The Emulation Thread
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JackQ
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PostPosted: Tue, 6th Mar 2018 17:45    Post subject:
I personally want both Xenia and CXBX to finally emulate Halo games. Its been too long.


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VGAdeadcafe




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PostPosted: Tue, 6th Mar 2018 20:45    Post subject:
JackQ wrote:
I personally want both Xenia and CXBX to finally emulate Halo games. Its been too long.

But the first 2 halo games have been released on PC ... Confused
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JackQ
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PostPosted: Tue, 6th Mar 2018 20:51    Post subject:
Yea sure, but I still want it to be Emulated for the sake of it Smile


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JackQ
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PostPosted: Tue, 6th Mar 2018 21:30    Post subject:
https://rpcs3.net/blog/2018/03/06/progress-report-february-2018/


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ace2kx




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PostPosted: Tue, 6th Mar 2018 23:02    Post subject:
Thanks Men.
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Bob Barnsen




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PostPosted: Wed, 7th Mar 2018 05:44    Post subject:


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cyclonefr




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PostPosted: Wed, 7th Mar 2018 15:11    Post subject:
At this point I suggest you play R&C 1,2,3 on PCSX2...


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JackQ
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PostPosted: Fri, 9th Mar 2018 08:14    Post subject:


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paxsali
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PostPosted: Sat, 10th Mar 2018 02:51    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:29; edited 2 times in total
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tet666




Posts: 5090

PostPosted: Sun, 11th Mar 2018 10:38    Post subject:
https://citra-emu.org/entry/improvements-to-hardware-renderer/

That's some amazing speedup some games where barely playable bevore and run at 100+ fps now.
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JackQ
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PostPosted: Mon, 12th Mar 2018 08:42    Post subject:
PS4 Emulator In Devlopment

https://www.psxhax.com/threads/orbital-ps4-emulator-playstation-4-virtualization-by-alexaltea.4781/

It Was bound to happen, The console is hacked, it was only a matter of time, tough the project is in it's dipers, so it will take years to actually run hombrews or games.


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pyongftw




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PostPosted: Mon, 12th Mar 2018 17:13    Post subject:
JackQ wrote:
PS4 Emulator In Devlopment

https://www.psxhax.com/threads/orbital-ps4-emulator-playstation-4-virtualization-by-alexaltea.4781/

It Was bound to happen, The console is hacked, it was only a matter of time, tough the project is in it's dipers, so it will take years to actually run hombrews or games.

Considering the ps4, It may not actually take as long, considering it looks like all we need is a custom virtual machine, instead of an entire conventional emulator.


done lurking for 4 years, I'm back <3
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tet666




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PostPosted: Mon, 12th Mar 2018 17:37    Post subject:
pyongftw wrote:
JackQ wrote:
PS4 Emulator In Devlopment

https://www.psxhax.com/threads/orbital-ps4-emulator-playstation-4-virtualization-by-alexaltea.4781/

It Was bound to happen, The console is hacked, it was only a matter of time, tough the project is in it's dipers, so it will take years to actually run hombrews or games.

Considering the ps4, It may not actually take as long, considering it looks like all we need is a custom virtual machine, instead of an entire conventional emulator.


That's really not how it works or the og xbox would have been perfectly emulated ages ago.
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pyongftw




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PostPosted: Mon, 12th Mar 2018 19:44    Post subject:
[quote="tet666"]
pyongftw wrote:
JackQ wrote:
snip


That's really not how it works or the og xbox would have been perfectly emulated ages ago.


The big issue with the OG xbox is the undocumented gpu functions preventing most shaders from working right.

PS4/xbone on the other hand use hardware that's even more similar to PC hardware. Early builds of the PS4/Xbone operating systems (some which were used on retail hardware) have been able to be run in virtualbox natively with no issues.

A lot less work went into these consoles this time around in the operating system department, Sony forked from FreeBSD, whereas Microsoft forked from Win8.1RTM.


done lurking for 4 years, I'm back <3
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Guy_Incognito




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PostPosted: Mon, 12th Mar 2018 19:48    Post subject:
Maybe it will be easier to debug and reverse engineer a FreeBSD port with C APIs and libraries than a custom Windows with strange DirectX implementation which is overly complicated even in regular form (being closed C++ API).
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DV2




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PostPosted: Tue, 13th Mar 2018 14:09    Post subject:
Bob Barnsen wrote:
https://www.youtube.com/watch?v=8sgGNG7z6jM


JSRF... Hopefully the can make the other sound FXs playable and well, missing texts etc... So i can finally play this

Unless SEGA decides to make a frigging Remaster....If they do, ofcourse...


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JackQ
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PostPosted: Fri, 16th Mar 2018 12:52    Post subject:
Zelda Links between worlds working almost perfectly via Citra, there are some slowdowns from time to time though, not sure because I am trying to play it on 4k or at least higher then 1080p(I think I tried to lower res didn't change anything).

I tried to overclock my CPU up to 4.0ghz from 3.4ghz to see if helps.. tested a bit and still suffering from Slowdowns.. Downclocked for default after seeing it's heating above 80c, might get better cooler.

Maybe Citra needs better optimization for some games, I am pretty sure some games works perfectly at this point.


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Last edited by JackQ on Fri, 16th Mar 2018 21:30; edited 1 time in total
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tet666




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PostPosted: Fri, 16th Mar 2018 17:57    Post subject:
JackQ wrote:
Zelda Links between worlds working almost perfectly via Citra, there are some slowdowns from time to time though, not sure because I am trying to play it on 4k or at least higher then 1080p(I think I tried to lower res didn't change anything).

I tried to overclock my CPU up to 4.0ghz from 3.4ghz to see if helps.. tested a bit and still suffering from Slowdowns.. Downlocked for default after seeing it's heating above 80c, might get better cooler.

Maybe Citra needs better optimization for some games, I am pretty sure some games works perfectly at this point.


Are you sure you are on canary? https://github.com/citra-emu/citra-canary/releases
Game runs at 100-200 fps for me and my 4690k is hardly a powerhouse these days.
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JackQ
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PostPosted: Fri, 16th Mar 2018 18:05    Post subject:
Thanks will try your provided build later on.

We have almost the same CPU,(mine is 4670k) it wil most likely work the same.


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tet666




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PostPosted: Fri, 16th Mar 2018 19:09    Post subject:
JackQ wrote:
Thanks will try your provided build later on.

We have almost the same CPU,(mine is 4670k) it wil most likely work the same.


Yeah probably granted i only tested the game up to the first dungeon so far so i cant really tell if there are any significant changes in performance later on.
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TheZor
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PostPosted: Fri, 16th Mar 2018 21:18    Post subject:
tet666 wrote:
JackQ wrote:
Zelda Links between worlds working almost perfectly via Citra, there are some slowdowns from time to time though, not sure because I am trying to play it on 4k or at least higher then 1080p(I think I tried to lower res didn't change anything).

I tried to overclock my CPU up to 4.0ghz from 3.4ghz to see if helps.. tested a bit and still suffering from Slowdowns.. Downlocked for default after seeing it's heating above 80c, might get better cooler.

Maybe Citra needs better optimization for some games, I am pretty sure some games works perfectly at this point.


Are you sure you are on canary? https://github.com/citra-emu/citra-canary/releases
Game runs at 100-200 fps for me and my 4690k is hardly a powerhouse these days.


Thanks for the tip, I had grabbed the regular version and was wondering why I was getting slowdowns !
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tet666




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PostPosted: Fri, 16th Mar 2018 22:11    Post subject:
TheZor wrote:
tet666 wrote:
JackQ wrote:
Zelda Links between worlds working almost perfectly via Citra, there are some slowdowns from time to time though, not sure because I am trying to play it on 4k or at least higher then 1080p(I think I tried to lower res didn't change anything).

I tried to overclock my CPU up to 4.0ghz from 3.4ghz to see if helps.. tested a bit and still suffering from Slowdowns.. Downlocked for default after seeing it's heating above 80c, might get better cooler.

Maybe Citra needs better optimization for some games, I am pretty sure some games works perfectly at this point.


Are you sure you are on canary? https://github.com/citra-emu/citra-canary/releases
Game runs at 100-200 fps for me and my 4690k is hardly a powerhouse these days.


Thanks for the tip, I had grabbed the regular version and was wondering why I was getting slowdowns !


Yeah that's almost never a good idea for citra it always takes ages for them to get stuff from their canary testing branch to the nightly/master builds.
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JackQ
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PostPosted: Sat, 17th Mar 2018 08:52    Post subject:
tet666 wrote:
JackQ wrote:
Thanks will try your provided build later on.

We have almost the same CPU,(mine is 4670k) it wil most likely work the same.


Yeah probably granted i only tested the game up to the first dungeon so far so i cant really tell if there are any significant changes in performance later on.


I am not getting 100-200 fps.. something in the settings I need to do? but the speed does improves a lot with your provided build... maybe its just limit to 60 fps(I am using FRAPS), I don't know.


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TheZor
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PostPosted: Sat, 17th Mar 2018 10:37    Post subject:
JackQ wrote:
tet666 wrote:
JackQ wrote:
Thanks will try your provided build later on.

We have almost the same CPU,(mine is 4670k) it wil most likely work the same.


Yeah probably granted i only tested the game up to the first dungeon so far so i cant really tell if there are any significant changes in performance later on.


I am not getting 100-200 fps.. something in the settings I need to do? but the speed does improves a lot with your provided build... maybe its just limit to 60 fps(I am using FRAPS), I don't know.


Did you increase/disable the Limit Speed Percent and disable V-Sync in the graphics options ? My CPU's older than yours and I do get 100-200 FPS.
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JackQ
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PostPosted: Sat, 17th Mar 2018 13:33    Post subject:
After I disabled V-Sync I am getting same amount of FPS as you,thanks

But to be honest, isn't that too fast?

That the problem I guess with consoles Emulated games, trying to force them to run on higher fps then they are natively is tempting, but it cause problems with cutscenes that the sound is also speed up and you can't understand what they are saying.


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Nui
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PostPosted: Sat, 17th Mar 2018 16:12    Post subject:
Its useful for the speed-up button, so you can blast through whatever you want to. I love emulation for this feature alone.
Its best when you emulate a psp remake of some final fantasy, that has such a feature build in. Quadratic speed-up enables some ridiculous cheese grinding Cool Face


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Bob Barnsen




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PostPosted: Sat, 17th Mar 2018 16:13    Post subject:
Or just use CheatEngine and enable the Speedhack.


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Bob Barnsen




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PostPosted: Sun, 25th Mar 2018 22:09    Post subject:




At least graphics already look pretty accurate, nice and even crisp for the most part.
Now the performance needs some treatment.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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tet666




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PostPosted: Mon, 26th Mar 2018 12:08    Post subject:
Yeah looks good now, shit is slow as fuck on anything not 2d though (but Catherine works perfect)
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Karmeck




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PostPosted: Wed, 28th Mar 2018 14:12    Post subject:
trying to get peggle 2 to work white xenia, but seems to just crash. any alternatives?


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