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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Sat, 17th Feb 2018 06:50 Post subject: |
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SS3 is far more what I am interested in considering SS2 is '99 tech so imagine what an engine hopefully better than SOMA in the SS genre could be? 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
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Posted: Sat, 17th Feb 2018 10:06 Post subject: |
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Seems i'm the only one that is sad about the SS Remake putting on pause for now. I really enjoyed the short demo they released for it back then.
But good that SS3 development is still going strong.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 17th Feb 2018 10:16 Post subject: |
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I think it must be made mandatory for studios that kickstartered their games to be 100% transparent when it comes to money and pusblish weekly reports (inlcuing bills and other stuff). Every cent must be accounted for. I mean, for all we know they could have spent it on hookers and coke...
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2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 17th Feb 2018 11:23 Post subject: |
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h0rnyfavn wrote: | I think it must be made mandatory for studios that kickstartered their games to be 100% transparent when it comes to money and publish weekly reports (inlcuing bills and other stuff). Every cent must be accounted for. I mean, for all we know they could have spent it on hookers and coke... |
If you have such fears you shouldn't be backing them though. You throw money at a kickstarter, which is basically a bunch of ideas on paper most of the time, because you like the idea and trust the dev. If you back an idea, there's the chance of (total) failure. Most people who back something on kickstarter seem to think they're buying something outright, that is not the case IMO. You're backing an idea in the hope it comes to fruition.
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Posted: Sat, 17th Feb 2018 11:32 Post subject: |
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@Mister_s
Well, yes, but I'd still like to know how good or bad devs are when it comes to dealing with money and the budget.
It's one thing if they just failed, it's another thing if they spent money on coke This shit needs to be regulated.
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2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Sat, 17th Feb 2018 12:48 Post subject: |
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How will total transparency help? Do you think a bunch of dev nerds will be good with all that money? Of course some of it will be wasted. There's also the fact that hoomans make bad decisions. How many times did you waste money and ask yourself "da fuck did I buy this for"?
I understand what you mean, but it won't help in such situations. Only support devs with a known track record. Or even better, support something that's already half finished.
How exactly would you regulate it? Should all the backers, potentially hundreds of thousands, have a voice in how the money is spent? That'll be a total clusterfuck.
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Posted: Sat, 17th Feb 2018 13:20 Post subject: |
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Well, while I may have wasted MY money many times, I never wasted someone else's. If I did, it's damn obvious to me, that he/she has a right to know what I did with it. How will it help? Well, it'll let you know whether they're just a bunch of nerds who aren't good with all that money and who shouldn't be supported in the future. Sure, that knowledge would be yours anyways the moment the project bombs, and you probably wouldn't support them again, but:
A) the way it works now, when it's not transparent, it hurts the entire crowdfunding idea. And that's bad, because crowdfunding is generally a good thing for the industry. Failures become huge scandals and crowdfunding is questioned - and rightfully so, because these failures are a result of a faulty system that simply isn't transparent enough. If everything was being shown openly, system would work - only people responsible would come under fire.
B) New projects are sometimes announced before the current one is finished (see inXile for examples). So being able to tell how someone treated your investment in the past could help prevent scams.
C) Knowing that you have to be transparent can directly affect the way you treat the money, making you more careful.
I think you're mixing two different things: having knowledge about a project and having influence over it. It's not about having a voice of any kind, it's about having knowledge of what's going on. I probably would't go for weekly reports, but publishing a document once a month or once every three months should be mandatory for any firm that uses crowdfunding as its source of income.
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Posted: Sat, 17th Feb 2018 16:56 Post subject: |
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Posted: Sat, 17th Feb 2018 17:55 Post subject: |
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They probably went a bit too nuts with changing the original as well.
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vurt
Posts: 13843
Location: Sweden
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Posted: Sat, 17th Feb 2018 18:32 Post subject: |
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h0rnyfavn wrote: | I think it must be made mandatory for studios that kickstartered their games to be 100% transparent when it comes to money and pusblish weekly reports (inlcuing bills and other stuff). Every cent must be accounted for. I mean, for all we know they could have spent it on hookers and coke... |
Totally agree. While it could be faked it wouldn't be as easy as it is now to just use the money for something else and claim you've ran into trouble.
...i also wish this could be done towards politicians, which we pay to work for us.
Obviously any person you pay to do a job should be able to provide proof he/she is actually doing what is asked of him/her, otherwise there must be consequences - money has to be paid back or person has to get his act together.
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Posted: Sat, 17th Feb 2018 18:40 Post subject: |
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If they worked for you, they should be obliged to explain where your money is going.
*If*.
The thing is they don't work for you. There's no paperwork that shows you have contracted them to make something for you.
It's more like.. a donation you are making
OrignalSpaceJockey wrote: | lol shocking... |
One might say system shocking even!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt
Posts: 13843
Location: Sweden
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Posted: Sat, 17th Feb 2018 18:41 Post subject: |
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yeah it's totally like a donation right now. i stopped supporting KS a long time ago now, i think the last game was kingdom come.
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Posted: Sat, 17th Feb 2018 18:46 Post subject: |
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So why would you give money to a dev you don't trust? Or do you trust them only until the project fails, at which point they become potential coke heads buying prostitutes?
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vurt
Posts: 13843
Location: Sweden
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Posted: Sat, 17th Feb 2018 18:50 Post subject: |
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it's a total game of Russian Roulette if you "win" or "lose" with these projects. I am happy i funded Kingdom Come, but in all honesty not so much the 10'ish other projects i funded before that one..
KS has also been proven to be total dicks for many Swedish projects, they've bent over backwards when leftists has mail bombed them claiming "racism!!!!!" for a few interesting Swedish books (who would be using crime statistics)... So i will never support them again.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 17th Feb 2018 19:39 Post subject: |
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There's FIG I guess if that takes off but I've not used it myself although Pillars 2 seem to be doing OK but I'll just grab it on Steam when it's finished.
For Kickstarter I've only backed a handful of projects and not by a very large sum, biggest would be 60 or so for Grim Dawn but that was pre-Kickstarter almost six years or so ago.
(Turned out fairly well, took a very long time but they came through and got it released though it needed some patches but overall not too bad.)
Divinity Original Sin and it's sequel were also solid, first one had some misses with the stretch goals and then it got updated a bit further with the enhanced edition release.
InXile is a bit mid-tier with both the Torment and Wasteland 2 releases even after several patches, love the art style and concept behind it but the actual game could have done better.
Missed Outcast but they ultimately didn't reach the target goal and after a 1.1 update of the original there's now a recreated version using Unity which seems to have worked out OK even if it was a bit smaller in overall scope.
Also missed Bloodstained and System Shock here, remains to be seen how these turn out but it does seem they're committed to getting the games released at least.
Hella glad I missed Shroud of the Avatar, no idea if Lord B is even still involved in the project after it turned into a cash crab ha ha, no idea how that's going to turn out but it does not appear to be a return to form for either Ultima or Ultima Online at least.
Non-game wise I've heard movies, tabletop and books have had success stories too but there's also several failures and then there's hardware devices of various sorts that didn't do too well although I guess regardless of product there's a chance of catastrophic failure whether that's some handheld device, board game or digital video game.
Video game development is a team effort though, one dev trying to realize some dream / vision having had some minor role in a dev studio that might not even be around anymore isn't usually all that reliable though I suppose that goes for many of the other products too being Kickstarted and with the problems such as refunds or even finding the fuckers if they somehow end up disappearing I'm being pretty careful but even that isn't always guaranteed to work.
(Taking chances also allowed for several success stories though.)
I guess just don't back with more than you can afford to lose and try to get a refund early if at all possible if things start looking problematic is the best choice for now.
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Posted: Sun, 18th Feb 2018 23:48 Post subject: |
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Even though I loved the remake demo for what it was, I loved the idea of an SS with the amazing artwork shown for the re-imaginated version even more, but I was always wondering how they'll finance such a long development.
I presumed that the promising designs got them some publisher on board or something, but now I guess they don't have any and they burned all the KS money on the concept art and few tech demos.
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Posted: Mon, 19th Feb 2018 01:53 Post subject: |
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Night Dive should have stuck to what they do best and use the engine they used 3-4 times already. Modern engines require a very high standard of assets and that takes a lot of time and money to create.
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Posted: Mon, 19th Feb 2018 08:47 Post subject: |
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At the risk of sounding like a broken record, here is info on another project of Night Dive, a remastered version of Forsaken, called Forsaken EX, by Kaiser, the guy I was talking about.
https://www.pcgamesn.com/forsaken-ex/forsaken-ex-first-screenshots
That's how you do it, no Unityreal engine total remake ...
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Posted: Mon, 19th Feb 2018 19:31 Post subject: |
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VGAdeadcafe wrote: | At the risk of sounding like a broken record, here is info on another project of Night Dive, a remastered version of Forsaken, called Forsaken EX, by Kaiser, the guy I was talking about.
https://www.pcgamesn.com/forsaken-ex/forsaken-ex-first-screenshots
That's how you do it, no Unityreal engine total remake ... |
No. System Shock is their biggest license. From a business perspective it's worth it to try to branch out to something more elaborate than their previous works with this of all their licenses.
And they already released a fixed up version of System Shock with mouse look, a little higher resolutions, etc. Another update of that sort would result to people calling them greedy, wouldn't sell well, etc.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Tue, 20th Feb 2018 09:04 Post subject: |
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consolitis wrote: | And they already released a fixed up version of System Shock with mouse look, a little higher resolutions, etc. Another update of that sort would result to people calling them greedy, wouldn't sell well, etc. |
Yeah, I've bought and replayed their edition of the SS just before the KS so I was more looking forward to the reimagined version where the story would be kept, but the level design would be completely redesigned to more modern standards (like, even SS2 style would have been a big improvement).
I did like the reboot demo though, so that would be great to have in its own retro way as well. Ideally, both versions would be made, but it seems none is an option as well.
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Posted: Tue, 20th Feb 2018 11:51 Post subject: |
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I just wanted a remake as promissed.. nothing changed in a new engine.
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Posted: Wed, 7th Mar 2018 05:04 Post subject: |
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https://shamusyoung.com/twentysidedtale/?p=42010
Reading that I am in agreement with the author that they used crowdfunding to score a fucking publisher and rake in some serious money to create a AAA game. Instead of creating a remake in the Unity engine for one fucking million dollars, they wanted to get a sugar daddy.
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Posted: Wed, 7th Mar 2018 10:36 Post subject: |
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VGAdeadcafe wrote: | https://shamusyoung.com/twentysidedtale/?p=42010
Reading that I am in agreement with the author that they used crowdfunding to score a fucking publisher and rake in some serious money to create a AAA game. Instead of creating a remake in the Unity engine for one fucking million dollars, they wanted to get a sugar daddy. |
Good article and I imagine that he's spot on with his analysis.
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tonizito
VIP Member
Posts: 51420
Location: Portugal, the shithole of Europe.
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Posted: Wed, 7th Mar 2018 10:51 Post subject: |
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Ok, after reading that I'm sad 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 7th Mar 2018 16:46 Post subject: |
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Quote: | To explain this seemingly insane move, Game Director Jason Fader said:
"After listening to everyone during the Kickstarter campaign, it became clear that console support was very important to a lot of you. We took a hard look at what Unity could do on consoles, and what we wanted to achieve for both visual quality and performance. "
This is really annoying because it’s highly unlikely but impossible to disprove. This is a remake of a 24 year old game in a niche genre that was exclusive to the PC. Are these aging, PC-focused, immersive-sim fans really clamoring for console support in significant numbers? Are there really that many people demanding to take this first-person game with a complicated interface and play it with thumbsticks? Or did you change engines for other reasons and are now trying to justify it by claiming it’s the “will of the backers”, since that’s impossible to disprove?
Regardless of what the community wanted, what this looks like is they took that 1.3 million from old-time PC fans and used it to pivot to the console market. |
hehe. Thing is, with stuff like this, they're not many. But they give the illusion that they are. The controller loving, couch only playing, console retards, i mean. I remember at the time XCom 2 launched, they made it sound like a PC exclusive title (even though the gameplay and interface was identical to the previous one. A game solely on pc makes sense if you utilize its unique strenghts that consoles do not have - mouse and keyboard gameplay and design - which XCom 2 did not), with no controller support even. Now, the game was at around 900 000 copies sold on Steam at some point. Naturally, there was controller begging threads on steam. The ones with "its 2017, how can you release a pc game with no controller support?". Just vomited in my mouth a little by typping this. Now, the thread with this sort of moronic begging for consolized playing styles on pc only games, they only had around 400 posts. And maybe 600 total if you counted the other smaller controller begging threads. They were a spit in the ocean, 600 posts from almost a million copies sold. The devs could have given them the middle finger and write fuck off and play mario if you cant play pc games and it wouldnt have mattered. But by continually posting every single day how they wont buy the game if it doesnt have pad support - every single day posting how they're leaving money on the table. They apeared many. They apeared to really want this.
Such was with System Shock. Every time the rare mouse and keyboard driven game apears, theres a couple of people on every fucking page asking for consoles. Always, on every game. I mean, ,when Starcraft remastered was announced, that shitass neofag forum was filled with people asking if it'll come to ps4. I mean in the very first page of the fucking announcement, the thread was why wasnt it coming to consoles. Just these days someone was making a thread on reddit, what is this nonsense that rts games dont play on consoles. Just look at mario rabbits, xcom and gaylo wars. Such awesomeness. Where are all these morrons saying rts wont run on pads ?
I dont even wanna think where we'll be in ten years in regards to authentic PC design. The one that isnt gimped and neutered for two sticks and ten buttons.
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