Stellaris (Grand Strategy, Paradox)
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scaramonga




Posts: 9800

PostPosted: Thu, 22nd Feb 2018 23:37    Post subject:
locke89 wrote:
I heard there is a way to run pirated DLC with legit copy of the game. Anyone could enligthen me how? Razz


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 23rd Feb 2018 00:00    Post subject:
Can someone give me a rundown of which DLCs would be worth it and what they offer?


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xxax
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PostPosted: Fri, 23rd Feb 2018 08:42    Post subject:
m3th0d2008 wrote:
Can someone give me a rundown of which DLCs would be worth it and what they offer?


If on discount i would say Utopia. Gives you megastructures, hive minds and ascension paths. Probably the one that impacts the gameplay the most, so buy it when its on sale.

Leviathans is ok if you get it cheap, but it just adds a bunch of special "monsters" to the game that spice things up a bit (although not to much tbh).

Synthetic Dawn is a bit meh. If you really want to play a "hive mind" Robotic empire, then its a must, but overall its doesn't add that much to gameplay. The feature i like the most is the revamped A.I. endgame crisis.
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m3th0d2008




Posts: 9881
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PostPosted: Fri, 23rd Feb 2018 09:33    Post subject:
xxax wrote:
m3th0d2008 wrote:
Can someone give me a rundown of which DLCs would be worth it and what they offer?


If on discount i would say Utopia. Gives you megastructures, hive minds and ascension paths. Probably the one that impacts the gameplay the most, so buy it when its on sale.

Leviathans is ok if you get it cheap, but it just adds a bunch of special "monsters" to the game that spice things up a bit (although not to much tbh).

Synthetic Dawn is a bit meh. If you really want to play a "hive mind" Robotic empire, then its a must, but overall its doesn't add that much to gameplay. The feature i like the most is the revamped A.I. endgame crisis.


Thanks, my man Very Happy


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 23rd Feb 2018 10:12    Post subject:
xxax wrote:
m3th0d2008 wrote:
Can someone give me a rundown of which DLCs would be worth it and what they offer?


If on discount i would say Utopia. Gives you megastructures, hive minds and ascension paths. Probably the one that impacts the gameplay the most, so buy it when its on sale.

Leviathans is ok if you get it cheap, but it just adds a bunch of special "monsters" to the game that spice things up a bit (although not to much tbh).

Synthetic Dawn is a bit meh. If you really want to play a "hive mind" Robotic empire, then its a must, but overall its doesn't add that much to gameplay. The feature i like the most is the revamped A.I. endgame crisis.

Well, the robots play quite differently to organic races.
Ie. you don't have 'growth' anymore, but you build your people. It's much bigger impact than it seems
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 23rd Feb 2018 11:08    Post subject:
I bought Utopia and Leviathan here: https://cdp.pl/stellaris Good prices Smile 1$ = 4PLN.
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xxax
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Posts: 2610

PostPosted: Fri, 23rd Feb 2018 14:24    Post subject:
mtj wrote:
xxax wrote:
m3th0d2008 wrote:
Can someone give me a rundown of which DLCs would be worth it and what they offer?


If on discount i would say Utopia. Gives you megastructures, hive minds and ascension paths. Probably the one that impacts the gameplay the most, so buy it when its on sale.

Leviathans is ok if you get it cheap, but it just adds a bunch of special "monsters" to the game that spice things up a bit (although not to much tbh).

Synthetic Dawn is a bit meh. If you really want to play a "hive mind" Robotic empire, then its a must, but overall its doesn't add that much to gameplay. The feature i like the most is the revamped A.I. endgame crisis.

Well, the robots play quite differently to organic races.
Ie. you don't have 'growth' anymore, but you build your people. It's much bigger impact than it seems


Yeah, but if you don't play as a robotic empire, the biggest change is the endgame crisis. It doesn't impact the game as much as Utopia does.

I own all the DLC's and like them all, but SD is a bit more narrow for the price.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 5th Mar 2018 08:06    Post subject:
Apocalypse is awesome, if you can look past the bugs. The fleet manager messes up all the time and causes even crashes. (I had once -200 Corvettes in my fleet. When I merged it with another fleet it crashed the game).

And some quests don't consider Marauders to be a hindrance... Got the mission to transport the gas people to new planet -> Marauder system planet.

Also, using the ... aarg.. brainfart, 'space highways' to jump from one system to another (ie, travelling your camera, not ships) can cause the game to crash. Not sure if related to the crash, but I was taking out a marauder system and had taken out 2 of the 3 systems and when I was in the second, finishing up, I sent the ships to the third sector directly via the arrow in the local map view and then I also left clicked the arrow to get to the system -> I went into weird 'loop' where the map panned towards the arrow and then centered back into current system. I could only get out of this by hitting esc and loading the game -> I could immediately reproduce it again.

But yea, my biggest gripe overall is the fleet manager issues. It's so annoying when it messes up the fleets, ie, it shows 20/0 corvettes and 0/20 corvettes -> somehow the 20 I have don't match the ones set in the manager (I have only 1 type of corvette). From what I've read, people say it's about the experience of the ships, that it messes it up, but I would not be so sure, as I also really often get the magical 0/20 and when I start removing it (pressing the - to get it to 0 -> instead of disappearing at 0, I can put it to negative numbers -> now just about anything will crash the game, safest thing to do is to split the fleet (ie. leave 1 corvette into the fleet with the bugged negative fleet) and delete this fleet)

Too bad I'm too lazy to whine at the paradox forums :I


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prudislav
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PostPosted: Mon, 23rd Apr 2018 15:18    Post subject:

Quote:
Distant Stars is a new Story Pack for Stellaris, the sci-fi grand strategy game from Paradox Development Studio. In this new discovery-themed pack, players will uncover new anomalies and storylines, and encounter strange new beings in the uncharted depths of space. Featuring new surprises that may help or harm ambitious explorers, the new Distant Stars DLC will include:

  • Behind Closed Doors: Discover hidden traces of an ancient gateway network unlocking a sealed path to a constellation outside our own galaxy. But is this door holding something out, or keeping something in?
  • Sensors are Picking up… That Can’t be Right: Encounter dozens of new anomalies and events for your intrepid scientists to observe and analyze, and a galaxy of wonders for them to discover.
  • Brave New Worlds: Plot unexplored unique solar systems, each with their own story to tell. Gain technology, resources, and valuable worlds to colonize.
  • There’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space. But approach with caution, because whether gentle giants or something more sinister, these legendary behemoths have existed long before you and will do what it takes to survive long after.


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prudislav
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PostPosted: Sat, 19th May 2018 11:55    Post subject:


Coming out on May 22


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prudislav
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PostPosted: Tue, 22nd May 2018 15:00    Post subject:


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 23rd May 2018 07:51    Post subject:
hmmh... I feel like the game runs much slower after the dlc...
Not just slower pacing (which I also feel, but it could be explained by the game overall just ticking days more slowly).

I played yesterday for~6h in the same huge galaxy... I played on speed 3 non stop (I just pause for decisions)

I think I advanced like 100 years. I think normally in 6h at max speed I've gotten 200-300 years at least...


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xyzg




Posts: 1835

PostPosted: Thu, 24th May 2018 03:59    Post subject:
I've been playing galactic civilizations 3, although I did buy stellaris but have yet to play it.
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scaramonga




Posts: 9800

PostPosted: Thu, 24th May 2018 05:09    Post subject:
xyzg wrote:
I've been playing galactic civilizations 3, although I did buy stellaris but have yet to play it.


Both are fantastic games, and both give the option to tailor the game to your needs, with aplomb. Smile
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xyzg




Posts: 1835

PostPosted: Thu, 24th May 2018 10:57    Post subject:
yeah I was under the impression they were quite similar games. The only reason why I played galactic civilizations scaramonga was because I bought that bundle pack with most of the dlcs (think all but 1 paid dlc) included on steam. Stellaris also has a ton of dlc's but no deals that I have noticed and most of the dlc's look quite pricey/ Sad

edit: actually there is a deal going on right now for 6 of the dlcs with 39% off. I just tried to buy it but my card was declined for some reason lol. I bought a few things earlier Ancerstors legacy and a few indie gala and humble packs.. so maybe blocked for security reason. Stupid bank.. I hope the deal is still on by the time im cleared again.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 20th Aug 2018 15:36    Post subject:
Are You Serious



I just cannot fathom how the fuck they could even begin to translate a Paradox grand strategy game's controls to a gamepad. Mind Is Full Of Fuck

I mean, even Cities Skylines was barely manageable, and here we have a fuckton of menus and sub-menus. I guess we'll see when they drop some gameplay videos, but this sounds like an April fools.
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vurt




Posts: 13457
Location: Sweden
PostPosted: Mon, 20th Aug 2018 17:44    Post subject:
Speaking of Galciv.. I think GalCiv3 is good, but it's also a game where everyone feels pretty much completely anonymous.

How is this game on a more personal level, do you get something which at least feels like you are interacting with the other races? Do you get a "feel" for your own civilization in any deeper way?

From what i've heard they're quite different games.
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WhiteBarbarian




Posts: 6003
Location: Russia
PostPosted: Tue, 21st Aug 2018 01:41    Post subject:
The "feel" is about the same as GalCiv3. But Diplomacy is very limited in Stellaris ATM, much worse than GalCiv3.

Endless Space 2 is where the "feel" really is. Every faction differs from each other quite a lot.


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Reg67




Posts: 5431

PostPosted: Sun, 23rd Sep 2018 11:21    Post subject:
Not played for ages and decided to start again today, quick question which I forgot the answer too.

If I build a starbase to increase my borders, then colonise a planet within that system, can I then destroy the starbase? Is it even possible to do so?

Thanks

Edit: Forget that, I see you cannot. Bit pointless having the starbase eating up resources and, essentially there to increase borders, which when colonised a planet also does so.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 24th Oct 2018 15:04    Post subject:
The next expansion is called "Megacorp". Needed something to accompany the 2.2 update, apparently. Razz

https://www.twitch.tv/videos/326769745
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WhiteBarbarian




Posts: 6003
Location: Russia
PostPosted: Wed, 24th Oct 2018 15:08    Post subject:
Starts @ 00:29:47



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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 24th Oct 2018 15:13    Post subject:
Frap Frap Guy

when?


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inz




Posts: 11914

PostPosted: Wed, 24th Oct 2018 15:40    Post subject:
^ Still TBA




Stellaris: MegaCorp features include:

Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority, construct an economic powerhouse and dominate galactic trade - for a brighter future.

City World: With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.

Caravaneer Fleets: Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.

More Megastructures: Budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.

Galactic Slave Market: Buy and sell pops on an industrial scale, set them free or keep them as livestock. The choice is yours!

VIP Status Comes with its Perks: Keep your economy competitive in a cutthroat galaxy with additional Ascension perks!
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 20th Nov 2018 15:29    Post subject:

Quote:
Available December 6th. MegaCorp has players taking the helm of a powerful corporate empire to develop a vast trade network across the galaxy, construct massive cities that encompass entire planets, and outdo the competition at every turn.

Alongside a host of free updates coming to Stellaris, the new MegaCorp expansion will include:
  • Corporate Culture: Chief Executive Officers of a MegaCorp can conduct business on a galaxy-wide scale with a host of new civics. By building Branch Offices on planets within empires they have trade agreements with, the MegaCorp can add a portion of the planet’s Trade Value to their own network. Using the new Corporate Authority government type, construct an economic powerhouse and dominate galactic trade - for a brighter future.
  • City World: With Ecumenopolis, players can increase the population density of core worlds to truly epic proportions, eventually creating a planet-spanning megacity.
  • Caravaneer Fleets: Keep an eye out for the Caravaneers, nomadic interstellar wheelers-and-dealers who stay aloof from galactic politics, and always have a bargain up their sleeve. Expect surprises when these master traders wander through your space or when you visit their home systems.
  • More Megastructures: Budget has been approved for your own glorious Matter Decompressor, Mega-Art Installation or Strategic Coordination Center to acquire new scaling capabilities for your megalopolis.
  • Galactic Slave Market: Buy and sell labor on an industrial scale, set them free or keep them as livestock. The choice is yours!
  • VIP Status Comes with its Perks: Keep your economy competitive in a cutthroat galaxy with additional Ascension perks.


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mvp




Posts: 553

PostPosted: Tue, 20th Nov 2018 16:18    Post subject:
Useless features, does nothing to eliminate the boredom that is Stellaris.
I really need a new 4x space game.
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Radicalus




Posts: 6417

PostPosted: Tue, 20th Nov 2018 18:13    Post subject:
mvp wrote:
Useless features, does nothing to eliminate the boredom that is Stellaris.
I really need a new 4x space game.


Endless Space 2. For me it is by far the best 4x game. Does away with as much of micromanagement as possible, keeps it focused on strategy. Just like it should be.
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mvp




Posts: 553

PostPosted: Tue, 20th Nov 2018 19:52    Post subject:
Radicalus wrote:
mvp wrote:
Useless features, does nothing to eliminate the boredom that is Stellaris.
I really need a new 4x space game.


Endless Space 2. For me it is by far the best 4x game. Does away with as much of micromanagement as possible, keeps it focused on strategy. Just like it should be.


Not a bad idea. Have only played a few games at release, should probably give it a go with the latest DLC.
Currently playing DWU, I always seem to go back to this game, even though it has its own issues, however most can be fixed by mods.
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prudislav
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PostPosted: Tue, 27th Nov 2018 17:56    Post subject:


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Reg67




Posts: 5431

PostPosted: Thu, 6th Dec 2018 19:46    Post subject:
Stellaris.MegaCorp-CODEX

 Spoiler:
 
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prudislav
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PostPosted: Tue, 14th May 2019 16:18    Post subject:

Quote:
Uncover the ruins of long-dead civilizations in Relic Worlds to piece together the story of their rise and eventual downfall. Mine their derelict cities and ships to unearth the truth, discover powerful relics and harness them for your own empire’s ambitions.

Stellaris: Ancient Relics includes:
Said Ancient Relics: Collect and acquire valuable relics in your adventures as rewards for overcoming major crises or after completing a dig at an archaeological site and solving the chapters. Each relic gives significant benefits to your empire to aid in your interstellar escapades.

Those Who Came Before:
Encounter clues about two extinct Precursor civilizations, the Baol and the Zroni, the former a sprawling hivemind of plantoids, the latter some of the most the most powerful psionics to have ever lived. Players can investigate these home systems to understand who they were and, more importantly, what one can learn from their demise.

Relic Worlds:
Once filled with teeming life, these Relic Worlds now lie dead, replete with desolate ruins and dormant mysteries. Players can excavate guaranteed archeological sites on these worlds to explore these remnants and bring to light powerful relics and artifacts.

Dig In:
Hit the dirt on a variety of enigmatic and alien worlds with more archeology sites available for your empire to study… or plunder. Each site begins a story with between one and six chapters to investigate. Retrace the history to discover artifacts and relics that can be boons to your empire.

Matter of Artifacts:
Learning from history is much more than parables and antiques, it can often be the key to understanding one’s own place in the galaxy. Utilizing archaeological research, discover Minor Artifacts, a new resource type which can help empower one’s empire.


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