Pillars of Eternity 2
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Bendi




Posts: 3397

PostPosted: Sun, 11th Nov 2018 15:18    Post subject:
If you think that's bad, watch Fargo's video. He looks thoroughly beaten.


sin317 wrote:

typical jew comment
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Mister_s




Posts: 19863

PostPosted: Sun, 11th Nov 2018 19:13    Post subject:
I like how they claim they can do what they like now since MS will be giving them money. Sure MS will give money and let them do their own thing Laughing Either they're the best negotiators on this planet or the most gullible fools.
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FirewaterBurns




Posts: 79

PostPosted: Sun, 11th Nov 2018 21:54    Post subject:
AKofC wrote:
Though I did enjoy how uncomfortable Sawyer was talking about MS. He comes off as a Linux guy.

Also Feargus comes off as pretty slimy.


My impression is that Feargus is pretty slimy, in general.

After reading Chris Avellone's comments about Obsidian at the Codex, it sounded like this (selling to someone) was coming for a long time. I think Feargus has been looking to cash out for a while, after making poor decisions with a shitty management style; he doesn't get much sympathy from me.

If anyone hasn't read MCA's interview and following posts, from back in may, about Obsidian, you might want to take a look. It's a good read, but almost at book length, at this point. Someone compiled all his posts into a single page, at one point, but I cant find it.

This TechRaptor page might have caught all the big points, though: https://techraptor.net/content/chris-avellone-talks-departure-obsidian-entertainment
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AKofC




Posts: 4359

PostPosted: Mon, 12th Nov 2018 04:19    Post subject:
The one from the codex? Yeah, I read that.


Gustave the Steel
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prudislav
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PostPosted: Tue, 20th Nov 2018 20:28    Post subject:
Final DLC soon

https://store.steampowered.com/app/821950/Pillars_of_Eternity_II_Deadfire__The_Forgotten_Sanctum/
Release Date: 13 Dec, 2018

Quote:
When a violent tremor shatters the islands of the Deadfire, the greatest wizards in Eora seek out the aid of the Watcher. The archmage Maura has vanished into the depths of a newly opened dungeon located in the Black Isles and threatens to awaken what lies forgotten there. Follow Maura's trail and determine the fate of one of the Deadfire Archipelago's most closely-held secrets.

  • Traverse an expansive dungeon built into the flesh of a sleeping god
  • Encounter the highest-level challenges yet faced by the Watcher and their companions
  • Scheme with or defy the wills of Eora's most powerful wizards


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prudislav
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PostPosted: Wed, 12th Dec 2018 20:31    Post subject:

Quote:
The Forgotten Sanctum will open on December 13th!

When a violent tremor shatters the islands of the Deadfire, the greatest wizards in Eora seek out the aid of the Watcher. The archmage Maura has vanished into the depths of a newly opened dungeon located in the Black Isles and threatens to awaken what lies forgotten there. Follow Maura's trail and determine the fate of one of the Deadfire Archipelago's most closely-held secrets.

Traverse an expansive dungeon built into the flesh of a sleeping god.

Encounter the highest-level challenges yet faced by the Watcher and their companions.

Scheme with or defy the wills of Eora's most powerful wizards.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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7thunders




Posts: 1480

PostPosted: Thu, 13th Dec 2018 19:27    Post subject:
Pillars.of.Eternity.II.Deadfire.The.Forgotten.Sanctum-CODEX
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Reg67




Posts: 5432

PostPosted: Thu, 13th Dec 2018 19:29    Post subject:
Nice.
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lolozaur




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PostPosted: Wed, 19th Dec 2018 11:51    Post subject:
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Nodrim




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PostPosted: Fri, 21st Dec 2018 10:47    Post subject:
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Guy_Incognito




Posts: 3436

PostPosted: Fri, 21st Dec 2018 14:18    Post subject:
I've started a new game with patg 4.0.1 yesterday and it did offer me a turn based mode (didn't select it though).
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prudislav
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PostPosted: Fri, 21st Dec 2018 14:43    Post subject:
also new combat UI


https://old.reddit.com/r/projecteternity/comments/a82h4r/new_ship_combat_ui/
love to see them still imporving it to such a degree after DLCs and after such poor sales


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Guy_Incognito




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PostPosted: Fri, 21st Dec 2018 15:13    Post subject:
Stories about poor sales are greatly exaggerated.
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Nodrim




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Location: Romania
PostPosted: Fri, 21st Dec 2018 15:15    Post subject:
The sales are not so bad, RtwP RPGs are not that popular. The support is great, the game has received many improvements after release. I'm planning to buy the Season Pass and give it another playthrough.
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Vikerness




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Location: Brasov
PostPosted: Fri, 4th Jan 2019 10:35    Post subject:
Season pass worth it ? Worth it ? Worth it ? £15 ?! Smile


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Nodrim




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Location: Romania
PostPosted: Fri, 4th Jan 2019 10:47    Post subject:
I think so, I heard mostly good things about the DLCs.
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Nodrim




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PostPosted: Tue, 22nd Jan 2019 17:30    Post subject:
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spajdr




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Location: Czechia
PostPosted: Tue, 22nd Jan 2019 20:35    Post subject:
What about PoE 1, no plans for turn based patch?
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Tue, 22nd Jan 2019 21:22    Post subject:
Nodrim wrote:
I think so, I heard mostly good things about the DLCs.


They didn't raise the level cap with those DLCs and that is a turnoff for lots of people. Myself included.

I own the game (on hold atm) but haven't bought the Season Pass yet.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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lolozaur




Posts: 26310

PostPosted: Wed, 23rd Jan 2019 07:44    Post subject:
too late
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0wen




Posts: 3566

PostPosted: Thu, 24th Jan 2019 15:55    Post subject:
Too bad the turn based patch was not something they introduced for the first game as an end of life thing but they were probably too focused already on the sequel at that time.
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Nodrim




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PostPosted: Wed, 8th May 2019 19:59    Post subject:
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Nodrim




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PostPosted: Sat, 9th Nov 2019 11:25    Post subject:
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Radicalus




Posts: 6422

PostPosted: Sun, 10th Nov 2019 20:57    Post subject:
I know a lot of people like to hate on Josh Sawyer, but this paragraph he ended on: "I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1. I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel."

I quite like his honesty on this. In all the gaslighting going on in this industry, this is nice.

IMHO Deadfire just didn't click. It didn't go wrong in just one place. It went wrong on several fronts, but only a bit on each front. The game was just not good enough:
- the setting: sucked ass. Fuck pirates, fuck pirate humor. This is anecdotal of course, but my friends who play DnD type games like the fucking DnD type settings. And they like more serious themes. Pirates are rubbish. Silly rubbish.
- ships: sucked ass. Fuck ships, and fuck the ship mechanics. Time waster.
- companions: rainbow cast. Enough said. They were weak.
- writing: just not good enough.

Overall the game was too safe.

I am certain, that being RTwP had nothing to do with the sales numbers. There IS a market for RTwP - I love it, for example. And Pathfinder, which I absolutely loved to bits, and finished in a time, when very few people managed to get over the last part (difficulty spike), had something Deadfire didn't.

Pathfinder had vision. It wasn't safe. It was a passion project, it was everything games today are not: long, complex, buggy, hard at times. But dude! It was fucking rewarding to play. The payoff for playing "well" was huge and rewarding.

There is no one thing, that caused Deadfire to fail. It just wasn't that good. I tried to finish it 3 times but couldn't.

I have the same problem with Outer Worlds - got bored. And it is the setting and writing, that I hate. I just don't give a fuck about these words and the characters within them. They are shallow.
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Nodrim




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Location: Romania
PostPosted: Sun, 10th Nov 2019 21:17    Post subject:
I don't think most of the things you listed influenced that much, if at all The game got good reviews from journalists and gamers alike.

I would go with the setting. There must be a reason we don't get many pirate games if any, right?
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Radicalus




Posts: 6422

PostPosted: Sun, 10th Nov 2019 21:51    Post subject:
Nodrim wrote:
I don't think most of the things you listed influenced that much, if at all The game got good reviews from journalists and gamers alike.

I would go with the setting. There must be a reason we don't get many pirate games if any, right?


That was my first point as well.

I never understood why pirates are supposed to be fun. The pirate themes are just ... not that cool.

Same with colonialism themes.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sun, 10th Nov 2019 22:47    Post subject:
Radicalus wrote:
Nodrim wrote:
I don't think most of the things you listed influenced that much, if at all The game got good reviews from journalists and gamers alike.

I would go with the setting. There must be a reason we don't get many pirate games if any, right?


That was my first point as well.

I never understood why pirates are supposed to be fun. The pirate themes are just ... not that cool.

Same with colonialism themes.


Have you ever sat back in your chair and thought to yourself "Well, that's just my opinion"?. I have the feeling that many people here think their opinions are in sync with the population at large.
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Radicalus




Posts: 6422

PostPosted: Mon, 11th Nov 2019 00:53    Post subject:
Stormwolf wrote:
Radicalus wrote:
Nodrim wrote:
I don't think most of the things you listed influenced that much, if at all The game got good reviews from journalists and gamers alike.

I would go with the setting. There must be a reason we don't get many pirate games if any, right?


That was my first point as well.

I never understood why pirates are supposed to be fun. The pirate themes are just ... not that cool.

Same with colonialism themes.


Have you ever sat back in your chair and thought to yourself "Well, that's just my opinion"?. I have the feeling that many people here think their opinions are in sync with the population at large.


Obviously that is opinion, my opinion to be exact. Thought that was obvious Very Happy
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Interinactive
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PostPosted: Mon, 11th Nov 2019 02:39    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:04; edited 3 times in total
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Mon, 11th Nov 2019 05:38    Post subject:
Lol turn based. All the fights take ages.. Any 1-2 minutes fight turns into 15. Like the game was not long enough.


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