X4: Foundations
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Sin317
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Location: Geneva
PostPosted: Tue, 4th Dec 2018 13:20    Post subject:
Haven't gotten around myself to trade, yet, but yeah, from what I've read, there seems to a be a lot of a) issues and b) some miss understandings on how stuff works in x4, compared to x3.

It's probably a mix of both.

For now, I content myself to exploring the galaxy Smile
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 4th Dec 2018 18:50    Post subject:
I know very little about this game... is there 'mysterious things' to find in the galaxy? (and if there is, don't spoil it Razz )


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

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Sin317
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Location: Geneva
PostPosted: Tue, 4th Dec 2018 19:09    Post subject:
I stumbled upon a "Vault", which is a Base you can find using long range scanners. It eventually gives you a mission to find 28 of them lol. And we're talking small stations here.

They also have loot. You have to unlock a couple locks and then you get the bling Smile

When you scan, you sometimes get purple or yellow markers, which then reveal hidden bases, vaults like the one described, anomalies/wormholes which can give you access to other sectors or shortcuts etc.

And I haven't really looked much yet lol.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 4th Dec 2018 19:32    Post subject:
mmm sounds interesting....I may give it a look at some point then...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Tue, 4th Dec 2018 21:40    Post subject:
I am honestly in love with this one. It is, IMHO, the best x game so far, especially considering it was just released.

The most annoying things have quickly been fixed and it's way ahead of its ancestors in every aspect (including stability of the game lol).

The way you can command your ships, do things, etc. is just so ahead of the other games.

And sure, the economy is a bit wanky (or conservative) right now and maybe there could be more "action" at times, but that's things that can and will be modded.

But unlike Fallout 76... this game has a solid "Foundation" and it actually works AND looks and plays well out of the box Smile
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Tue, 4th Dec 2018 23:30    Post subject:
Quote:
Patch 1.21 available as BETA - check here (also for laptop users)
The following features are now in a public beta with 1.21b. Instructions on how to get it at the end:

• Improved automatic GPU selection to prioritise discrete GPUs. --> Important for everybody with a problem to launch on a laptop!

Details about how to explicitly force a given graphiccard are explained in this thread:
https://steamcommunity.com/app/392160/discussions/0/1743353164087600621/


• Fixed freeze when saving the game.
• Partially fixed freeze when starting the game.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed cause of a crash after loading savegame.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed several other causes of rare crashes.
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Frant
King's Bounty



Posts: 24642
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PostPosted: Wed, 5th Dec 2018 00:12    Post subject:
Plenty and plenty of bugs that annoyed the hell out of me as well as being quite incomprehensible in the beginning with poor tutorials and no idea where to go or what to do (unless I need to manually go through every single tutorial there are).

Also FPS when you leave your ship is taking a big dump. This feels very early access still. It may have great potential. MAY!


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Wed, 5th Dec 2018 08:19    Post subject:
There are some problems with ship routes, I had my only freighter fully loaded, used all the cash and the freighter wont move, after undocking it just stands there. Can't sell wares to get the money back, when I board it and try to fly it, I cant take control of it, damn bugs.

The problem is I didn't save for a long time so I would advise to save often. I tried to reload the save before station docking but I think the bug is persistent, the same thing happened again, could the freighter be buggy.


A.F.A.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 5th Dec 2018 08:33    Post subject:
AnarchoS wrote:
There are some problems with ship routes, I had my only freighter fully loaded, used all the cash and the freighter wont move, after undocking it just stands there. Can't sell wares to get the money back, when I board it and try to fly it, I cant take control of it, damn bugs.

The problem is I didn't save for a long time so I would advise to save often. I tried to reload the save before station docking but I think the bug is persistent, the same thing happened again, could the freighter be buggy.


Try to trade with it with your other ship. Maybe you can get the cargo out and then just sell the freighter (selling a ship does not require you to be able to move it or anything, it does not even need a captain)

Tip: in general when selling a ship, try first to outfit it, and strip away all the expensive parts, as those are not included in the sell price, you just get the part of the chassis price back.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 5th Dec 2018 08:39    Post subject:
It's actually ridiculous how much money you can make with the crystal mining. I decided to start a new game for the 1.21 patch (some interesting... new behavior btw...) and I made 17M with the crystal mining in the first... 30 minutes (though I was extremely lucky... I found 4 or 5 x burnite (the white crystal which sells for 250k each)

About the new behavior... Immediately when I started the game (the 'tutorial' start) and flew to the nearby asteroid fields, there was a massive war going on. Argon navy was fighting a massive Paranid raiding force (both were blue to me, so the Paranids were not 'pirates' but actual Paranid forces.) And once the Paranids were beaten there was a lot of xenon ships coming to stir shit up (up to P class (M,N,P)

In my previous game, started in 1.1 patch I did not see anything like that ever.

Though, I think it was still just a coincidence, as in Reddit there was a thread where it was confirmed that the 'war' is currently disabled due to some bugs in it.


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Wed, 5th Dec 2018 12:13    Post subject:
AnarchoS wrote:
There are some problems with ship routes, I had my only freighter fully loaded, used all the cash and the freighter wont move, after undocking it just stands there. Can't sell wares to get the money back, when I board it and try to fly it, I cant take control of it, damn bugs.

The problem is I didn't save for a long time so I would advise saving often. I tried to reload the save before station docking but I think the bug is persistent, the same thing happened again, could the freighter be buggy.


It happened to me once, that I send one of my ships to an equipment dock to buy some satellites and stuff and when it got there, it got stripped of all it's parts and then it undocked and ofc couldn't move anymore.

And I didn't even get any money from it lol.

So yeah, often F5, saves a lot of problems in the long run Smile
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 5th Dec 2018 13:27    Post subject:
Sin317 wrote:
AnarchoS wrote:
There are some problems with ship routes, I had my only freighter fully loaded, used all the cash and the freighter wont move, after undocking it just stands there. Can't sell wares to get the money back, when I board it and try to fly it, I cant take control of it, damn bugs.

The problem is I didn't save for a long time so I would advise saving often. I tried to reload the save before station docking but I think the bug is persistent, the same thing happened again, could the freighter be buggy.


It happened to me once, that I send one of my ships to an equipment dock to buy some satellites and stuff and when it got there, it got stripped of all it's parts and then it undocked and ofc couldn't move anymore.

And I didn't even get any money from it lol.

So yeah, often F5, saves a lot of problems in the long run Smile


and when you F5, avoid clicking anything or pressing anything on keyboard Smile You can crash Razz (whenever the game saves, if you happen to click around at wrong time, the game will crash - this is pretty much reproducible -> it also corrupts your save)
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Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Wed, 5th Dec 2018 15:22    Post subject:
So, back again in 6 months to see if this game is actually properly finished.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 5th Dec 2018 15:54    Post subject:
Seems that the universe stops working after about 20-30 hours. Saw a post on the steam forum where people report that enemies are wiped out and camped, miners stops working, economy grinds to a halt. How does this get past QA?
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Wed, 5th Dec 2018 16:18    Post subject:
Stormwolf wrote:
Seems that the universe stops working after about 20-30 hours. Saw a post on the steam forum where people report that enemies are wiped out and camped, miners stops working, economy grinds to a halt. How does this get past QA?


Yea, my game where I had used SETA a lot got into a state where money making by trading became practically impossible as no goods were required anymore.

The theory is that it's caused by the fact that the WAR between factions does not work right now, they do not send fleets to raid each others etc, thus nothing is ever destroying the supply -> eventually there will be enough supply to cover everyone's needs.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 5th Dec 2018 17:15    Post subject:
Then start a war yourself ^^

Quote:
X4: Foundations 1.21 Update Released
5 DECEMBER - EGOSOFT
• Improved automatic GPU selection to prioritise discrete GPUs.
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.


X4.Foundations.Update.v1.21-CODEX

Oh and they added the trader start as well Smile
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babioraz




Posts: 317

PostPosted: Wed, 5th Dec 2018 20:53    Post subject:
whoa... a bit of a wake call on reddit : https://www.reddit.com/r/X4Foundations/comments/a3e6a1/80_hours_in_i_hope_egosoft_reads_this/

summary not inspiring:
As the game is right now it's practically unplayable. You can try and earn money in the economy, build stations, but miners won't work, autotraders barely work still. You can try and do combat, but its broken, unbalanced and doesn't work properly. And you can't manage fleets. The universe is empty, nothing happening, no enemies. No plots to complete, no unique rewards to get, no progression curve. Missions range from boring, to uninspired with no variety in rewards, it's like 150k-200k for every mission pretty much unless you wanna build. No kill missions except for ones that want to ruin your reputation.

War missions and other guild missions BUG OUT AND DISSAPEAR FOREVER

Turrets don't work.

Wings don't work.

Automining does not work for stations

Carriers don't work, wings won't dock and defend assignment they won't stay docked

No pirates in my game anywhere, only stations.

No Khaak in my game anywhere, only stations.

No Xenon in my game anywhere, only stations.

Nobody in my game is at war.

No script customisation at all

Autopilot broken

and etc etc

So all in all i guess this game is in alpha stage at best. Reminds X:R start?
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 5th Dec 2018 21:10    Post subject:
How on earth did they manage to release the game in this state? Laughing
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 5th Dec 2018 21:14    Post subject:
Not gonna debate all the points above, because meh, but:

This is not like X:R. X:R was a mess of GAME breaking bugs. Every couple of minutes, your game could be lost forever, because of a bug.

This is not the case here.

And sure, it has a lot of issues, but those are mainly script-wise, not a bug as such wise.


Oh and there certainly are Kha'ak, Xenon, and Pirates in the game. I keep killing them ^^.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 5th Dec 2018 21:38    Post subject:
There is nothing to debate. The bugs are as we know them. What matters is if you're willing to tolerate playing it like it is, or wait.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 5th Dec 2018 21:51    Post subject:
Well, compared to X3: Reunion and X: Stillbirth, this is way better Smile

TC/AP are different. DOn't remember or buggy they were at release.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Wed, 5th Dec 2018 21:56    Post subject:
How good it is compared to the others doesn't matter. What matters is if you want to play this right now as it is, or wait.
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jermore




Posts: 1088

PostPosted: Thu, 6th Dec 2018 00:36    Post subject:
i wish people would stop talking about X4, i just bought an 8gb card for it and my enthusiasm for it is now dead and i've barely played more than an hour (and that was with the graphical glitches). I still don't feel like the game is garbage like X:R is, simply because the concept is more intelligent all around, but reading the posts about late game are depressing as hell.

also depressing is egosofts continued ineptitude for game development.

edit:
Overall Reviews: Mostly Positive (2,480 reviews)
it's only a matter of time before this becomes a permanently 'mixed' shit storm, once the internet hears of it.
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FirewaterBurns




Posts: 79

PostPosted: Thu, 6th Dec 2018 01:29    Post subject:
So, I haven't found it too bad, so far, but that could be because, after reading about the possibility of broken traders, I have focused on exploring in my super fast Pegasus (and slowly getting the HQ unlocked). At any rate, my main interest for this game are the mods, so the faster modders can get their hands on it, the better.

To address some of the issues from above, in my game, there are defiantly Khaak, Xenon, and Pirates ships. I fully explored two of the Xenon zones, and not only were there 3+ wings of Xenon patrolling and giving chase when I buzzed them, one of the zones had a Khaak invasion force attacking a Xenon D-fence station. There are also small Khaak and Xenon incursions into friendly spaces. Maybe they are having respawn (production) issues that come up in the late game.

As for pirates, they dont seem to attack me unless I am hauling cargo, and as soon as I get 50 credits of goods, its "I think ill help my self" this, "drop your cargo" that.

That said, after reading some of the more major issues for the game, it does sound like you are rolling the dice on its playability on each individual system.



As an aside, here are some small bugs(?) I found that helps getting the max out of travel speed while exploring:

If you switch off Travel speed once you are close or over max afterburner speed, and hit the afterburners, then turn on travel again (while the afterburners are going), it will take you to max speed in seconds.

If you disengage Travel speed and leave off the steer & throttle assists, you can turn the ship facing quickly, while still traveling in the original line, w/o losing much speed. Line up where you want to go, hit the afterburner, then engage Travel again, and boom, hairpin turn at (near) max travel speed.
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Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Thu, 6th Dec 2018 02:04    Post subject:
This game CAN be great. I guess the people investing in Egosoft stressed the shit out of the development team and indirectly forcing them to release an unfinished product.

The state of the game is still early beta, lacking tons of planned content which will slowly be added through patches/updates unless Egosoft crash and burn because of the state of the game.

https://www.metacritic.com/game/pc/x4-foundations

Quote:

GroXWaR
Dec 2, 2018
4/10
Let the beta test begin. I bought a collector's edition in steam. I'm disappointed. This is better than Xrebirth, but it's a **** beta test, though called a release.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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dataschmuck




Posts: 385
Location: The States
PostPosted: Thu, 6th Dec 2018 04:34    Post subject:
FirewaterBurns wrote:


If you disengage Travel speed and leave off the steer & throttle assists, you can turn the ship facing quickly, while still traveling in the original line, w/o losing much speed. Line up where you want to go, hit the afterburner, then engage Travel again, and boom, hairpin turn at (near) max travel speed.


You don't even have to disengage travel mode:
Turn on Travel mode, get up to max speed.
Disable flight assist. (similar to enabling newtonian physics in other space games)
You are now free to rotate your craft at normal rotation speeds, while your current direction and speed will continue)
Enable flight assist.
Your craft will instantly start moving in the new direction at max travel speed!

I have a ship with a max travel speed of 8400 (Pegasus Vangard with Paranid Travel Engine), I use this technique to discover every station in a sector within minutes.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 6th Dec 2018 08:02    Post subject:
babioraz wrote:
whoa... a bit of a wake call on reddit : https://www.reddit.com/r/X4Foundations/comments/a3e6a1/80_hours_in_i_hope_egosoft_reads_this/

summary not inspiring:
As the game is right now it's practically unplayable. You can try and earn money in the economy, build stations, but miners won't work, autotraders barely work still. You can try and do combat, but its broken, unbalanced and doesn't work properly. And you can't manage fleets. The universe is empty, nothing happening, no enemies. No plots to complete, no unique rewards to get, no progression curve. Missions range from boring, to uninspired with no variety in rewards, it's like 150k-200k for every mission pretty much unless you wanna build. No kill missions except for ones that want to ruin your reputation.

War missions and other guild missions BUG OUT AND DISSAPEAR FOREVER

Turrets don't work.

Wings don't work.

Automining does not work for stations

Carriers don't work, wings won't dock and defend assignment they won't stay docked

No pirates in my game anywhere, only stations.

No Khaak in my game anywhere, only stations.

No Xenon in my game anywhere, only stations.

Nobody in my game is at war.

No script customisation at all

Autopilot broken

and etc etc

So all in all i guess this game is in alpha stage at best. Reminds X:R start?


I'll debate few things from this;
Automining for stations -> works.
IF you set a miner to mine for a station, this station requires a proper storage containers for it (regular storage container cannot store ore). You need err... solid containers?
I was wondering about the same until I saw that there are all the different types of container blueprints for sale at the capital of your race.

Rest is pretty much true Smile

Overall it requires extensive fixing before it's truly playable. You can get a nice 10-20 hours out of it (depending on how fast you grasp the game), but after that the bugs start to overwhelm you Razz (once you know exactly what to do in the game you reach the point in 4-5 hours Razz )

Overall it is a game which has a lot of potential, it's just plaqued by bugs Razz I think it might be mostly abandoned by players... maybe when Elite patch arrives on 11th, if they don't do some miracles.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Thu, 6th Dec 2018 10:29    Post subject:
So there definitely is Xenon, Kha'ak, Pirate activity (Most pirates are blue to you until they actively chase you), but I think a reason, why some people think there is no or little activity, is because of the sheer size of the game world.

It is absolutely HUGE when compared to x3.

Remember X3 and it's 40x40km sectors (with some exceptions, some bigger, some smaller)?

Here, a sector can be 500km+ in diameter lol. You see the little 6 sided fields? They're 5 or 6km EACH in diameter.

So, since you actively see most of the world, I guess it is easy to miss a lot of the action Smile


This is just an educated guess tho Smile
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 6th Dec 2018 10:36    Post subject:
Tutorials are absolutely shocking. I got told how to rebind keys.. and then it just stopped.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 6th Dec 2018 10:39    Post subject:


Gonna add a typical X3 sector to comparison.

edit: voilà




As a reference: X4 tile size is, as far as I can guess, 5km in diameter (side to side)

In x3, it's 4km (side to side)

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