"Mafia" 3
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twhyman




Posts: 208

PostPosted: Thu, 1st Jun 2017 07:37    Post subject:
Thanks, I will skip this game.
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Thu, 1st Jun 2017 07:43    Post subject:
Janz wrote:
Mafia.III.Stones.Unturned-CODEX 47gb, standalone shit again

and why codex? i dont think that applies to the rules, its still rlds game due to the initial proper

I know right?

First CODEX decides to skip all the updates (post main game release) and RELOADED releases everything. I had finished the main game with CODEX's release, then got the RELOADED's full stand alone release with Faster baby DLC, swaped the saves and somehow got it working. Now this shit happens. Fuck this. I'm getting it once the final DLC releases and whoever cracks it.
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demde




Posts: 6538
Location: Lake Karachay
PostPosted: Thu, 1st Jun 2017 07:50    Post subject:
CDX crack will work after each update as its not hardcoded for certain .exe like reloaded one. So after cdx release you can use any update just dont use new crack.


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 11th Jul 2017 17:59    Post subject:

Quote:
On this episode of Inside Look, Hangar 13's Senior Writer Ed Fowler gives us a first look at the next DLC for Mafia III, coming July 25. A brutal cult is terrorizing New Bordeaux with violent rituals. Can Lincoln stop them?


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Sometimes i just want to see NFOHUMP burn \o/
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KillerCrocker




Posts: 20503

PostPosted: Thu, 13th Jul 2017 00:21    Post subject:
Where the heck do I find first mafia? I played this game to death as a kid but now I can't find it anywhere...
I see that only fairlight had proper release but it's nowhere to be found Confused
I do have it on cd somewhere... but only version with sucky polish subtitles... and I don't have optical drive in my pc anymore anyway Laughing
edit: Ofc it's not available digitally anywhere so...


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Janz




Posts: 14001

PostPosted: Thu, 13th Jul 2017 00:26    Post subject:
what about no requests? Wink got removed from steam years ago, think it was 2011 or 2012. was never on gog etc, cant be bought anywhere online sorry. but took me less than 10 seconds to get working links with google (which i dont need, cause i have the flt version on my harddrive, as well as the original discs in the shelf;and yes i dont have any optical drive too anymore Razz)
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Thu, 13th Jul 2017 00:29    Post subject:
Technically it is a request but since the game isn't available anywhere I say screw it. The good ol' TPB has it in all its glory, everyone deserves to play that masterpiece (again) Very Happy
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Immunity




Posts: 5628

PostPosted: Thu, 13th Jul 2017 01:58    Post subject:
ixigia wrote:
everyone deserves to play that masterpiece (again) Very Happy




However, thanks to that game, this song is forever ingrained into my very being. We're talking 60 years from now, when dementia's setting in, I'll still fucking remember this....



Crying or Very sad


I can never be free, because the shackles I wear can't be touched or be seen.
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Thu, 13th Jul 2017 03:24    Post subject:
Absolutely! You're definitely not alone..
And if you listen carefully, you can almost hear the iconic police siren sound too in the background, a must that punctually accompanied our cruising around since ain't nobody got time for them lousy speed limits Very Happy Laughing
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Immunity




Posts: 5628

PostPosted: Thu, 13th Jul 2017 03:37    Post subject:
ixigia wrote:

And if you listen carefully, you can almost hear the iconic police siren sound too in the background, a must that punctually accompanied our cruising around since ain't nobody got time for them lousy speed limits Very Happy Laughing


I seem to recall once, close to the start of the game, getting arrested for not being able to make it up a fucking hill.

My driving left a lot to be desired back then. I had banged up the starter car, and it didn't have enough of the initial 5 horse-power left in it to make it up the hill that had the tunnel after it, right behind Salieri's bar. I watched in horror as, just as I was about to crest it, the piece of shit automobile rolled backwards back down and smacked into a cop car behind me.

And don't even get me started on getting up to that rich estate part of the map. Might as well have been on top of fucking Everest...


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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KillerCrocker




Posts: 20503

PostPosted: Thu, 13th Jul 2017 20:25    Post subject:
Janz wrote:
what about no requests? Wink got removed from steam years ago, think it was 2011 or 2012. was never on gog etc, cant be bought anywhere online sorry. but took me less than 10 seconds to get working links with google (which i dont need, cause i have the flt version on my harddrive, as well as the original discs in the shelf;and yes i dont have any optical drive too anymore Razz)


LOOOL a request for abandonware?
email it to me right away who cares. if it can't even be bought anymore Laughing


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 25th Jul 2017 17:21    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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7thunders




Posts: 1480

PostPosted: Tue, 25th Jul 2017 17:34    Post subject:
Mafia.III.Sign.of.the.Times-RELOADED
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 25th Jul 2017 21:07    Post subject:
Mafia.III.Sign.of.the.Times.PROPER.Crack.Only-CODEX

Quote:
While RELOADED were in such a hurry to win the race by preeing once again incomplete on all their sites (awesome way to "win") they must have forgotten to test the game they pred ... The RELOADED crack does not unlock the new DLC "Sign of the Times" so we would like to be helpful by providing a crack that fully unlocks the new content instead of propering with a full release.



http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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asserouge




Posts: 238
Location: Here 'n there
PostPosted: Tue, 25th Jul 2017 23:04    Post subject:
The melo(scene)drama.... Very Happy Very Happy

Mafia.III.Sign.of.the.Times.Fix-RELOADED

Code:
To users: replace fixed .ini, apologies for the lack of proper testing.
 
  Ooooh! Would you look at that. My ego has grown; it's huge. It's the best.
  I'm the best. But I can control it. I'm the bigger man. I can afford false
  modesty. Even with all my fanboi traders drooling for a full pack, I'll
  demonstrate class, not desperation. Not this time. I've grown. My ego is under
  control. Proper Crack Only! Class and snark. It's a two-for-one. Uh oh...

  Guess what, shiteaters? We'll do you one better. A oneline fix in our .ini.
  Bile, snark & contempt free and unfiltered, as is the self deprecation. Enjoy.


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EyePatchLives




Posts: 5712
Location: Israel.
PostPosted: Tue, 25th Jul 2017 23:12    Post subject:
I wish they'd release the DLC as a separate install instead of having to download 50 gigs of a game I already have installed.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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JBeckman
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Posts: 35015
Location: Sweden
PostPosted: Tue, 25th Jul 2017 23:24    Post subject:
The DLC itself is 900 MB, yesterday a near 11 GB download was released for compatibility which touched upon most of the games existing files so chances are you would have needed a near full download anyway for the files from that update so the DLC could be playable.
(A couple of DLC files are part of the main game folders though but there were a lot of tweaks to unrelated files and even files from prior DLC.)

Unknown fixes as usual but confirmed to fix a common crash bug with the Faster Baby DLC for one thing, performance hasn't been impacted much though and visually LOD is still pretty aggressive and the temporal AA blur is very noticeable.


As for the DLC the main content itself shouldn't take that long but there's a bit of stuff after beating the story that you can do as a extras which might take a little bit of time too but it's basically down to spending a lot of money and occasionally doing a small mission.
(Of course usually located in some remote way out area just because, though the map is actually not that big so it's manageable.)


EDIT: Oh and the DLC uses some light mystery and horror elements mixed with some light investigation but there's a ton of shooting as usual too especially the latter missions.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 15th Feb 2018 22:25    Post subject:
Big Layoffs Hit Mafia III Developer Hangar 13
Quote:
Mafia III developer Hangar 13 laid off a significant number of staff today, in yet another example of the video game industry’s brutal churn.

Publisher 2K confirmed the move when reached by Kotaku this afternoon. “2K can confirm that there have been staff reductions at Hangar 13 in order to ensure that the studio’s resources are properly aligned with its long-term development plans,” a company spokesperson said in an e-mail. “These reductions will not influence 2K’s ability to create and deliver its products that are currently in development. We never take these matters lightly, and are working with the affected employees to support them and explore potential opportunities throughout our organization.”

The publisher would not specify how many people had been laid off, although we’ve heard it was a large proportion of Hangar 13's staff.

The studio, based in Novato, California, has spent the past year prototyping as it tried to figure out its next project, according to one person familiar with the company. One potential idea, which the person said Hangar 13 recently discarded, involved a third-person action game with a “fight to music” system where your moves would create songs, not unlike the canceled Harmonix game Chroma.

Mafia III, which launched in October 2016, was a commercial success for publisher 2K, shipping (to retailers) over five million copies as of early 2017. It was Hangar 13's first game.

https://kotaku.com/big-layoffs-hit-mafia-iii-developer-hangar-13-1823047167


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Clevesa




Posts: 3694

PostPosted: Thu, 15th Feb 2018 22:27    Post subject:
So despite Mafia 3 being a commercial success they still had to fire people. The gaming industry is just brutal.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 15th Feb 2018 22:31    Post subject:
Clevesa wrote:
So despite Mafia 3 being a commercial success they still had to fire people. The gaming industry is just brutal.

Okay

I think this goes for many of the "creative" jobs.


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JBeckman
VIP Member



Posts: 35015
Location: Sweden
PostPosted: Thu, 15th Feb 2018 23:23    Post subject:
Sounds like that other project didn't work out after Mafia 3 so they're being downsized as a result of not having anything to release.

Though with the costs for Mafia 3 I wonder how much it actually generated in terms of profit, it's a bit stupid the way things have progressed where several million sales is what it takes to break even after all.
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LeoNatan
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Posts: 73242
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PostPosted: Sat, 22nd Dec 2018 22:06    Post subject:
Has this game been fixed over the years? I read that 60 fps has been unlocked with one of the patches? Is it worth a few $ now?
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Sat, 22nd Dec 2018 22:19    Post subject:
LeoNatan wrote:
Has this game been fixed over the years? I read that 60 fps has been unlocked with one of the patches? Is it worth a few $ now?


The optimization was still shit a couple of months ago. A lot of drops, freezes and even crashes. It was okay when locked to 30 fps. The game itself is an uninspired mess that makes Mafia II look like a masterpiece. The soundrack was great. Overall it was very meh. Haven't played the dlcs.
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LeoNatan
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PostPosted: Sat, 22nd Dec 2018 22:23    Post subject:
What card are you running it on? What resolution?
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LeoNatan
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PostPosted: Sat, 22nd Dec 2018 22:24    Post subject:
I'm downloading the RELEODED version. I'll try it before I buy. Maybe I'll get it on Xbox One X for full couch brain off experience.
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JBeckman
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Posts: 35015
Location: Sweden
PostPosted: Sat, 22nd Dec 2018 22:27    Post subject:
I loved the feel of the shooting and the way the story and cutscene and presentation unfolded.

The gameplay in-between though and busywork and fetch stuff isn't something a patch will resolve however and tech wise well there are still problems, optimizations and a lack of optimizations both cause issues so you have the very showcased screen-space reflections only updating every couple of frames leading to very weird effects with mirrors and what not.

Then you have the games major problem with culling, not the only game with this issue and heavy reliance on draw calls and resulting bottlenecks but that's going to cause stuttering and hitching.

60 FPS was added in early on but as with most other ports 30 FPS is the target and above that is a bonus not a guarantee and depending on hardware going from 33.3ms to 16.6ms for timing (30 to 60 FPS) let alone higher (Hello 120 FPS and the real fun one non-divide by 2 144 FPS one.) well it's going to be a bit of a problem. Smile


I like a game for it's story but I can't recommend a game for story alone when gameplay should carry the player and give a enjoyable experience, port problems are anything but enjoyable and some can be tolerable but this game is beyond fixing short of going for the usual and having hardware hella higher than recommend, required or by the time the game launched probably nowhere near available for how much power you have to throw at some of these problematic titles and even then the engine might just fuck itself and be unable to utilize said hardware effectively. Smile

I'm getting better at understanding this but bad as things are already for some ports I wonder how much worse it will be with the current minimum priority for PC and devs trying to get low-level API support it. Hell if Dice can't get DX12 functional for Battlefield One and now Battlefield V which other studios stand a decent chance.
(There's Vulkan too, idTech would be the premiere here actually getting really good results for idTech6 at least.)


Could probably watch a cutscene montage, some bits are lost but the missions in-between primarily have you take districts and dividing them up as the primary task through the game somewhat tweaked for the DLC sequences though these are kinda disconnected from the main game.
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LeoNatan
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PostPosted: Sat, 22nd Dec 2018 22:30    Post subject:
Quote:
non-divide by 2 144 FPS one

Scratch Head
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Sat, 22nd Dec 2018 22:36    Post subject:
LeoNatan wrote:
What card are you running it on? What resolution?


Running on a 1080 at 1440p. The GOG edition is supposed to be more stable, but I haven't tried it.
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JBeckman
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Posts: 35015
Location: Sweden
PostPosted: Sat, 22nd Dec 2018 23:26    Post subject:
LeoNatan wrote:
Quote:
non-divide by 2 144 FPS one

Scratch Head


Ha ha yeah I suppose there is a better term for it.

Anything that can be cleanly incremented from 30 so 30, 60, 90, 120, 150, 180, 210 and 240
If the game targets 30 FPS or 33.3ms that's smooth, 144 well it's not.
Depends on the game, G and Free Sync would also help by just having the hardware managing things instead. Smile

If the game can handle completely uncapped that's fine, if it's locked to 30 or a multiplier like 30 or 60 then it can be a problem. I think it's gotten better but some games or game engines well they just suck at handling anything other than 30 or clean multipliers of it.

It's highly individual too how sensitive the user would be to frame time stutters and hitching but for a smooth stable graph well most current PC ports are geared for 30 FPS though higher is supported but it skews things a bit although PC's are scalable so with enough hardware the problem goes away via brute force...or the engine just fucking fails at handling said hardware and it bottlenecks anyway. Very Happy

I've been trying to learn and improve after being quite behind especially with modern game engines and all the fun ways stuff really can break or divert from expected standard patterns or behaviors. Then again I'm a JRPG fan so of course shits going to be hella broken more often than not with some of the amazingly fun entirely outdated practices that still persist. Very Happy
("Hey let's tie everything to 30 FPS!")
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LeoNatan
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Posts: 73242
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 23rd Dec 2018 01:47    Post subject:
Human eye can't see beyond 24 anyway Laughing Wink
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