Baldur's Gate 1/2 HD remakes
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 7th Sep 2016 10:55    Post subject:
So...in other news: Beamdog lost some, how should i call them..."employees" lately. namely Mad Bee, Dee Pennyway, Andrew Foley and Amber Scott. Guess that Siege of Dragonspear didn't work too well, nor the decision to bundle the original BG1/2 and IWD1 with the Enhanced Editions on GOG and in other places.

Still waiting for their bankrupcy. They won't be missed.
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AmpegV4




Posts: 6248

PostPosted: Wed, 7th Sep 2016 11:12    Post subject:
"Really it's all about ethics in heroic adventuring" Sad

fingers crossed
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lolozaur




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PostPosted: Mon, 10th Jul 2017 17:16    Post subject:
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JBeckman
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PostPosted: Mon, 10th Jul 2017 18:40    Post subject:
From my understanding the game came together in a really exceptional way with the devs really focusing and improving on what worked and what didn't work in the previous installment.

Unfortunately for ex-Black Isle that's probably unlikely to happen any time in the future, Troika was rushed time and again by their publisher and besides content cuts you also had very problematic bugs to content with and a ton of them.

Similar with Obsidian, though it's also come to light they had pretty poor bug tracking and management for some of their earlier projects in addition to publisher pressure.


And Bioware is hanging on but their closer relationship with EA has probably led to all sorts of internal changes.


Kickstarter allowed for a interesting take on this too but a few big names doesn't make for a full development team though some projects managed pretty well though some required a bit additional time (Or a re-release.) to iron out some of the more problematic issues first and then there's content cuts and delivering on what you promised during the original Kickstarter pitch.

From the looks of things Larian learned a bit and the upcoming Divinity 2 could be a pretty solid hit and Pillars 2 looks like it could succeed though it's too early to tell.



Baldurs Gate 2 is definitively a good game although while better overall I kinda enjoyed the lower-level campaign setting from the first game, though it's the expansion that truly dials that up ha ha.

Up to +7 magical gear and some crazy encounters but you are basically challenging for god-hood so makes sense, Bioware's Neverwinter Nights had pretty much the same development for it's expansion content.
(Though the expansions developed on the pretty weak original campaign.)


EDIT: Well as if I have any idea what I'm talking about eh? Ha ha, it's a solid game and it's still well worth a playthrough if you have the time and energy to do a lot of reading and get into the game completely, some basic understanding of tacos ...err..THAC0 doesn't hurt either as of the D&D 2nd edition ruleset what with negatives to armor class and what not though the ruleset isn't too complex for the games adaption of it so it's not game breaking or how to say even if you have little to no previous experience with it. Very Happy



EDIT: Character portraits got a bit of a overhaul in BG2 too both for artistic reasons but it actually also makes a bit of sense having spent a few months playing in Irenicus dungeon laboratory. (With fun games such as Boo explores Uranus and 101 ways to sacrifice elf...)
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lametta




Posts: 2617

PostPosted: Mon, 10th Jul 2017 18:58    Post subject:
I count myself lucky. Back in the day when Bg was new i was too young and dumb to understand the combat system (armor classes etc etc) so i played it somewhat and stopped playing it. I remember having the 4cd boxed version with a map. So basically i never played bg for a long time.

I decided to start out with planescape torment this summer. Almost through that one and Ill continue wth bg1+bg2 and iwd1+2 hopefully.



blackdochia wrote:
So...in other news: Beamdog lost some, how should i call them..."employees" lately. namely Mad Bee, Dee Pennyway, Andrew Foley and Amber Scott. Guess that Siege of Dragonspear didn't work too well, nor the decision to bundle the original BG1/2 and IWD1 with the Enhanced Editions on GOG and in other places.

Still waiting for their bankrupcy. They won't be missed.

well why wish their doom if they can potentially redeem themselves and bring out something substantial
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HubU
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PostPosted: Mon, 10th Jul 2017 20:28    Post subject:
lametta wrote:
I count myself lucky. Back in the day when Bg was new i was too young and dumb to understand the combat system (armor classes etc etc) so i played it somewhat and stopped playing it. I remember having the 4cd boxed version with a map. So basically i never played bg for a long time.

I decided to start out with planescape torment this summer. Almost through that one and Ill continue wth bg1+bg2 and iwd1+2 hopefully.



blackdochia wrote:
So...in other news: Beamdog lost some, how should i call them..."employees" lately. namely Mad Bee, Dee Pennyway, Andrew Foley and Amber Scott. Guess that Siege of Dragonspear didn't work too well, nor the decision to bundle the original BG1/2 and IWD1 with the Enhanced Editions on GOG and in other places.

Still waiting for their bankrupcy. They won't be missed.

well why wish their doom if they can potentially redeem themselves and bring out something substantial


Oh dude I envy you! I'd really like to be able to go through all these 4 games with fresh eyes, especially BG2.
I still advise you to mod the SHIT out of those games when you do play them, really enhances the experience.
Personnal super-protip: I always prefered the vanilla + mods games than I ever did those "enhanced edition" ones, but to each it's own I guess :>


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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ixigia
[Moderator] Consigliere



Posts: 65105
Location: Italy
PostPosted: Tue, 11th Jul 2017 00:34    Post subject:
I still remember when in 2011 Laidlaw stated that Dragon Age 2 would have provided characters as memorable as BG2's, along with a deeper tactical experience. Then history.. spoke for itself

Enjoy the magnificent ride Lametta, I should re-do it too when I have some* time to dedicate to them Razz
*a shitload of
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 11th Jul 2017 09:14    Post subject:
I am with HubU here. I envy lametta for being able to go through with fresh eyes. As for my old statement, so far Beamdog did absolutely nothing to convince me that they can do something properly.

But i wish him to have the fun that i can't have with the Enhanced Editions. I will, personally, stick with the old, modded, releases.
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TheZor
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PostPosted: Tue, 11th Jul 2017 09:29    Post subject:
I'm going to be that guy and ask you what are the mods you would recommend in order to play Baldur's Gate, please ? Very Happy
Like lametta, I was fairly young when the game first came out and it failed to really grab my attention at the time.. I even remember reading some walkthrough in a PC mag ( I used to do that.. ) and it all sounded pretty cool, but too much of an hassle to the younger me. I want to give a try to this acclaimed series of games at some point though, even though I'm not really big on RPGs.


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AmpegV4




Posts: 6248

PostPosted: Tue, 11th Jul 2017 09:39    Post subject:
Beamdog very hack studio borderlining on scammers for me. We take an existing game plus it's mods, officially combine them and charge you for it. Then with the only chance we have to make some half decent content, gave us some SJW garbage and shit all over iconic characters, the fans and original creators game.. yeah I rate this studio dean hall, molyneux level bad.
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Kanint




Posts: 2356

PostPosted: Tue, 11th Jul 2017 09:54    Post subject:
TheZor wrote:
I'm going to be that guy and ask you what are the mods you would recommend in order to play Baldur's Gate, please ? Very Happy
Like lametta, I was fairly young when the game first came out and it failed to really grab my attention at the time.. I even remember reading some walkthrough in a PC mag ( I used to do that.. ) and it all sounded pretty cool, but too much of an hassle to the younger me. I want to give a try to this acclaimed series of games at some point though, even though I'm not really big on RPGs.

If you go for the original version, this guide on the GoG forums is a good place to start:
https://www.gog.com/forum/baldurs_gate_series/baldurs_gate_2_essential_mods/page1

If you pick the "Enhanced Editions", I don't really see a need to add mods on a first playthrough. Only one I'd consider is "Unfinished Business": https://github.com/AstroBryGuy/bg1ub/releases
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TheZor
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PostPosted: Tue, 11th Jul 2017 10:04    Post subject:
Kanint wrote:
TheZor wrote:
I'm going to be that guy and ask you what are the mods you would recommend in order to play Baldur's Gate, please ? Very Happy
Like lametta, I was fairly young when the game first came out and it failed to really grab my attention at the time.. I even remember reading some walkthrough in a PC mag ( I used to do that.. ) and it all sounded pretty cool, but too much of an hassle to the younger me. I want to give a try to this acclaimed series of games at some point though, even though I'm not really big on RPGs.

If you go for the original version, this guide on the GoG forums is a good place to start:
https://www.gog.com/forum/baldurs_gate_series/baldurs_gate_2_essential_mods/page1

If you pick the "Enhanced Editions", I don't really see a need to add mods on a first playthrough. Only one I'd consider is "Unfinished Business": https://github.com/AstroBryGuy/bg1ub/releases


Thanks a lot !
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 15th Aug 2017 17:41    Post subject:
http://store.steampowered.com/app/687500/Faces_of_Good_and_Evil/


They even dare to ask for money for this.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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PostPosted: Tue, 15th Aug 2017 18:55    Post subject:
Portrait packs are easy money and easy to make, of course the community have made likely several hundred custom portraits by now featuring everything from your usual fantasy pics to famous D&D big-wigs and anything in-between. (Boo, destroyer of worlds and master hide & seek champion of John Irenicus body search dungeon special. Razz )
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lolozaur




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PostPosted: Mon, 4th Sep 2017 10:36    Post subject:
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lolozaur




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PostPosted: Sun, 31st Dec 2017 08:27    Post subject:
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 9th Feb 2018 22:13    Post subject:
Quote:
Today, Beamdog bids farewell to our Creative Director, David Gaider.

Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We’ve seen Dave conjure new worlds we’d love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!

Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We’ve all learned a lot from Dave and we hope he picked up a trick or two from us as well.

As fans of Dragon Age, KoTOR, Baldur’s Gate, and many of the other incredible worlds Dave has helped create, we’re excited to find out what’s next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.

We’ll certainly miss your lunchtime stories. Best of luck Dave!

http://blog.beamdog.com/2018/02/farewell-to-dave.html?m=1


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blackdochia




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Location: 9th Circle of Hell
PostPosted: Fri, 9th Feb 2018 22:42    Post subject:
I thought that Gaider was right in his environment, but looks that even him wasn't able to stomach long the Beamdog's ways.
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ixigia
[Moderator] Consigliere



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PostPosted: Sat, 10th Feb 2018 04:00    Post subject:
That means the long-awaited Gaider's Gate Siege of Dragonspear: Enhanced Edition will never be released Sad
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DCB




Posts: 5410

PostPosted: Sat, 10th Feb 2018 07:23    Post subject:
Weird, it seemed to me like he only just joined them, but it was actually back in Feb 2016. Almost 2 years to the day. I wonder what happened behind the scenes? Maybe it was because they didn't have the money for the big ticket projects he got used to at Bioware, and the reality of working on indie shovelware proved too much. Where can he go next? You'd think Obsidian, Bethesda, or CDPR would be the only places that are working on the projects of the scale he'd be used to.
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JBeckman
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PostPosted: Sat, 10th Feb 2018 07:55    Post subject:
Obsidian still seems to be trying to traditional CRPG's although with some adjustments. Bethesda has the money though although I suppose CD Project RED is doing really well at the moment though Cyberpunk is mostly a unknown with little to no details available for now.

InXile is doing Wasteland 3 at the moment I believe but no idea how that will turn out and then there's Larian who managed to recover from Ego Draconis with a return to form with Original Sin. (Though the first game wasn't the smoothest launch but it worked out for them.)

Might be some other studios, there's also indie or joining Fargo in his quest as a human stretch goal on Kickstarter though I don't know if he's still doing that or if he's retired from it.
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DCB




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PostPosted: Sat, 10th Feb 2018 08:23    Post subject:
Yeah Larian or inXile are possibly other options, although I'm not sure how likely either might be.

Someone in the RPGCodex thread about it suggested that he didn't want to leave Edmonton, which was why Beamdog was the natural (only?) choice. That might mean he goes back to Bioware with his tail between his legs, or else maybe he could try going the Avellone route of independent gun-for-hire, working remotely.
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AmpegV4




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PostPosted: Sat, 10th Feb 2018 10:15    Post subject:
@JBeckman fargo's somewhat retired, he is now ceo for a new startup cryptocurrency steam knockoff.
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Guy_Incognito




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PostPosted: Sat, 10th Feb 2018 13:43    Post subject:
Guys, what are the latest versions of Beamdog games (BGEE, BG2 EE, IWD EE, PST EE)?
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 10th Feb 2018 13:45    Post subject:
http://lmgtfy.com/?q=Beamdog+games


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Guy_Incognito




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PostPosted: Sat, 10th Feb 2018 15:31    Post subject:
Thanks Bob, I see you can use computer for something else than video games
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 10th Feb 2018 15:33    Post subject:
Thanks, and obviously you are too lazy or incapable of typing in some words into Google.


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Guy_Incognito




Posts: 3436

PostPosted: Sat, 10th Feb 2018 19:42    Post subject:
And you didn't understand what I asked in the first place. Nowhere in your results it says the exact current patch version for each game. They used to have pinned topic of patch discussion for each game on they forums, but now I can see only "2.5 beta patch" but it doesn't say for what, unless they unified the engine for all games and updating them all concurrently...
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VGAdeadcafe




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PostPosted: Sat, 10th Feb 2018 20:15    Post subject:
http://steamcommunity.com/games/257350/announcements/detail/932623424514521412

Did they start using a common codebase at some point? It says 2.3 but mentions a BG1 and BG2.
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Kanint




Posts: 2356

PostPosted: Sat, 10th Feb 2018 20:52    Post subject:
VGAdeadcafe wrote:
http://steamcommunity.com/games/257350/announcements/detail/932623424514521412

Did they start using a common codebase at some point? It says 2.3 but mentions a BG1 and BG2.

I think they've been working this way from the start. Their original intent, at least, was to use a single engine for every game so they could share improvements across every game. When they made BG2:EE they added a few new features that weren't in BG1:EE, but which they added when updating BG1:EE to a new version. It currently looks like they're testing patch 2.5 for BG1, BG2 and IWD at the same time.
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