its probably gonna be similar case like before between Awalanche New York and Avalanche Stockholm .... and iirc both JC3 and JC4 are works oif the NY branch
This looks fucking awesome. If it plays anything like the last Doom (and has matching difficulty - a must!), but open world, then I will love this game to bits.
it might have the doom gunplay but enviroment is much more flat where doom had more verticality at least when you were stuck in a room for a few seconds full on enemies
That's the "big" downside with APEX engine or at least the Just Cause games that it's primarily been used for, ugh let's see if I remember it's horizontal FOV so roughly +20 for the vertical value though it differs depending on aspect ratio and maybe how the game decides to utilize horizontal FOV but anyways Just Cause 2, 3 and 4 all had that annoying problem though third party utilities resolved the 45 degree default and allowed up to 90 degree which also helps for ultra wide-screen support and well regular 16:9 too really since it is very zoomed in.
(55 to 65 is the more common. Cry-Engine or rather the Crysis trio of games I think used a similarly lower value for some titles but that could be resolved via console commands.)
Don't fully recall what Mad Max used but it was probably a somewhat lower value too and now it's compounded further through first persona and BIG-HUGE-GUN syndrome some games seem to really love to have.
Although as such there really should be a focus on a value around at least 70 (Pretty conservative though.) up to say 90 vertical FOV (Higher doesn't really hurt though.) or at least a slider for the PC version. (Console too really even if some devs are oddly averse to implementing additional options on console.)
EDIT: Hmm guess it could be modified in this game too by finding the value and overriding it though we'll see, hopefully it's at least somewhere above 45 hor, 60-ish vert.
If I'm not reversing it, it's a bit like the widescreen and aspect ratio thing (HOR+, VERT- and all that.) but well it's for how they use the field of view and the value used here when calculated from one to the other.
But yes it is very zoomed in or well narrow technicalities aside so it can hopefully the modded but since it's not idTech it's a little bit more restrictive than just r_fov or something in the debug console.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The animations are some Andromeda level. Look at the woman talking. Like she is trying to speak while eating. Or maybe she is imitating a talking pig? And that skill (ultimate?) where everything goes rainbow with computer glitch effects hurts my eyes and brain. And I don't know if it's the compression but the graphics look perma blurry.
Hmm, does Rage 2 use the same tech as Rage (ie. Megatexture etc., basically the last software technology from John Carmack before he left ID Software to work on rockets)? This game looks totally different from Rage (not sure it's an improvement).
EDIT: Sorry, I should've read more pages. It doesn't use ID Tech 6, it's using Avalanche, same engine as Just Cause 4 (and suddenly I understand the comments including Just Cause 4).
I have to say, John Carmack was close to genius and foresaw the future (ie. today) 10 years ago:
Quote:
In 2008 and while id Tech 5 had yet to be fully formed, John Carmack said the next engine by id Software would be looking towards a direction where ray tracing and classic raster graphics would be mixed.
Which is exactly what happened with the 20x0-series. It's a pity Carmack left the game development scene.
I guess we'll have to wait for Doom Eternal to see a "proper" ID Software game using the ID Tech 7-engine (updated by someone else instead of Carmack).
Hmmm, I get some Red Faction Guerilla vibes from that vid plus a LOT of shooting. Whoever plays in the vid is a really good gamer (probably an internal beta-tester or QA that have spent many many hours with the game).
Yeah, hopefully there will be proper UI customization without derp-a-visions, no-HUD is my mojo. It keeps looking enjoyable for what it is, silly but in a productive way and with dynamic Doom-like vibes as well. *Preorders the isodemo*
ai seems slow as fuck, how else are you gonna use them powers which many look just for show, looks nothing like doom in that aspect, i want a hardcore pc gameplay video
I felt the action was too twitchy and stressful. Whoever played in that last video must've injected amphetamines to be able to think and play that fast. Or... that part was staged and some practice to do all the moves and attacks, all in order to pull the fast-paced FPS shooter-crowd in.
He was just moving his mouse a lot. The enemies are super stationary, some weapons are just absolutely op (his assault rifle just dismembered enemies with 2-3 hits) and who'd bother switching to the low ass tomahawk? Or the useless shotgun that has very low rate of fire and doesn't even insta kill? And that smash from above is absolutely overpowered + a shield that keeps you save from damage?
In order to balance that shit they can do the proper route to make damage depending on armor and hitboxes and increase the agility, agressiveness and tactics of the AI with varied enemy types and specific attack patterns. Or they could just make the enemies bullet sponges. I'm willing to bet on the second choice
We’re pleased to announce that RAGE 2, Wolfenstein: Youngblood, Wolfenstein: Cyberpilot, and DOOM Eternal will be released on Steam as well as on Bethesda.net client.
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