Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.
Dawn of Man is a survival/city-builder from the creators of Planetbase.
The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.
You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.
Hunt
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive.
Confront Mammoths, Wholly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.
Gather
Collect a variety resources from the environment, fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.
Plan for harsh times
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm.
When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.
Expand and fortify your settlement
Build more homes and facilities for your people, in order to expand your population.
Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.
Research Technologies
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.
Build Megalithic Structures
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct huge stone structures.
Control Nature
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.
Command a settlement of ancient humans, guide them through the ages in their
struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
Out : 1 Mar, 2019
Never cared for having "characters" in the art style of these games. I actually would rather prefer it be more down to earth and less goofy or cartoony. I'm of those that find Banish to be a "good" looking game, it fits.
It's okay so far. Really it's just Banished but a little bit more streamlined. Serious lack of content and feature though.
Doesn't seem to have a diet system, so there's not really a need to diversify your food. You would naturally acquire different sources, but in Banished there's a reason to have different food products.
Lack of buildings. No schools, or churches, or medical, or government, etc. Sure, maybe not in the stone ages, but late bronze or early iron age?
No roads or water transport. No riding.
Animals need to be able to do more to diversify them.
Combat is a joke. No armour or shields. No opposing settlements, raiders just spawn out of nowhere.
Right now, I would only play this if you're sick of Banished or other clones and want something slightly different.
It's one of those games that are realy fun to play for 3-5 hours, and then you've seen it all.
Biggest flaw is lack of depth. The core of the game is waiting for the tech tree to unlock by hidden achievement like produce x numbers of stuff or kill animals, and that's about it.
Perhaps it will be better with mods.
Tried isodemo. Feels like Banished-lite with none of the challenge. Is it EA? Because if this is the first version of an EA title, it would be quite impressive, but if it's the finished game, then it's rather meh.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum