Steam also has that Dragon Knight game although it's a bit different. https://steamcommunity.com/app/508190/discussions/
(And the screenshot gallery is dominated by the recent CG's added to the game, someone really went all out with that wasp scene. )
...Skyrim with mods probably offers some interesting alternatives for a open-minded Dovah too.
EDIT: Well what do you know (Not that anyone probably wanted to know.) Skyrim has a diaper mod.
EDIT: Not that the stock underwear in Morrowind were that far off though.
The Switch version of Doom(4) is running at 30 FPS.
Quote:
Please note there is no actual footage of the Switch build in this video
For off-screen footage running on the Switch handheld please check this thread instead
-----------------
They're impressed, but it's 30fps
Port by "Switch experts" Panic Button, who are also doing the Rocket League port
All of his impressions are based on playing in UNDOCKED mode
Most ambitious cross platform Switch port yet
"Utterly insane, how did they do that?"
Post process pipeline mostly intact
30fps cap was "inevitable"
Depth of field reduced but not removed
Resolution is lower on Switch, dynamic, unsure of exact count
Reduced textures
"It's a good port!"
He's really looking forward to testing the final Switch version because he believes it will demolish a PC with equivalent specs
Final word:
"Bottom line, I've played a respectable looking version of DOOM on what is effectively a tablet. And that is seriously impressive."
Here's the writeup
Judged on its own terms, Doom on Switch could be a winner based on our gameplay tests so far - but our hands-on was entirely handheld-based. On the one hand, we expect more consistent performance and improved resolution when docked, but on the other, playing on the big screen may highlight the cutbacks more. We'll just have to see. However, the basic idea of bringing Doom - and indeed Wolfenstein 2 - to Switch is just so ambitious, we have to applaud the developers for the effort. Hopefully the final code will deliver.
Bethesda will not let fan complaints and criticisms define what games it works on or releases.
That’s according to PR and marketing dude Pete Hines, who said he’s well aware of a critical fanbase, but won’t let the dissenting voices influence the publisher’s plans with the likes of Skyrim, Fallout and Doom.
“We’re aware of it, but we’re not going to let it define what we do,” Hines said in an interview with GamesRadar.
“Ultimately, we’re going to try and do the things that we think are the best for the games that we’re making, because that’s, honestly, all I can really control.
“I went to Todd [Howard, Skyrim creator] a couple of E3s ago and said ‘everybody’s going to ask us about The Elder Scrolls 6. You have to help me, you have to help me come out and say what the studio’s path is, and when The Elder Scrolls 6 is coming, to try and manage expectations’.”
Fans may cry for The Elder Scrolls 6 when Bethesda announces Skyrim for Switch, or Fallout 4 VR when it announces Doom VFR, but Hines made it clear that his development teams “aren’t just a vending machine where you press for the soda and they just go back and forth – they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.”
He pointed to an example of another development team’s success this year, praising Guerilla Games’ for stepping away from Killzone to create Horizon Zero Dawn. “It might be my favorite game this year,” he said.
“I think you see a lot of developers do that, and quite honestly, if we didn’t have folks break from it then you don’t get Horizon Zero Dawn. Like, how unbelievable is that game? And if [Guerrilla] just stayed on that path for what they were known for, you’d never get that game.
“I think that’s true of a lot of studios, right? You don’t get The Last of Us if [Naughty Dog] just kept churning out Uncharted games.”
Lol, the notion that anything Bethesda do being driven by creative freedom for their dev team is fucking hilarious. A vending machine is the very definition of what they do, shitting out the same thing over and over. They only alter between Fallout and TES so as to maximise their production turnaround (have one game in preproduction while another is close to release). I'm sure they have weighed up the pros and cons of increasing their staff numbers to squeeze games out annually or bi-annually, but presumably it doesn't meet their ROI requirements. Their profit margins must be crazy high given how relatively small they are by AAA standards.
What's the deal witth Bethesda now a days? The VR ports look HORRIBLE for being a VR game. They just took the minimal feautures of VR, added it to Skyrim+F4 and called it VR. Sure it's VR, but one handed weapons only? No manual reload?
And releasing skyrim 50 times? I used to love these guys. But man, they are really fucking shit up. Not to speak of the paid mods thingy...
Anyone that claims that they spent over a thousand hours making a single armour model is either the world's biggest bullshit artist or physically handicapped. Maybe he is like one of those guys that paint with their feet.
I do remember the NCR armor taking a exceedingly long time to get released from it's first screenshots being teased on the Nexus site, first due to creating the armor model itself (And doing other things in-between such as rough drafts of the Hellfire armor and some others.) and then all the bugs in the initial release eventually leading to a second author doing the Construction Kit editing.
Numerous updates adding and tweaking content back and forth so I assume it's at least a few hundred hours with the authors trying to perfect the assets and the plugin file itself and having basically no time limit or other constraints.
Thousands is stretching it a bit though, that's like three years or more and yeah it didn't take that long.
He is basically saying it was a full time job for a year. It's complete horseshit. Working on it full time job mode, any competent modeller could knock it out in a few days at most. If you add in texturing and rigging, and plus pad it out to account for it being a hobby rather than a job, it's probably something you'd do over a month or so, tops.
After they were caught with their hands in the cookie jar with the subsequent uproar and backpedaling, Bethesda are trying to use a subtler approach here, their 'masterplan' is basically to change the mentality of the entire modding scene (based on the concept of free sharing) directly from the inside by polluting the system, poking modders with the alluring $tick and sitting back munching popcorns hoping to cause a permanent fracture.
A shiny donate button will always be a more reasonable, direct and fair way to reward great modding than that Creation thing with Credits, Bethcuts and whatnot. Doesn't help that greed will always be present (not only the obvious corporate one), I guess we can only hope for the best* before it's too late.
For my biggest mod (Wasteland Flora Overhaul) i estimated that i had worked well over 1000h.. But its over 100 tree models created from scratch + placement.. i worked on that mod for around a year i believe, some days for 12h (i live off a pension). It does take time, and especially if you are not a professional but still learning..
Easy freewill donation system for modders? That's great
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Nexus shouldn't have a problem with Bethesda, I don't think you can use regular mods on console for one major thing and they already have pretty close ties to Bethesda over the years plus they've been supportive for Bethesda's paid mods program both for this revised version and the original on Steam if I remember correctly though with some criticism towards how a few things were handled.
This should also benefit the entire Nexus site and the 100's of different games they have content for even if Bethesda's are among the most popular (And among the easiest to mod due to the simple to use toolset even if it's a bit lacking for more advanced features.)
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
They don't suck, Skyrim has great atmosphere and world immersion. It's bit thin on the side quests, but it really drags you in (unless you just stick to the main quest and consider it finishing the game).
Fallout new vegas remaster with the gfx of fo4 plus the crafting and vr mode. Dream come true .... Well at least thts the only thing they tend to shitout recently
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