I have another issue! I am building only civilian factories (USA), but than I reach 15 and another 15 in building slots, but the third one - reach only 6 and no mater how many I build additional factories that 6 is not filled to the 15. I am not trading. Can anybody say how to reach maximum? Or perhaps there is a limit?
1) USA suffers reduced production since it's Fortress America. You can change that of course during the game. Maybe it prevents building more civilian factories.
2) Maybe you don't account consumer goods? The economy setting dictates how many of the civilian factories are used to produce consumer goods.
3) Or maybe the max limit of factories per region is changed through national focus? When i play other nations i can build to the limit.
You shouldn't be building civilian factories as USA. They are x3 times more expensive than military factories. When world tension rises above 30% you will get focuses to change your factory law, and you'll get about 50% of your 160 civilian factories unlocked. when at war you can modify your factory law even further to unlock 100%.
Additionally you get even more civilian factories from trading off resources. So the focus to raise your trading standing with other counties is very good, also the research to increase your resource pool means more resources to trade, and thus even more civ factories from trade.
At my start with USA I focused on fortifying my islands and building military factories.
I can't find an explanation for one thing about justyfying war goals.
If i want to conquer a country, i need to justify war goals for all their territory (which is impossible for even some smaller countries as they have lots of regions) and then fight until they surrender? Then i get the whole country?
Or, like i saw in yt videos, i only have to justify a war goal for a single region and i still can take over the whole country?
I can't find an explanation for one thing about justyfying war goals.
If i want to conquer a country, i need to justify war goals for all their territory (which is impossible for even some smaller countries as they have lots of regions) and then fight until they surrender? Then i get the whole country?
Or, like i saw in yt videos, i only have to justify a war goal for a single region and i still can take over the whole country?
you can't justify a war to conquer the whole country if it's a big one
but after you win the war you can claim only the territories you justified, or take the whole country, but it will raise the world tension, and democracies will start guaranteeing the countries you begin justifications on
Man, this AI is flaky. My coworker and I played German on coop, partnered with Japan and sent troops over to help fight against China. Well, we created the line, was doing pretty good with the 3 divisions we had and 1-2 of Japan's against a bigger Chinese force and when we were about 85% of taking over one of the provinces, Japan takes their troops out, moves them somewhere else and the Chinese troops repelled us. WTF?
I held off 160 divisions of germans and their allies on a tiny island south west of Sweden with 14 divisions of Mountaineers. They didn't go around me, they didn't fly over me. They just kept on attacking piecemeal and never broke my men, I leveled an officer from 1 to 8, gained Urban Specialization, and my men from green to Veterans - too bad allies lost because Russia decided to join the Germans but come on, I held that little island for many in-game years with a tiny force compared to the attackers.
Have you seen any air dropped troops in your game?
Haven't noticed Airdrops yet, did see PLENTY (fucking US mostly ) of naval invasions in my games though
That being said, both times I helped out Svea Rike in their civil war I and the AI just ignored Gottland. Too much effort to take it and you don't really need it to win. Good place to reorganize and/or make a last stand though... but I was never in a situation where I needed to think of that.
I held off 160 divisions of germans and their allies on a tiny island south west of Sweden with 14 divisions of Mountaineers. They didn't go around me, they didn't fly over me. They just kept on attacking piecemeal and never broke my men, I leveled an officer from 1 to 8, gained Urban Specialization, and my men from green to Veterans - too bad allies lost because Russia decided to join the Germans but come on, I held that little island for many in-game years with a tiny force compared to the attackers.
Have you seen any air dropped troops in your game?
In order to do naval invasions you need naval supremacy through all sea zones the transport ships need to go. So if Germany's fleet was demolished by the Brits or USA there is no chance for them to do one.
Welp, tried to play 1.5.2 with Black Ice 3.0.0, and the fucker keeps on crashing (no circumventing any of those). 3 different games, always hard crashed at some point...
POS
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Man the Guns, the latest expansion for Hearts of Iron IV, focuses on Naval Warfare and adds new mechanics for playing democratic nations, including new alternate history paths. Man the Guns will be available on February 28th 2019.
Run secret operations behind the enemy lines and experience new alternate histories in Hearts of Iron IV: La Resistance, coming soon from Paradox Development Studio.
Now that I'm playing with a friend, this game is beginning to make sense. He's playing as Communist China and I'm playing as the Soviet Union and we're in 1941 so we're approaching the historical German attack on the Soviet Union. I can appreciate the amount of production capabilities the Russians have at the start. Besides Germany and them, what other countries are good starts with production or able to pick up production fast?
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