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Posted: Fri, 28th Sep 2018 18:19 Post subject: |
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Nodrim wrote: | There's a bug with the sex recognition of the player character. |

1 and 2 are still amazing.
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Posted: Fri, 28th Sep 2018 20:23 Post subject: |
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So I just got into the kingdom management part. At the start of the following month, I got my first "opportunity" merchants visiting the capital. Except I can't see them anywhere or see any way to do anything via the management menus. Any suggestions on how this is supposed to work?
Also, regarding the nymph, am I correct in the assumption that
Spoiler: | her request to meet her alone in the ass-end of nowhere means she is more likely to want to suck out my soul than suck on my cock? The journal entry has a hilariously unsubtle suggestion to bring a bunch of invisibility potions. |
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Posted: Fri, 28th Sep 2018 20:57 Post subject: |
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Posted: Fri, 28th Sep 2018 21:39 Post subject: |
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meh nothing interesting, mostly made for derps
anyway i think i cant continue the game; there is an event in the throne room where some money? dissapears from the vault or whatever and linzi tells me to meet her at the inn but everytime i leave the throne room, it crashes to the menu. tried both gog and cdx versions, anyone else with this problem?
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Posted: Fri, 28th Sep 2018 23:36 Post subject: |
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hmm seems that patch isnt useless after all, it fixed my crash...although the linzi quest was just timed badly
There may be issues with Valery romance progressing. Resolution: fixed. - this was the real issue
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Posted: Sat, 29th Sep 2018 13:52 Post subject: |
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I've shelved it for now. While I really want to play a CRPG, the bugs and weird design choices are putting me off. I will revisit once they fix things. Hopefully they'll add a speed toggle because watching my guys slowly float run is annoying.
Gustave the Steel
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Posted: Sat, 29th Sep 2018 15:58 Post subject: |
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I use Cheat Engine to speedhack the game to a 1.5. Much more enjoyable.
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Posted: Sat, 29th Sep 2018 21:56 Post subject: |
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https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/2940179248226283738
Hotfix 1.0.3 – September, 29th 2018
Major Issues
Custom companions hiring was not available. Resolution: fixed.
Quests
Quest for artisan Shariel didn't work correctly. Resolution: fixed.
No companion dialogues with Jaethal, Valerie, Linzi, Harrim in the Captial or at Oleg's Trading Post after Old Sycamore dungeon. Resolution: fixed.
Ekundayo’s companion quest prompted you to tell Ekun about your victory over Kargadd even if Ekun is dead. Resolution: Ekundayo's quest now fails automatically if you kill him.
Jaethal couldn’t be found at the Capital square during her first quest. Resolution: fixed.
"Missing Child" Quest: invisible answer in Tig's dialog. Resolution: fixed (player needs to talk to Tig again).
Areas
A specific dialogue option in Chapter 6 broke a story-critical cutscene. Resolution: fixed.
Divine services didn’t work for non-divine casters in Chapter 1. Resolution: Jhod Kavken will now read divine scrolls if there are no divine casters in the party.
User Interfaces
Spell filters did not work properly in the character creation interface. Resolution: fixed.
Malfunction in class feature sorting. Resolution: fixed.
Tooltip with empty description for Strength damage. Resolution: fixed.
Kingdom
Mim's workshop couldn’t be built in Silverstep Village. Resolution: fixed.
Multiple "GreatSuccess" text strings in one of the kingdom events. Resolution: fixed.
Artisan Varrask didn't start the dialogue in the village after suggestion to speak to him. Resolution: fixed.
NPC Kergan didn't start the dialogue after a cutscene on Thorn River Ford. Resolution: fixed.
Battle with Bokken didn't stop correctly when he is in low Hit Points. Resolution: fixed.
Classes
Rage and Defensive Stances are no longer switched off when a character is disabled due to adverse status effects. These stances are switched off only when a character falls unconscious.
Abyssal Bloodline ability Grow Claws should now activate properly.
Artifice Domain ability should now properly activate on Inquisitor.
Knowledge Domain now also adds Lore (Nature) to class skills.
2 level Eldritch Archer couldn’t cast anything but ranged touch spells. Resolution: fixed.
Misc
Skeleton Guardians summoned during the Rest by Jaethal no longer drop loot.
Missing or wrong German, French, and Chinese localisations. Resolution: the next batch of issues is fixed.
System
Possible crash when loading a cloud save after "fresh" game installation. Resolution: fixed.
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Posted: Sun, 30th Sep 2018 00:12 Post subject: |
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I'm sure this game will be a lot of fun if they ever manage to properly fix it... So tired of buying games where I have to wait a long time before they can be played without a ton of issues
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Posted: Sun, 30th Sep 2018 00:36 Post subject: |
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Played 2 hours then refunded. Game has potential, but too many bugs and problems. Gotta look again in 6months!
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Posted: Sun, 30th Sep 2018 01:51 Post subject: |
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trucane wrote: | I'm sure this game will be a lot of fun if they ever manage to properly fix it... So tired of buying games where I have to wait a long time before they can be played without a ton of issues |
That is the biggest problems with PC games now as they know they can release a bunch of patches the first week to fix problems and let some just pass if no one complains about it. Console games for the most part try to limit this sort of thing it seems where they might have a day 1 patch just due to bug fixes from the time it went into cert/gold to the actual release but PC games do not have those sort of release restrictions to deal with so these practices are getting more and more annoying as times go on.
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Posted: Sun, 30th Sep 2018 06:10 Post subject: |
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0wen wrote: | Console games for the most part try to limit this sort of thing it seems where they might have a day 1 patch just due to bug fixes from the time it went into cert/gold to the actual release |
Because MS and Sony charge the publisher for every patch.
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Posted: Sun, 30th Sep 2018 08:08 Post subject: |
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DCB wrote: | 0wen wrote: | Console games for the most part try to limit this sort of thing it seems where they might have a day 1 patch just due to bug fixes from the time it went into cert/gold to the actual release |
Because MS and Sony charge the publisher for every patch. |
I am kind of surprised Steam has not followed suit yet.
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Posted: Sun, 30th Sep 2018 10:52 Post subject: |
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Anyone know where the mother is for the conclusion of the "missing child" quest? Apparently the kid went splat (whoops), but I want to tell the mother so I can conclude the quest. The journal says to find her in the capital, but I can't see her anywhere.
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Sun, 30th Sep 2018 13:48 Post subject: |
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Ah shieeet. She was standing in a dark corner and never saw her on multiple previous visits. Thanks for the pointer.
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Posted: Mon, 1st Oct 2018 13:00 Post subject: |
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I really like the game overall, but the bugs sometimes make it hard to enjoy. For example, I created 3 characters at first to play the prologue with (only the mansion - I kinda like to play with builds and stuff in games like this). When I finally settled on one of them, manual saving got fucked and saves from my main have somehow overwritten the rest - despite having different names and being connected to a different characters. I think it only happened after a while, but I can't be sure. Bottom line: if you want to try different things, backup your saves manually and don't play more than one character at once.
On the brighter side: I got used to the combat's pace and I enjoy it. Also, I really like the way leveling is paced - you actually have to work a bit to progress, instead of being showered with new abilities every 30 minutes. It's one of the things I disliked about most of the current isometric RPGs and it works great here. The visuals are pretty solid aside from a blurry texture or two. I like the details and animations, especially the gorgeous spell effects. I also kinda like the plot so far - it's not groundbreaking or anything, but there's a good mixture of fantasy themes and politics here. Finally, it's cool that skills actually somewhat matter and checks are well balanced - you don't automatically succeed at everything (another thing that offen happens in other RPGs, which makes the whole - often complex - skill system redundant).
All in all, the game reminds me heavily of the original Baldur's Gate. In fact, it just might be the most "blackislely" RPG out of all them spiritual successors and whatnots.
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Nodrim
Posts: 9599
Location: Romania
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Posted: Mon, 1st Oct 2018 13:18 Post subject: |
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I gave up and lowered the difficulty level from Hard to Challenging. The difference is unreal, my characters actually hit something now and don't get instagibbed anymore (at least in most cases). I knew that Challenging isn't balanced, but I didn't imagine the difference being this high. Too bad I can't check enemies' stats, I was curious to see the difference in AC.
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Posted: Mon, 1st Oct 2018 13:29 Post subject: |
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Lol, you can check virtually anything in the log. Dice rolls, stats, spells. Just PPM on the roll/enemy name/spell name.
Well, unless you're playing on a mac and they still have those one-button mouses 
sin317 wrote: |
typical jew comment
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Posted: Mon, 1st Oct 2018 13:36 Post subject: |
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Nodrim wrote: | I gave up and lowered the difficulty level from Hard to Challenging. The difference is unreal, my characters actually hit something now and don't get instagibbed anymore (at least in most cases). I knew that Challenging isn't balanced, but I didn't imagine the difference being this high. Too bad I can't check enemies' stats, I was curious to see the difference in AC. |
Some guy on the Steam forums broke it down.
You'll be seeing something like +8 to base stats that is also double dipping into AC and To Hit.
They don't implement core stats from the PNP game on enemies, they're all getting extra stats even on normal, so there is no core Pathfinder experience.
Having well thought out encounters with multiple enemies of an appropriate level that aren't getting bullshit stat bonuses is fun and challenging.
Having 2-3 monsters with +8 to everything and 30+ AC is not challenging, it's tedious bullshit.
It's poorly thought out game design. They were too lazy to actually put effort into designing encounters. Also not only do you have to deal with super optimized monsters with extra stats, but you have to do so with the most unoptimized party in a CRPG.
The devs are full of themselves. I mean they had a beta and apparently people have been telling them this during that, but they give no fucks.
Not surprised though, because that self fellating main menu is very telling. Someone was really proud about his cinematic intro.
Gustave the Steel
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Nodrim
Posts: 9599
Location: Romania
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Posted: Mon, 1st Oct 2018 16:16 Post subject: |
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AKofC wrote: | Nodrim wrote: | I gave up and lowered the difficulty level from Hard to Challenging. The difference is unreal, my characters actually hit something now and don't get instagibbed anymore (at least in most cases). I knew that Challenging isn't balanced, but I didn't imagine the difference being this high. Too bad I can't check enemies' stats, I was curious to see the difference in AC. |
Some guy on the Steam forums broke it down.
You'll be seeing something like +8 to base stats that is also double dipping into AC and To Hit.
They don't implement core stats from the PNP game on enemies, they're all getting extra stats even on normal, so there is no core Pathfinder experience.
Having well thought out encounters with multiple enemies of an appropriate level that aren't getting bullshit stat bonuses is fun and challenging.
Having 2-3 monsters with +8 to everything and 30+ AC is not challenging, it's tedious bullshit.
It's poorly thought out game design. They were too lazy to actually put effort into designing encounters. Also not only do you have to deal with super optimized monsters with extra stats, but you have to do so with the most unoptimized party in a CRPG.
The devs are full of themselves. I mean they had a beta and apparently people have been telling them this during that, but they give no fucks.
Not surprised though, because that self fellating main menu is very telling. Someone was really proud about his cinematic intro. |
Exactly my thought. The difficult comes in the absolutely cheapest way possible and yet the sheep over at the steam forums defend that crap with their peanut brains.
The devs are so fucking high on themselves that they can't even admit they were too lazy to make up interesting encounters.
If a DM would pull this crap he would be stuck being a DM for his cat and hug pillow because no regular player would stand up for inflated crap that breaks the core rules.
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proekaan
VIP Member
Posts: 3650
Location: Finland
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Posted: Mon, 1st Oct 2018 19:11 Post subject: |
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trucane wrote: | AKofC wrote: | Nodrim wrote: | I gave up and lowered the difficulty level from Hard to Challenging. The difference is unreal, my characters actually hit something now and don't get instagibbed anymore (at least in most cases). I knew that Challenging isn't balanced, but I didn't imagine the difference being this high. Too bad I can't check enemies' stats, I was curious to see the difference in AC. |
Some guy on the Steam forums broke it down.
You'll be seeing something like +8 to base stats that is also double dipping into AC and To Hit.
They don't implement core stats from the PNP game on enemies, they're all getting extra stats even on normal, so there is no core Pathfinder experience.
Having well thought out encounters with multiple enemies of an appropriate level that aren't getting bullshit stat bonuses is fun and challenging.
Having 2-3 monsters with +8 to everything and 30+ AC is not challenging, it's tedious bullshit.
It's poorly thought out game design. They were too lazy to actually put effort into designing encounters. Also not only do you have to deal with super optimized monsters with extra stats, but you have to do so with the most unoptimized party in a CRPG.
The devs are full of themselves. I mean they had a beta and apparently people have been telling them this during that, but they give no fucks.
Not surprised though, because that self fellating main menu is very telling. Someone was really proud about his cinematic intro. |
Exactly my thought. The difficult comes in the absolutely cheapest way possible and yet the sheep over at the steam forums defend that crap with their peanut brains.
The devs are so fucking high on themselves that they can't even admit they were too lazy to make up interesting encounters.
If a DM would pull this crap he would be stuck being a DM for his cat and hug pillow because no regular player would stand up for inflated crap that breaks the core rules. |
Reading through the Steam forums gets my blood boiling. Though I don't really partake in the discussions because it won't really change their minds, but how they can't seem to grasp the concept that most people are complaining about the lack of a core experience.
They seem to think people are complaining about the difficulty in and of itself which isn't always the case.
They then just go git gud or talk about how they've somehow find Challenging easy and don't want it made any easier.
It's just a stream of 'git gud' or whatever. Either those guys are devs, or they're from some PR company paid to defend the game. Ridiculous? Yes, it is. But I'm more likely to believe that over people being literally that stupid in praising how you can customize the difficulty and that a guy just wanting a proper core Pathfinder experience is a wussy that needs to 'git gud'.
proekaan wrote: | So wait a minute...the game has HIDDEN timers? :/
I got to the end of Chapter 3(season of bloom) and completed it, saved my kingdom.
I go back and start doing kingdom events and suddenly the game tells me my kingdom is destroyed even though stats indicate nothing of the sorts.
Then I read steam forums and noticed this:
Quote: |
In Chapter 2 it get destroyed if you wait to long with trolls (hidden timer)
In Chapter 3 it get destroyed if you wait to long with the quest (hidden timer)
You see it at the event cards in the caste. If you have more than one card at the same time of xx Troll Monster XXX you have to hurry up. The Card go up to 3 at the same time and get harder and at end it wrecks you.
In Chapter 3 if you go to the blossom instead of Home you will got wreckt because you passed the event in your castle and in the next step the event is gone but wrecks you in ~ 30 days.
Every Chapter has timers shown or hidden, in Chapter 4 you wait so long and missing the tomb the babatians find it before you....welcome timer. |
So now to test this, I have to reload an older savefile and go straight to the main quest.
Now that is an dumb design choice, if you ask me. |
One among many. Some people on Steam defend it as being part of the core Pathfinder experience/campaign. But that's just silly because a lot of the things the devs implemented are nothing like Pathfinder.
Gustave the Steel
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Posted: Mon, 1st Oct 2018 19:19 Post subject: |
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proekaan wrote: | So wait a minute...the game has HIDDEN timers? :/
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And here I was thinking that with all the fuck ups they made regarding combat and encounters, they couldn't possibly make it worse for themselves. Then I read that.
These guys are just pure masochists with no sense of reality. They should be designing Dark Souls/Monster Hunter games, not cRPGs.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Nodrim
Posts: 9599
Location: Romania
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Posted: Mon, 1st Oct 2018 19:42 Post subject: |
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Immunity wrote: | They should be designing Dark Souls/Monster Hunter games, not cRPGs. |
Well no, because Dark Souls is actually fair and is mostly about skill.
This one though is all about luck.
Is constantly reloading and hoping to get a 20 just so you can land an attack your thing? Well then this game is for you! You might also be a gambling addict and should seek help.
Gustave the Steel
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Posted: Mon, 1st Oct 2018 20:16 Post subject: |
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Nodrim wrote: | https://youtu.be/QggVaFeD-BA
cRPGs are for masochists.  |
Nah, not if they're well thought out and have effort put in during development. Most can be fairly forgiving and none really require min-maxing or constant guaranteed save-scumming.
I went back and started playing Pillars of Eternity II again since Pathfinder was a bust, and I'm having a surprisingly good time in it. Granted, it took them almost six months of patching to get it to this state - which isn't really forgivable - but at least they got there in the end.
Having said that - if it took PoE II that long to fix itself up, I'm having serious doubts as to whether Pathfinder will ever reach that state. Obsidian's a well established studio. Owlcat is a ragtag newbie Russian studio that took a major license (which is also fairly new) as its first gig. Methinks they are going to run out of steam and/or funding before Pathfinder reaches the state it was meant to be in.
The amount of outright dick sucking present on their Steam forums is bordering on unreal though. I wouldn't be surprised if they outsourced PR to some Russian bot/troll company. 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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