What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago.
Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.
Mix up your strategy to beat your enemies using two different stances per character, and build your characters' battle bond to unleash powerful abilities or unique perks.
Customize each character's progression with the Talent Table. Find new Talent Tiles in the world or craft your own. Grow plants and gather ingredients to craft ammo and items. All this on your idyllic home island
Quote:
– Explore the magical world of Umbra
– Fast and deep turn‐based battles
– Harvest magical materials and craft items on your home island
– Thorough character customization
– A set of unlikely and unique heroes, each with their own unique fighting style
– Talent Table: combining a classic ‘skilltree’ and equipment to customise your character’s progression
Last edited by Bob Barnsen on Thu, 21st Dec 2017 15:28; edited 2 times in total
Bad first: Steam (PC/Mac) release has been pushed toSeptember 27th.
The good news is that reception on the Xbox version has been totally overwhelming for our little team of developers. Mostly it has been very positive.
With the large number of players on Xbox we have also uncovered bugs we want to fix, both in the Xbox and Steam version. We simply do not have the capacity to do it all and do it well at the same time.
So we would rather take the heat for pushing the release now, rather than releasing a game on Steam we are not happy with.
Please bear with us, and if the response from the Xbox players is something to go by, all you Steam, PS4 and Nintendo gamers waiting for Earthlock: Festival of Magic have something to look forward to!
So far well the interface is pretty basic and there's absolutely no voice acting or even character animations during cutscenes which is a bit strange, no VO's is understandable due to what I assume is a budget limitation but the conversations don't really look good when they're just standing next to one another and the text bubble is the only moving part.
Combat well the tutorial wasn't anything too special, it's fully turn based where you select a ability and then your opponents perform whatever they decide on though this game does make use of that system where if you initiate combat first you get a guaranteed first turn to act.
Extended and upgraded, this is in many respects a brand new game.
Keeping all the best parts from EARTHLOCK: Festival of Magic, we have spent the last year improving them in every way while adding loads of new stuff:
⁃ Craftable weapons and equipment
⁃ New abilities in the overworld
⁃ Numerous new side quests
⁃ New scenes, new creatures and new NPCs
⁃ In addition to all the strange plants you now can grow trees to bring kittens and other cute critters into the world
⁃ Treasure Maps to discover more treasures
⁃ The ability to sell as well as buy stuff
⁃ Loads of new animations, story additions, smarter NPCs and tweaks of every kind to make the game even more engrossing, enjoyable and replayable!
nice to hear that , i remember it was heavily underdeveloped and way too simplistic and repetitive in lpretty much every area ... congrats to them if they fixed at least half of it
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum