We are working on the next update like there is no tomorrow. In fact, this new update is by far the largest one we have ever created. We are going to release it before Christmas, and we are more than happy to share with you that the update will contain:
Many new cars, including front-wheel drive cars for the first time
We’re excited to let you know that the highly-anticipated December Update for Wreckfest is available on Steam!
This update represents a significant step towards the final release of the game, and what that means in practice is that this update contains a plenty of new as well as polished content and features in addition to a host of other improvements, the highlights being:
EIGHT NEW CARS
That’s right – eight completely new cars, including our first ever front-wheel-drive cars, classic bangers, demolition derby heavy-hitters as well as something pretty unique! In addition to the new cars, many old cars have been refreshed.
PREVIEW OF THE CAREER
Two championships with many themed series – battle for championship points and earn experience, increase your rank and unlock new parts and cars! This preview is just a taste of things to come, with more varied series and challenges being introduced later on.
PERFORMANCE OPTIMIZATIONS
Better performance thanks to the new LOD (Level of Detail) models for all vehicles, optimized grass performance and collisions with dynamic objects, improved V-Sync for smoother framerate.
POLISHED TRACKS
Say goodbye to the old work-in-progress tracks.
PAINT CUSTOMIZATION
Customize your car with a variety of paints and liveries, also supported over multiplayer.
MECHANICAL DAMAGE
Engine, gearbox, suspension, brakes and wheels can get damaged in crashes, resulting in performance degradation. And yes, wheels now get torn off too!
VEHICLE TUNING
Adjust suspension stiffness, differential type, brake bias and gear ratio to suit your style or the track, even between every race – also in multiplayer lobby.
GAME MUSIC
Songs from the Audiodraft game music contest that you voted for are in!
AUDIO IMPROVEMENTS
Unique engine sounds for all cars, most completely new, as well as better situational audio, new spatial effects and improved countdown behaviour.
NEW, ENHANCED HUD AND USER INTERFACE IMPROVEMENTS
All-new, more modern HUD. New main menu and some cool neat functionality such as car icons that update automatically.
BETTER AI WITH ADJUSTABLE DIFFICULTY
Increased awareness and more variation in the driver profiles with some racing cleaner and some being more prone to making mistakes, as well as a difficulty setting that can be adjusted to your preference – try beating it on hard difficulty!
RIVALS
New work-in-progress feature: someone can become your rival by crashing into you, and you can earn bonus score by showing them who’s the boss.
IMPROVED CRASHES
Crashes feel more vigorous than ever, and visual damage is improved.
ENHANCED VEHICLE PHYSICS AND CONTROLLER
Improved tire model as well as suspension physics and updated controller implementation for better handling and easier playing with a gamepad or a keyboard. Don’t forget to test different assist combinations to find something you like – with no assists the game is meant to be more authentic experience especially with a steering wheel, while with full helpers you can simply pick up the pad and let it rip!
MANUAL CLUTCH
For the ultimate immersion – you asked for it, and here it is!
And those are only the highlights: the update contains plenty of other goodies, some more significant and some more minor, but we invite you to take a look yourself. These couple of last months have been hectic for us, and we hope you’ll enjoy the update. There are still many little bits and pieces missing as you’ll no doubt notice, but we were hell-bent on getting this update out so that you can already have a chance to check out what we’ve been working on and give us feedback that we can then use to fine-tune whatever you feel is wrong or off. In other words, don’t forget to let us know what you think!
It’s been a seemingly long month or so after our previous, hard-hitting update was unleashed, and in case your battle wagon has been parked around the shed for a while, get ready to slip on your racing boots, prime the carb and jump behind the wheel once again! The latest update is here, unfurling over us like the exhilarating smell of petrol and exhaust fumes on that fateful summer day at a track, and it’s time for the masters of breakneck demolition racing to get back on track to spread terror and chaos.
We’re all business so let’s cut the verbal dilly-dally and check out the highlights of the update:
EXPANDED CAREER
Three completely new championships with more series, more races and more crashes! That, and a host of important usability enhancements based on the feedback we’ve received, such as the ability to see the series restrictions, expanded vehicle classification, improved scoring and more. Scoring, unlocks and experience accumulation are still being worked on, so any feedback you care to share with us in regards to these elements would be super.
FOUR NEW CARS
This time nomen est omen for real since we’re pleased to introduce you true tools of destruction: Bulldog, Hotshot, Speedemon and Warwagon. This newest set has something for everyone – a heavy-hitting demolition derby inspired American station wagon, another American with classic sleek lines straight from the 60s, a more exotic 80s sports car, and finally, a bad-to-the-bone Scandinavian folk-racing style 60s rod. Check them all out!
MORE CUSTOMIZATION PARTS
Every car now has a number of Front Bumper, Rear Bumper, Window Bar, Side Protector and Roll Cage customization parts that you can use to deck out your ride in a proper demolition racing style, and not only that: customization parts now have a weight and protection properties, so for an instance, a heavy demolition derby style front bumper will make the car withstand more damage to the business end but also make it slower due to the added weight. Rock!
NEW ENGINE UPGRADES
This too is something that we’ve gotten a plenty of requests for: all cars now also have a number of class-based engine upgrades that can be used to increase or decrease the class of the vehicle, so from now there’s nothing stopping you from taking that awesome Class C front-wheel-drive Firefly to Class A events! (Don’t forget to put on some serious metal as well, though, otherwise you won’t last long.)
NEW ROUTES AND IMPROVED TRACK ART
Tarmac 3 now has a reverse layout, and both Sandpit 1 and Tarmac 3 have new shorter routes complete with reverse layouts. In addition to that we’ve added a new wicked suicide racing style Speedway 2 route with tight loops at both ends and a high-speed oval section that’s going to guarantee spectacular head-on crashes! We’ve also replaced many of the old legacy assets around the tracks with shiny new ones (yes, including that pesky fire truck), yielding a welcomed visual improvement.
NEW AND IMPROVED EFFECTS
We’ve enhanced old effects and added a number of completely new ones related to mechanical damage, and for example driving without a wheel will now cause sparks to fly off from the hub. There are also a bunch of brand new audio effects to add to immersion.
REALISTIC DAMAGE SETTING
There’s now a setting in the custom race event options to choose between Normal and Realistic Damage, Normal being the same as in the previous build while Realistic offers more visceral gameplay with intensified visual damage and increased mechanical damage gameplay effects.
EXPANDED TUNING
The tuning feature has been expanded based on your feedback, and instead of just three, most parts now have five setups to choose from, allowing for more in-depth tuning of your ride for specific tracks.
As you can see, this update again introduces quite a few new features with some of them still being heavily worked on, the new realistic damage setting being the most obvious one. Even so, we thought it would be great to get feedback on them already so please give them a try and share us your thoughts.
That’s it for the main stuff – in addition, this update contains a number of other improvements and bug fixes, like for example it’s no longer possible to pick up more speed by wall riding. We also isolated at least one case which caused server instability and addressed that, but we’ll of course keep on monitoring the situation. In case you’re interested in tidbits the full changelog can be found below.
Thanks for your continuous support and feedback to make Wreckfest even better. Keep wrecking!
We're pleased to let you know that a new rocking update for Wreckfest is out!
CONTENT
Added two new spanking rides, MudDigger and Rocket.
Added a number of new banger racing and demolition derby inspired paint jobs (more coming).
CAREER
Reworked championships 1–2 to offer more variety and reduce grinding.
Added support for challenge events (for now, only one is available for playing in the first championship but more will be added).
Added reward pool functionality to ensure player always received parts that are a) suitable for a vehicle they own and b) not already owned c) appropriate for the current series.
It’s now possible to view the bonus objectives in the pause menu, and making progress towards the target or completing it results in an on-screen notification.
In multi-heat events, the player start position is now randomized to the second (latter) half of the grid.
In multi-heat events, the start order in the Semi-Final and Final is now based on the finishing position of the qualifying heats.
Round placement history is now viewable in the series standings view.
Finishing position is now correctly taken into an account in the career rewards calculation.
Player final standing is now correct in the series completion screen.
Added support for reward-only vehicles that cannot be purchased from the car dealer.
Added AI players using cars upgraded to the next class, for example Class C > Class B.
ART
Added more dynamic objects to a number of tracks (Tarmac 1, Tarmac 2, Tarmac 3, Mixed 3, Mixed 7, Sandpit 1, Sandpit 2, Sandpit 3, Gravel 1, Mixed 1, Mixed 2, Mixed 4, Mixed 5).
Added ramps and dynamic objects to Speedway 2 Demolition Arena to make the gameplay more interesting, confined the arena to the middle area.
Fixed a number of minor and major bugs and glitches on many tracks (including proxy objects, clipping objects, terrain tears, missing collisions, etc.)
Improved environment art and added more dynamic objects to Speedway 2.
Improved environment art, added new assets and dynamic objects to Tarmac 3.
Tarmac 2, added new background buildings and replaced old proxy objects.
Big Stadium, fixed multiplayer car change location + general improvements.
Added damage model for the dynamic barrel prop.
Overhauled Garage, Market, Assembly, Customization, Tune and Paint views.
Overhauled Career Series Selection and Next Race screens.
Overhauled Custom Event views.
DESIGN/PHYSICS
Visual damage is now more dynamic and gives a better impression of sheet metal being deformed.
Collisions between light and heavy vehicles are now better balanced, with light vehicles not appearing as feather-weight in collisions.
Decreased the sector protection effect of the visual customization parts and/or increased the weight of selected parts.
Removed the effect of vehicle body panels absorbing damage, so all damage goes directly to the chassis health.
Tweaked gameplay damage for Normal and Realistic Damage to match the visual damage more closely.
Dynamic objects now have slightly more mass to them.
In Custom Race, the player start position is now randomized to the second (latter) half of the grid.
In Garage, body style and size vehicle properties have been replaced with a single type property.
Novice AI is now more challenging with less obvious rubberbanding, and the jump between the Amateur and Expert difficulty is not as significant as previously.
AI players now exhibit a reduced tendency to avoid the player car.
Added a placeholder Credits item to the Main Menu Misc section.
TECHNICAL
MP: Added support for Normal/Realistic Damage in multiplayer, available in the lobby and the server settings.
MP: Fixed two separate instances of a server crash related to situations in which the player leaves the server.
MP: Player stats overlay is now disabled while spectating.
Adding heavy customization parts no longer results in the vehicle acceleration stat being reduced to 0.0.
Improved AI throttle and brake use after severe engine/brake damage when damage is set to Realistic, so that AI no longer gets stalled.
In a Custom Event, AI now correctly uses lawnmowers when the lawnmower AI Set is selected.
Increased the amount of mesh particles (the shrapnel-y bits and pieces) emitted in collisions.
Mesh particles now use custom vehicle color, matching the car color they're emitted from.
Engine block no longer gets unrealistically deformed with visual damage.
Added leaderboards for the few tracks that were previously missing them.
Integrated backtrace.io for automatic crash reporting.
AUDIO
Added in-game spectator audio, crowd cheering etc.
Updated Tristar engine audio with a new one.
Tire wobble effect audio now plays only when there is visible tire wobbling.
Fixed a number of minor audio issues.
NOTED FOR CONTENT CREATORS
Wwise was updated to version 2017.2.1 build 6524.
Thanks for the all support and have fun racing!
Wreckfest will COME OUT ON PC on JUNE 14! Brand new release features - new challenge mode with CRAZY NEW VEHICLES plus new paint jobs and quirky customization items. CONSOLE fans look forward to NOVEMBER 20! #Wreckfest #DriveHardDieLast @bugbeargames
I bought this years ago because my nephew (who was a lot younger then) loved crashing cars - it was fun, even to race online, but very little content. I should give this a go again.
Glad to see that things have speeded up massively with Nordic at the helm, I've actually read several positive impressions from the latest builds when it comes to handling/AI. Going from the amazing physics of the alpha to the o̶v̶e̶r̶h̶a̶u̶l̶e̶d̶ downgraded ones with simplified shaders/lighting felt terrible at some point (that was the last time that I played the game), hopefully it's one of those cases where reason prevails and some greatness gets restored. The off-road driving genre deserves it
Finished few campaign races and I don't like it too much.
-It runs bad. Constant 60fps no problem but framepacing is terrible
-menus are very bad
-cars feel floaty but it does not have to be a problem
-races are just boring. You go forward...Not really difficult to stay in front most of time
-demoliton stages feel very random and don't work as I would expect. You hit an opponent full speed in side of his engine and it does not enough damage to him but too much to You imo.
-Most cars look and feel the same
-most tracks look and feel the same
The game is not bad or anything. I just don't dig it... it's a messy floaty racing game with bad menus
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I've played the 1.0 version for some time as well, it definitely carries its share of flaws (due to the dramatic Early Accessian phase, only recently adjusted) but on the bright side, the essence of driving scrappy offroad beasts with no regards for elegant manners for me is there.
The physics and damage system are satisfying (again), with road bumps that do affect trajectories, complex deformations and a proper-ish inertia effect. Zero driving helps and realistic damage enabled are absolutely mandatory , overall it's a slightly more sim-like approach than Flatout 1 and deeper than what the direct competition can offer (yes Gravel, I'm especially looking at you!).
Alas, while the AI behaves in a pseudo-human-like way (it can actually get revengeful and chase your back), the overall difficulty at the moment indeed feels on the easy side even on Expert. The circuits are relatively short/sterile and the Career mode is quite basic as well with no fluff (the usual win race -> upgrade/buy new car -> progress). Barebones but still, it works for what it is in my opinion. The graphics are competent and the performance is solid for me, shame about the lack of rain/water/mud and dynamic weather that would have made everything crazier.
The game probably gives its best when played against real opponents, but I'd say it's definitely worth an isodemo for the physical humping-based racing and the art of becoming a grand master of countersteering.
and if you crash or bumb around, your CarPaint suddenly will become "BlingBling"..
originally i wanted to make an Mushroom Cloud where the galaxy dust is now..but couldnt find something fitting, and cutting out your own mushroom cloud is kinda ultra hard..
well see where this is going, haha
..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::..
For PC owners wondering..... On August 27 Wreckfest will receive a big free update, including:
3 entirely new tracks and 1 new derby arena
3 new crazy challenge vehicles
1 new reward car for finishing the career
New & improved career events
Several new paint-jobs for existing vehicles
Additional daytime's for all tracks
... and some more cool stuff to be announced!
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