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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Fri, 4th May 2018 13:29 Post subject: |
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AKofC wrote: | Wow, guess Obsidian upper management are a bunch of dicks. |
Remember when SJWs who never played Obsidian's games wanted to censor a backer-made limerick because it made them angry and Obsidian caved in on their demands? Pepperidge farm remembers.
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Posted: Fri, 4th May 2018 13:48 Post subject: |
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What's a limerick?
PS: Obsidian games suck ass nowadays.
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bronson
Posts: 1384
Location: Asteroid B-612
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spajdr
Posts: 1842
Location: Czechia
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Posted: Fri, 4th May 2018 14:31 Post subject: |
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Nodrim
Posts: 9598
Location: Romania
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Fri, 4th May 2018 15:20 Post subject: |
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Nodrim wrote: |
Western social politics are full of crap. It's kind of hard to blame Obsidian, a financially insecure studio, for caving in, when much bigger studios did it. |
They asked the backer if he's alright to change it and he said okay, so at least they didn't completely screwed him over, but the fact they gave attention to fucking crazy people to make demands it's what fucked up about it. The correct, sane response from Obsidian should've been: "Blow it out your ass!". I miss the old days when gaming wasn't a boring, sterile experience with offended crybabies all over the place.
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vurt
Posts: 13831
Location: Sweden
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Posted: Fri, 4th May 2018 16:40 Post subject: |
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Instead of being ass fucked by these homo SJW's, they should have told them that not everyone in the world is gay. Gays are not meant to "relate" to the poem and if they're not gay and just saw an opportunity to act "upset" they can go fuck themselves. These absolute idiots are not many, they're just loud, they should be ignored.
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Posted: Fri, 4th May 2018 16:56 Post subject: |
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@vurt
It wasn't gays who got offended. SOme transgender SJW idiots and usual suspects (neogaf,twitter crowd etc) 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Fri, 4th May 2018 17:01 Post subject: |
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h0rnyfavn wrote: | @vurt
It wasn't gays who got offended. SOme transgender SJW idiots and usual suspects (neogaf,twitter crowd etc)  |
Actually Neogaf has become a more tolerable place now. This spot is now filled by Resetera where even the wrong pronoun or explanation causes a ban for being insensitive or mansplaining 
1 and 2 are still amazing.
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Posted: Fri, 4th May 2018 18:14 Post subject: |
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@Yuri
Yeah I know. SJWs migrated to resetera 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Fri, 4th May 2018 19:48 Post subject: |
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Oh that PC Cancer again... 
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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vurt
Posts: 13831
Location: Sweden
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Posted: Fri, 4th May 2018 22:40 Post subject: |
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Looking at the decisions and the writing in the gaming industry, you'd think trannies are somewhere about 20% of the gamer population...
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Posted: Sat, 5th May 2018 04:06 Post subject: |
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Preload is now available, 17gb to download. Unlocks on Tuesday at 10am PDT.
For the sake of a quick and inaccurate comparison: the first game is a 6gb dowload for the base, White March 1&2 increases this to 10gb.
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Posted: Sat, 5th May 2018 07:39 Post subject: |
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Hope they found a way to reduce those horrible loading times for level / interiors transitions. 
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Posted: Sat, 5th May 2018 07:54 Post subject: |
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Kanint wrote: | Preload is now available, 17gb to download. Unlocks on Tuesday at 10am PDT.
For the sake of a quick and inaccurate comparison: the first game is a 6gb dowload for the base, White March 1&2 increases this to 10gb. |
All the dialogue is fully voiced now. I'd guess that is what makes up a good chunk of the added size.
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Posted: Sat, 5th May 2018 08:03 Post subject: |
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shadak
Posts: 1097
Location: Prague
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Posted: Sun, 6th May 2018 15:20 Post subject: |
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I hope they focus on good NPCs and better combat instead of making it a sandbox GTA where you can name your ship etc.
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Posted: Sun, 6th May 2018 15:59 Post subject: |
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Posted: Sun, 6th May 2018 16:38 Post subject: |
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Loved PoE, I'm sure the sequel will be a rightful match.
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Posted: Tue, 8th May 2018 04:10 Post subject: |
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Not a big fan of reviews, but if anyone is looking for specific information (especially technical, such as how buggy of an Obsidian game it is/isn't), you might enjoy a review that was released early before being pulled:
Spoiler: | Pillars of Eternity II: Deadfire Review
The Best RPG on the High Seas
Pillars of Eternity II: Deadfire has a lot to live up to. Obsidian’s 2015 RPG was one of the first great Kickstarter success stories, reinvigorating a genre that had faded by the wayside for years with an original setting, well-designed dungeons, and captivating quests.
But within the first few hours of playing Deadfire, any worries that the sequel would fail to meet up to the standards set by its predecessor fell by the wayside. With Deadfire, Obsidian has done the difficult job of creating a sequel that not only stands on its own but surpasses its predecessor in nearly every way.
Set some time after the events of the first Pillars of Eternity, you once again play as the Watcher of Caed Nua. Unfortunately, Caed Nua is quickly destroyed with the reemergence of Eothas, the god of life and rebirth who was thought to have died in the aftermath of a years-long war. You barely manage to survive the ensuing chaos and begin to follow the formerly dead god across the ocean to the Deadfire Archipelago in order to both save your soul and figure out why Eothas is back.
As a direct continuation of Pillars of Eternity, the events of that game greatly influence Deadfire. While veterans can import their save files, newcomers can choose what their Watcher did in Pillars of Eternity, either by choosing several broad paths or by individually picking every choice. Not that entering this game with a new save is bad, as Deadfire does a great job of refreshing players on the events of the first game and introducing them to the wonderful wilds of the Deadfire Archipelago.
Speaking of which, while the setting of the original game was well-realized and epic in scope, it was rooted too much in standard medieval fantasy for my personal taste. That’s not the case in Deadfire, which is set in a massive chain of islands that are loosely based on Polynesian cultures in the South Pacific. It stands out from other RPG’s, both in its gorgeous art style and variety of locales, and in how the nature of playing on an island chain influences the gameplay.
Much of your exploration will be done via your ship, which serves as a much more personal base than the stronghold of Caed Nua did in Pillars of Eternity. You can upgrade or outright purchase new ships, recruit crew members with their own dispositions, and fight in well-designed sea battles that are challenging and engaging. Captaining your own ship is the clear highlight of Deadfire, and is the basis for some of my favorite moments in the game, such as when I infiltrated a pirate fort by enacting a false flag operation.
It also allows for an interesting exploration of the relationships between the colonial powers and native peoples that make up the bulk of Deadfire’s factions, though the fantastical aspects that come with being a fantasy RPG mean that it’s not an entirely one-sided relationship. The Huana tribes, Vailian Trading Company, Royal Deadfire Company and the Príncipi sen Patrena are the driving force behind many of the best quests and storylines in the game, from the Huana’s struggle to unite the fractured tribes of the archipelago to the Príncipi’s status as former nobles prancing around as pirates.
That’s further enhanced by having the entire game fully voiced, which is by-and-large well acted. The writing has clearly improved in Deadfire, with a distinct lack of the run-on, flowery dialogue that overwhelmed much of the lore and quests in the first game. Companions may still be based on archetypes, such as the roguish pirate and the scholar with a dark past, but their interactions with each other and their personal goals make them compelling to fight alongside and interact with.
As in tradition in CRPG’s, Deadfire has all the fixings and traps that are common to them. Massive skill trees, tons of customization options, and an intricate class system are what you’d expect from an Obsidian RPG. Yet while the battle system is similar to the first game, with the ability to pause, slow down, or speed up the flow of battle depending on your preference, it is much more robust thanks to the programmable AI. Reminiscent of the Gambit system from Final Fantasy XII, you are able to set specific conditions for your characters to respond to. For example, this can be as simple as having your priest cast a healing spell on anyone under 50% health, but it can be built out enough so that you can essentially automate the gameplay. If you’re like me and love to program your companion’s behavior, you’re going to have a great time in Deadfire.
The biggest improvement over its predecessor, however, is its pacing. While Act 1 of Pillars of Eternity was often cited as the most difficult portion of the game, Deadfire slowly but surely leads you through ever increasingly difficult challenges from beginning to end. That’s not to say the beginning is a walk in the park, but that it is more balanced throughout the entire game. From the number of combat encounters to the ways in which you explore the world, Deadfire is a tight, engaging experience despite the fact that it is an RPG that could easily take you 100 hours to complete
As expansive as the world is, this also comes at a cost. Even though the load times are noticeably shorter than those found in the original game, they are still rather long, sometimes taking a minute or more to load in a particularly graphically intensive area. Considering Deadfire is dozens upon dozens of hours long, this adds up pretty quickly. And there’s a steady assortment of bugs that made their appearance throughout my time with the game, such as voice lines repeating again and again in conversations and the occasional pathfinding issue. Though importantly, I encountered no bugs that crashed or broke the game.
These issues are minor overall, and the overall upgrades made to Deadfire make up for it in spades. Ultimately, Pillars of Eternity II: Deadfire is a near-perfect sequel. It builds upon the foundation of the previous game with more compelling exploration and a deeper combat system, fixes many of the problems that held the first one back, and is from top to bottom a more polished experience. No matter if you’re new to the world of Eora or an experienced traveler, Deadfire is an RPG you have to play.
9.5
Pillars of Eternity II: Deadfire is a sequel that surpasses the original in nearly every way, and is an RPG that should not be missed. |
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Posted: Tue, 8th May 2018 04:31 Post subject: |
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That IS funny inz
So, I had POE on my drive for eons, played a little here and there, but ultimately, got bored and deleted, mostly due to more stuff incoming, that was shit, and got deleted.
Think this would be enjoyable without playing the first?, as I know it's save based for maximum understand-ability, but, I honestly couldn't be bothered going back to play the original first.
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Posted: Tue, 8th May 2018 05:06 Post subject: |
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scaramonga wrote: |
So, I had POE on my drive for eons, played a little here and there, but ultimately, got bored and deleted, mostly due to more stuff incoming, that was shit, and got deleted.
Think this would be enjoyable without playing the first?, as I know it's save based for maximum understand-ability, but, I honestly couldn't be bothered going back to play the original first. |
I'm in the same boat. I got about midway through the original (I think?), but it eventually all became too much of a slog (especially that home dungeon). Never could be assed to finish it. Wondering how much I'll be missing out on.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Tue, 8th May 2018 06:26 Post subject: |
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I haven't finished the first either, got distracted by other games near the end and didn't feel any interest in coming back. I watched a summary of the first game to try and be up-to-date, but it seems like the second game might give us a summary of previous events anyway. Hopefully, the story is separate enough (might be, takes place in a completely different area) that we won't miss much.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Tue, 8th May 2018 06:48 Post subject: |
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Did they started sending keys?
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Tue, 8th May 2018 07:02 Post subject: |
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