The people behind The Vanishing of Ethan Carter have revealed their next game: Witchfire, described as a dark fantasy first-person shooter.
Chief developer Adrian Chmielarz said Witchfire is still a long way from release, and no platforms are announced other than PC via Steam. "The reason we're launching the teaser so early is simply to let everyone know that we're alive and kicking, and how radically different this new project of ours is compared to our previous game, The Vanishing of Ethan Carter," he said.
"That change in direction isn't anything new for the core team, though. The three co-owners of The Astronauts were also the co-owners of People Can Fly, as well as the creative leads behind shooters like Painkiller and Bulletstorm. While Witchfire is also a shooter, we're aiming to make a game unlike anything we have done in the past, both in tone and in game mechanics."
Dodging, fast paced combat with rather pretty looking visuals, great aesthetic design, and from the same people who know the importance of telling a strong narrative? Yes please.
wow the graphics are unbelievable.
But the strength of Painkiller was it's atmosphere and variety. Each of 24 levels was completely different and unconnected. And each level had all different enemies.
3080, ps5, lg oled
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
(The bad news is that the release date is still far away, ~2020)
I wonder what they mean by saying that "Witchfire is not a story based game". Is it not single-player? Or it is, just the focus is on let's say combat, not the narrative. Guess we'll see.. Those shots look really good though.
I wonder what they mean by saying that "Witchfire is not a story based game". Is it not single-player? Or it is, just the focus is on let's say combat, not the narrative. Guess we'll see.. Those shots look really good though.
hmmm they say
Quote:
Witchfire is a first person shooter focused on challenge and mastery. We’re trying to make sure it’s accessible and there are many roads to the ultimate victory but you’ll still need to prove your witch-hunting skills if you’re after all of its secrets.
To get one thing out of the way: Witchfire is not a story-based game. There’s lore to discover and decipher, but no cut-scenes to follow. A project like that – e.g. like Bulletstorm, a game that some of us directed – would be bordering on impossible for a tiny team like ours. More importantly, though, the heart of the game is somewhere else. We will talk about it more as soon as we’re ready.
so i guess more of a level based with souls-like storytelling? So the main focus is on the challenge and not the story maybe?
I wonder what they mean by saying that "Witchfire is not a story based game". Is it not single-player? Or it is, just the focus is on let's say combat, not the narrative. Guess we'll see.. Those shots look really good though.
hmmm they say
Quote:
Witchfire is a first person shooter focused on challenge and mastery. We’re trying to make sure it’s accessible and there are many roads to the ultimate victory but you’ll still need to prove your witch-hunting skills if you’re after all of its secrets.
To get one thing out of the way: Witchfire is not a story-based game. There’s lore to discover and decipher, but no cut-scenes to follow. A project like that – e.g. like Bulletstorm, a game that some of us directed – would be bordering on impossible for a tiny team like ours. More importantly, though, the heart of the game is somewhere else. We will talk about it more as soon as we’re ready.
so i guess more of a level based with souls-like storytelling? So the main focus is on the challenge and not the story maybe?
Yeah that's the first thing that came into my mind, kinda like Dark Souls or Dead Cells where you'll find some lore scattered around but the main focus is on combat and overcoming challenges.
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