The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
God of War is an epic reboot of an epic franchise. The evolution of Kratos could have gone horribly wrong. Instead, Santa Monica Studio has given the franchise the treatment it deserves. This new narrative tone has heart, and serves to make Kratos much more relatable in his new role as protector, while remaining as brutal as past installments. Reworked and improved combat options make for an enjoyable and customizable experience, and phenomenal audiovisual performance ensures that each trip to the mythical lands before the Vikings is a wonderfully grisly experience. God of War is a must-buy experience well worth the wait.
God of War is an even bigger and deeper game than you may expect, and certainly the the most narrative-driven and emotional take on Kratos and the series yet. The gameplay changes and bold decision to delve into another protagonist pay off in big ways and together, with Sony Santa Monica’s award-worthy sound design, musical score, and mastery of console visuals help make 2018’s God of War game something that fans old and new will easily love. This is such an impressive achievement.
This God of War is an absolute must-play.
God why are the reviews so early?! The next 7 days are gonna be painful lol
Of course, EasyAllies called the simplistic crafting/itemization "deep" and I haven't seen any reviewer saying anything about the fact that the combat system has frame stops.
The 4K mode is pretty much unplayable and has constant framerate issues. Even in performance mode, it is not stable.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
In many ways God of War is what the series has always been. It’s a spectacular action game with epic set pieces, big-budget production values, and hard-hitting combat that grows more feverish and impressive as you progress. What may surprise you is how mature its storytelling has become. Like Kratos, God of War recalls the past while acknowledging the need to improve. Everything new it does is for the better, and everything it holds onto benefits as a result. Kratos is no longer a predictable brute. God of War is no longer an old-fashioned action series. With this reboot, it confidently walks a new path that will hopefully lead to more exciting adventures to come.
IGN: 10/10 – Jonathon Dornbush
God of War’s fish-out-of-Greek-water tale is a nonstop whirlwind of emotions. It’s all framed by one continuous camera shot that never cuts away or takes the focus off of the heart of it all: Kratos’ relationship with his young son, Atreus. But the story also encompasses an indelible supporting cast, a gorgeous world consistently rewarding to explore, and immensely satisfying combat.
The Telegraph: 5/5 – Tom Hoggins
God of War is a phenomenal video game and takes cues from both its own past and more recent games to build its vocabulary in its more open exploration and RPG-elements, but it is also extremely well-versed in the language of cinema. This is nearly always to the game’s credit as it finds it rhythm both visually and in its surprisingly excellent script.
The Verge – Andrew Webster
The game is billed as something of a redemption story for the burly Spartan warrior: following a lifetime of death and rage, here he is trying to make the world, at least in some ways, a better place. But after a decade of seeing Kratos as little more than a cloud of spinning blades, I was unconvinced this approach could work. With a body count that is impossible to calculate, does Kratos even deserve redemption? Shockingly, his latest adventure makes a pretty strong case that he does.
Tech Radar – Stephen Lambrechts
This father and son duo is bound to draw comparisons to Joel and Ellie from Naughty Dog’s 2013 masterpiece, The Last of Us, with Kratos and Atreus sharing a similar dynamic of the mournful protector and the innocent child who just might melt his icy heart. Don’t get us wrong, though — this is a very good thing. It’s a maturation of character and tone that helps take the series to new emotional levels, making for a deeper, more satisfying overall experience.
Kotaku – Chris Kohler
Hey, want to feel as old as Kratos? It’s been over 13 years since the first God of War was released for the PlayStation 2. Between its brutal, beautiful combat, its unique and dramatic story, and its groundbreaking camera work, that debut was like nothing I’d ever played before. It was an entity unto itself. 2018’s God of War seems more content to borrow from other successful recent games: it’s a little bit Witcher, a little bit Dark Souls, a little bit The Last Of Us, and a little bit old-school God of War. It feels like more of a trend follower than a trendsetter, a pastiche of ideas. But they are good ideas, done well enough to bring a once-stale series back up from the depths of Helheim.
EW: A- – Nick Romano
God of War is still as brutal as you remember, but this new story has a lot more heart. Kratos and Atreus are a pair forced together by familial circumstance. The boy chooses to wield his mother’s knife and bow as his weapons, a constant reminder that he values her kindness and empathy over his father’s cold and distant demeanor. Both must make an effort to be there for one another — Atreus must learn to become a man from his father, and Kratos must learn to become a father to his son, especially with the arrival of a mysterious stranger.
The Guardian: 5/5 – Keza MacDonald
God of War is a story about what it means to be a god – traversing realms, killing mythical monsters, exerting power, exploring the boundaries of possibility – but also about what it means to be a man. Power and masculinity are intertwined, and Kratos’s desire to protect his son from the realities of both is unexpectedly touching…It is rare to play a game so accomplished in everything it sets out to do. God of War is a standard-setter both technologically and narratively. It is a game that, until recently, would have been impossible.
i just hope the scores are not that high because of the story and the gameplay is not overshadowed by it like most of these games, like the last of us where the gameplay is ok but because of the great story it got high scores
at least with these high scores its confirmed we will get more games
Ok..So I'm a bit confused about the modes..performance vs resolution.
I own a native 4k tv. If I want best performance I go with performance mode which is in 1080p.
But I read that for those with a 1080p tv will benefit from the performance mode plus supersampling option.
So my question is since I have a 4k native tv, will I loose some details in performance mode vs performance mode in native 1080p ?
That would suck big time if I would have to go for 4k checkerboard to get the same visuals as the performance mode in native 1080p+super sampling vs 4k native in performance mode just for the above average 30 fps/s.
Also, does HDR work in performance mode or it's just a 4k thing ?
Someone can en-light me on the better choice ?
Thank you
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PS4 Pro version has 2 modes, it doesn't matter which TV you have (1080p or 4K).
In the game options you can choose any of these two modes. If you wanna play it at 60 fps, then you need to choose Performance mode but it'll run at 1080p on ANY TV (4K or not).
If you wanna run it in "4K" at 30 fps, you need to choose the resolution mode. The 4K mode can be also used on a regular 1080p TV thanks to Supersampling, but it will also run at 30 fps obviously.
PS4 Pro version has 2 modes, it doesn't matter which TV you have (1080p or 4K).
In the game options you can choose any of these two modes. If you wanna play it at 60 fps, then you need to choose Performance mode but it'll run at 1080p on ANY TV (4K or not).
If you wanna run it in "4K" at 30 fps, you need to choose the resolution mode. The 4K mode can be also used on a regular 1080p TV thanks to Supersampling, but it will also run at 30 fps obviously.
Ok what I ment is : Performance mode on a 4k tv downsamples to 1080p. Performance mode on a 1080p TV does super sampling.
So will the quality/visuals be the same on the 4k tv downsampled to 1080p(performance mode) with no supersampling option or on the 1080p tv with supersampling activated ?
Hop this is clearer loll!!
Thank you
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No. Performance mode does NOT have supersampling on a 1080p tv.
Re-read my post, all is explained already.
Both tv will run it the same, whether you go for one or the other mode.
Obviously it will look better on a 4K TV since this one runs it in a higher resolution natively and doesn’t rely on supersampling (=resolution mode on a 1080p tv).
Again : resolution mode = 4K on both tv (but will look worse on 1080p tv because supersampling is worse than native/checkboard 4K)
Performance mode = 1080p on both tv, so will look the exact same on both.
Understood ?
I can do a third post if you want !
TL;dr : your 4K tv is better than a 1080p one. Yes, that’s shocking I know !
No. Performance mode does NOT have supersampling on a 1080p tv.
Re-read my post, all is explained already.
Both tv will run it the same, whether you go for one or the other mode.
Obviously it will look better on a 4K TV since this one runs it in a higher resolution natively and doesn’t rely on supersampling (=resolution mode on a 1080p tv).
Again : resolution mode = 4K on both tv (but will look worse on 1080p tv because supersampling is worse than native/checkboard 4K)
Performance mode = 1080p on both tv, so will look the exact same on both.
Understood ?
I can do a third post if you want !
TL;dr : your 4K tv is better than a 1080p one. Yes, that’s shocking I know !
Ok I'm good now. I guess my eyes will tell me when I actually play it
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Give Me A Story: lets you experience the story without too much of a difficult gameplay challenge. You won’t be taking a gondola to the top of the highest peaks in all the Norse Realms, but you will have a far greater margin for error in enemy encounters.
Give Me A Balanced Experience: is the mode we’d recommend most players start with. The name says it all. We’ve tuned it to deliver a balanced, challenging playthrough.
Give Me A Challenge: is harder and less forgiving. It is recommended for players who find action games extremely intuitive, and for confident long-time God of War series veterans who’ve beat past games on harder difficulties.
Give Me God of War: is the sort of thing reserved for people who wrestle polar bears in their undies. Maybe not quite that, but it’s the most difficult mode in the game. We haven’t just made you weaker or enemies stronger; we’ve looked at enemy behaviors and placements in encounters as well, tweaking everything to make it as threatening as possible. Best of all, you cannot change difficulties once you start a game on this mode, so if you suddenly realize you’re in way over your head, you’ll have to start a new game. Don’t be sorry, be better?
Immersion Mode
Quote:
The developer has also highlighted what it's calling 'Immersion Mode'. This essentially allows you to turn off most of the HUD, allowing for a more cinematic experience. You'll even be able to tweak the HUD elements that you want to see, so if you find things a bit too cluttered, you can cut it down however you like.
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