Resident Evil 2 (RE2make)
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sip74




Posts: 686

PostPosted: Sun, 13th Jan 2019 00:52    Post subject:


Laughing
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Interinactive
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Posts: 29446

PostPosted: Sun, 13th Jan 2019 01:10    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:28; edited 3 times in total
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AKofC




Posts: 4359

PostPosted: Sun, 13th Jan 2019 01:14    Post subject:
imagine a zombie horror game that didn't have cutscenes

all the carefully crafted spooky sections would fail because the player would be looking in the other direction while he crawled through


Gustave the Steel
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 13th Jan 2019 01:21    Post subject:
sip74 wrote:
https://www.youtube.com/watch?v=bss6dmG5Go8

Laughing




So he couldn't complete the demo because he doesn't understand the keybinding system? Laughing Laughing
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asphalter




Posts: 63

PostPosted: Sun, 13th Jan 2019 03:12    Post subject:
I like worth a buy but recently it feels like Mac just says some random negative shit because that's what everyone expects him to say.
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Fuku2 Rage




Posts: 262
Location: Brentwood Bay, Vancouver Island
PostPosted: Sun, 13th Jan 2019 03:47    Post subject:
consolitis wrote:
I just played it and I continue to be the nearly only guy that doesn't quite love this. The game looks extremely washed out Embarassed


Haven't played much but settings on high seem to want to max out the 11 gigs of ram on my 1080ti. Is this for real? Anyone else getting that? The game doesn't look THAT good.


Intel I7 8700K
EVGA RTX 3090 FTW3 Ultra
32 Gigs Ram
250 Gig SSD, 2 x 500 Gig SSD, 1 x 4 TB HD
ASUS ROG Thor 1200P PSU
LG 27" 4K monitor
Logitech G910 keyboard
Logitech G502 Mouse
Kingston Hyper X core Headset
Logitech 2.1 THX Z623 speakers
Xbox One controller
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Interinactive
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PostPosted: Sun, 13th Jan 2019 05:54    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:28; edited 3 times in total
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beyondthesun




Posts: 275

PostPosted: Sun, 13th Jan 2019 10:07    Post subject:
The only small complaint I have besides the blurry washed out look, is the constant inventory management on item pickup, especially annoying when picking up ammo which is a lot of times. I know this is a running thing in the RE series, but it's outdated by now and just a bit idiotic that you have to manually combine and stack ammo every single damn time, when it should be obvious that when I pick up ammo from the same type, I want it to stack with the existing one automatically. It's really an unecessary step forced on the player.
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 13th Jan 2019 10:25    Post subject:
Interinactive wrote:
consolitis wrote:
I just played it and I continue to be the nearly only guy that doesn't quite love this. The game looks extremely washed out Embarassed


If I had to complain, that would definitely be one of the issues. The light is kind of funny, it doesn't seem dark enough in some areas. Plus:

Too much ammo, the flashlight doesn't work like a real flashlight (why so much interference? It's not foggy indoors), and movement is a little too fast paced (nothing to compensate for ye olde tank controls)

Pretty much perfect otherwise


Did you try switching from RGB to the other one? Makes black areas almost black for me.

Also washed out look I dont really get after increasing the quality to 150%.
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Interinactive
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Posts: 29446

PostPosted: Sun, 13th Jan 2019 10:32    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:28; edited 3 times in total
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flipp




Posts: 1972

PostPosted: Sun, 13th Jan 2019 11:09    Post subject:
beyondthesun wrote:
The only small complaint I have besides the blurry washed out look, is the constant inventory management on item pickup, especially annoying when picking up ammo which is a lot of times. I know this is a running thing in the RE series, but it's outdated by now and just a bit idiotic that you have to manually combine and stack ammo every single damn time, when it should be obvious that when I pick up ammo from the same type, I want it to stack with the existing one automatically. It's really an unecessary step forced on the player.


Well, if they'd use a bigger inventory everybody would complete the game within 3 hours and not ~6 Smile
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consolitis
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Posts: 27318

PostPosted: Sun, 13th Jan 2019 11:34    Post subject:
Interinactive wrote:
consolitis wrote:
I just played it and I continue to be the nearly only guy that doesn't quite love this. The game looks extremely washed out Embarassed


If I had to complain, that would definitely be one of the issues. The light is kind of funny, it doesn't seem dark enough in some areas.


It looks very bad on my monitor, and my monitor tracks well 2.2 gamma (ideal), so I'm not happy at all. Sad

Interinactive wrote:
Too much ammo


This I hope can be fixed by playing on the highest possible difficulty in the final game. I played RE7 on the normally-only-unlocked-for-Game+ Madhouse difficulty to have a challenging game, but from the datamining that people have done, it doesn't seem like there will such a mode for this.

But in RE2 you always had lots of ammo and the game was on the easy side (provided you were familiar with the RE tropes and mechanics from the first game, i.e. don't shoot everything that moves, consume herbs when you are near death, do not underestimate the mid-level enemies, i.e. Lickers, etc.) But I hope for something more challenging this time around.

(RE2 "Nightmare" mode was great in the original game.)

Interinactive wrote:
the flashlight doesn't work like a real flashlight (why so much interference? It's not foggy indoors)


Sad

Interinactive wrote:
and movement is a little too fast paced (nothing to compensate for ye olde tank controls)


This threw me off as well, Leon was moving too fluidly should I say? And something was off about this fluidity, like it didn't quite belong in this game, I think it felt like FPS movement but from a TPS camera, which makes sense - after all this a "mod" of sorts of RE7.

I was also taken aback with how easy it was to land exploding headshots.

Interinactive wrote:
Pretty much perfect otherwise


I wish I could say the same.

beyondthesun wrote:
The only small complaint I have besides the blurry washed out look, is the constant inventory management on item pickup, especially annoying when picking up ammo which is a lot of times. I know this is a running thing in the RE series, but it's outdated by now and just a bit idiotic that you have to manually combine and stack ammo every single damn time, when it should be obvious that when I pick up ammo from the same type, I want it to stack with the existing one automatically. It's really an unecessary step forced on the player.


Agreed, this is ridiculous.

shadak wrote:
Did you try switching from RGB to the other one? Makes black areas almost black for me.


It helps and I prefer it over the alternative, but none of us have a BT.709 monitor. So it screws up the gamma in other ways.

By the way, RE7 had the same problem, just not this evident and I could stomach the sRGB setting in that game, and RE6 was a big mess with the gamma as well (whole areas are bathed in darkness).


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 13th Jan 2019 12:02    Post subject:
Didn't Claire have a bigger inventory in the original game?
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StEFaN7




Posts: 5855
Location: them swamps
PostPosted: Sun, 13th Jan 2019 12:12    Post subject:
ixigia wrote:
Yup, the demo just ends after you return to Marvin the second time, it took me about 26 minutes (in the end I didn't even feel the need to use the trainer). *activates the patient bear mode* Very Happy


then why limit it to 30 minutes and a one time playtrough


I can see your soul at the edges of your eyes..
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tonizito
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Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Jan 2019 12:19    Post subject:
monk3ybusin3ss wrote:
Didn't Claire have a bigger inventory in the original game?
I think that was jill on re1


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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consolitis
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Posts: 27318

PostPosted: Sun, 13th Jan 2019 12:23    Post subject:
StEFaN7 wrote:
ixigia wrote:
Yup, the demo just ends after you return to Marvin the second time, it took me about 26 minutes (in the end I didn't even feel the need to use the trainer). *activates the patient bear mode* Very Happy


then why limit it to 30 minutes and a one time playtrough


Probably because they don't want people to become too familiar with it, and when they get the full game blast through the police station, which is maybe the most iconic location of the whole series (or #2 after the RE1/make mansion).

monk3ybusin3ss wrote:
Didn't Claire have a bigger inventory in the original game?


Nope, they start with 8 slots both. In scenario A you could pick up a backpack and expand your inventory, but if you took it, then it wouldn't be available when you played scenario B.

Same with an SMG that was in the same area.

If you played Claire A/Leon B (the most canon combination), it makes sense to pick up the SMG for Claire, who has the shitty bowgun only, and instead leave the backpack for Leon, who already had access to the always trusty shotgun by then.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 13th Jan 2019 12:32    Post subject:
sip74 wrote:
https://www.youtube.com/watch?v=bss6dmG5Go8

Laughing

A shit port of a console crap of a jap crap of an old console crap of a jap crap.

Japcrap/10
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monk3ybusin3ss




Posts: 11155

PostPosted: Sun, 13th Jan 2019 12:40    Post subject:
tonizito wrote:
monk3ybusin3ss wrote:
Didn't Claire have a bigger inventory in the original game?
I think that was jill on re1


Yep, you're right. Haven't played these games since they came out on PSX.
Fuck! I'm old. Crying or Very sad
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Il_Padrino




Posts: 7544
Location: Greece by the North Sea
PostPosted: Sun, 13th Jan 2019 12:42    Post subject:
asphalter wrote:
I like worth a buy but recently it feels like Mac just says some random negative shit because that's what everyone expects him to say.

The guy is getting more inconsistent with every review. He (usually) has a point, still, but he complains about horrible console controls in one game, while ignoring it completely in others (his GOTY is RDR2).

The same with AssCreed Origins and Oddyssey. He hated Origins because of the microtransactions in a SP game, but he loved Odyssey, where this was even worse (more grind).
Not to mention his review on The Witcher 3, which was all about controls and combat (no one denies this are the weakest elements of the game), ignoring every other aspect of the game. But he loved Hellblade, which did everything even worse regarding combat and controls (for a game that has nothing but combat Laughing ). I still watch his videos to get a general impression, but ever since he got that fucking bell (whoever told him that was a good idea & funny was major troll Razz ), he's become a sell-out.
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Yondaime
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Posts: 11741

PostPosted: Sun, 13th Jan 2019 14:44    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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madness




Posts: 13315

PostPosted: Sun, 13th Jan 2019 15:13    Post subject:
They say it has adaptive difficulty, to keep things challenging without getting frustrating... Whatever that means Smile People do have diffierent views of whats challenging or not..

Demo is quite nice and I'm surprised how well it runs on my shit GPU, tho I personally prefer the first person view of RE7 more
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consolitis
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Posts: 27318

PostPosted: Sun, 13th Jan 2019 15:35    Post subject:
RE7 had adaptive difficulty too for each difficulty setting. They confirmed saving with ink ribbons for higher difficulties, so it's not going to be just the "adaptive" stuff.

https://bloody-disgusting.com/video-games/3507183/resident-evil-2-remake-producers-talk-game-difficulty-music/

Quote:
Kanda also chimed in to say that with the return of the ink ribbons, on the higher difficulty “we do have the ink ribbons with a limited number of uses for those who really want a true challenge”.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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The_Zeel




Posts: 14922

PostPosted: Sun, 13th Jan 2019 17:31    Post subject:
LeoNatan wrote:
sip74 wrote:
https://www.youtube.com/watch?v=bss6dmG5Go8

Laughing

A shit port of a console crap of a jap crap of an old console crap of a jap crap.

Japcrap/10


I feel bad for you for not being able to enjoy the best that gaming has to offer, or as you call it, japcrap Laughing

It's ok, it takes kids a while to appreciate the taste of a good whisky.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 13th Jan 2019 17:55    Post subject:
I think you missed the sarcasm there. Rolling Eyes
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The_Zeel




Posts: 14922

PostPosted: Sun, 13th Jan 2019 17:56    Post subject:
nah Leo hates japcrap.
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LeoNatan
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Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sun, 13th Jan 2019 20:45    Post subject:
No sarcasm—I hate Japcrap! I hate the aesthetics, I hate the ugly graphics, I hate the terrible storytelling, I hate the terrible gameplay, I hate the fucking fonts they use, I hate their fucking cars, I hate their fucking "j"Arr Pee Gees, I hate their terrible PC controls. Different cultures and all. Laughingh

Some of Nintendo's games, namely Mario, Wario manage to escape the japcrap territory for the most part. But that could be nostalgia.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 13th Jan 2019 21:40    Post subject:
The_Zeel wrote:
nah Leo hates japcrap.


Apparently you are right. Mr. Green
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JBeckman
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Posts: 34972
Location: Sweden
PostPosted: Mon, 14th Jan 2019 11:14    Post subject:
LeoNatan wrote:
No sarcasm—I hate Japcrap! I hate the aesthetics, I hate the ugly graphics, I hate the terrible storytelling, I hate the terrible gameplay, I hate the fucking fonts they use, I hate their fucking cars, I hate their fucking "j"Arr Pee Gees, I hate their terrible PC controls. Different cultures and all. Laughingh

Some of Nintendo's games, namely Mario, Wario manage to escape the japcrap territory for the most part. But that could be nostalgia.


It changed a bit in the 80's and 90's but far as the actual gaming culture goes it's probably always catered to certain categories and elements so you have these weird fan-service moments in titles and then the popularity with teenage characters or school settings.
Transition to full 3D 32-bit new-generation consoles was also a bit rough, work environment and conditions could be terrible from what info I've dug up and the whole honor thing and cultural stance on certain aspects weren't helping such as working yourself to exhaustion including physical and mental health problems. Think there's even a term for that.


For Resident Evil itself I guess it's a bit of a culture clash, they see it as some darker serious horror game but anyone who has seen the RE1 intro well even without the campy voice acting in English it just comes across as a goofy over the top B horror story.
And then it gets weirder and weirder as the formula is experimented with and they make more games and spin-off titles.
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consolitis
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Posts: 27318

PostPosted: Mon, 14th Jan 2019 12:10    Post subject:
Yeah the first 3 games are like B *western* horror movies.

Code Veronica introduces the Japanese animuuu aesthetic and melodrama, and this continues until 6. 7 again loses the Japanese stuff.

And I much prefer the more "western" take off RE1-3 and 7, although I can't lie 4 is so damn fun.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Mon, 14th Jan 2019 12:35    Post subject:
4 is incredibly polished although I wonder how much the Gamecube deal back then and three exclusives on top of that harmed the franchise and Capcom though RE4 itself sold incredibly well but the lead behind it even came out and apologized to the fans for Capcom's decision when they overruled that some years later and made ports for other consoles.
(That initial PC port was ASS but the re-release fixed a lot of that thankfully and then there's also mods.)

5 and 6 just turn into a shooter with focus on co-op and some really weird scenes when the devs seem to compete with making one over the top moment after another and trying to best each other so it gets ridiculous after a while even if the early trio already had some setpieces too but not to that extent.

7 was different but yeah I enjoyed it and now we'll see how REMake 2 handles the respin of Resident Evil 2 with various changes and additions.
(Knife durability, zombies being far sturdier, added scenes and probably much more though the demo was datamined pretty quickly so a lot of that is out in the wild already, useful to know for anyone wishing to avoid spoilers.)


EDIT: Course far as spoilers go Capcom themselves have made highlight trailers and other media about almost every single change so far. Core story might be similar but they go in-depth into many of the new additions too.
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