Project CARS 2
Page 11 of 11 Goto page Previous  1, 2, 3 ... 9, 10, 11
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 11th Oct 2017 21:53    Post subject:
Project CARS 2 Update v2 0-CODEX

Update v2.0:

Improved driving line assist
Various AI behavioural and race line improvements
Multiple improvements and enhancements to multiplayer, and lobby handling
Improvements and enhancements to audio and sound effects
Improvements and enhancements to replays and replay cameras
USB keyboard support improved
Improvements, enhancements and fixes to Career flow
Enhancements to various cars handling and standard setup improvements
Tweaks and fixes to Achievement / Trophy unlock logic
Tweaks and fixes to setup UI and flow
Improved default assists for gamepad users
Fixes and improvements to headlights and brake lights
Fixes and improvements to ICM appearance and functionality
Improvements and enhancements to steering wheel support
Fixes and improvements to certain weather / tyre combinations
Optimisations to tracks across the game
Myriad render and performance tweaks and improvements


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 12th Oct 2017 00:45    Post subject:
Again that 2.0 bullshit. Fuckers. Will see if this gets rid of some of the pain points ^_^


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 12th Oct 2017 01:46    Post subject:
"Myriad render and performance tweaks and improvements"

Like... disappearing cars and trackside objects? Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 28th Nov 2017 14:22    Post subject:
Quote:
Project CARS 2 - Patch 1.3.0.0
Online / Multiplayer
New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
Improved logging and syncing when joining online games already in progress.
Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.

Career
New Invitational Event - McLaren 720S VIP Challenge.
Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.

VR
Improvements to the VR-specific replay camera system.
Fix for screen dirt and rain drops not rendering correctly in VR.
Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
Fix for VR Photo Mode initial FOV settings when switching camera mode.
Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.

Controllers
Logitech - Fix for G29 and G920 lock stops.
Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
Thrustmaster - Improvements for the 458 Italia.
Improvements to various controller’s vibration effects.

GUI and HUD improvements
Session information such as race duration is now displayed on the pre-race menu.
Changed the HUD colouring scale for race rain tyres.
Added a dialog to show replay saving progress.
Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
Updates to various buttons to better indicate when a button is selected/highlighted.
Fix for buttons on online post-race results screen so that they only show when they can be pressed.
Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
Fixed loading bar to become invisible when local loading is complete.
Added new Help Text for Menu Spring Strength in FFB settings.
Added fuel estimation to Tuning Setup screen and ICM.
Added auto-scroll to a number of info feeds to prevent overlapping text.
Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
Fix for fuel being displayed incorrectly as mass, not volume.
Improvements to the lap timing and visual-split timing HUD widgets.
Fix for incorrect number of records being counted on Community Event screen.
Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.

Handling/Damage
Various tyre behaviour tweaks and improvements to the different tyre compounds.
Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
Driveline improvements with increased synchro effect for Hewland-type gearbox
Lowered the time to jam gears together after a missed shift for all gearboxes.
Changes to Vintage Lotus treaded tyres to improve wet speed balance.
Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
Changes to downshift protection based on vehicle speed.
Lowered minimum shift time for cars with H-pattern racing gearboxes.
Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
Improvements to Formula Renault 3.5 default stable setup.
Performance balancing changes to the LMP1, GT3 and GT4 Classes.
Refinements to Vintage Low Grip tyre.
Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
Improved Modern Touring Car tyre compound.
Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
Increased threshold for detaching front wings of Formula cars.
Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.

AI
Improved AI in low- and high-speed cornering.
Improved balance between player and AI in wet conditions.
Improvements to general AI behaviour and racecraft across all tracks.
Tweaks to how AI are affected by snow and ice.
Improvements to the AI driving on slick tyres in wet weather.
AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
Better balanced AI speed on corner exit.
Generally improved the AI racing balance and ability across many tracks.

Audio
Update to various AI car sounds.
Added new sounds for lower pitch skidding.
Improved AI audio levels in replays.
Improvements to Lamborghini Huracán engine audio.
Reduced the skid sounds for the McLaren 720S.
Modified falloff curves for surface and skid sounds.
Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
New tyre skid sound effects for treaded tyres.
Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.

Tracks
California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
DirtFish (all) - Fixed an issue with render flickering on main building.
DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
Oulton Park - Fixed floating white lines near entry to pit lane.
Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
Sakitto - Fixed various render popup issues.
Fixed issues with the race start at various tracks.
Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
Improvements to track cut settings at various tracks.

Vehicles
Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
BAC Mono - New wet tyre compound.
BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
Caterham Seven 620 R - Improved wet tyre.
Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
Formula X & Dallara IR-12 - Adjusted engine lifetime model.
Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
Ford Falcon V8 Supercar - New rain compound.
Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
Ligier JS P - Fixed exhaust positions.
Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
Lotus Type 51 - Increased players wet grip to better match the AI.
Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
Porsche 936/77 - Added a wider set of gear ratios.
RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
GT4 cars - Change to the tyre carcass model.
LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
Various road cars - Changed OEM tyres to the correct ones.
Kart - Disabled differential setup adjustments, new tyre carcass construction.
Improved dirt texture on various cars.
Fixed mud and snow textures on various cars.

Other Improvements
Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
Fixed an issue with mud and dust particles being visible inside cockpits.
Improvements to the wet track darkening render effect.
Much-improved motion blur and bokeh effects.
Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
Improved the synchronisation of clouds and rainfall, and the effects on cars.
Fix for a red/yellow graphical glitch sometimes appearing on track surface.
Fix for an occasional crash when switching shadow detail level.
Fixed an intermittent crash when entering text for a new pit strategy.
Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
...and many other small tweaks, improvements and performance enhancements.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 28th Nov 2017 15:18    Post subject:
I bet the game still handles like crap.

Why-o-why can't someone develop a proper racing game - with VR - that has a good number of recognisable tracks, wide variety of cars that don't all feel the same, a PROPER Career mode that has recognisable, REAL drivers, and quality graphics that are designed for realism and not flashy 'mustsellmore' pointless shit - like Chronic Abhorration or retina-burning lens flare?

Even a game like Automobilsta is a quality game - but somehow has a crap Career mode, no VR and a dated engine...

EVEN F1 2017, as flawed as it might be, offers a pretty good F1 experience... but why can't we have F2 and F3 too? Why no VR?

It just seems right now, driving games are becoming more reliant on the multiplayer experience. RaceRoom is pretty good - except it's open wheel racing is terrible, and the career mode nonexistent. Which is a shame, because the base game (I think) is actually very good.

iRacing is just a complete ripoff, with an incredibly dated engine, no singleplayer racing at all - and unbelievable business model.

Pcars2 fails - for me - due to the poor AI, the bugs... just the overall 'feel' of the game. Pitstops are just taking the piss, and the AI is absolutely shocking.

And if someone mentions rfactor2, please could a mod autoban for a week? Laughing (except me!)


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
atf300




Posts: 170
Location: Slovenistan
PostPosted: Sat, 2nd Dec 2017 20:31    Post subject:
The AI got a bump in 3.0 , they can drive in the rain now .
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 2nd Dec 2017 21:10    Post subject:



I tried Forza 7, I have GT Sport and PC 2.
Honestly Project CARS 2 has my preference this time.

Forza 7 :
- it got an awesome amount of content and looks nice,
- but it is just a drift fest, hit everything but win anyway thing. Fun for 10 minutes.

GT Sport :
- handle quite well and looks beautiful,
- but lacks of content/actual career mode ... hell you don't make a racing game without SPA nor Hockenheim ! FFS


Project CARS 2:
- the most satisfying experience, credible career mode and handling,
- but doesn't look as good as the other contenders but still nice.

Just my personal opinion of course. Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sun, 3rd Dec 2017 03:01    Post subject:
I agree with you, haven't tried GT Sport (probably never will), but this is the only recent driving game that I play regularly these days and really enjoy - despite the roughness. There are so many classes and different combos to experience, and perfectly mastering the handling actually takes some efforts and a certain amount of dedication which is always a good thing. Razz

atf300 wrote:
The AI got a bump in 3.0 , they can drive in the rain now .

Indeed, there was an improvement (at last), the difference in terms of performance(s) when raining and snowing is more accurate and the tracks where the AI was punctually either affected by the sloth_mode or kamikazing itself don't seem to have that 'feature' anymore.

There are still odd/unrealistic fluctuations here and there with the times and occasionally the happy train effect still happens near the corners, but it's definitely a step in the right direction in my opinion.
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 3rd Dec 2017 14:42    Post subject:
Hmm if the AI has actually improved beyond Benny Hill cornering... I'll give it another go...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
atf300




Posts: 170
Location: Slovenistan
PostPosted: Sun, 3rd Dec 2017 23:44    Post subject:
the only issue I can find with project cars 2, it is making me thinking of buying better pedals and a wider monitor to get a bigger FOV.

after 39 hours in it, I'm still shit, but slowly improving.

I hope the implement a custom championship someday, and a track day option.

when i don't have enough time for a proper session , i just run 60 hour practice session with multi class road cars , very fun .
Back to top
CaptnNemo




Posts: 909

PostPosted: Mon, 4th Dec 2017 03:52    Post subject:
Silent_Lurker wrote:


GT Sport :
- handle quite well and looks beautiful,
- but lacks of content/actual career mode ... hell you don't make a racing game without SPA nor Hockenheim ! FFS



Just my personal opinion of course. Smile


They are adding single player content for almost 200 hours of gameplay next update apparently.


Lian-Li XL Dynamic ROG Black - EVGA 1000w - Lian-li Galahad 360 AIO - MSI X570 Meg Ace - Rysen 5950x - G.Skill 4x16GB CL14 3600@3800(14-15-15-34) - Samsung 960 Pro 512 - Samsung 960 Pro 1TB - Kingston HyperX SSD 120gb SATA 3 (6gb/s) - WD Black Caviar 2x 2TB SATA 3 (6gb/s) Raid 0 - WD Black Caviar 2 TB SATA 3 (6gb/s) - EVGA 3090 FTW3 - LG C1 48" 4k120hrz
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Mon, 4th Dec 2017 19:45    Post subject:
Yep, but from what I have seen it won't look like what I would call an actual career mode.

Anyway this will not bring damage models and rainy weather which are missed a lot in GT Sport as well. Sad

So in the mean time : Project CARS 2 all the way Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 4th Dec 2017 23:40    Post subject:
Pcars2's AI is still useless, but I think the main problem is the game doesn't seem to differentiate between open and closed wheel racing - they're completely different..

Closed wheel, you kinda expect a little barging around corners and jostling for position. Open wheel, you simply cannot do that - there has to be some positional respect -like if you have the position in a corner, the other driver must yield or it'll usually take both cars out. But because cars in pcars2 appear to be indestructible, they just ride the fuck all over you, and to me, that just completely ruins the game.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Tue, 5th Dec 2017 01:30    Post subject:
"Telemetry, real data acquisitions and open wheel patterns obtained through our close monitoring of Vettel and Verstappen, supervised and implemented by our professional in-house developer/tester [Slam Sedan]Pastor85" Very Happy Laughing
Back to top
Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 5th Dec 2017 09:26    Post subject:
ixigia wrote:
"Telemetry, real data acquisitions and open wheel patterns obtained through our close monitoring of Vettel and Verstappen, supervised and implemented by our professional in-house developer/tester [Slam Sedan]Pastor85" Very Happy Laughing

So true Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 10th Feb 2018 04:15    Post subject:
Another giant and very needed update (1.4.0.0) came out, we're getting close to the end of the beta-testing phase Cool Face

http://forum.projectcarsgame.com/showthread.php?55001-Project-CARS-2-PC-Updates-Changelog&p=1472667&viewfull=1#post1472667
 Spoiler:
 


Sounds good Razz, as for the buccaneerish yarring: Project.CARS.2.Fun.Pack-RELOADED + Project.CARS.2.Fun.Pack.Update.v4.0-BAT
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 6th Mar 2018 19:34    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 6th Mar 2018 21:48    Post subject:
So Much Win


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 3rd Apr 2018 12:57    Post subject:
https://www.teamvvv.com/en/news/comments/Team-VVV-Racing-Game-Awards-2018-Racing-Game-of-the-Year


Told you Very Happy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 6th Jun 2018 13:33    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 11th Sep 2018 16:03    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Tue, 11th Sep 2018 17:14    Post subject:
So Much Win


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 11th Sep 2018 17:53    Post subject:
So they finally found use for the Ferrari Project assets... Laughing
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 12th Sep 2018 18:56    Post subject:
Hey I heard some skeptics guys found out the last 1.7.0.0 update greatly improved AI.

Anyone tryed it ?
I can't relate as I didn't play it much for now. (as usual)


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Sat, 15th Sep 2018 05:20    Post subject:
Silent_Lurker wrote:
Hey I heard some skeptics guys found out the last 1.7.0.0 update greatly improved AI.

Anyone tryed it ?
I can't relate as I didn't play it much for now. (as usual)

Yup, the current AI is in a far better state than the initial bipolar version. There are still problems with the consistency and balance in specific tracks though (either too slow when cornering in or strangely fast, rain and snow can give mixed result also) and while open wheelers in general are more playable as well, they're still one of the weakest points.

It feels satisfying now when one engages in genuinely hectic battles with the AI (especially in GT/Road), things can get nasty but without exaggerations or awkward moments, whereas in games like Forza for instance there is virtually no dynamic AI whatsoever and everything is constantly hollow and artificial as if one was facing The Racing Dead.
Back to top
Silent_Lurker




Posts: 7511
Location: France
PostPosted: Sat, 15th Sep 2018 08:11    Post subject:


Good to know, thanks.
Hopefully I will have some time to start a new career (damn real life occupations)


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
Back to top
CaptnNemo




Posts: 909

PostPosted: Fri, 26th Jul 2019 19:52    Post subject:
Do any of you guys know how to start the latest version in VR for the Rift S ?

Thnx


Lian-Li XL Dynamic ROG Black - EVGA 1000w - Lian-li Galahad 360 AIO - MSI X570 Meg Ace - Rysen 5950x - G.Skill 4x16GB CL14 3600@3800(14-15-15-34) - Samsung 960 Pro 512 - Samsung 960 Pro 1TB - Kingston HyperX SSD 120gb SATA 3 (6gb/s) - WD Black Caviar 2x 2TB SATA 3 (6gb/s) Raid 0 - WD Black Caviar 2 TB SATA 3 (6gb/s) - EVGA 3090 FTW3 - LG C1 48" 4k120hrz
Back to top
alg68




Posts: 26
Location: Italy
PostPosted: Tue, 30th Jul 2019 07:45    Post subject:
CaptnNemo wrote:
Do any of you guys know how to start the latest version in VR for the Rift S ?

Thnx


you need steamvr installed
Back to top
madness




Posts: 13319

PostPosted: Tue, 23rd Aug 2022 07:16    Post subject:
Back to top
Page 11 of 11 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 9, 10, 11
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group