I'm fine with that, Tyranny was a step in the right direction for how an RPG should play, wish it had a bigger budget.
Don't want Josh doing any of the new RPG stuff though, because POE was kinda shit to be honest because of how anal retentive Sawyer went with balancing the fucking classes in a single player rpg.
Why the fuck would I even care about replaying as another class if the story is shit? And the story was shit after you crossed that bridge in Act 1. They should have spent the money on more story content to help make the big reveal impactful instead of the fucking shit combat that devolves into finding a door to fight behind. Most players, me included, just went, 'k' when your sister from a past life did the whole reveal thing. We don't care because at that point, most of us aren't even sure the gods exist if we missed a certain quest.
Also just having someone before the final boss reveal everything is dumb.
I'm not going to argue about PoE1 story being shit or not, I'm tired of this already. But replay value is not necessarily tied to story, in fact, I would say it's more about gameplay than anything else and many games have proved this.
Well i've replayed BG 10+ times, solo'd with each class, done all sorts of weird multiclasses etc... Pillars i played once, only remember durance as an NPC and 40 hours of made up religious theology. For me the fact XP doesn't scale with less characters is probably the biggest reason i don't enjoy it as much.. in BG you can create a deathmachine party of 1-3 hero's due to extra XP > which is so much fun.. POE forces you to play a particular way, hope they've improved it for POE2.
Just saying the guys being critical of traditional RPG games like Baldurs Gate saying we are holding back his radical idea's for the genre. Yet so far he's made nothing close to the quality of those games. Citing Fallout and Skyrim as pushing the genre forward *facepalm why because they remove 90% of game-play mechanics you expect in an RPG.
I'm fine with that, Tyranny was a step in the right direction for how an RPG should play, wish it had a bigger budget.
Don't want Josh doing any of the new RPG stuff though, because POE was kinda shit to be honest because of how anal retentive Sawyer went with balancing the fucking classes in a single player rpg.
Why the fuck would I even care about replaying as another class if the story is shit? And the story was shit after you crossed that bridge in Act 1. They should have spent the money on more story content to help make the big reveal impactful instead of the fucking shit combat that devolves into finding a door to fight behind. Most players, me included, just went, 'k' when your sister from a past life did the whole reveal thing. We don't care because at that point, most of us aren't even sure the gods exist if we missed a certain quest.
Also just having someone before the final boss reveal everything is dumb.
I'm not going to argue about PoE1 story being shit or not, I'm tired of this already. But replay value is not necessarily tied to story, in fact, I would say it's more about gameplay than anything else and many games have proved this.
Well OK, I can see that some people would prefer gameplay for their replayabilty. Too bad POE has shit gameplay.
Personally I can stomach bad gameplay if a story has different branches. Like Alpha Protocol. Gameplay wasn't that great, but the many branches you could experience meant I've replayed the game 5+ times, and I evn ran across new scenarios on my 4th replay.
I tried replaying POE with a new class mind you, but couldn't get very far because the gameplay just sucked and quickly devolves into finding doors to funnel enemies into.
Just saying the guys being critical of traditional RPG games like Baldurs Gate saying we are holding back his radical idea's for the genre. Yet so far he's made nothing close to the quality of those games. Citing Fallout and Skyrim as pushing the genre forward *facepalm why because they remove 90% of game-play mechanics you expect in an RPG.
I liked POE for a while but fairly quickly went back to BG2 (unfortunately I do that after most recent RPGs) .. I thought they would actually get closer to BG in terms of rules and mechanics, oh well. Going to iso demo this I suppose but this was one of the few games I had some hopes for .. not anymore
Obsidian have revealed the roadmap for Pillars of Eternity II: Deadfire's DLC. Three expansions are currently slated to release in the game's wake, running into November of this year. Here's the current plan.
Any burning questions? Consider them answered: here's everything we know about Pillars of Eternity 2.
Beast Of Winter launches in July, and takes you to an island inhabited by a mysterious doomsday cult who are hiding an ancient secret. You'll also get to explore The Beyond, a mysterious dimension populated by ancient souls and devilish challenges.
Seeker, Slayer, Survivor drops in September, and is a combat-focused expansion set on an undiscovered island. Your party's martial prowess will be tested, as will your skills as a commander, in a mission to wrest ancient relics from the grip of Eora’s most skilled and savage.
The Forgotten Sanctum will be available in November 2018, and will test your party’s allegiance and morality in a quest to help (or obstruct) the great wizards of Eora. Will you befriend, betray or befuddle these venerable mystics as you uncover secrets lost to the generations? Your decision will ripple across the Deadfire Archipelago.
All three DLCs are in the Obsidian Edition of Pillars II, which is on sale now for $74.99. If you're not sold yet, a season pass with all three packs will be available after the game launches for $24.99. Alternatively, the expansions will be sold individually for $9.99 as they are released
PoT was my biggest vidyagame disappointment ever.
I don't care where this franchise is going, one way or the other.
GIVE ME BACK BG/P:T!
Same. I had more fun with Tyranny which was a relatively low budget game compared to PoE. I hope this game is more in line with Tyranny and the choices present than PoE.
Combat in both games sucked though. I pretty much just had Tyranny on the easiest difficulty and fast forwarded combat.
PoT was my biggest vidyagame disappointment ever.
I don't care where this franchise is going, one way or the other.
GIVE ME BACK BG/P:T!
Same. I had more fun with Tyranny which was a relatively low budget game compared to PoE. I hope this game is more in line with Tyranny and the choices present than PoE.
Combat in both games sucked though. I pretty much just had Tyranny on the easiest difficulty and fast forwarded combat.
(Too good to pass up )
was decent for it's scope, and intent. They never presented themselves as the "WORTHY SUCCESSOR OF" or something, unlike PoE. They made me think of Titan Quest with an upgrade. It was a fine videogame, but it wasn't a masterpiece.
I remember buying BG1/2, P:T, Icewind Dale 1/2 off the shelf, and enjoying the FUCK out of these games.
Everything about them was pretty fucking perfect, up to this day (BG1 clearly has aged poorly compared to BG2).
I'm not in the business of nostalgia, it's just that BG2/P:T are UNPARALLELED (and let's even forgo the story) in terms of gameplay and depth.
I'm in my x-th (I lost count) replay of Jagged Alliance 1.13, simply because there isn't anything out there that can touch even come close to that 1999 game!
How insane is that?
So yeah, TL;DR; This trend is dogshite.
Bring back depth over action, thank you very fucking much.
"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
I too had much more fun with Tyranny than I did with PoE. Aside from Tyranny's bland magic system which worked against it in my opinion, it was great. Being able to play the evil (though not really evil if you think about it) side is always a plus. That, and not having to hand hold each character's hand while fighting due to shitty pathing and scripting.
Hopefully the hand holding issue will be addressed somewhat in the sequel, since they've implemented a more advanced scripting system that you can set up on each character with regards of what they should cast, when, and on what.
I can never be free, because the shackles I wear can't be touched or be seen.
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Tyranny just felt better than PoE in almost every way. The combat still wasn't a good example of what it COULD be, but it felt better than PoE. I think it was mainly because it felt like the game gave us more interesting/powerful abilities to use. In PoE it felt like I was throwing rocks at animals. Being able to modify my spells to create a wave of magic, or a line stunning enemies, was more engaging to me.
I haven't followed PoE2 closely, but I'm definitely hoping for them to build on what Tyranny was, rather than PoE.
Also, more codes are out for the scavenger hunt, now up to 8 items (out of a total of 10) unlocked.
Tyranny had really crappy magic system, skill leveling system and suffered being awfully short for a CRPG. I mean the game literally ends where the second half should start which literally made me go WTF and then start laughing in disbelief.
Although I do agree the other parts that I didn't list were more or less all better than in PoE
It was on a much lower budget hence the length. You can tell they had no more cash left when in the last part of the game when you confront the generals, it's basically just one tiny map.
Well, even though I know i may be disappointed in the end (due to actual story/writing being mediocre), I do like what they showed, some nice details in there.
Which is interesting considering how many static assets the game uses...
They did add dynamic lighting and weather effects for the sequel so that and other physics interactions probably hit the CPU a bit.
(Hopefully they've optimized it a bit better, not too sure how well newer versions of Unity are on handling multiple CPU cores and threading effectively but it's probably down to developers to use it right, we're fucked.)
Let's not fool ourselves... 2 weeks prior launch and they show such footage?!
THIS is exactly the thing that put me off in PoE (1)! Long loading times and framerate drops in certain areas. And by the looks of it, these issues are back with a vengeace, since they ADDED new 'shinies'.
Yeah there's probably more to it which is why I had that "if accurate." part but there's probably more to the actual story though it's interesting to hear his side of this but the later quotes also come from another employee chiming in and giving his side of how things are.
And then a third who has nothing but praise so there is likely more to this.
(Though being still employed might affect what one can write too.)
It's a fascinating read but I doubt we'll ever know for certain how things went down between Chris and the rest of the Obsidian founders and what caused this fallout between them and his removal.
Upper management probably has their share of problems and it's a business in the end and decisions around this though legality comes to question for some of these claims and demands which from what I read later on in the topic these might not be enforceable at all though the game industry might have issue with people who are as outspoken as Chris here seems to be so that might be why they're trying to silence him.
EDIT: Well it's always interesting with more insight into this industry, nice with people who do speak up and can talk more freely about it too though there might be some bias and it's word against word really though something obviously happened which he's not happy at all.
Last edited by JBeckman on Fri, 4th May 2018 08:46; edited 1 time in total
This is a strange situation. Chris Avellone says that not only have they acted like complete dicks, but we'll soon learn more about just how dick-ish they truly are with everyone.
On the other hand, both an employee currently working for them AND an employee who has left Obsidian are saying that they've had a good experience over there.
I hope that if he's stirring drama, it's for a good cause, not because he has an axe to grind.
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