Introducing Assetto Corsa Competizione, the new Official game of the Blancpain GT Series, an official grand touring racing series organized by Swiss manufacturer Blancpain and SRO Motorsports Group.
Featuring an extraordinary level of simulation quality that will allow players to experience the real atmosphere of the FIA GT3 championship, players will be able to compete against official drivers, teams, cars and circuits with the highest level of accuracy and attention to detail.
Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience highspeed torque as they get behind the wheel of luxurious speedsters including Ferrari, Lamborghini, McLaren and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantee a high level of player engagement during races, pit stops and driver changes.
In the final version of the game, players can expect advanced multiplayer functionality with Assetto Corsa Competizione, including a ranking system which will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions.
Assetto Corsa Competizione will be speeding into Steam Early Access this summer.
A proper GT3 Championship with all the fancy cars, dynamic weather and night for classic 24h Spa/Le Mans runs sounds good (on paper).
Changing the engine for this sort of spin-off is an unexpected move but also a needed one, I wonder if they'll manage to translate everything properly when it comes to physics and how driving feels like. Milestone did it too with their recent games and the result was fairly seamless (although those are more simcade-y titles).
edit:
Thankfully, it's not just online Competizione but there's single player as well:
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In addition to these online-focused features, AC Competizione will feature Career, Championship, and Free Play modes.
Thankfully, it's not just online Competizione but there's single player as well
Thing is, if they do implement a solid ranking system, that separates first corner wreckers from decent drivers (and the "faster-than-Hamilton-and-Alonso-combined" hardcore players get their own category), then there's no point in playing with bots, when you can race with real people on the same skill level. It's always a lot more interesting and less predictable.
Kunos switching from his engine to UT4 to overtake internal limitations... after all this years this sounds like an actual defeat.
I just hope the single player is something of an actual single player experience, this time.
There are some videos around from Competizione's alpha version, not too shabby:
If we're lucky this could turn out to be the GTR3 that we never had (though Project Cars 2 is definitely a damn good option these days - especially after the ~15 patches that have finally fixed the wonky AI patterns ).
The original Assetto Corsa may be getting old, but the modding scene never stops. It's now possible to have both dynamic ToD and rainy weather with working windscreen wipers, drops and reduced grip
I haven't had the time to try them, but the results look pretty impressive considering that the original engine wasn't designed for it.
Shame it requires that separate launcher/mod manager that costs 5 bucks... Can't be arsed to reach for my bank card BUT I bet my curiosity and the desire to drive in AC after dark will prevail.
Shame it requires that separate launcher/mod manager that costs 5 bucks... Can't be arsed to reach for my bank card BUT I bet my curiosity and the desire to drive in AC after dark will prevail.
Dang, yeah that's a bummer. The last time I tinkered with mods here (a few years ago) greed wasn't involved yet
Yeah, well... I kind of predicted that.
You can only go so far on a good physics model, but with just a handful of cars (from the same class btw) and tracks the game can get old really fast. I was pretty hyped at first when I heard about ACC, but later when I realized it would only be GT3s... meh..
At the same time a ~6 year old game has tons of "factory" content (sure, after a couple of DLC packs, but still) and keeps getting new stuff in the form of mods.
Want to do serious GT racing on real tracks? Go ahead! Want to drive F1 cars around Nordschleife? You can, if you REALLY want to... Want to keep flipping your Reliant Robin in every corner on made up Mario Kart themed rainbow tracks? Fiiiine! It's pretty difficult to find yourself bored by available options.
Hell, Sol even negated one big ace up ACC's sleeve - graphics and day-night cycles. Even weather kinda works, but it's a pretty hacky addition
So: AC confirmed once more, that modability extends a game's life like nothing else, while ACC has kind of gone in the opposite direction...
Another problem is that Competizione should have remained [Early Access] for (at least!) another six months. Both the physics and graphics are good in my opinion, but when I tried the "1.0" yarr everything was a mess of semi or completely broken features, even the offline was plagued by untested AI and a Career mode that played like it was designed by interns in one afternoon.
Hopefully the patches will do their job, though the whole thing definitely feels like another wasted opportunity ruined by strategic incompetence and silly shortsightedness. Kunos pls
I was curious to see if Competizione was still a rough beast after all this time and tried the latest 1.6.0 Codexian version (with the 2020 cars, GT4 and new tyre model), it's...a bit better than it used to be. All the limitations of the UE4 are still there: modding is a no-go *shame, ding ding*, the performance with 20+ cars on track and/or high-quality mirrors is still nasty, the LOD transitions are still too noticeable and so on, but at least it is possible now to achieve a decent experience with a few compromises.
The driving model and physics fortunately are solid, the AI is serviceable as well as long as the slider for their aggressive buttsecs is dialed down. The default profile for the gamepad is perfectly viable now which is a plus (with the silly default steering assist disabled of course ). Not much has been done to revamp the career mode which is still structurally simplistic, but at least it does its job without being silly.
Despite all the green pears surrounding the driving genre, it's good to have so many valid simulative options available that can be enjoyed in single-player. This, the original Assetto, PCars 2, Automobilista 2, rFactor 2, Dirt Rally 2, but also the simcade crowd of the various F1, MotoGP and Ride. Here's hoping the future will still be able to deliver us some goodies without going full #yeetard, it would be a damn shame.
This part is interesting (and hopefully modding support will be back as well)
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It will be based on a new, in-house engine like the original game, rather than external engines like UE5 โ the predecessor of which underpins Assetto Corsa Competizione. Of course, one aspect of AC which has prolonged its life is the extensive modding community, and Kunos knows it has to come up with something that looks at least as good as โAC modded to the heavensโ.
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