Kingdom Come: Deliverance / Deliverance II
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DCB




Posts: 5410

PostPosted: Mon, 19th Feb 2018 17:46    Post subject:
Il_Padrino wrote:
Still haven't found more than 1 lockpick

I find them all the time on dead bandits.
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tet666




Posts: 5090

PostPosted: Mon, 19th Feb 2018 17:54    Post subject:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?
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Stige




Posts: 3544
Location: Finland
PostPosted: Mon, 19th Feb 2018 18:00    Post subject:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?



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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 19th Feb 2018 18:04    Post subject:
Yeah this is the combined first and second part of a planned trilogy of chapters, first two parts ended up being merged together due to extended development time but there is still a third part coming to conclude the story.

EDIT: Ah I see in the topic now that they choose a pretty poor way to break the story and it concludes pretty abruptly, that's not the best decision there.


Last edited by JBeckman on Mon, 19th Feb 2018 18:07; edited 1 time in total
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lametta




Posts: 2614

PostPosted: Mon, 19th Feb 2018 18:06    Post subject:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?

Wow.
I was waitinfg for a proper patch to buy it but now after reading that it went to "wait for summer sale"
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tet666




Posts: 5090

PostPosted: Mon, 19th Feb 2018 18:07    Post subject:
JBeckman wrote:
Yeah this is the combined first and second part of a planned trio, merged together due to extended development time but there is still a third part coming to conclude the story.


Good i hear about that now means i don't even need to continue the game till the story is complete but i definitely feel a bit cheated i really didn't know that and wouldn't have bought the game yet if i had known.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 19th Feb 2018 18:11    Post subject:
Lack of communication outside of the Warhorse forums and Kickstarter progress updates feels like it's been a thing with this game, I might have backed the game myself but I haven't followed the backer updates all that closely either so I had to do some reading up on the state of things when I heard it was coming out because I wasn't sure if this was the full game now or still chapter based.

As it turns out it's a bit of both but having the first two chapters merged and the final part coming out later. Episodic gaming is problematic and that should have been more clearly communicated since as that topic points at other players were also surprised by this.

Personally I guess there wasn't a budget for it but just delay it again and make a complete story would have been better, get the bugs and such fixed up too as well with another year or so if that's what it is going to take, guessing the publisher and their own financial situation might not have allowed for doing anything like that though.


Last edited by JBeckman on Mon, 19th Feb 2018 18:12; edited 1 time in total
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Mon, 19th Feb 2018 18:12    Post subject:
Worst thing is it's the same fucking quest you get at the start of the game. What's even the point of having it when you can't complete it?


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 19th Feb 2018 18:41    Post subject:
Il_Padrino wrote:
Still haven't found more than 1 lockpick, so I'm save scumming like a mofo Laughing it gets easier at least.

Btw, anyone notice during melee combat that you can change the aiming cursor by pressing tab? Tab apparently adds a circle to the reticle, but I have no idea what it does.. Confused


It hard locks the target. Without that, you might move too much to the side and lose sight of your target.

Also using TAB is required to switch between nearby enemies.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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AKofC




Posts: 4359

PostPosted: Mon, 19th Feb 2018 18:52    Post subject:
Welp. They should at least have some sort of closure.

Maybe move the fight with Runt for the end of the episode and you get the sword back instead of what they did here.

This should have been communicated in the Steam page though. What are people supposed to expect if it's not there.

Idiot fanboys on Steam are also blaming people for not doing research. Like wtf? If it's episodic, that should be a big glaring sign on the store page. One would expect all key info presented on Steam, no need to go dig up threads on the WH forums looking for some post from 2 years ago.


Gustave the Steel
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Mon, 19th Feb 2018 19:10    Post subject:
Bob Barnsen wrote:
Il_Padrino wrote:
Still haven't found more than 1 lockpick, so I'm save scumming like a mofo Laughing it gets easier at least.

Btw, anyone notice during melee combat that you can change the aiming cursor by pressing tab? Tab apparently adds a circle to the reticle, but I have no idea what it does.. Confused


It hard locks the target. Without that, you might move too much to the side and lose sight of your target.

Also using TAB is required to switch between nearby enemies.

Thanks! Makes combat a little easier, it seems, when fighting 1 vs 1.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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bloodian




Posts: 1026

PostPosted: Mon, 19th Feb 2018 19:16    Post subject:
Don't talk to Charlatan in Sasau, he's indeed a Charlatan and gets you in an infinite talking dialogue which you can't exit and you have to restart the game Laughing
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lolozaur




Posts: 26310

PostPosted: Mon, 19th Feb 2018 19:29    Post subject:
I have a problem, everytime i change an advanced video option, i get that loading logo with black screen, anyone else with this or with a solution?
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Mon, 19th Feb 2018 19:32    Post subject:
The game engine is reloading itself whenever you change the sys_spec_ commands which is what altering these presets do, no way around it for how Cry-Engine works though a SSD will lower the amount of time the reload takes.
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briangw




Posts: 1752
Location: Warren, MN
PostPosted: Mon, 19th Feb 2018 20:36    Post subject:
So the bandit assault mission in that encampment. Lost quite a bit of health, went up against the guy who stole your sword....died fairly quickly multiple times. Rather than reloading a previous save, loaded a Mr. AntiFun trainer for God Mode to put my health back to max....much better than starting over.

Funny how a cutscene occurs and you're magically back at full health. Oh and sleeping can do it as well. Really hardcore here. Laughing

I'll stick with the mods.
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Rifleman




Posts: 1390

PostPosted: Mon, 19th Feb 2018 22:02    Post subject:
lametta wrote:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?

Wow.
I was waitinfg for a proper patch to buy it but now after reading that it went to "wait for winter sale"

Fixed for you. No chance for proper fixed game before xmass Razz


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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lametta




Posts: 2614

PostPosted: Mon, 19th Feb 2018 22:18    Post subject:
Rifleman wrote:
lametta wrote:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?

Wow.
I was waitinfg for a proper patch to buy it but now after reading that it went to "wait for winter sale"

Fixed for you. No chance for proper fixed game before xmass Razz


LOL well ill wait and see i guess ^^
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bloodian




Posts: 1026

PostPosted: Mon, 19th Feb 2018 22:25    Post subject:
briangw wrote:
So the bandit assault mission in that encampment. Lost quite a bit of health, went up against the guy who stole your sword....died fairly quickly multiple times. Rather than reloading a previous save, loaded a Mr. AntiFun trainer for God Mode to put my health back to max....much better than starting over.

Funny how a cutscene occurs and you're magically back at full health. Oh and sleeping can do it as well. Really hardcore here. Laughing

I'll stick with the mods.


Same, I just jumped on the barrel where he couldn't get me and shot him in the head Laughing
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 20th Feb 2018 04:01    Post subject:
Laughing

I'm nowhere close to that point but my stats are going through the roof because I'm pretty much doing sidequests exclusively at the moment.

I get the feeling, from what I'm reading here, that I'll 1-2 shot the guy on the head or with a good combo with my Heavy Warhammer Very Happy


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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Tue, 20th Feb 2018 04:15    Post subject:
Playing this game feels like entering a time capsule, it brings back all the cozy things that originally made RPGs so immersive without any of the silly AAA-powered oversimplifications and arcadeSoft-y expedients to make the player feel awesome® at all costs. I haven't progressed much (only ~9 hours in - most of which spent dicking around), but both the story and evolving core gameplay/combat show a lot of promise, having often the freedom to pick multiple ways to achieve a simple objective is also a great sight to see. Warhorse did damn well when it comes to the unique atmosphere, with believable characters, attention to details, realistic physicality (without being a chore), the general sense of being right there living the simple folk's life is excellent. Me Gusta

Alas, it really is impossible to ignore the current technical side of the voyage here, there are AI routines that behave like they're coming from having spent way too many nights inside the tavern draining strong Bohemian beers in company of shady wenches, guards showing symptoms of bipolar disorders mixed with Alzheimer, and then there's the performance which is suffering from schizophrenia when one least expect it (High settings with shaders/shadows on Medium seems to be the most acceptable compromise for my peasant rig, even though it's still a constant Cry for help). Haven't encountered any serious life-threatening bugs yet, but I too will give Henry some more time to settle Razz, it's definitely needed at the moment. The game is a true gem in my opinion, though it's up to the Vavramen to iron out its quirks and make it shine properly.
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dethy




Posts: 3073
Location: Conclave of Shadows
PostPosted: Tue, 20th Feb 2018 04:25    Post subject:
Ran into a quest that I cant progress at the moment. It's a side quest where you set traps to capture nighdale birds. The third trap keeps disappearing. Aparently, it's a known issue and hope they resolve it in a next patch or two. Gonna continue with the rest of the game Very Happy

BTW, doing the brawlers quest in full plate armor == uber win Very Happy


My specs:
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Derpsole: Nintendo Switch, Derpstation 5 Pro
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 20th Feb 2018 05:51    Post subject:
briangw wrote:
So the bandit assault mission in that encampment. Lost quite a bit of health, went up against the guy who stole your sword....died fairly quickly multiple times. Rather than reloading a previous save, loaded a Mr. AntiFun trainer for God Mode to put my health back to max....much better than starting over.

Funny how a cutscene occurs and you're magically back at full health. Oh and sleeping can do it as well. Really hardcore here. Laughing

I'll stick with the mods.

I guess you mean the fight against Runt?

That "boss fight" was a joke for me. Just some parries and he was dead in under 10 seconds. Embarassed

Also really sucks you get teleported away after the fight and cutscene ends. Meaning all the corpses with the wonderful loot just disappeared once i traveled back there. Embarassed


Oh and during these "big" battles a few flaws were so prominent, it really destroyed much of the atmosphere:
- The AI just wildly hacks away at each other like two Zerg groups. It's like the devs just made both groups move to a specific point, and then let's see what happens
- The battle sounds are fucking shit of the highest grade. There were no real shouting go on, the only thing i really heard was the crap weapon hit sounds, which sounded like a annoying *pling* each hit
- The feedback when hitting someone with your weapon is so minimal. You do so much damage, yet it looks like you are just slowly touching an enemy without damaging him much
- The lock-on system is so bad and annoying when fighting against two or more enemies


Having a similar combat system like Chivalry or even For Honor would have been so much better.
But i guess a somewhat complex combat system, which requires more then two buttons, is impossible thanks to consoles.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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KaiserSoze666




Posts: 558

PostPosted: Tue, 20th Feb 2018 08:18    Post subject:
dethy wrote:
Ran into a quest that I cant progress at the moment. It's a side quest where you set traps to capture nighdale birds. The third trap keeps disappearing. Aparently, it's a known issue and hope they resolve it in a next patch or two. Gonna continue with the rest of the game Very Happy

BTW, doing the brawlers quest in full plate armor == uber win Very Happy

I was having the same issue with the birds. My problem was placing the third trap in the wrong place, the bird sound had bugged and it seemed like there was two birds in the same place. Dropping the trap somewhere else cleared it up.
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Tue, 20th Feb 2018 10:35    Post subject:
Something is downloading (59.8MB) Smile


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xxax
Banned



Posts: 2610

PostPosted: Tue, 20th Feb 2018 10:38    Post subject:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?


Wait what? I'm supposed to get through this buggy mess only for it to end in an DLC?

FUCK THAT.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Tue, 20th Feb 2018 10:44    Post subject:
Silent_Lurker wrote:
Something is downloading (59.8MB) Smile


Finally, probably patch 1.2.5

edit: nothing downloads for me Confused


Lutzifer wrote:
and yes, mine is only average
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tet666




Posts: 5090

PostPosted: Tue, 20th Feb 2018 10:52    Post subject:
xxax wrote:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?


Wait what? I'm supposed to get through this buggy mess only for it to end in an DLC?

FUCK THAT.


Well it wouldn't be so bad if they actually said so bevore release i still remember this interview that was just linked on Reddit:

https://www.pcgamer.com/kingdom-come-deliverance-developer-already-has-sequel-planned/

Quote:
In conversation with GameWatcher, Warhorse's PR person Tobias Stolz-Zwilling talks to this point while also pointing to a future sequel. "It was necessary to split the game to put smaller 'parts' on the Kickstarter," he says. "This however, isn’t up to date anymore. We already reshuffled this idea and will release a regular RPG title: Kingdom Come: Deliverance, with a closed story. The next game will be 'Kingdom Come 2' (not official name) and will offer a new story, map and more."


It definitely feels a bit shady considering this.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 20th Feb 2018 11:11    Post subject:
maybe would be interesting to try ask about this on twitter ... scanning and debating all the interviews and shit from past 4 years doesnt really mean shit at this point


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tet666




Posts: 5090

PostPosted: Tue, 20th Feb 2018 11:17    Post subject:
prudislav wrote:
maybe would be interesting to try ask about this on twitter ... scanning and debating all the interviews and shit from past 4 years doesnt really mean shit at this point


Again this is some important information they should have provided to buyers, as it is the game which is sold for full 50 bucks is exceptionally buggy, runs like complete shit and doesn't even have an ending yet despite them saying it would be complete if EA for example pulled something like this the internet would rightfully explode, i really don't see why they deserve a free pass in this regard even as a indie, Hello games pulled something similar with NMS and they where almost crucified.

Don't get me wrong i still like the game for what is and defended it where it deserved it but i definitely can't ignore this.


Last edited by tet666 on Tue, 20th Feb 2018 11:29; edited 3 times in total
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xxax
Banned



Posts: 2610

PostPosted: Tue, 20th Feb 2018 11:27    Post subject:
tet666 wrote:
xxax wrote:
tet666 wrote:
Wait wait for anyone who finished it, is this true?: http://steamcommunity.com/app/379430/discussions/0/2860219962095209212/
The game ends without resolving the main quest and the last part is planned as a DLC? Laughing
I really hate it when games end in cliffhanger there is really nothing worse and i remember they did say bevore release they scrapped the episodic format and the game would be complete and now this?


Wait what? I'm supposed to get through this buggy mess only for it to end in an DLC?

FUCK THAT.


Well it wouldn't be so bad if they actually said so bevore release i still remember this interview that was just linked on Reddit:

https://www.pcgamer.com/kingdom-come-deliverance-developer-already-has-sequel-planned/

Quote:
In conversation with GameWatcher, Warhorse's PR person Tobias Stolz-Zwilling talks to this point while also pointing to a future sequel. "It was necessary to split the game to put smaller 'parts' on the Kickstarter," he says. "This however, isn’t up to date anymore. We already reshuffled this idea and will release a regular RPG title: Kingdom Come: Deliverance, with a closed story. The next game will be 'Kingdom Come 2' (not official name) and will offer a new story, map and more."


It definitely feels a bit shady considering this.


Goddamit there's nothing i hate more than cliffhangers. Putting all those hours in just to at the end have a nice fuck you, wait a year until we decide to release the real ending.

For a 50 euro game that's just bullshit. By the time they fix up the game and make the new DLC i will have moved on.

The more i play, the more tedious everything is getting. The bugs and especially some design decisions are starting to become annoying as fuck. I will admit though the game has a certain charm, so they did do that right.

tet666 wrote:
prudislav wrote:
maybe would be interesting to try ask about this on twitter ... scanning and debating all the interviews and shit from past 4 years doesnt really mean shit at this point


Again this is some important information they should have provided to buyers, as it is the game which is sold for full 50 bucks is exceptionally buggy, runs like complete shit and doesn't even have an ending yet despite them saying it would be complete if EA pulled something like this the internet would rightfully explode, i really don't see why they deserve a free pass in this regard, Hello games pulled something similar with NMS and they where almost crucified.

Don't get me wrong i still like the game for what is but i definitely can't ignore this.


They are getting an insane free pass tbh. GFX downgrade, buggy mess, incomplete story, very weird performance fluctuations...
I think everyone is just so shocked it actually decent Laughing (i know i am)
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