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Posted: Sat, 28th Apr 2018 17:25 Post subject: |
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Posted: Sat, 28th Apr 2018 21:58 Post subject: |
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DCB wrote: | thudo wrote: | Quote: | On a different note, the very first mod on Nexus is kind of amusing (I wonder if it will get removed): | Yep!  |
Lol, yeah I figured as much. For anyone wondering, it was a mod that removed "they" from the pronoun options at character creation. |
Wow, ain't that some shit. Someone should reach out to those guys at Nexus and ask them for their official reasoning behind that (we got offended!!). Valid mod as far as I'm concerned.
Man this game's kickin my ass. Has anyone figured out how much each little pip on the ground equates to distance wise? Kind of pointless to have a min/optimal/max distance statistic on each weapon if the player has no way of gauging how far that is. They need a ruler tool or something. 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sat, 28th Apr 2018 22:34 Post subject: |
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@Immunity
If you move you see a visual indication about your weapons range.
Though i don't think you can those that without moving?!
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 28th Apr 2018 22:43 Post subject: |
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You left click once to select the destination (can also be your current position if you want to remain stationary, like if you have Bulwark), then you can rotate your facing arc and whatever weapons you have active will show range gradients. If you mouseover an enemy while doing this, you will see a preview of your shot percentages from that position. You only move when you click a second time, so you can just cancel out of it if you want to preview from a different location.
It's a bit clunky, and yes, actual numbers would be good. Not just for that, a lot of stuff is very opaque, like mech performance stats. Things like heat management are maddeningly obscured.
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Posted: Sun, 29th Apr 2018 10:50 Post subject: |
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Tried this for a bit (first 2 missions) but yeah will wait for a few patches, performance was pretty good at first with locked 60 but it goes to shit often enough to be annoying and lowering the settings doesn't help at all, could probably squeeze out a few more fps in those situations if i oc my 4790k a bit more but it's not worth the hassle, considering how low they set the system requirements something is clearly wrong atm.
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Posted: Sun, 29th Apr 2018 11:15 Post subject: |
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I also played the first two story missions (plus the first mercenary contract where you don't get paid). The game tutorial does not really explain the details of the tactical combats: the armor, health, heating jauges, the weapons and their ranges, the concepts for evasion, difficulty, injuries, morale, knockout...
I am now reaching the strategical part and feel lost in front of the UI.
Well the game is maybe not meant to be noob friendly with people not familiar with the battlemech universe.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 29th Apr 2018 11:36 Post subject: |
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welp wasnt a good idea to put ammo at thr same side of the mech as the rocket launcher 
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Posted: Sun, 29th Apr 2018 12:43 Post subject: |
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DCB wrote: | You left click once to select the destination (can also be your current position if you want to remain stationary, like if you have Bulwark), then you can rotate your facing arc and whatever weapons you have active will show range gradients. If you mouseover an enemy while doing this, you will see a preview of your shot percentages from that position. You only move when you click a second time, so you can just cancel out of it if you want to preview from a different location.
It's a bit clunky, and yes, actual numbers would be good. Not just for that, a lot of stuff is very opaque, like mech performance stats. Things like heat management are maddeningly obscured. |
This made the game go from frustrating, to incredibly enjoyable! Not sure how I didn't notice it before. Or, rather I did notice it, but only passively and within melee range, so yea, I'm an idiot.
The game starts to get a lot better once you have some breathing room in terms of funding and selection available for mechs (salvage rights almost always trump funding - 3 pieces = brand new mech for you!) Also, always check the stores when in planets for + and ++ equipment. It's ALWAYS better than the stock, and has the same tonnage, so use it when possible. Also, do NOT underestimate turrets. They will fuck up your day. And make use of jump jets whenever heat allows it, as they're almost always better for evasion charges than sprinting or walking somewhere.
Rough start to this one, but I'm really enjoying it now. It's choppy as hell after a while though, feels like it's got a memleak or something going on. Shouldn't run this bad for this level of visuals.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Sun, 29th Apr 2018 13:14 Post subject: |
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Immunity wrote: | Not sure how I didn't notice it before. Or, rather I did notice it, but only passively and within melee range, so yea, I'm an idiot.  |
Well the game never actually teaches you about it (or a bunch of other stuff), so don't feel too bad.
For anyone else wondering about controls and the UI, maybe have a look at this - https://steamcommunity.com/sharedfiles/filedetails/?id=1365402907
Immunity wrote: | It's choppy as hell after a while though, feels like it's got a memleak or something going on. Shouldn't run this bad for this level of visuals. |
The mechbay in particular in the latter half of the game really slows down. Just changing the colour scheme of a mech takes like 10-15 seconds for me now (and this is on an NVMe SSD with 32GB of RAM, so I think I should have its requirements covered). Fucking Unity.
prudislav wrote: | welp wasnt a good idea to put ammo at thr same side of the mech as the rocket launcher  |
A crit on a location with an ammo bin that is more than half full will cause it to explode, destroying that section. So never put ammo in the CT/RT/LT.
However, because the default loadouts are so shit and do this sort of thing all the time, you can use this to your advantage. A lot of enemy mechs will have ammo in the LT/RT, so if you can cause them to blow you'll instantly get a pilot injury. This is a great way to get the full 3 parts of a mech you are hunting. Blow a LT/RT for one or more injuries. Knock it down via instability through missile attacks for another injury. Take out a leg to knock it over again for another injury. Early on, 3 injuries should be enough to incapacitate most pilots.
Bob Barnsen wrote: | And refitting the Centurion i got takes over 80 days.  |
Lol 80 days. Did you let Yang eat the Triple F burger meat?
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Mon, 30th Apr 2018 08:00 Post subject: |
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Anyone noticing a memory leak or something?
I played yesterday for ~4 hours or so and at the end I had fps of <20.
I'm not far in the game yet, just got the Argo and did the first upgrades to it.
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Mon, 30th Apr 2018 08:59 Post subject: |
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It's just Unity. Performance degrades the longer you play. I assume it is save game related, much like the issue Pillars of Eternity had.
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Posted: Mon, 30th Apr 2018 09:00 Post subject: |
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mtj wrote: | Anyone noticing a memory leak or something?
I played yesterday for ~4 hours or so and at the end I had fps of <20.
I'm not far in the game yet, just got the Argo and did the first upgrades to it. |
Yeah a lot of ppl seem to have issues like that atm.
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Nodrim
Posts: 9598
Location: Romania
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Posted: Mon, 30th Apr 2018 12:17 Post subject: |
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No reason it can't be both. Every Unity game that comes out has people posting the same issues. It's not a coincidence.
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Nodrim
Posts: 9598
Location: Romania
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Posted: Mon, 30th Apr 2018 12:26 Post subject: |
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It's not a very stable engine, but the developers didn't do their job for sure.
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Frant
King's Bounty
Posts: 24642
Location: Your Mom
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Posted: Mon, 30th Apr 2018 12:44 Post subject: |
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DCB wrote: | No reason it can't be both. Every Unity game that comes out has people posting the same issues. It's not a coincidence. |
Subnautica is a Unity game and it didn't have similar issues.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Mon, 30th Apr 2018 16:43 Post subject: |
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But like 80% of the other Unity perform like total shit - this here included.
There is no fucking excuse that it stutters like hell in the fucking menus. Or you have to wait 1sec or longer for something to happen after you click a menu button.
Can't even bruteforce through the crap engine with my setup, because neither CPU or GPU get really used.
It might be an easy to use engine, but optimizing it seems to take quite the effort - and for some might even be an impossible task.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Mon, 30th Apr 2018 17:11 Post subject: |
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Am i the only one who has no difficulties playing at all?
Well minor stutters now and then but nothing serious. And my computer is not that powerful either.
Windows 10 64bit
i5 4670k
8 gigabytes ram
Geforce gtx 970
With Ssd hard drive.
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Posted: Mon, 30th Apr 2018 17:53 Post subject: |
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How far in are you though? It runs ok to start with, but now 50 hours in it runs like a dog for me.
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Posted: Mon, 30th Apr 2018 18:00 Post subject: |
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About 20 hours and i really havent seen any difference at performance.
But hope they fix that in patch sometime.
More im annoyed. If you shoot another leg off. Mech still walks.. shoult that be like no walking at all ?
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Posted: Mon, 30th Apr 2018 18:07 Post subject: |
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It probably should, but it would make it far too easy to disable most enemies.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 30th Apr 2018 18:09 Post subject: |
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Dtheater78 wrote: | If you shoot another leg off. Mech still walks.. shoult that be like no walking at all ? |
thats imo for gameplay purposes mrethan anything ... aka all battles ould result in shoot the legs
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Posted: Mon, 30th Apr 2018 18:12 Post subject: |
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I just remember in old classic Battletech: Cresent Hawks Revenge that they stayed immobilized if leg had shot of. I just love that game when i was kid.
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dsergei
Posts: 4059
Location: Moscow, Russia
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Posted: Mon, 30th Apr 2018 21:15 Post subject: |
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Auran13 wrote: | Anyone with the skills to mod out this headshot bullshit? It's ruining the entire game for me. It happens all the time, usually when i've taken no damage at all and then after a long drawn out mission that i've run perfectly a little scout crits my head, killing my pilot who had otherwise taken practically no damage.
Waste of fuckin time  |
You must be getting really unlucky, I can only (maybe) recall this happening once, and I should be at least 3/4 through the game (currently using assault 90T+ level mechs (or was, mostly lost interest now)). I have had plenty of head shots cost 1 health though, but I found a reinforced cockpit early, so my main tank had 2 free health (no recovery time needed). The off tank slot was rotating mechwariors for whomever wasn't hurt.
Also, missiles seem to be over powered once I started maxing them out on 65T+. I set up 2 artillery mechs with 2 or more 10+ LRM combined with the other 2 mechs with 2 - 3 SRM, guns, and/or lasers. This was knocking almost any focus fired enemy mech on its ass. Where I then kill it with free concentrated fire to the mid section. I try to keep the artillery mechs out of any kind of fire, far behind lines, elevated, using indirect fire only, if possible. Trying to down mechs by shooting anywhere that was not center, took too long, and gave me huge repair times, so never seemed worth it.
Usually, the repairs/healing are under 30 days (upgraded ship), which I often use traveling between missions points anyway. At most, its 2 missions between story missions and the story missions are all huge pay.
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