Being an FC fan here is my rating (i'm still yet to finish 5):
1.FC3(Simply awesome, GOTY, completed it 6x times, 3 of them were 100%)
2.FC5(Really feels as the next step forward, yet to complete it)
3.FC1 (finished 5x times)
4.FC2 (6x times, though not finding every diamond)
5.FC4(more FC3, and yeah that means more bugs as well, codeword:RESKIN!, finished 4x times, 2x 100%)
6.FC Primal (Stone age will work.......it won't, yet to finish it)
7.FC Blood dragon (I'm an 80's freak but cmon, this is no 80's, RESKIN, and I'm a big Michael Biehn fan too, but just no.....yet to finish it)
Didn't try that but played FC3 official multiplayer back when that was possible trough that russian uplay bypass and never got into trouble on that account (it has archivements and leaderboard entries for a game it doesn't own).
I can Imagine that Ubisoft needs EVERY SINGLE user to legitimize Uplay so they won't be as harsh as Valve regarding VPN use et cetera
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Finished it and i actually kinda appreciate the story, but sadly it doesn't work. I'm happy they didn't go the whole redneck racist anti-Trump stuff which some people were expecting.
But the massive problem is that the whole thing is too short story wise. The story expects you to care about certain characters, but i fail to see why. Most of the people you see 2-3 times, so when one of them dies the game expects it to be a tragedy, yet you don't give a shit at all.
Same goes with the whole pacing, there's nowhere near enough story for the message they are trying to get across. Maybe the story would be interesting if the game was Witcher 3 length, but its just not. In FC3/4 they did a good job of making the main villain a complex character, here they are trying to do something similar, but there's not enough time. I didn't even rush the story :/
Just finished my first third of the map, and so far I like it.
Doesn't feel tedious (yet) and the moment-to-moment gameplay is very fun. Things to stumble in and explore around every corner, and slowly sneaking up to a compound with your follower, ordering them to certain key positions, spotting enemies has a very nice Jagged Alliance 2 feel to it.
It's slightly annoying that villains drag you off to some cutscene while you are in the middle of something doing your thing, but overall I am enjoying myself very much.
Love the midwestern setting and the music, exactly what I was hoping for.
So,overall reception is good but instead if releasing it,groups like Codex who could cracl that fucker are busy throwing "Super Daryl Deluxe" out. The waiting Game is like trying to buy Acid from weirdos in Cologne 10 Years ago,you always fool yourself into thinking "yeah,maybe TOMORROW is the day were you get some" but you just wait and wait and wait
paxsali wrote:
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Even if its not that big. its noticeable. A mix between pre release and retail would be cool as some things from the retail look better. Its a 50:50 thing imo.
It's always funny when they slap messages like "PRE-ALPHA BUILD. NOT REPRESENTATIVE OF FINAL QUALITY" on pre-release videos. In the old days you'd just assume that would mean that the game would improve by the time it released. These days, you are better off expecting it to be worse.
It's always funny when they slap messages like "PRE-ALPHA BUILD. NOT REPRESENTATIVE OF FINAL QUALITY" on pre-release videos. In the old days you'd just assume that would mean that the game would improve by the time it released. These days, you are better off expecting it to be worse.
In the old days, marketing didn't tie the hands of developers behind their backs as much either. Remember why we no longer get demos? The effort used to make demos, now goes towards scripted trailers that are made to look as good as possible even if part of it is rendered, faked and the final game is a lot less impressive. Easier to deceive people into buying a game than a demo which usually can't hide a game's flaws.
That particular practice is quite old though, NES or older having the arcade cabinet images on the box.
Ubisoft liked to do little post-effect editing and touch ups, to their credits it's mostly in-game assets but the trailers and showcase videos are either rendered or heavily scripted.
(And visual fidelity can differ although they seem to be getting better at preserving image fidelity lately although some touch-ups and fine tuning for optimization is still performed.)
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