Pathfinder: Kingmaker (cRPG)
Page 13 of 19 Goto page Previous  1, 2, 3 ... 12, 13, 14 ... 17, 18, 19  Next
Bendi




Posts: 3397

PostPosted: Wed, 21st Nov 2018 17:15    Post subject:
Honestly, that's a weird bug. This is Vordakai's tomb, and the room is a little maze (like actual maze). My chars never had problems with navigating it.


sin317 wrote:

typical jew comment
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 21st Nov 2018 19:11    Post subject:
StrEagle wrote:
Nodrim wrote:
One of those epic moments:


Laughing Laughing


this is the "pathfinding" in Pathfinder? Laughing


This hilarious bug has something to do with that particular area because I was able to replicate it with ease. I think there's a problem with the south-east wall there that gets the characters stuck. However, the pathfinding is not good and this is most noticeable in the worst situation, during combat. The battles in tighter areas are a mess, characters stumble over each other, get stuck, start doing circles, etc.
Back to top
Mister_s




Posts: 19863

PostPosted: Wed, 21st Nov 2018 21:25    Post subject:
I am enchanted by this game, even a bit addicted. This must be one of the best isometric RPGs I have ever played. Exploration is excellent, the kingdom part works very well and combat is great fun. It lacks the banter and the in-depth characters of the classics, but it does so many things exactly right Very Happy I'm hoping the companions will be worked out better later, though I doubt it. Companions are used as info terminals at this point. The story doesn't capture me either, but I am hoping shit will hit the fan in chapter 3.
Back to top
ribipa
Banned



Posts: 364
Location: hdfgdhfghgdfhdghhgd
PostPosted: Wed, 21st Nov 2018 22:07    Post subject:
I also enjoy this game without to become addicted.
I prefer things to be that way.
Back to top
Immunity




Posts: 5628

PostPosted: Wed, 21st Nov 2018 22:29    Post subject:
Even when they patch it up, they need to include an option to disable those hidden timers. The one at the very beginning doesn't bother me (it's very generous, just like it was in Tyranny), but apparently there are ones with regards to kingdom management where if you don't do them in time you insta-fail, and you don't know it's too late until it's too late.

Bit of a stupid gimmick if you ask me. Hate being rushed - and I refuse to use CheatEngine or any other bullshit way to bypass it. Needs to be an official option.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
Aquma




Posts: 2805

PostPosted: Wed, 21st Nov 2018 23:53    Post subject:
I think it's a solid enough game, but I also think it doesn't deserve a note above 7/10. It has too many too serious problems.

- mediocre to bad writing that really fails to inspire any kind of emotion. Dialogues and companions are the worst part - as generic as they come - but story isn't much better either;

- serious lack of depth in terms of content (not mechanics). There are very few locations you can actually sink your teeth into, and most side quests are bare-bones at best;

- idiotic ideas, like making the characters move slowly during rain, or not including any option to move directly from the throne room to the map - which forces you to go through several long-ass load screens when you want to manage your kingdom and them go back to exploring. Another great one is hiding some of the most powerful (or at least interesting) items in the game behind hidden perception checks - these are just a few examples off the top of my head;

- bad / boring encounter design, with some weird, forced difficulty spikes, probably to make things more interesting. My favourite part was including a monster you can only kill with a specific spell, without giving the player any kind of info about what that spell was... in the middle of a main story dungeon, and one that makes you fail 50% of spells you cast. It's like a scenario ran by a frustrated GM who wants to get back at his players;

- really badly paced story, partly due to the open-ended nature of the game - I had instances where I had to wait 2 months before something started happening, with all locations available at the time explored;

- the integration of the adventuring aspect with kingdom management is quite illusory - very little of what happens on that management map actually affects the world around you;

- bugs, bugs, bugs galore. I encountered not one, but two gamebreaking ones, that would've ended my playthrough if I didn't resort to save editing. Something like that never happened to me before. I know it's a small studio, but I see no reason to forgive faults I'd find unforgivable in any other case.

I really enjoyed the game for the first 20 or 30 hours. It has perfectly paced progression, it uses a solid (if a bit dated) RPG system and has some of the best dungeons I've seen in a game like that. Also, there are at least some good things to be said about the storytelling - I liked the way companion stories were presented, even if they weren't great. They unfolded organically, and I never felt as if they're there just so I can get access to a single side quest. Great visuals too - I had some reservations about the graphic style, but it grew on me, and some stuff - like spell effects, for example - is just breathtaking.

But the more I played, the bigger the issues became, and the more I noticed how superficial everything really is. For example, my ideal model for exploration in games like this is still Baldur's Gate 2 - a game that had depth to almost any area you could find, and often went so far with it, you could almost see the locations as actual places. Kingmaker has nothing of the sort. Most places you visit are simple areas made from assets reused ad nauseam and you'll be lucky if you find anything but an artifact part (that may very well turn useless later anyway, because you fail a perception check at the wrong time). And they're so fricking boring, usually. There are some exceptions (like Swamp Witch's Hut), but most of the game screams "shallow" and "amateurish". Even many of the main story locations aren't very good.

I'm happy Owlcat were successful with this, because I do think there's some talent in the studio, they definitely are true fans of the genre, and I want to see more games from them. But if I had to look at Kingmaker without rose-tinted glasses, to rate what I see now, and not what I think the developer is capable of, given time - the final image wouldn't be so great, to be perfectly honest.
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 22nd Nov 2018 00:56    Post subject:
I agree with much of the stuff you said. I just don't think the writing is bad, it's not very good either. I think they went overboard with the size of the game instead of focusing on the substance. But Pathfinder has this sense of adventure that can easily suck you in despite all the problems, we don't see this in many RPGs these days.
Back to top
Aquma




Posts: 2805

PostPosted: Thu, 22nd Nov 2018 09:36    Post subject:
Agreed Smile Don't get me wrong, I think it's a good game. Maybe a very good one, when all of the bugs are fixed. It's just that it made me expect more and for a time, some things really suggested it'll be able to deliver.
Back to top
Mercos




Posts: 1

PostPosted: Thu, 22nd Nov 2018 10:00    Post subject:
you guys know there a few mod already in nexus?
they fix some of the more annoying stuff

PS: Posting with this account since my original one seems to have vanished


Last edited by Mercos on Thu, 22nd Nov 2018 12:53; edited 1 time in total
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 22nd Nov 2018 12:21    Post subject:
Immunity wrote:
Bit of a stupid gimmick if you ask me. Hate being rushed - and I refuse to use CheatEngine or any other bullshit way to bypass it. Needs to be an official option.

It's not about rushing you really, you're not supposed to complete every event you get. The same applies with skill checks. They want you to make some choices. I don't like it either since I rarely replay games, but I understand the concept.

@Aquma: what's the use of skill checks if it doesn't make some items useless or cuts you off from some small content? Shouldn't there be consequences to not leveling certain skills?
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 22nd Nov 2018 12:51    Post subject:
Skill checks are roll based, so it's all about luck.
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 22nd Nov 2018 15:54    Post subject:
What do you mean? That would make investing points in skills completely useless.
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 22nd Nov 2018 16:03    Post subject:
It doesn't make it completely useless, you are increasing your chances. You didn't have any skill check with a different result after reloading a save?
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 22nd Nov 2018 16:07    Post subject:
I thought you meant it's totally random. Dice rolls are the core of the game, failing checks is part of it. I don't see the problem with that, my opinion obviously. I haven't cared about clearing everything in an RPG since years now, so that might be why I'm not bothered with it.
Back to top
Aquma




Posts: 2805

PostPosted: Thu, 22nd Nov 2018 16:37    Post subject:
I don't have any problems with failing skill checks. I do have a problem with dividing an item into 15 parts and hiding them in completely random places, some of which you might not even know you passed, because no clues whatsoever are given as to their whereabouts, and some hidden in locations you can only visit once. It's especially irritating if said item is a lore-rich piece of equipment, with some of the more interesting mechanics in the game (like curses, summoning demons if you take it off without a certain spell). As far as I'm concerned, something like this should be part of a quest line, not a glorified collectible.

I'm fine with failing something, because I didn't invest in the right skills, but I don't like to be penalized because I happened to roll a 1 (which means an automatic failure, no matter what you invested in) on a check I didn't even know was happening. It's stupid game design, that punishes the player for something that's compeltely out of his control.
Back to top
Immunity




Posts: 5628

PostPosted: Thu, 22nd Nov 2018 16:45    Post subject:
Mister_s wrote:
Immunity wrote:
Bit of a stupid gimmick if you ask me. Hate being rushed - and I refuse to use CheatEngine or any other bullshit way to bypass it. Needs to be an official option.

It's not about rushing you really, you're not supposed to complete every event you get. The same applies with skill checks. They want you to make some choices. I don't like it either since I rarely replay games, but I understand the concept.


From my understanding the game didn't (and maybe still doesn't?) make clear which of these kingdom events are time and failure critical though?

When I play RPG's I like to finish up most (usually all) the areas in a given Chapter/Act before moving on. Doesn't seem like I'll be able to do that here because that one quest that I end up putting on the back burner could throw out a "Game Over" screen at any moment. I'd be OK with that IF they were clearly labeled and given a visible timer so I know how many days I have left before I'm screwed. I don't think that's a lot to ask for (it's the bare minimum really) in order not to feel cheated by the invisible mechanics.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 22nd Nov 2018 17:29    Post subject:
@Immunity: do you have any examples of these quests?
Back to top
FirewaterBurns




Posts: 79

PostPosted: Thu, 22nd Nov 2018 17:57    Post subject:
Immunity wrote:
Mister_s wrote:
Immunity wrote:
Bit of a stupid gimmick if you ask me. Hate being rushed - and I refuse to use CheatEngine or any other bullshit way to bypass it. Needs to be an official option.

It's not about rushing you really, you're not supposed to complete every event you get. The same applies with skill checks. They want you to make some choices. I don't like it either since I rarely replay games, but I understand the concept.


From my understanding the game didn't (and maybe still doesn't?) make clear which of these kingdom events are time and failure critical though?

When I play RPG's I like to finish up most (usually all) the areas in a given Chapter/Act before moving on. Doesn't seem like I'll be able to do that here because that one quest that I end up putting on the back burner could throw out a "Game Over" screen at any moment. I'd be OK with that IF they were clearly labeled and given a visible timer so I know how many days I have left before I'm screwed. I don't think that's a lot to ask for (it's the bare minimum really) in order not to feel cheated by the invisible mechanics.


The quests are divided up in the quest log. From what I found, only a few of the main quests can destroy your kingdom if you wait too long. You should be able to tell which ones are main quests and which are companion or side quests by how they are listed in the log. Additionally, there are some side quest, or a few steps (clues) in the main quest that you can fail, if you wait too long, and it wont end your game.

The Kingdom events that destroy your kingdom, usually do so by eating your kingdom stats to a unspecified threshold. How close to failing is denoted by the status of your kingdom. If you are at "crumbling" and another one of those events reduces a stat, you may lose.

Mild Spoiler: chapter 2 example:
 Spoiler:
 


I did have a kingdom event up and end my game out of the blue, in the late game, but it was due to me modifying the game. I had clicked the wrong box in cheat engine, and it caused a new (get to the throne room) event to instantly complete as I was traveling.


Edit: added additional detail, format, & fixed English


Last edited by FirewaterBurns on Thu, 22nd Nov 2018 18:10; edited 6 times in total
Back to top
Immunity




Posts: 5628

PostPosted: Thu, 22nd Nov 2018 18:01    Post subject:
Mister_s wrote:
@Immunity: do you have any examples of these quests?


Just going off of the numerous Steam forum posts in the early days of release. Many were bitching that if you neglect to visit your Kingdom often you'd get a Game Over.

Going off memory...
 Spoiler:
 


I have no idea if this kinda stuff with the invisible critical timers has been remedied or not, as I've been waiting to play it till it's nice and patched up so I can have the ideal experience instead of having to restart my playthrough due to bugs/oversights.

Edit -

@FirewaterBurns

Ah, that answers my question more or less. Thanks!


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Back to top
Mister_s




Posts: 19863

PostPosted: Thu, 22nd Nov 2018 19:10    Post subject:
Well you get several warnings and small attacks before it gets out of hand and the limit seems to be very generous. The barony is under attack so there is some urgency to things yes.
Back to top
Reg67




Posts: 5432

PostPosted: Fri, 23rd Nov 2018 11:08    Post subject:
Another update, give them their due they are working on taking it out of EA.... So tempted to buy.

Pathfinder.Kingmaker.Update.v1.1.1c-CODEX

 Spoiler:
 
Back to top
Mister_s




Posts: 19863

PostPosted: Fri, 23rd Nov 2018 12:18    Post subject:
The Troll Trouble quest was great. Very nice locations and characters

Is there any use in taking Jubilost and the black guy to the dwarven ruins after clearing it? I won't use them, but I don't want to miss their stories.
Back to top
Bendi




Posts: 3397

PostPosted: Fri, 23rd Nov 2018 12:27    Post subject:
And it gets better Smile

People say writing is uninspired. I mean yeah, not going to argue that much, but so was Baldur's Gate's 1 and it was still a wholly enjoyable game. And companions were basicaly pack mules/damage soaks. It was BG2 that changed that.

And I'd say that the Main Bad in Pathfinder is more Irenicus than Sarevok.


sin317 wrote:

typical jew comment
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 23rd Nov 2018 12:29    Post subject:
Mister_s wrote:

Is there any use in taking Jubilost and the black guy to the dwarven ruins after clearing it? I won't use them, but I don't want to miss their stories.


To advance their questline. Also, Ekundayo is an amazing damage dealer which also increases the amount you can carry by a lot.

Bendi wrote:

People say writing is uninspired. I mean yeah, not going to argue that much, but so was Baldur's Gate's 1 and it was still a wholly enjoyable game. And companions were basicaly pack mules/damage soaks. It was BG2 that changed that.


Isn't this a poor excuse? There was never a question about how enjoyable the game is or not. Enjoyment is quite subjective to begin with.
Back to top
Mister_s




Posts: 19863

PostPosted: Fri, 23rd Nov 2018 12:37    Post subject:
@Bendi: yeah I am getting into the story now, it's becoming quite good with some nice characters.

@Nodrim: do they have long questlines? I was a bit disappointed when Harrim's quest ended in the fortress. Or was that just a first stage?
I am currently using Valerie (tank), Harrim (healer/damage), Linzi (bard), Amiri (the badass) and Octavia (damage dealing arcane trickster). So I don't know who I should swap ekun for Sad

Can someone explain the ranged legerdemain? I have no idea what exactly it's supposed to do. The description sounded cool, but all I got is a ghost walking around doing nothing.
Back to top
ribipa
Banned



Posts: 364
Location: hdfgdhfghgdfhdghhgd
PostPosted: Fri, 23rd Nov 2018 13:23    Post subject:
Bendi wrote:
And it gets better Smile

People say writing is uninspired. I mean yeah, not going to argue that much, but so was Baldur's Gate's 1 and it was still a wholly enjoyable game. And companions were basicaly pack mules/damage soaks. It was BG2 that changed that.

And I'd say that the Main Bad in Pathfinder is more Irenicus than Sarevok.


Good point.
Back to top
Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 23rd Nov 2018 14:42    Post subject:
Mister_s wrote:


@Nodrim: do they have long questlines? I was a bit disappointed when Harrim's quest ended in the fortress. Or was that just a first stage?
I am currently using Valerie (tank), Harrim (healer/damage), Linzi (bard), Amiri (the badass) and Octavia (damage dealing arcane trickster). So I don't know who I should swap ekun for Sad


As far as I know, there are 3 quests for each companion. Imo, Ekundayo has one of the better quest lines.
Octavia has a good build for ray dps with which she can pretty much one shot most mobs. I alter between her and Ekundayo, but I prefer the latter because the wolf allows me to carry more items.
Back to top
Rifleman




Posts: 1399

PostPosted: Fri, 23rd Nov 2018 19:40    Post subject:
Reg67 wrote:
Another update, give them their due they are working on taking it out of EA.... So tempted to buy. [...]

Some comments on Steam say that they fix one thing and break smth else... I will wait and watch.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Back to top
Bendi




Posts: 3397

PostPosted: Fri, 23rd Nov 2018 21:51    Post subject:
Mister_s wrote:
do they have long questlines? I was a bit disappointed when Harrim's quest ended in the fortress. Or was that just a first stage?


All companions have long quest lines, with meaningful choices and consequences. They get several different ending slides depending on how you helped them (or didn't help them at all).

You know you're done when their character page gets an ending portrait (The first and last descriptions are not just text, they have sketches)

All of them can begin to act differently based on how their quests went. Octavia and Regongar for example can be a bit more laid back, or go towards their chaotic, destructive sides, depending od a certain choice you make during their shared quest.

@Rifleman

That's true to a point, for example I saw fixes for a certain quest both in a few hotfixes and in the 1.1 patch. It was said here their code is a mess, so that's probably the reason they can't identify problems easily.
Back to top
proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Sun, 25th Nov 2018 01:44    Post subject:
After a long enjoyable playtime I finished it.

Very good game, but could have used some more time in development...had to hold my playthrough while waiting for the numerous fixes.
Not that bad though since I got to play other good games in the meanwhile, but I lost some attachment to the story because of it.

Still had lots of stuff to do in the game, places to explore and kingdom projects to complete...but maybe I'll do them all on the next playthrough. My backlog was getting too big as of now. Very Happy

Got the "special secet ending", but had to cheat a bit to get it since I missed ONE dialogue option...thank god for the very thorough russian guide. Laughing

Recommended!


AMD Ryzen 9 7900X 4,7 GHz
Asrock X670E Steel Legend
G.Skill Trident Z5 32 GB DDR5 6400Mhz
Asus TUF RTX 4090 24 GB GDDR6X
NZXT Kraken Z73 RGB
Corsair HX1500i Platinum
NZXT H7 Flow
Back to top
Page 13 of 19 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 12, 13, 14 ... 17, 18, 19  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group