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prudislav
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Location: The land of beer and porn
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Posted: Tue, 16th Jan 2018 18:51 Post subject: |
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Posted: Tue, 16th Jan 2018 22:49 Post subject: |
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Looks very very promising.
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Posted: Wed, 24th Jan 2018 14:51 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Wed, 24th Jan 2018 16:10 Post subject: |
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Ankh
Posts: 23341
Location: Trelleborg
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Posted: Wed, 24th Jan 2018 16:15 Post subject: |
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briangw
Posts: 1752
Location: Warren, MN
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Posted: Wed, 24th Jan 2018 20:27 Post subject: |
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kumkss
Posts: 4834
Location: Chile
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Posted: Tue, 30th Jan 2018 16:51 Post subject: |
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dethy
Posts: 3072
Location: Conclave of Shadows
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Posted: Tue, 30th Jan 2018 17:44 Post subject: |
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Hmmm a domination/culture civ! This could get interesting.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Tue, 30th Jan 2018 18:44 Post subject: |
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kumkss wrote: | Sadly no improvements in the stone aged diplomatic options it seems.
Alpha Centauri had a way more satisfying diplomacy options. |
Methinks AC didn't have more diplomatic options, but managed to create an illusion of there being more stuff due to quality flavor text.
But drill it down and AC diplomacy is basically a simplistic extortion simulator with ability to coordinate battle plans
In AC diplomacy feels more alive thanks to quality flavor text and the game itself having no restrictive systems. For example... There are closed borders, but game doesn't restrict your units from crossing them. You sign Pact, Truce agreements but still can immediately violate them. There is no cool down timers.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 6th Feb 2018 17:57 Post subject: |
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dethy
Posts: 3072
Location: Conclave of Shadows
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Posted: Tue, 6th Feb 2018 19:27 Post subject: |
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Shit.. ancient era corps and armies with this one.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Wed, 7th Feb 2018 16:49 Post subject: |
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dethy
Posts: 3072
Location: Conclave of Shadows
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Posted: Wed, 7th Feb 2018 17:33 Post subject: |
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Game still needs one or two more major expansions. The AI is still the biggest issue though.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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kumkss
Posts: 4834
Location: Chile
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Posted: Wed, 7th Feb 2018 17:41 Post subject: |
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dethy wrote: | Shit.. ancient era corps and armies with this one. |
Nice go! Gonna play with them for sure. Could be interesting to focus on warfare from the very first turns, to conquer and eliminate other civs / states in the ancient era, so you won't be affected by warmongering penalties.
Mapuches are a must for me too.
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Posted: Thu, 8th Feb 2018 01:49 Post subject: |
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dethy
Posts: 3072
Location: Conclave of Shadows
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Posted: Thu, 8th Feb 2018 22:26 Post subject: |
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Korea is OP AF
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Fri, 9th Feb 2018 17:10 Post subject: |
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Whoever was responsible for the Dark/Normal/Golden/Heroic age map filter should be double castrated
Dark age map - no bloom, minimum brightness, minimum saturation
Normal age map - Regular map
Golden age map - more bloom, more brightness, more saturation
Heroic age map - maximum bloom, maximum brightness, maximum saturation. Why ? Acid spirit of the stone why
There must be an GUI option to disable this shit 
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Posted: Mon, 12th Feb 2018 20:05 Post subject: |
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The new rebellion mechanic is fucking idiotic.
I conquered all of England's cities save their capital and one other small one (I wanted to leave them for trade purposes). I had them cede all the cities I'd captured and declare peace.
Every 10 turns or so, the city closest to their capital would rebel, even though I had a governor and army fortified inside. I'd recapture the city from the rebels, and the same thing would happen 10 turns later.
My question is this - why is a city allowed to rebel more than once in such quick succession? You'd think after the first time you re-conquered it from the rebellion, your army could move in, slaughter some women and children to make an example of what happens to rabble-rousers, and that'd be that. It should be a one time deal (or at least once per Age).
Fuck that loyalty mechanic.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Mon, 12th Feb 2018 23:17 Post subject: |
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I actually won with culture with them even faster 
Lutzifer wrote: | and yes, mine is only average |
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prudislav
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Posted: Mon, 5th Mar 2018 19:51 Post subject: |
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konkol84
Posts: 3674
Location: Po(o)land
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Ankh
Posts: 23341
Location: Trelleborg
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 12th Apr 2018 16:10 Post subject: |
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Posted: Wed, 16th May 2018 09:44 Post subject: |
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