System Shock 3 [TBA]
Page 4 of 7 Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 17th Feb 2016 22:50    Post subject:
Oh boy,with all that focus on consoles and mobile,this game has high chances of beeing kaputt way before official launch Very Happy


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
Back to top
ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Thu, 18th Feb 2016 00:45    Post subject:
Damn, there it goes the hope to see Epic Mickey 3.

All jokes aside Very Happy, this is an excellent news as far as I'm concerned, these guys mean serious business. Maybe good ol' Warren can reignite the passion and awake the talent (it must be there, hidden somewhere, I'm sure of that).
Expectations are not too high (for the obvious reasons), but I'm ready to be surprised Challenge Accepted
I may even forgive him for Invisible War if this turns out to be decent!
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 23rd Feb 2016 10:51    Post subject:
http://www.pcgamer.com/warren-spector-reveals-why-hes-making-games-again/
Quote:
Happily, System Shock 3 provided Spector with an ideal opportunity to make his return. “The last little piece of the puzzle was Paul Neurath, who I've worked with several times at Origin and Looking Glass, he came to me and asked if I wanted to make System Shock 3,” he said. “Making System Shock is one of the best parts of my professional life, so the opportunity to bring that franchise into the 21st century... I just couldn't say no. Put that all together, and I decided it was time.”

Spector also revealed that while there are interesting things happening in indie game development, “in the mainstream space I really haven't seen a whole lot of progress. It seems like we're getting more finely-tuned, prettier versions of games we've been playing for years.” He credited Arkane with carrying on with the “immersive simulation” design philosophy that anchored long-gone studios like Origin and Looking Glass, but added, “I'd like to go further with that. It's nice to see more people trying, but I think there's a ways we could go as well, in terms of empowering players to tell their own stories. Those are the directions I'm going to try to go in.”

The full interview is a lot of fun, and covers a lot of ground—Spector admits that he currently doesn't even own a PC, although he's now trying to get his hands on one. My favorite bit, though, may be at the very end, where he touched on his future with the Denius-Sams Gaming Academy. “I'll be volunteering as long as they want me. I'm happy to come in and give as many lectures as they want me to do. I'm happy to serve as chairman or just a member of the board of advisors for the program. I'm still planning on staying involved, but just not as a full-time gig,” he said. “My full-time gig is going to be making games again.”
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Tue, 23rd Feb 2016 11:03    Post subject:
Good to know it was specifically SS3 that made him want to join.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Casus




Posts: 4429

PostPosted: Tue, 23rd Feb 2016 12:00    Post subject:
I'm a bit sceptical when it comes to these has-beens.

I mean, the last two games Spector was involved with were mediocre Disney games.

Too many once-greats have gone the way of casual mass-market crap - and it's not enough to once have been passionate about bold new visions.

But we'll see, I guess.
Back to top
locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 23rd Feb 2016 13:43    Post subject:
I'm prerry sure they know that SS3 must be more of a core game than some casual crap Smile
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Tue, 23rd Feb 2016 13:48    Post subject:
Night Dive Studios own the System Shock license. They are currently remaking SS1 and from the faithfulness of the environments it looks like it will strive to be a proper remake. They won't give SS3 to people looking to burn down the brand.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 30th Aug 2016 19:46    Post subject:
Back to top
thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Tue, 30th Aug 2016 22:05    Post subject:
Spoilers? Neutral Think not.. pretty much everything I figured since '99 but lacking even more juicy/lurid details. Sad


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
Back to top
ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Tue, 30th Aug 2016 22:13    Post subject:
The development team so far, along with Spector:

Quote:
Deus Ex and Deus Ex: Invisible War’s lead writer Sheldon Pacotti will be filling the role of design director, for example, while Arturo Pulecio brings a wealth of experience from the likes of Lord of the Rings Online, Dungeons and Dragons Online and Warhammer Online, as SS3’s art director.

Jason Hughes—who played key roles in the development of Wing Commander, Star Wars, and Epic Mickey—assumes the position of tech director, and of course Spector himself played integral roles in crafting Underworld, System Shock and Deus Ex, not to mention Epic Mickey and its sequel Epic Mickey: The Power of Two.

Furthermore, working under these team leaders is a no less impressive squad of talent. “In addition, the team is consulting with members of the original System Shock teams within OtherSide Entertainment, including creative director Paul Neurath (System Shock, System Shock 2), lead designer Tim Stellmach (System Shock, Thief: The Dark Project) and art director Nate Wells (System Shock 2, BioShock),” reads a statement released by Otherside.

“OtherSide Austin will engage the talents of Terri Brosius, the voice behind the System Shock series’ malevolent AI, SHODAN, and concept artist Robb Waters (System Shock, BioShock). Outside creative consultants include Doug Church, game director on the original System Shock game.”


Many good names, some so-so ones, fingers crossed. Razz

http://www.pcgamer.com/system-shock-3-reveals-dream-development-team/
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Fri, 2nd Sep 2016 21:54    Post subject:
On the whole it sounds very good. Smile Even if the game turns out bad (and no matter how weak it might be, I doubt it's going to be another DX:IW), I'm sure these people have the best intentions.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 3rd Sep 2016 09:46    Post subject:
http://www.develop-online.net/news/otherside-signs-up-deus-ex-bioshock-and-thief-devs-for-system-shock-3/0223640
Quote:
Otherside Entertainment has announced the industry veterans set to work on long awaited RPG sequel System Shock 3.

Heading up the team is iconic designer Warren Spector, who announced in February his plan to return to full-time development on the series he helped create as creative director and studio manager.

These include design designer Sheldon Pacotti, who served as lead writer for Deus Ex and its sequel Invisible War, as well as lead programmer and designer on projects such as Auto Assault and America’s Army during his 20-plus-year career.

Arturo Pulecio takes on the role of art director, having previously spent some of his 14 years in the industry working on MMOs such as Lord of the Rings Online, Dungeons & Dragons Online and Warhammer Online, plus both Epic Mickey games.

Rounding out the trio is tech director Jason Hughes, who worked on Wing Commander, Epic Mickey and Star Wars and has founded several studios of his own.

Also joining the Austin, Texas-based team is concept artist Robb Waters, who worked on System Shock and Irrational Games’ spiritual successor BioShock, and creative consultant Doug Church, who was game director for the first System Shock title.

Backing up the development acquisitions is the news that actor Terri Brosius, who provided the voice of evil AI SHODAN, will also return for the sequel.

As previously announced, the senior devs will collaborate with members of Otherside who worked on the original System Shock games, including lead designer and Thief dev Tim Sellmach and art director and BioShock artist Nate Wells – with the studio itself founded by creative director Paul Neurath.
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Sat, 3rd Sep 2016 09:53    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 22:59; edited 1 time in total
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Tue, 14th Mar 2017 18:52    Post subject:
Starbreeze publishing, they will make a $12M investment to bring the game to PC and consoles. Starbreeze believe they will fully recoup all costs and then some and its share of revenues will be 50% once that happens. Otherside Entertainment will retain the SS3 IP rights.

https://www.starbreeze.com/2017/03/starbreeze-publishing-signs-otherside-entertainments-system-shock-3/


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 14th Mar 2017 19:04    Post subject:
consolitis wrote:
Starbreeze publishing, they will make a $12M investment to bring the game to PC and consoles. Starbreeze believe they will fully recoup all costs and then some and its share of revenues will be 50% once that happens. Otherside Entertainment will retain the SS3 IP rights.

https://www.starbreeze.com/2017/03/starbreeze-publishing-signs-otherside-entertainments-system-shock-3/


But when will it get released.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Casus




Posts: 4429

PostPosted: Wed, 15th Mar 2017 10:53    Post subject:
Considering the development pace of Underworld - I don't think we'll be seeing this for at least a couple of years.
Back to top
vurt




Posts: 13866
Location: Sweden
PostPosted: Wed, 15th Mar 2017 11:30    Post subject:
..and underworld looked terrible when i last saw it Sad did they come to their senses and remade the WoW-graphics (i don't mind WoW graphics but underworld should have gritty graphics imo)?
Back to top
Casus




Posts: 4429

PostPosted: Wed, 15th Mar 2017 11:33    Post subject:
Haven't followed development in a while, but last I saw it, it still looked "stylized" - which I think is their excuse for not having the talent required to make a proper looking game.

I don't need gritty - but I do think an immersion-driven game like a pure first-person crawler should have a realistic art direction.
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 10th May 2017 19:57    Post subject:
Warren Spector’s sure System Shock 3 will stand out from the pack

Quote:
Spector’s return to the series comes more than 23 years after the original System Shock, hailed as an innovative action role-playing game at its time of release. Although he wasn’t involved with System Shock 2, Spector told Polygon that returning to the series after two-plus decades was an easy decision.

“I produced System Shock and played System Shock 2 so I’m pretty familiar with the universe,” Spector said. “And there were some fictional loose ends to explore and tie up. That sounded like fun. Also, SHODAN. You know what I mean?”

SHODAN, the A.I. being that terrorizes the player throughout every System Shock game, is absent from what we saw today. Yet she’ll again play a significant role in System Shock 3, just as Spector told us last August. The game picks up where System Shock 2 left off, when — spoiler alert for the 1999 RPG — SHODAN takes the form of a human woman.

As genre-defining as System Shock 2 and its predecessor were in the 1990s, the concept — “you alone on a space station,” as Spector called it — has come to feel commonplace these days, in the post-BioShock era. The recent release of Prey, which pays obvious homage to System Shock developer Looking Glass Studios in myriad ways, may further point to the genre’s mainstream familiarity.

Now that System Shock’s setting and storyline isn’t quite so unique, is Spector concerned about System Shock 3 failing to stand out among the pack?

“I think having more immersive simulation games out there is all to the good,” said Spector. “Based on what I’ve seen of Prey so far, there are some similarities but I assure you we’re doing stuff that team didn’t do, just as they did stuff we’re not. I’m not worried about people getting confused.”

System Shock 3 remains a ways ahead; it’s due out on PC and consoles, but no release window has been specified. Spector mentioned during the Starbreeze livestream that the team would be “transitioning into pre-production” soon. For more concept art, check out the gallery below.


https://www.polygon.com/2017/5/10/15611526/system-shock-3-concept-art-warren-spector-interview


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 11th May 2017 05:40    Post subject:
And some more concept arts
Quote:

http://www.dsogaming.com/screenshot-news/here-are-the-first-concept-arts-for-system-shock-3/



Looks promising.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 11th May 2017 13:24    Post subject:
That concept art looks too artistic and not enough cyberpunk. Anyway, it's way too early.
Back to top
vurt




Posts: 13866
Location: Sweden
PostPosted: Thu, 11th May 2017 13:30    Post subject:
The concept art is perfection.. has the proper 80's vibe. The coloring in both is absolutely fantastic Smile
Back to top
JBeckman
VIP Member



Posts: 35006
Location: Sweden
PostPosted: Thu, 11th May 2017 14:36    Post subject:
It does look a lot like the first System Shock although this is concept art and there's still a ways to go before we'll see the first in-game or at least in-engine footage from the actual game but so far it's looking good.
Back to top
Interinactive
VIP Member



Posts: 29477

PostPosted: Tue, 12th Feb 2019 00:40    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:23; edited 3 times in total
Back to top
consolitis
VIP Member



Posts: 27317

PostPosted: Tue, 12th Feb 2019 00:54    Post subject:
They are on the verge of closing down, so no surprise.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Stormwolf




Posts: 23718
Location: Norway
PostPosted: Tue, 12th Feb 2019 01:35    Post subject:
So i guess its no more ss 3
Back to top
thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Tue, 12th Feb 2019 01:56    Post subject:
Sad Crying or Very sad Mad Rage


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
Back to top
ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Tue, 12th Feb 2019 03:14    Post subject:
Not sure how Otherside will manage to untangle this chaos, especially since they - or at least part of the team - have worked for years on something that recently turned out to be absolutely indecent almost beyond redemption (Underworld Ascendant).

Potential new investors/publishers might be hesitant, let's hope for the best. Anyway, at the end of the day I'd rather have no SS3 at all than a frankenstein-esque streamlined radioactive shocked red monkey.
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 12th Feb 2019 05:01    Post subject:
The Underworld Ascendant mongoloids? I'm on the same boat, I'd rather see the game be cancelled than have to psychologically deal with a System Shock sequel with an extra chromosome...
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 12th Feb 2019 17:00    Post subject:
Underworld Ascendant was small team within the same company.

is with, by modern, triple-A standards, a very small team.

Quote:
This referred to their original Boston studio, focused on developing Underworld Ascendant. When Warren Spector joined OtherSide, the developers opened another office in Austin, and according to an administrator in OtherSide’s forums, the System Shock 3 development team is entirely separate from the Underworld Ascendant team, though they “share feedback on occasion.”

https://techraptor.net/content/starbreeze-sells-system-shock-3-publishing-rights-back-to-otherside-entertainment


SS3 team is completely different with much more people and much higher budget

BTW:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Page 4 of 7 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group