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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Mon, 5th Feb 2018 13:42 Post subject: |
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Bob Barnsen wrote: | Not sure if i'm stuck, but i'm not getting any new radio calls since the first two pods.
Am i supposed to find something in that huge cave of the first call? Went in there two times, but everytime O2 is getting low before i can explore everything. |
Do you get signals to the alien/Degasi bases? I think I saw it in one of the videos Jingles is doing on this game, but wasn't sure if maybe he used a beacon.
I finally found all things in the 2nd Degasi base under the floating island, at -500m (it has 2 separate sections...), but I never got any signals to go there (same with base in the mushroom cave), just found it by accident/searching online.
The only clue I have left is some rough directions to the alien research facility, to (maybe) find a cure for the infection, but I had this clue since I found the base with the giant gun.
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Airbag
Posts: 643
Location: The Netherlands
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Posted: Mon, 5th Feb 2018 14:13 Post subject: |
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You should. I found pretty much everything just through following the radio messages and the subsequent looted PDA's. One of the lifepods guides you to the island with the Degasi surface bases. Then, through PDA's, you get the waypoints to the next (jelly caves, 250m or so) and the next from there (where you are, so technically the 3rd base at 500m).
The point where it stops giving you waypoints is when you have to go to the 700m+ areas. You have clues in your PDA of course, but no more waypoints.
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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Mon, 5th Feb 2018 15:54 Post subject: |
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Airbag wrote: | You should. I found pretty much everything just through following the radio messages and the subsequent looted PDA's. One of the lifepods guides you to the island with the Degasi surface bases. Then, through PDA's, you get the waypoints to the next (jelly caves, 250m or so) and the next from there (where you are, so technically the 3rd base at 500m).
The point where it stops giving you waypoints is when you have to go to the 700m+ areas. You have clues in your PDA of course, but no more waypoints. |
Thanks! I guess I have everything then.
It seems that the clue you get from the island for the next base is for the one at 500m. (talks about a suitable area a couple of 100m straight down). But it's quite a jump in difficulty, considering you get to the island after an hour playing, but 500m requires a Seamoth with MK2 upgrade.
I found the orange tablet there, which is apparently required to continue, so I'm not stuck yet
The base in the mushroom/jelly cave had no real clue it appears, only story elements?
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Mon, 5th Feb 2018 17:12 Post subject: |
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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Mon, 5th Feb 2018 17:42 Post subject: |
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You only got 2 messages? Have you been to the island? Has the Aurora even exploded yet?
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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ixigia
[Moderator] Consigliere
Posts: 65112
Location: Italy
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Posted: Mon, 5th Feb 2018 18:10 Post subject: |
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The_Zeel wrote: | Damn 400 meters, aren't you afraid of suddenly being teleported out of it by one of those wraith creatures while eating a melon?  |
Haha yeah, I've built mine in one of the brightest and safest spots near the surface that I could find at ~800m from the pod, with the most intimidating creatures around being a colony of farting Gasopods
There's already such a gripping tense atmosphere during the various explorations in the depths that whenever I get home I must feel comfortable and eat my marine snacks in peace. If only there was a TV in the style of GTA it'd be perfect
I'm also going completely blind (as per usual), the upgrades/crafting are always very straightforward but the sense of reward is constantly high since if one plays smart there's no need to grind, which is nice.
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JBeckman
VIP Member
Posts: 35086
Location: Sweden
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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Mon, 5th Feb 2018 18:54 Post subject: |
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Make sure you pick up (and read) at least 1 PDA at each pod, and try to find blueprints and data boxes near wrecks (data boxes contain unique blueprints, not sure if they are required to continue for the story).
Once you get the marker for the captain's pod, you're off (you go to the island next and you can scan buildings for your base there).
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Mon, 5th Feb 2018 23:42 Post subject: |
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Just started playing this.. God VR makes this look ridiculously epic!
Shame about the lack of hand control.. but dear god the visuals.... 
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Mon, 5th Feb 2018 23:50 Post subject: |
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Well this game is fucking addictive now that they added a story to keep you going. The whole alien angle is REALLY well done - by only giving tiny morsels of info, it drags you along. This would honestly make a really good movie plot (of course they'd have to add a female character with a skin tight diving suit) or even a plot for a series.
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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Tue, 6th Feb 2018 13:38 Post subject: |
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Is the Cyclops very prone to getting destroyed? I'm really thinking of using it as my main base.
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harry_theone
Posts: 11245
Location: The Land of Thread Reports
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Posted: Tue, 6th Feb 2018 13:54 Post subject: |
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Not as much as it used to be. I haven't played with the new Cyclops yet but I heard if you're not running around with it like a sheep, into hundreds of predators it should be nearly invincible. Especially with the shield, by turning off power and moving it once attacked etc.
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Posted: Tue, 6th Feb 2018 13:59 Post subject: |
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harry_theone wrote: | ...by turning off power and moving it once attacked etc. |
please elaborate?
Lutzifer wrote: | and yes, mine is only average |
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Il_Padrino
Posts: 7589
Location: Greece by the North Sea
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Posted: Tue, 6th Feb 2018 14:07 Post subject: |
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xxax wrote: | Is the Cyclops very prone to getting destroyed? I'm really thinking of using it as my main base. |
From what I read on other forums, you still need a small base (or maybe a couple of hubs would be better) to recharge your power cells (because when you recharge them in your sub, it logically drains power from your sub's active power cells).
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VonMisk
Posts: 9478
Location: Hatredland
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Posted: Tue, 6th Feb 2018 14:09 Post subject: |
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I hate Cyclops, for me it's useless. Slow, not really maneuverable, eats batteries like old whore cocks. Swimming silent attracts predators anyway.
I used it only to transport my Prawnsuit to my cave base. And had to ditch the Cyclops half way through because it was attacked by "crabtopus" and get stuck in smaller openings...
And if you don't have some upgrades - fucking fires...
Seamoth for the win.
Last edited by VonMisk on Tue, 6th Feb 2018 14:11; edited 2 times in total
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harry_theone
Posts: 11245
Location: The Land of Thread Reports
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Posted: Tue, 6th Feb 2018 14:10 Post subject: |
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StrEagle wrote: | harry_theone wrote: | ...by turning off power and moving it once attacked etc. |
please elaborate? |
You have the option to get your Sub into stealth mode, basically turning it off, predators will leave after a certain amount of time. Then you can get away safely or you run off in the first place if they're small and if you have plenty of space to move.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Tue, 6th Feb 2018 14:55 Post subject: |
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Nui wrote: | But how can you tell when creatures are about to attack? I have no 360 degree vision with that thing.
And maneuverability is a problem. But I think to a good degree. It only makes sense that a huge sub supposedly operated by 3 people is going to be a bit clunky for one person and narrow passages
Though I'm not particularly sure what the other 2 are supposed to be doing really. Maybe one just monitors the fire extinguisher button or something.
harry_theone wrote: | but I heard if you're not running around with it like a sheep, into hundreds of predators it should be nearly invincible. |
Your concept of sheep (and evolution) is a bit at odds with mine  |
Actually, you do have 360° vision with it, by using the 3 cameras (there is a hud element in the cockpit, which allows you to select camera view, above silent running) and it's indeed 360° all combined.
Also, big monsters will show up as red or yellow dots on your sonar (right-hand side).
For the need for a base, I plaster "Scanner Bases" all over the place lol. I am going OCD on this bitch haha. 30+ hours in my current playthrough and I have only been to the 500m deep base yet. Currently placing bases and shit all over the place and maybe going to kill those damn leviathans.
PS: Scanner Base = 1-2 foundations, 1 multi-purpose room, 2 scanner rooms, 1 bioreactor, 3 solar panels, 1 indoor grow bed with melons.
Last edited by Sin317 on Tue, 6th Feb 2018 14:59; edited 1 time in total
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Posted: Tue, 6th Feb 2018 14:57 Post subject: |
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Nui wrote: | But how can you tell when creatures are about to attack? I have no 360 degree vision with that thing. |
The radar. When monster's blip is coming towards you fast, it's attacking. Turn on shield, wait for the blip to touch you, turn off shield. Rinse and repeat until you get away. You barely lose any power this way, since your shield is only active for a few seconds at a time. The only time this doesn't really work is the last zone, since the prominent monster has a ranged attack.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Tue, 6th Feb 2018 15:12 Post subject: |
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Sin317 wrote: | Actually, you do have 360° vision with it, by using the 3 cameras (there is a hud element in the cockpit, which allows you to select camera view, above silent running) and it's indeed 360° all combined. |
Sure, not in the sense needed to avoid all attacks. 360° (horizontal and vertical) at the same time I could see all attacks.
@ Sin, Divvy
I didn't know the radar was this good
Also, big monsters will show up as red or yellow dots on your sonar (right-hand side).
Sin317 wrote: | PS: Scanner Base = 1-2 foundations, 1 multi-purpose room, 2 scanner rooms, 1 bioreactor, 3 solar panels, 1 indoor grow bed with melons. |
The scanner rooms also have the advantage of producing cameras, which show up on the radar
But why 2 scanner rooms? Do you have 2 specific items in mind for all stations?
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Tue, 6th Feb 2018 15:26 Post subject: |
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Nui wrote: | Sin317 wrote: | Actually, you do have 360° vision with it, by using the 3 cameras (there is a hud element in the cockpit, which allows you to select camera view, above silent running) and it's indeed 360° all combined. |
Sure, not in the sense needed to avoid all attacks. 360° (horizontal and vertical) at the same time I could see all attacks.
@ Sin, Divvy
I didn't know the radar was this good
Also, big monsters will show up as red or yellow dots on your sonar (right-hand side).
Sin317 wrote: | PS: Scanner Base = 1-2 foundations, 1 multi-purpose room, 2 scanner rooms, 1 bioreactor, 3 solar panels, 1 indoor grow bed with melons. |
The scanner rooms also have the advantage of producing cameras, which show up on the radar
But why 2 scanner rooms? Do you have 2 specific items in mind for all stations? |
Not necessarily, but I like to have 1 scanner always scan for Titanium and the other for whatever else I need at the time. You can even have 10 scanner rooms for each base lol.
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