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Nodrim
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Location: Romania
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Posted: Thu, 16th Aug 2018 23:33 Post subject: |
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harry_theone wrote: |
Well the irony speaks for itself, doesn't it. I knew it, the most uncomfortable way to play and use a mouse, and you want to tell me you'd use that in a game like Battlefield/COD or else, try proper aiming with that shite |
Why are you so surprised? What you see there is a palm grip with which helps me have easy access to 4 mouse buttons. I sometimes swap for a claw grip, depending on my position at the desk, yet I always use the middle finger to scroll.
harry_theone wrote: |
and whoever that is, seriously needs to shave the hair on his fingers, disgusting. |
I guess this was unavoidable. You don't seem to know the mouse grips so you try to push some metrosexual agenda.
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harry_theone
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Nodrim
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harry_theone
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Nodrim
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harry_theone
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Nodrim
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Posted: Fri, 17th Aug 2018 12:01 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
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Posted: Fri, 17th Aug 2018 14:40 Post subject: |
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Monster Hunter Tuning:
Quote: | 1.Special-K by Kaldaien:
Current Features:
HUDless screenshots
Texture/button mods
Pre-HUD ReShade
Fixes for Fullscreen Exclusive problems
Possible Future Features
Aspect Ratio Correction |
More importantly:
Quote: | 2.A mod for special-k
that Disables Motion Blur, DOF and Vignette |
Source:
1. https://steamcommunity.com/app/582010/discussions/3/1745594817439431537/
2. https://www.nexusmods.com/monsterhunterworld/mods/5
P.s.: Seems like special k has lots of issues with win7 or software like fraps/ansel/ or other software that hooks to your dll so you need to disable it for this to work.
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Posted: Fri, 17th Aug 2018 15:14 Post subject: |
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Interinactive wrote: | Why do people keep referring to 'third person'? What does that have to do with the control scheme?
Does a gamepad suddenly work better in ARMA 3, GTAV, Fallout 4 or PUBG when you switch from first to third person? Or am I missing something?  |
This is nonsense from mostly console players who have no idea what they're talking about. But also from "pc" gamers, the ones that only play console ports with gamepads. They're refering to the analogue movement provided by the sticks.
They usually say sticks are better than wsad. Not understanding the corespondent of the stick on PC is not the keyboard, but the mouse in tandem with wsad. You actually have far better granular control with M/Kb than with sticks. Its always hilarious when console people say, fps is better on m/kb and 3rd person better on pad. Having the avatar visible on screen in a 3rd person game seems to magically make aiming, turning, orienting, interacting with the game, managing inventory, accesing game functions and so on, less shit with a gamepad.
Then there's another vastly overinflated thing: the analogue movement itself. Like, what the fuck sort of game actually requires analogue movement? Actually have a gamedesign that requires it? I'll tell you, virtually none. You need to look at Brothers a tale of two sons to see a game that actually is designed around needing two sticks. Practically every other game in existence doesnt. Console gamers rally around analogue momevemt, but most modern games dont even have it. And most important, the game doesnt need it. Ok, you can smoothly run around in circles and adjust your speed more finely. So what? No game needs you to. Its a non benefit.
I installed Chaos Theory by chance last week because i saw a discussion saying how good it still looks in 4k these days. I said let me see, havent played it in 8 years or so. Installed it, started playing. I noticed the game only has 4 steps for speed. Fucking four. YOU dont even need the smart way they implemented speed control on PC. Four god damn steps. The slowest movement speed at 1, slightly faster at 2 which is basically the same and serves no purpose, moderate walking at 3 and slight job at 4, the max speed. You could have the stept 3 speed as normal, pressing ctrl or smth for slowest speed, combining step 1 and 2, then shift for slight jog speed. You could have the entirety of the games analogue movement on two keys on the keyboard and nothing would be lost.
The analogue movement is grotesquely overrated and given far more importance than it deserves. And mouse and keyboard are ignored in how you instantly can turn or move by pressing the keys. How your ring finger, middle and index are always above keys and ready to react. This is also true for the arrow keys when playing platformers, another genre far better to control on keyboard than a dpad, but which also console gamers claim is not only better on pads, but near impossible on keyboards.
https://gfycat.com/PointedEnragedCock
Last edited by qqq on Fri, 17th Aug 2018 16:34; edited 1 time in total
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vurt
Posts: 13809
Location: Sweden
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Posted: Fri, 17th Aug 2018 15:34 Post subject: |
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qqq wrote: | Interinactive wrote: | Why do people keep referring to 'third person'? What does that have to do with the control scheme?
Does a gamepad suddenly work better in ARMA 3, GTAV, Fallout 4 or PUBG when you switch from first to third person? Or am I missing something?  |
This is nonsense from mostly console players who have no idea what they're talking about. But also from "pc" gamers, the ones that only play console ports with gamepads. They're refering to the analogue movement provided by the sticks. |
Seeing your character makes a big difference, both the feel of the controls and how you actually play. It really depends on the game if third person and gamepad is better or not, for some games yes (games with heights and perhaps platforming, where you might need precision of movement).
It's really not that difficult to grasp. It's precision of movement vs precision of aim. Some games requires both, some requires one over the other. In games created for console, aim is often of less importance since they've only had the gamepad to work with, for PC games aim can be included as a gameplay element with the mouse in mind.
Delicate aiming IS possible with a gamepad, but it does take way more practice than when using a mouse, and it will not be exactly as good, but to 99% its enough. You wouldnt want to play competitive FPS gaming with a gamepad (or use 3 fingers on top of your mouse, for that matter), you would be outclassed..
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Posted: Fri, 17th Aug 2018 15:47 Post subject: |
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[quote="vurt"][quote="qqq"] Interinactive wrote: |
It's really not that difficult to grasp. |
Oh, but it really is. Extremely difficult. This thread is evidence for that. You have better movement precision on m/kb, like i said. Better. You're using the mouse for fine tuning, not wsad. And like i already said, the advantages that analogue movement has on paper do not translate into real world scenarios. The game doesnt give a flying fuck that you can turn 10 degrees very slow to the left or right. First of all you cant, because modern games don offer that type of control. Even if you could, it serves no purpose. You're not playing the game better because of it. But the instant max speed when you game on a keyboard. The instant left or right strafing. Combined with the precision of the mouse. Thats game changing.
Analogue movement is misinterpreted and being atributed benefites that dont exist
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vurt
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Posted: Fri, 17th Aug 2018 16:01 Post subject: |
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qqq wrote: | Analogue movement is misinterpreted and being atributed benefites that dont exist |
uh, i think it's pretty important to seamlessly be able to control how fast i move when there's lots of heights (tomb raider, dark souls etc) and overall i just prefer the feel of being able to go from sneaking to running seamlessly by using the stick instead of having to use several keys which are fixed speeds. The benefits are absolutely there, are they immense and total game changers? No, not really, but you can say the same about aim - difference is absolutely there but won't make a huge difference if you're good.
Also, you dont move your character with the mouse. you move the camera, the aim. You should know this. the movement (wasd) of your character with keyb/mouse is digital.
I would say (for me personally) it's down to 90% caring about ergonomics and feel, a gamepad is just way better, i can sit however i want, and wherever i want. The other 10% is there because there are a FEW benefits gameplay wise. If its a third person game, with consoles in mind, then my choice is always gamepad.
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Nodrim
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Posted: Fri, 17th Aug 2018 17:37 Post subject: |
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harry_theone
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Location: The Land of Thread Reports
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Posted: Fri, 17th Aug 2018 18:04 Post subject: |
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[quote="vurt"] qqq wrote: |
Also, you dont move your character with the mouse. you move the camera, the aim.
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yes. And the character on screen orients and goes where the mouse aims. Thats what i mean. Its phenomenal how few people understand how mouse and keyboard actually work and what they can do. Game designers dont get this, game developers. Ori and the Blind Forest dev was shocked how many pople played with m/kb, he didnt think this type of game goes like that. He is a game deloper completely oblivious theres another input thats better for the kind of game he made. Its mind boggling. Check out Hellblade devs
https://www.pcgamer.com/hellblade-developer-surprised-so-many-people-played-the-game-with-mouse-and-keyboard/
Yes, shocking pc people play using pc tools. These are the guys that make games.
I have no bussiness that you choose pads as a personal preference. What i take issue is how the general mantra went on and on over the years and we have this factually incorrect point of view, like 3rd person games are better with pads.
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vurt
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Posted: Fri, 17th Aug 2018 18:33 Post subject: |
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[quote="qqq"] vurt wrote: | qqq wrote: |
Also, you dont move your character with the mouse. you move the camera, the aim.
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yes. And the character on screen orients and goes where the mouse aims. Thats what i mean. Its phenomenal how few people understand how mouse and keyboard actually work and what they can do. Game designers dont get this, game developers. Ori and the Blind Forest dev was shocked how many pople played with m/kb, he didnt think this type of game goes like that. He is a game deloper completely oblivious theres another input thats better for the kind of game he made. Its mind boggling. Check out Hellblade devs
https://www.pcgamer.com/hellblade-developer-surprised-so-many-people-played-the-game-with-mouse-and-keyboard/
Yes, shocking pc people play using pc tools. These are the guys that make games.
I have no bussiness that you choose pads as a personal preference. What i take issue is how the general mantra went on and on over the years and we have this factually incorrect point of view, like 3rd person games are better with pads. |
It's not incorrect, i went through the advantage, movement is analog both the wasd-part and the camera, unlike mouse/keyb. which is digital + analog.
I also think the "mantra" is there for a reason. It's there because there are those of us who have used both extensively and we don't go around hating consoles or gamepads for no reason. It's not a war, you don't need to pick sides, it's extremely childish.
It's not at all shocking that some PC gamers sticks to their roots of mouse/keyb. Also many PC gamers are very one-sided or just uninterested in learning something new, which yes, takes time + a good gamepad costs money, so i'm sure there are "cheapskates" who just refuses to pay up too.
But it's also time to wake up to reality, no? A lot of games you play (including this game) were not created with mouse/keyb controlls in mind at all.
The devs probably thinks it's crazy to use keyb/mouse when its absolutely not needed or comes with advantages, very understandable.
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Posted: Fri, 17th Aug 2018 18:44 Post subject: |
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This game needs good mouse and keyboard controls though, because they "delayed it to polish it up for PC players".
But also because it's a game about accuracy and timing where you are not supposed to lock on. So good mouse controls are expected.
But of course I figured it would be crap because it's a port of a MH game and MH is all about that roughness and somewhat annoying japanese design decisions.
Gustave the Steel
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vurt
Posts: 13809
Location: Sweden
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Posted: Fri, 17th Aug 2018 21:12 Post subject: |
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AKofC wrote: | This game needs good mouse and keyboard controls though, because they "delayed it to polish it up for PC players". |
Well I can totally agree with that.
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Posted: Fri, 17th Aug 2018 22:27 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:32; edited 1 time in total
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Posted: Sat, 18th Aug 2018 01:49 Post subject: |
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42% of the overall reviesw on steam are positive.(mixed)
How much of a %does a game need to go into the negative category?
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Posted: Sun, 19th Aug 2018 09:41 Post subject: |
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I'm assuming they do it in 3rds.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Posted: Sun, 19th Aug 2018 09:44 Post subject: |
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0-33% is mostly negative, 34 - 67% is mixed and 68-100% is mostly positive.
Battletech's recent reviews are listed as "mixed" with 66% positive, so I think I'm correct.
NO LINKS TO ILLEGAL STUFF IN SIGS - DLC IS ILLEGAL TOO
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Nodrim
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Posted: Mon, 20th Aug 2018 08:48 Post subject: |
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Posted: Mon, 20th Aug 2018 17:33 Post subject: |
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I decided to get the game, I played for a bit now to just after Anjanath. Played solo only since it seems there are still a ton of connectivity issues. Started on gamepad with long sword but switched to kB and mouse and Bow instead since I'm bad and soloing. Bow is easy mode compared to sword I feel and being able to aim properly in combat is nice.
Kb and mouse feels a bit clunky to me though since you either have to hold a button to pull up the crosshair or you can toggle it which just seems meh. I have one attack on lmb and aiming on RMB which means my other attack goes on a side mouse button which is a bit weird.
Still having fun though killing the monsters is satisfying and crafting and upgrading armor is fun.
Performance wise I only have a 960 GTX with 2 GB of RAM and I'm happy I can get above 30 fps on 1080p with good looking graphics
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Posted: Thu, 23rd Aug 2018 06:18 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:46; edited 1 time in total
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Posted: Sun, 26th Aug 2018 12:16 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:45; edited 1 time in total
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Nodrim
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Posted: Sun, 26th Aug 2018 13:47 Post subject: |
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The patch doesn't fix the bad mouse & keyboard controls or the performance issues.
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prudislav
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Posted: Wed, 5th Sep 2018 12:41 Post subject: |
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Quote: | Incoming Title Update: Deviljho added; various fixes
This first free update will be released on September 6th, 2018 at 00:00 (UTC).
Major Additions:
Added a new monster: Deviljho! (Includes new Deviljho weapons, and the Vangis α and β armor sets.)
Note: Deviljho will invade 6★ quests, 7★ quests, and high rank expeditions once you have completed the investigation for the "??? Rathian" in the main story. After completing certain conditions, you will unlock the Deviljho special assignment.
Added a new specialized tool: Dragonproof Mantle.
Added a new costume for The Handler: Astera 3 Star Chef Coat (Downloadable Content).
Bug Fixes:
Fixed remaining connection issues that were causing excessive error messages.
In the event a host is disconnected from a session, they will be reconnected as long there is a guest remaining in the session.
In the event that you are disconnected from Steam, it will attempt to reconnect and will not display an error message unless the reconnection fails.
Fixed issues that would slow down processing in certain conditions:
When a large amount of thunder element effects are displayed
When breaking off parts of Bazelgeuse's back
Fixed a bug where some players could not exit the Poogie menu when changing their Poogie's name.
Fixed a bug where Limited Bounty information would be lost when accessing the bounty list at the Resource Center in offline mode.
Fixed a bug where the help text for setting Online Sessions to private provided incorrect information.
Before: Make your Online Session invisible to searches. (Players can still join with the ID or via invitations.)
After: Make your Online Session invisible to searches. (Players can still join with the Online Session ID.)
Fixed an issue in Arabic where the "Groups" guild card title was not consistent with other titles (guild card titles are displayed in English).
Before: المجموعة
After: Groups |
https://steamcommunity.com/games/582010/announcements/detail/1689302358462352379
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