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Posted: Wed, 26th Sep 2018 01:21 Post subject: |
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Hmm, game won't load for me (Codex).
Anyone else got problems or is it working?
Ah, never mind, it's just a slow loader, have to wait. If I click before it fully loads it hangs.
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Posted: Wed, 26th Sep 2018 01:57 Post subject: |
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Sigh, looks like this is another one worth waiting a few weeks/months for patches. Not balanced at all.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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ixigia
[Moderator] Consigliere
Posts: 65092
Location: Italy
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Posted: Wed, 26th Sep 2018 05:00 Post subject: |
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Immunity wrote: | Sigh, looks like this is another one worth waiting a few weeks/months for patches. Not balanced at all. |
The existence of a modern PC Gamer is a troublesome one
"Be patient in thy afflictions, for thou shalt have many [..] but endure them, after num'rous patches and much tribulation come the blessings"
*results may vary
**blessings not guaranteed
***but still
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Posted: Wed, 26th Sep 2018 06:06 Post subject: |
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Right now my biggest issue isn't the technical issues (which are indeed present) but rather how shallow the game feels. Maybe it gets better ("maybe after the beta!"), but the dialogue in particular feels like I'm playing Pathfinder with a DM who isn't interested in the roleplay and would rather skip forward. No real nuance, everything is painted in broad strokes.
This isn't necessarily a negative trait for the game, since some people do prefer a simpler fantasy story. It's enjoyable in that regard. It's more that I expected something a bit different; when I saw "Pathfinder game aiming for BG2 style" I had a different product in mind. Still, I got it for under 30$ on the kickstarter, I'm okay with that price. The current 40$ seems a bit steep. I might become more passionate for the game as I move forward.
This is an easy "wait and see" for anyone undecided. Also an easy "demo and see".
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shadak
Posts: 1097
Location: Prague
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Posted: Wed, 26th Sep 2018 08:38 Post subject: |
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Guy_Incognito wrote: | PoE 2 maybe, but PoE 1 is only three years old and it haven't aged well at all. Cartoony graphics is more resistant to test of time, if anything. |
look at BG2, with widescreen mods it still looks great and cartoony style would make it look horrible. I dunno why everyone pushes for 3D at all costs.
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Posted: Wed, 26th Sep 2018 09:23 Post subject: |
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The writing so far feels very amateurish.
And so far, though I am still at the start, the plot feels like a kid's saturday cartoon plot.
Also I find playing the game uncomfortable in the sense that the panning the screen with the middle mouse button has the screen flying off to places unknown, and also characters run too slow.
I also hate how it doesn't tell you certain things at character creation. Or maybe I'm just blind, like how an elven curved blade is two handed. I need to know that because sword sainting a two hander apparently means no combat casting because no free hand.
More info during character creation please.
Gustave the Steel
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Posted: Wed, 26th Sep 2018 10:43 Post subject: |
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The combat is fucking atrocious.
Between the slow movement and characters' weak hit point pools it's not uncommon for my entire party of six to be wiped within seconds. Hell, my up-armored Paladin with a large shield and AC out the ass can't take more than 2-3 hits before he's down, to say nothing of any non-melee class (bard usually goes down in two arrows, mage goes down if someone even looks at him).
Reload the same fight and cheese it by luring out the enemy one at a time and it's easy - try to fight the way it was intended and it's simply impossible.
It suffers the same problem that Pillars does in that the physical formation you keep your party in is completely meaningless, because as soon as combat starts enemies take their pick of who to target, regardless of who's at the front of the line. Support characters simply don't have the means to stay alive.
Maybe it's just the "Challenging" difficulty is fucked - but that simply goes from 0.8 to 1.0 multipliers, with normal crits. Didn't think it'd be such a huge deal given that there are a few more difficulties after it.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim
Posts: 9600
Location: Romania
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Posted: Wed, 26th Sep 2018 10:59 Post subject: |
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Immunity wrote: |
Between the slow movement and characters' weak hit point pools it's not uncommon for my entire party of six to be wiped within seconds. Hell, my up-armored Paladin with a large shield and AC out the ass can't take more than 2-3 hits before he's down, to say nothing of any non-melee class (bard usually goes down in two arrows, mage goes down if someone even looks at him). |
I started on the highest difficulty. My party of 4 encountered 3 wolves on the world map and I wiped 15-20 times. The wolves were spamming trip attack and half of my party was on the ground all the time, dying in two hits. Basically I had to reload until I got lucky with the hits, there was nothing else I could do. This is very tactical...
Immunity wrote: |
It suffers the same problem that Pillars does in that the physical formation you keep your party in is completely meaningless, because as soon as combat starts enemies take their pick of who to target, regardless of who's at the front of the line. Support characters simply don't have the means to stay alive.
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It's not as bad in Pillars, at least not in the second one. Some enemies just ignore the tanks, but at least you have options. You can do a proper engagement from afar, lure enemies into chock-points, kite the enemies, etc.. Here the characters move as if they are morbidly obese and there's little you can do aside of fighting straight on.
Last edited by Nodrim on Wed, 26th Sep 2018 12:09; edited 2 times in total
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Posted: Wed, 26th Sep 2018 11:20 Post subject: |
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Just going to wait for the definitive edition I suppose, maybe by then they'll iron this bullshit out. It's a goddamned shame too, because the visuals, presentation, and writing seem right up my alley. I was so looking forward to this.
According to some threads on the forums, they did some sort of turnaround between the alpha/beta and release as to how enemy scaling and whatnot works, totally fucking it up in the process.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Wed, 26th Sep 2018 13:49 Post subject: |
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The load to menu takes ages, even on a nvme ssd. I thought the game crashed for a moment.
The game itself is...interesting. Let's just say I started 7 hours ago to test it and stopped now. The writing seems solid, I've had no bugs so far (might change when out of beta area in chapter 2).
I hate the encumberance system, but I still prefer Pathfinder rules to PoE. Maybe it's due to familiarity, maybe I just hate the autistic spreadsheets Josh Sawyer finds so enticing. Skillchecks are actually worth a damn, failure is punishing.
I'm playing on normal though, not even core.
And yes, the main quest is timed. It seems that ALL main quests are timed.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 26th Sep 2018 13:51 Post subject: |
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Timed as simple time limit or in a way KCD does it aka that the quest just moves on its own without you if you are too lated?
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Wed, 26th Sep 2018 14:49 Post subject: |
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Can I disable the timer somehow?
Things like that tend to put me off because I play games to relax and don't want to deal with the pressure of having to consider what I should be doing to meet the timer.
This is what made me stop playing Stardew Valley. Grandpa judging me harshly because I decided to just have fun.
And also that "cinematic" main menu thing is annoying. Skip the animation just show me the menu straight away.
Gustave the Steel
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 26th Sep 2018 15:40 Post subject: |
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Sadly. I refunded.
sigh.
Couldn't get past the slows as shit movement, slow as shit combat animations.
And it seems very unbalanced to me. Not to mention, I despise timers.
I just wasn't having fun.
May pick it up on a sale or something. But i didn't want to be stuck with it.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Wed, 26th Sep 2018 16:16 Post subject: |
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 26th Sep 2018 16:46 Post subject: |
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Posted: Wed, 26th Sep 2018 17:04 Post subject: |
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Didn't they say in one of the videos that the time limit was imposed because it was in the original campaign? It could be something that Paizo wanted included. I heard they had to approve pretty much everything. For example, they vetoed certain characters being romanceable.
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Nodrim
Posts: 9600
Location: Romania
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Posted: Wed, 26th Sep 2018 17:06 Post subject: |
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That's what I read as well. The time limit is part of the campaign.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 26th Sep 2018 17:42 Post subject: |
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Regardless where it comes from... me no like.
In pen and paper its different because the DM can extend the time limit through various means unless the players are completely just tooling around.
Its just personal preference. I just hate them in CRPG games.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Wed, 26th Sep 2018 18:59 Post subject: |
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Nodrim wrote: | That's what I read as well. The time limit is part of the campaign. |
I think that's the problem that plagues the combat as well. They took the rules/scaling/encounters straight out of the pen and paper (which is fine, but only to a degree), and didn't really try at all to balance it AT ALL for its PC adaptation.
As an example - literally the very first side-quest you are given revolves around having to kill mobs that are entirely resistant (0 damage) to everything except fire. If you're unfortunate enough not to have a fire capable user in your party, unless you show up there with 10 flasks of flame (AND get lucky on your rolls), your entire party is guaranteed to wipe. What's worse, it's a mob that you or I could kill with literally our shoes!
Who does that? Seriously? Especially at a point in the game where you're given absolutely no choice as to your party's make-up apart from your own character. At least give a fucking heads up ahead of time of some sort. I trekked all the way out there only to be forced to save-scum for 20 minutes trying to kill it with a torch, only to have to turn back and waste valuable time.
If this is the kind of thinking that went into "balancing" the rest of the game (and I suspect it is), then they've got one hell of a long road ahead of them if they want to fix it up.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim
Posts: 9600
Location: Romania
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Posted: Wed, 26th Sep 2018 19:28 Post subject: |
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Immunity wrote: | Nodrim wrote: | That's what I read as well. The time limit is part of the campaign. |
I think that's the problem that plagues the combat as well. They took the rules/scaling/encounters straight out of the pen and paper (which is fine, but only to a degree), and didn't really try at all to balance it AT ALL for its PC adaptation.
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They changed the difficulty scaling between alpha/beta and release. I'm not sure where I read this and I can't search for the source right now, but it was probably on Steam.
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Posted: Wed, 26th Sep 2018 19:59 Post subject: |
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Immunity wrote: | Who does that? Seriously? |
This is probably the sort of thing that is masked by meta-knowledge from repeatedly playing the PnP source, but it is exactly the sort of thing that should have been picked up by the external beta.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 26th Sep 2018 22:28 Post subject: |
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In other words... the computer version plays like a terrible DM that i would never sit across the table from again. lol.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Thu, 27th Sep 2018 08:50 Post subject: |
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Started the kingdom thing, seems cool at first but not interested in it; and in some projects you are forced into auto passing of the time. I had a 17 days project which i was forced to do and in that time some problem occured and becaused i coulnt get out of the project, problem failed and kingdom stats lowered, thats total bullshit.
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Posted: Thu, 27th Sep 2018 09:14 Post subject: |
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Posted: Thu, 27th Sep 2018 10:26 Post subject: |
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Couple of questions!
1. Can I change the TAB key to highlight interactive object? I am either blind or it's not an option.
2.Is there anyway to mute certain char voices? Linzi's voice grates on my nerves, I suspect it's supposed to be 'cute' but it's just irritating. Thanks
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Nodrim
Posts: 9600
Location: Romania
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Posted: Thu, 27th Sep 2018 11:07 Post subject: |
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