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Posted: Thu, 24th Jan 2019 19:12 Post subject: |
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Game is quite playable atm, havent run into any bugs so far, and its one of the better crpgs since baldurs gates times imo
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Posted: Fri, 25th Jan 2019 05:31 Post subject: |
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3DMGAME-Pathfinder.Kingmaker.Imperial.Edition.v1.2.0o.Cracked-3DM
Full of RARs:
26.99 GB
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Posted: Fri, 25th Jan 2019 12:42 Post subject: |
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This game has elevated to GOTY 2018 status for me. It has a lot of quirks and the writing is far from good.
But mechanically this is the best implementation of DnD in modern times. Very many build opportunities, very many spells - ALL of which have their uses.
I remember I finished both NWN games without ever having to cast specific, encounter tailored defensive spells. Not here.
This game has immense complexity, and very welcome challenging difficulties (finally). POE 2 is seriously outclassed by this.
All in all, for those who like a true cRPG, the likes of which you have (I promise you) not played for 15 years, then BUY THIS! We need more of these!
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Il_Padrino
Posts: 7570
Location: Greece by the North Sea
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Posted: Fri, 25th Jan 2019 16:05 Post subject: |
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I know I didn't play this, when it was bugged, but at the current time (playing on hard, first try), the timed quests are not that pressuring - you always have more than enough time, but not time enough to rest after each encounter. That makes this game SO MUCH better though. Imho, of course.
I played almost every last one of the RTwP party based CRPGs ever created, and aside from the writing (which is mediocre - meaning it still beats anything BioWere put out since ME3, also beats POE 2), this is truly one of the best games of this type out there. Pure joy for me.
Also, it is so fucking refreshing: no SJW pandering shit. No LGBTQXYZ agenda shoved in your face, etc.
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vurt
Posts: 13847
Location: Sweden
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Posted: Sun, 27th Jan 2019 19:48 Post subject: |
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This game wasn't on my radar at all, but I kept seeing the glowing reviews here. I'm glad I installed.
Radicalus wrote: |
Also, it is so fucking refreshing: no SJW pandering shit. No LGBTQXYZ agenda shoved in your face, etc. |
I see a little with the descriptions of the emotional support pets and some of the generic explanations defaulting to "she" instead of "he" or "they". But, it's very minimal, and an acceptable level.
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Posted: Sun, 27th Jan 2019 23:59 Post subject: |
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oakwind wrote: | some of the generic explanations defaulting to "she" instead of "he" or "they". But, it's very minimal, and an acceptable level. |
I didn't directly compare the descriptions, but this is probably faithful to the rulebooks. Many RPG rulebooks have been using "she" for a very long time. In some cases they use she for every classes, in some cases they split it by alternating, in other cases they base it on the art used for the book/class.
I think Pathfinder went with the class art/the "iconics" as they call them. (Amiri is an Iconic)
Radicalus wrote: | Also, it is so fucking refreshing: no SJW pandering shit. No LGBTQXYZ agenda shoved in your face, etc. |
I've seen contradicting opinions on this, with people complaining about the feminazis and wanton SJWs in-game : they were mad about the stronk independant woman barbarian, or they were mad about the bisexual half-orc, who's in an open relationship with another bisexual character, both of whom want to bang you and are willing to sandwich you in a threesome (still doesn't compare to the foursome in DA: Origins).
As far as the ACTUAL game goes, I'm still surprised to see how everyone reacts very differently to it. 69% overall and 67% recent score on Steam, 70 average on opencritic, and most people either seem to consider it the best PC RPG in a long time or a big disappointment.
I was one of the backers, but I haven't been very positive about the game. The description which resonated the most with me was when someone described it as playing Pathfinder with a bad DM.
I personally recommend trying the game, but doing so with tempered expectations.
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Posted: Mon, 28th Jan 2019 00:50 Post subject: |
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Some people like RPGs, some people like games that pretend to be RPGs. There's more of the latter than the former.
Potatoes tomatoes.
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Nodrim
Posts: 9598
Location: Romania
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Il_Padrino
Posts: 7570
Location: Greece by the North Sea
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Posted: Mon, 28th Jan 2019 11:00 Post subject: |
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About SJW in RPGs: which was the game in which you try to save a female elf from some robbers, and she then gives you shit because you tried to help her, as she's a 'strong woman'?
I recently fired up Divinity II again, and it has a similar quest in the first chapter, but here the elf at least is very thankful. It gave me a flashback to the other game, but I've forgotten which one it was
As for the game itself: it's hit & miss with players. Even though it's not for me, I can see why people rave about it. It has pretty much everything you'd want in an RPG (a bit too much, in my opinion). But it's very much a game you should try first before buying it.
For me, it's clear now that I prefer my RPGs turn-based, instead of the pausable/real-time chaos And no hidden timers in my games please.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Mon, 28th Jan 2019 12:13 Post subject: |
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it's the devs being full of themselves that is getting in the way of me enjoying the game
also this really needed to be turnbased
Gustave the Steel
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Posted: Mon, 28th Jan 2019 15:31 Post subject: |
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I just finished this game (on hard - first try). 165 hours.
Finally a boss fight that I can't breeze through in an RPG - I have waited long, long years for this.
I recommend this game VERY highly! Story is nothing special, but still beats NWNs (except MotB) and basically every cRPG made since then.
But this is truly a game for DnD/Pathfinder NERDs. Number crunchers. It has been a very long time since any game could scratch my character building itch, and this game is an absolute joy that way. The encounter design is very good (you need the proper buffs and tactics).
Back when this was announced I said to myself: russian first timers, sure ... And then they made a truly great game!
This is not a game you play for story/characters/world - though these are at the very least average. This is the game you play for the mechanics of it - if you are that type of player.
---
And like I said before, the JSW themes are not present. This is good old European medieval high fantasy. No pirate shit either (yuck). This is the game Obsidian should have made with POE2, that one is just so lacking after having played this.
So why am I discussing this at this length? Because I want MORE games like this, I want a follow-up at the very least, and if you want more hardcore RPGs like this, then buy it, don't fucking pirate it... you filthy pirate! 
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Posted: Thu, 31st Jan 2019 23:08 Post subject: |
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Posted: Fri, 1st Feb 2019 00:02 Post subject: |
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It's a shame it's not turn-based. With RTWP you quickly start building characters for convenience and least micromanagement possible. It's a waste of a good ruleset.
ASRock B550M Pro4 * 5800X3D * RTX 5070 Ti * 32gb 3600mhz CL16 * 1TB Adata XPG 8200 Pro * LG 55" B9 OLED * Sound Blaster Z * Sennheiser HD-650 * Asus AP201 * Super Flower 500w Fanless
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Posted: Fri, 1st Feb 2019 16:23 Post subject: |
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In games like these I always prefer this to Turn Based.
Turn based is fun, when each battle needs to be challenging, otherwise it would simply become boring. But that is antithetical to the power fantasy of RPGs (you feel how you get stronger). RTwP makes trivial encounters trivial, where you feel like a steam roller, and it makes hard engagements pretty challenging.
In PF:KM good casters are an absolute must, otherwise you won't be finishing the game. You will in fact get stuck halfway through. And that is very good. PF:KM needs a nicely balanced team. Plus the companions are not annoying as fuck, as was the case with POE 2. I hated all but 1-2 companions there.
The more I think about this game, the more I like it. I already bought a second copy for my friend. These guys should get all the support!
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Posted: Fri, 1st Feb 2019 19:48 Post subject: |
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Radicalus wrote: |
In PF:KM good casters are an absolute must, otherwise you won't be finishing the game. You will in fact get stuck halfway through. |
It's funny how up until release the devs kept spouting how you can play it "your way" and come up with all sorts of clever combinations that will work (hell, they even put that video on the game's Steam trailers if I recall correctly) - the reality couldn't be further from the truth.
Quote: |
And that is very good. PF:KM needs a nicely balanced team.
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I wouldn't say that's good. It limits your options and forces you to have prior knowledge of what you will be facing and where before you encounter it. I'd argue that a game that allows for more flexibility is better overall.
PoE 2 does two HUGE things right that Pathfinder fails miserably at -
1. Allows you to pick from several different classes for all the story companions. So if you decided to play a Wizard this playthrough, but you really want that Wizard you just ran across in the story in your party because you think he's going to be an interesting character - boom - just like that you can make him start as a rogue instead and still get to use him.
Pathfinder - you ran across Valerie but you're already playing a fighter? Fuck you. Now you've either got two fighters in the party or you don't get to have her content at all.
2. Allows you to fully utilize almost all the abilities at your disposal each and every fight, because almost all of them reset between fights.
Pathfinder - Playing any sort of caster or healer resorts in almost never using your spells because you might need them the next fight. You don't know. Is the boss 1 fight away or 5? So your casters may be powerful, but you never get to utilize their full potential as you're always waiting for the "next big fight" that might never come.
Basically, forcing the player to have omniscient knowledge about a game he's never played before or a place he's never been to - only to penalize the player if he falls into that category - is a fucking imbecilic design decision. It's neither fun, fair, nor challenging. Just "hardcore" for the sake of being "hardcore" and nothing more.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Posted: Fri, 1st Feb 2019 19:53 Post subject: |
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You sound like a Bethesda employee.
Just like you can play BG1&2/IWD1&2 on the hardest difficulties with a single character, this game isn't actually forcing you to play any singular way. Having to be good at the game to do it doesn't mean the game is bad and it definintely isn't bad design to not let everyone do everything instantly.
Quote: | 2. Allows you to fully utilize almost all the abilities at your disposal each and every fight, because almost all of them reset between fights. |
While some think this is good a thing, I don't. It turns every fight into the same spam fests and tends to mean none of the abilities are actually impactful enough because that would mean you'd just use them every single fight.
Oh well, different floats for different boats.
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Posted: Fri, 1st Feb 2019 21:02 Post subject: |
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You can absolutely play this your way, if your way doesn't suck. And thank God for that. I am so sick and tired of games, where you can be everything, so can your party members, and you can win with a clown composition. POE2 is a good example of that - it's simply so fucking easy and overbalanced and safe.
This is a challenging game. Everyone is not a winner.
And this game is all the more rewarding because of that! Because once you do beat it, it gives a sense of accomplishment - finally. It has been so many years since I got that with a game!
Around mid way through the game there is a certain tomb I entered. The game warned me, that once I enter, it will close. But in I went anyway, with very few resting supplies.
Best dungeon crawl of my life. With limited ability to rest, limited spells to cast, I never knew when the boss fight would come. I do one level, feeling pretty good, but a bit exhausted, almost out of heals, but I played conservatively. Great. I go down a level - shitfucks, die on the first fight a couple of times. Do I spend my spells? Check map, it's fucking huge. Pull off fight, damn cool, enemies drop camping supplies - feels good man. Reach room before boss fight, ancient water elementals - BUT FUCK YES, I always run with dismissal, trivializes fight. Boom, clear optional room as well, which was around 5 times harder than boss itself, then unleashed my spells on the boss, kaboom. Barely made it with supplies, drank 60 potions, used 20 spell scrolls (for buffs).
Cleared the dungeon, felt like a fucking boss.
And then, the end chapters were this difficult, times 5. End fight - times 10.
I finally felt that a boss battle was worthwhile. You can cheese with many summons, I didn't. Finally a hard boss battle!
I think the design on this game is nothing short of excellent. It's not AAA, but these guys know so very well, that without challenge, your accomplishment is nothing.
And Pathfinder / resting system will beat POE 2 shit 10 times out of 10. POE 2 all fights are almost the exact same, even on hardest difficulty. Overbalanced. Even morons can excel at combat in POE2. All classes are samey, all enemies are samey.
In Kingmaker you better know your enemy, brah, or you wasted your precious spells. Etc.
Kingmaker is not for everyone. But if you want a fair but good challenge, then it is for you.
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Posted: Fri, 1st Feb 2019 21:23 Post subject: |
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I never felt I had to save my spells for a possible encounter. Resting is cheap, time limits are very forgiving and the design is obvious enough to know when a big fight is coming.
It seems I had a very different experience compared to Radicalus.
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Posted: Fri, 1st Feb 2019 21:28 Post subject: |
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I like his post. Although he's describing my experience with POE1. Had no clue POE2 is that easy.
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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shadak
Posts: 1097
Location: Prague
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Posted: Sat, 2nd Feb 2019 16:12 Post subject: |
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Going to give this a go after all the updates. Will you get used to the slowness of the animations? Found that pretty annoying when I tried it back then.
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Posted: Sat, 2nd Feb 2019 16:19 Post subject: |
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You can increase the speed of the chars with bag of tricks from nexus
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shadak
Posts: 1097
Location: Prague
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Posted: Sun, 3rd Feb 2019 01:51 Post subject: |
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So it was going quite well, loving the ruleset implementation so far.
I havent done much research on this game but after a while started noticing a large number of female companions, what the fuck. All the tanks (well, 2 by the looks of it) in the game are lesbians, why ... so I have to spend money now to create custom NPCs with no backstory. Sigh..
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Nodrim
Posts: 9598
Location: Romania
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Posted: Sun, 3rd Feb 2019 03:21 Post subject: |
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shadak wrote: | So it was going quite well, loving the ruleset implementation so far.
I havent done much research on this game but after a while started noticing a large number of female companions, what the fuck. All the tanks (well, 2 by the looks of it) in the game are lesbians, why ... so I have to spend money now to create custom NPCs with no backstory. Sigh.. |
The audacity from these developers to add 5 female characters. How could they?! It doesn't seem like you pay much attention to the game. There's no lesbian character and there's only one female character whose a dedicated tank.
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