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Posted: Sat, 27th Oct 2018 09:20 Post subject: |
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harry_theone
Posts: 11232
Location: The Land of Thread Reports
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Posted: Sat, 27th Oct 2018 11:12 Post subject: |
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Posted: Sat, 27th Oct 2018 11:13 Post subject: |
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Local shop's copies came in today so that's good.
I like how it looks visually except for the faces which kinda seem out of place. Either too shiny or just weird looking on the detailed bodies.
Gustave the Steel
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Posted: Sat, 27th Oct 2018 12:21 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Sat, 27th Oct 2018 13:22 Post subject: |
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Posted: Sat, 27th Oct 2018 13:38 Post subject: |
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headshot
VIP Member
Posts: 36054
Location: UK
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Posted: Sat, 27th Oct 2018 14:36 Post subject: |
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Haven't played this for long:
Spoiler: | But when you rode John Marston down the mountain while being attacked by wolves was atmospheric as fuck. I got goosebumps by how well the soundtrack and fit the scenario, with the wolves chasing and low visibility from the snowstorm. Hopefully it's just as good when it opens up! |
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headshot
VIP Member
Posts: 36054
Location: UK
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Posted: Sat, 27th Oct 2018 14:36 Post subject: |
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http://www.kotaku.co.uk/2018/10/26/tips-for-playing-red-dead-redemption-2
Some useful tips. I didnt know about this one.
Quote: | Cycle through interaction options with the shoulder button.
Sometimes when you’re in a confined space and want to pick something up, you’ll find that you’re stuck with the interaction prompt for another nearby object. You want to pick up those cigarettes, not sit down! Fortunately you can press the right shoulder button to cycle through possible targets; you’ll see a prompt next to the interaction button as well as a couple of little white dots that indicate how many options you have. Cycle them to find what you want. |
And good to know ...
https://segmentnext.com/2018/10/25/red-dead-redemption-2-side-missions/
May the NFOrce be with you always.
Last edited by headshot on Sat, 27th Oct 2018 15:42; edited 1 time in total
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Posted: Sat, 27th Oct 2018 14:48 Post subject: |
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Well I've played for six hours or so, this is one excellent game. As I said earlier, it does not feel like a game at all. There are some moments which give it a true movie vibe. It also looks beautiful IMO, I'm impressed by the atmosphere and visual detail. All the slow things should bother me, they would probably with any other game, but with this one it feels natural and not out of place.
The fuckers did it again, they've set a new standard. Unless it goes to shit later on, this'll be my GOTY.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 27th Oct 2018 18:54 Post subject: |
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Looks like a normal day at Walmart in hicktown USA. 
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Posted: Sun, 28th Oct 2018 01:05 Post subject: |
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I like the game quite a lot but its not without quirks.
It seems about as overrated as god of war was few months ago meaning I like them as 9/10 games but not 10/10. Both games have amazing production values, chatacters, atmosphere and so on but some questionable chores. At least this one don't have stupid destiny loot levels like god had for whatever reason.
I've played about 10 hours so far and it feels like 7 out of those was me either tapping or holding the x button. Riding to a quest is a 5 minutes of mashing that button on a horse. I see a wagon and want to sell it? 10 minutes of driving it and holding x in cinematic camera mode (roads stick in cinematic mode). Is there fast travel? Am I missing something?
The random small quests and views along all this x mashing are ok but the world feels a bit too big and I am already riding back and forth the same roads.
I also don't like the collection aspect of the game. I have plenty of meat, potions and a whole bunch of shiiiit in inventory and given to camp. Why? This don't matter and feels artificial. Sure I have ammo shop and medical shop in camp now but why? I have constant 200 ammo for rifle just picked of dead bodies.
The music, graphics, detail, atmosphere, characters, story - all are incredibly amazing and every mission is genuinely different and interesting. I want to do every mission since it's great but why do I have to bother with x mashing/holding, eating and a whole buttload of inventory?
On top of that, the game have so many functions and possible actions, the ui struggles and there are a lot button modifiers. Controls are overloaded.
I still enjoy it greatly and its an amazing game but I wish it was "simpler" like rdr1. Why do we need all those mechanics and systems? Some Feel like chores.
And btw - tech wise, the game is mind blowing. Holy shit
Edit: forgot to add - bounty system suuucks. No more open world shenenigans or you have to sneak to post office and pay hundreds. Wwwtttfffffff. And I am wanted in the middle of nowhere and have to wait 3 minutes until wanted status goes away and mI can start another mission
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
Last edited by KillerCrocker on Sun, 28th Oct 2018 01:19; edited 1 time in total
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Posted: Sun, 28th Oct 2018 01:07 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:38; edited 1 time in total
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Posted: Sun, 28th Oct 2018 01:11 Post subject: |
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Why do all the other devs do it?
@KillerCrocker: While I do understand what you're saying, I commend Rockstar for having the balls to not turn this into an action game. I don't experience this as an action game personally, it's some kind of weird game/movie synergy IMO. Everything takes effort in this game, I like that. I never liked survival (things like eating and drinking) in any game since it all feels artificial, but in this one it feels right, it fits.
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Posted: Sun, 28th Oct 2018 01:21 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:38; edited 1 time in total
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Posted: Sun, 28th Oct 2018 01:23 Post subject: |
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It was a genuine question, I have no idea why they do it. God of War also allows 1080p/60fps, it was great.
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Posted: Sun, 28th Oct 2018 01:40 Post subject: |
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Mister_s wrote: | Why do all the other devs do it?
@KillerCrocker: While I do understand what you're saying, I commend Rockstar for having the balls to not turn this into an action game. I don't experience this as an action game personally, it's some kind of weird game/movie synergy IMO. Everything takes effort in this game, I like that. I never liked survival (things like eating and drinking) in any game since it all feels artificial, but in this one it feels right, it fits. |
This is right. The game is a detailed unskippable simulation of everything You can and have to do. Its unique, atmospheric and amazing looking. Gta iv and rdr were action games with realistic take on physics and animations. This extends idea to total immersion simulation...
Its not crazy gta open world and action.
I feel this micromanagement simulation is biggest strength or weakness... I love it for immersion but ... Why
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Sun, 28th Oct 2018 01:56 Post subject: |
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everyone who finds the controls sluggish should switch to 1st person and set aim acceleration to maximum, its like a different game.
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headshot
VIP Member
Posts: 36054
Location: UK
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headshot
VIP Member
Posts: 36054
Location: UK
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Posted: Sun, 28th Oct 2018 04:36 Post subject: |
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I kill a legenday bear and put it's hide in the back of my horse, heading back to camp.
Then everything goes wrong. I have this habit of antagonizing people I see. I am blocked off by a bridge of people that I antagonize and they kill me AND my horse. So no more horse or bear.
Then when I respawn I go to steal another horse and it kicks my ass back to death.
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Posted: Sun, 28th Oct 2018 07:16 Post subject: |
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guys i found sabin
Spoiler: | |
Gustave the Steel
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73240
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 28th Oct 2018 08:34 Post subject: |
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Posted: Sun, 28th Oct 2018 08:44 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:38; edited 1 time in total
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 28th Oct 2018 09:19 Post subject: |
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Interinactive wrote: | Why do they lock it? Not all of them do. The latest Tomb Raider allows you to choose between 30/4K or 60/1080 |
They probably cannot afford to run the physics, AI and euphoria at 60 FPS due to a CPU bottleneck but have GPU headroom available to increase the resolution.
Hell, it even drops below 30 at times so I don't wanna see this running uncapped, it'd be all over the place.
God of War and Tomb Raider are way simpler so they have no problem increasing the framerate of the simulation.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 28th Oct 2018 11:22 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:38; edited 1 time in total
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