breath timer when underwater.
Your feats window is also newly updated! Objects are now sorted and organized for easier navigation.
A new tab called "stats" has been added. Here, you can get down to the numbers and see how effective you are against the environment both offensively and defensively. It will also display any buffs/debuffs your character has.
The Journey GUI has been extended from 4 to 10 chapters and can be disabled from showing on your screen through settings. This goes as well for gameplay hints, that shows various keys or gamepad inputs for climbing, fighting, building, etc.
Fast Travel
You'll notice a nifty new placeable called the Maproom. Place this in a safe spot within your base and you can travel around the map! You will first have to discover the monoliths scattered across the lands and attune your bracelet to them before you can travel there. Don't stay too long by one though, or you'll gain corruption and end your journey there. It's important to note that this is a one way ticket. You can travel from the maproom to an obelisk, but not the other way around.
Build Abandonment System Update
We've done several big changes to how the building abandonment system works. Firstly, anything placed on or near a building will become a part of said building's decay score and decay at the same rate. This means you can now build smaller buildings in close proximity as well as standalone placeables like wheel of pain, altar etc and these will all be treated as big structure for purposes of decay. Secondly, the system will now check for and remove floating placeables left behind in the world after the buildings they were standing on got removed. Thirdly placeables stacked on top of placeables are now checked and correctly removed. Lasty, the updated decay system fixes a problem with players joining a clan and sometimes not being able to continue building on their existing buildings.
Additionally on all official servers we are changing the decay settings such that max decay value is 6 days after which the structure will be abandoned (any player can interact with and remove the structure), and after 1 day of being abandoned, the structure gets removed automatically by the system.
Patch Notes
We want to highlight that we've completely redone population of the world as well as added world bosses that grant access to legendary weapons. These world bosses drop keys that be used on chests you find and can open at level 60. The chests aren't always near where a key is found, so keep an eye out! These chests will provide some legendary items with custom effects on them.
Avatars
Changed movement speed of avatars. All move the same speed except for Set.
We've made other changes to avatars so they no longer instantly kill everything. They will no longer have their movements blocked by buildings and resources/foliage.
Yog's attack has been reimplemented. It will do damage over time and will be blocked by avatar domes.
Ymir's axe slam now respects damage settings and increased additional interaction radius, so that foliage far away can take damage on the axe slam attack.
Avatar of Set's strafing is smoother and feel better.
Quality of Life and Gameplay Adjustments
The Silent Legion armor no longer requires the heart from the Kinscourge to be crafted (although the weapons still do).
A number of new weapons and armors and placeables have been added to the game.
Creature heads can now be used in the tannery and the grinder to obtain resources from them
New (rare) resources - Gold / Gold Coins / Silver / Silver Coins
Hunting prey animals is now more rewarding - all the good meats come from prey animals. In addition, hitting a prey animal in the HEAD will do much more damage now, encouraging actual hunting
You no longer sheath your weapon went sprinting. You can run with weapons again!
New Tool: Skinning Knife. Use this to gather hide from animals.
Clan GUI has been improved. It’s easier to leave a clan using a controller now.
Realigned some UI elements that were not centered.
New music! Different music depending on the enemy you’re fighting will play.
You now need to be well protected against certain fumes like gas. Make sure to equip something like a sandstorm mask before entering dangerous areas!
Hyper armor has been implemented which allows both players and NPCs to complete their attacks if they take damage
The game will now default you to 3rd person when first logging in.
While in combat, you are forced into 3rd person. You can disable this in settings though.
Added some new emote categories.
Humanoid NPCs now have a pitching attack so they can attack up and down.
New loading screens!
Loading screens now have helpful hints!
Updated navigation in character creation.
Journey steps have been moved on the HUD to allow notifications underneath it.
Feats can now be trained by double clicking them.
Quick Loot allows you hover your pointer over a body, a loot bag or a machine and quickly loot individual or all items.
You can now mute other players.
While using a controller, pressing the Y button will place it to your inventory.
Clan Chat is no longer called Guild Chat and other adjustments to chat.
Merchants can be found in the neutral city of Sepermeru, where you can now buy a selection of consumables (booze and food) and some hides
Javelins, orbs, and throwing axes show the normal dot now instead of the bow crosshair.
When swimming, you will stay at the surface. Pressing default “C” will make you dive.
Sitting in a chair no longer removes the UI.
Updated a lot of graphics with water and wetness.
New obsidian material has been added.
Warpaints are now available!
Ramps and ramp corners have been added.
Heads can now only be gathered from dead beasts using a cleaver or a hatchet.
Buildings and placeables now take damage from any tier of weapon.
You now automatically bind to beds and bedrolls when placing them.
Made adjustments during NPC dialogue to make it look prettier.
You’ll notice the sky gets darker with rain clouds before it rains, and get lighter as it stops.
Respawning at a bed or bedroll will cut your health down to 50%. This is intended, not a bug. Respawning at the desert will give you 100% health.
Optimizations and balancing
Water wells now require a minimum distance between them.
Reduced fall damage.
Adjusted AI so NPCs won’t pick other random targets while attacking.
Reduced the amount of XP received from civilized difficulty.
Weapons and tools have been rebalanced.
Fixed sliding and shaking NPCs.
Cleansing brews no longer raise stamina and health beyond natural maximum.
The repair cost for the Pickaxe should no longer defy the laws of conversation of energy and require more materials to repair than to build.
Slowed down archers backing away when shooting/reloading.
Server settings & Admin panel
You can now adjust the thethering range in cooperative play to let players move further away from the host. Depending on settings you may need more memory or a more powerful CPU
A new server setting has been added that allows admins to choose how long before a player can regenerate stamina again.
Updated the graphics in the admin panel.
Moved the admin panel keybind from CTRL+SHIFT+C to SHIFT+INSERT.
Bug Fixes
Arrows should no longer get stuck in your hand!
Fixed and issue with NPCs not spawning or taking a long time to spawn in singleplayer.
Firing the trebuchet now triggers the correct journey event.
NPCs should no longer stack on top of one another.
Changes to your character’s temperature to reduce inconsistency between temperature status and your location.
Fixed some cases where some text was in a different language than what your client is set to.
Fixed an issue that would prevent your corpse from glowing.
Fixed an issue with dungeon entry triggering between coop players.
Movements of the Rhino and Direwolf have been smoothened.
NPCs should no longer get stuck in doors when opening/closing one.
There were a couple of crafting stations not translated into other languages.
Fixed a bug where you could have new items be spawned in both your shortcut bar and inventory.
Adjusted fiber bedroll so less clipping occurs.
The Barrow King can attack you again.
Fixed an issue that would cause a crash when suiciding.
Entertainer Thralls properly buff your character again.
Fixed an issue that would cause your character to spawn in the north instead of at your bed.
Adjusted spawn rates of meteors so they are more frequent.
Fixed an issue where summoning an avatar killed the player due to encumbrance.
Fixed sated duration to last longer.
Torches should no longer lose durability when in the extinguished state.
Trapdoors can no longer be placed mid-air.
Fixed an issue where crouched players that sat down on stairs would float.
Fixed a crash that occurred from dismantling foundations.
Fixed a crash that would occur with using voice chat with a tether in coop.
Pillars properly increase stair stability.
Elevators no longer push your character underground.
Destroying corpses now spawns a lootbag containing their items.
Death Markers should no longer leave the corpse and update once looted.
Beehives show buzzing bees when they have honey in them.
Fish and shellfish traps no longer gather recourses while held. Now it needs to be placed.
Adding map markers should work correctly again.
Killing human NPCs while cloaked as an admin no longer leaves their weapons in the air.
Fixed a case where climbing would bring you into first person after finishing even if you weren’t using it.
Audio
Changed and adjusted some sounds in the GUI, such as opening the map or journal events updating.
Added lots of new foliage sounds across the game
Added all the new soundtracks which were composed for Conan Exiles
Known Issues
Some two-handed weapons might not to the correct amount of damage on dedicated servers. We're looking into this bug.
Religious items won’t harvest corpses.
Doors, gates and other placeables might get randomly removed
PvE servers are working correctly as PvE servers, but won't show up when you use the PvE filter. |
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Airbag
Posts: 643
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Sin317
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Location: Geneva
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Posted: Thu, 19th Apr 2018 11:28 Post subject: |
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I am waiting for the full release. I own the game anyway, so nothing left to lose I guess ^^.
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prudislav
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Location: The land of beer and porn
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Posted: Wed, 25th Apr 2018 13:35 Post subject: |
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spajdr
Posts: 1842
Location: Czechia
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Posted: Wed, 25th Apr 2018 13:52 Post subject: |
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Not bad, as long it's stable and does not crash.
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Posted: Wed, 25th Apr 2018 14:18 Post subject: |
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I'm seeing a lot of Youtubers go back to Conan the past week. I should probably give it another go as well. At least it will be a little more polished than when I bought it a year ago.
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Ankh
Posts: 23359
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Sin317
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prudislav
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Location: The land of beer and porn
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Posted: Sat, 5th May 2018 08:34 Post subject: |
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Posted: Sat, 5th May 2018 09:44 Post subject: |
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I might be mistaken but didn't they promise to remove crapnuvo after the game gets released?
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 5th May 2018 11:23 Post subject: |
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I somehow doubt it, certainly not soon after 1.0 release.
Don't think Funcom has made any official statements regarding Denuvo except after that mishap where they accidentally released a version without it?
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Posted: Sun, 6th May 2018 16:21 Post subject: |
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Hump clan after 1.0 release?
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Sun, 6th May 2018 16:47 Post subject: |
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I thought it was only Sin who was playing it back then 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Sin317
Banned
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Location: Geneva
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Posted: Sun, 6th May 2018 17:25 Post subject: |
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I only played 38 hours total so far and almost all of that was in the first 2 weeks. I am waiting for the 1.0
Tho I have so much in my backlog, not sure I'll have time for this right now lol.
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Posted: Sun, 6th May 2018 17:52 Post subject: |
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@Bob Barnsen
Not just survived...
http://steamcharts.com/app/440900
After the update that revamped CE's combat system and added lots of stuff, it seems quite a few players have come back.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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