Anthem (new game by BioWere) [Early Access]
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bart5986




Posts: 662

PostPosted: Mon, 18th Feb 2019 15:51    Post subject:
Civ01 wrote:
Quote:
Alright, finished this piece of shit.

How do you "finish" online multiplayer game?


You finish the campaign?

How is that a difficult concept?

The entire game is a bunch of fetch quests anyway.

This game has less content then the worst MMO you can find.
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deelix
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Posts: 32062
Location: Norway
PostPosted: Mon, 18th Feb 2019 16:19    Post subject:
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Mon, 18th Feb 2019 17:36    Post subject:
Primer and Detonator list per class by FireDragon04


 Spoiler:
 
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WHEATTHlNS




Posts: 1137

PostPosted: Mon, 18th Feb 2019 17:59    Post subject:
bart5986 wrote:
Civ01 wrote:
Quote:
Alright, finished this piece of shit.

How do you "finish" online multiplayer game?


You finish the campaign?

How is that a difficult concept?

The entire game is a bunch of fetch quests anyway.

This game has less content then the worst MMO you can find.


It's not an MMO though. And rightly so you finished the initial campaign. When you finished Diablo 3 (if you played it) did you throw your hands up and go "That's it!" I mean honestly.

. . .and every game of this nature has fetch quests. What do you want a quest to take out Matthias or something?

IamAWESOME wrote:

The DPS skill is ehh as combos are far stronger. That reduces the build variety even further. Basically 2-3 primer and detonators. Some of the skills have very long recharge making them less effective without god-tier reduction stats from mw/legendary.


For a Storm sure. The ranger wants (and gets) gun damage upgrades and shreds with it.


"Get the hell out of me" - [ex]girlfriend[s]
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Mon, 18th Feb 2019 19:54    Post subject:
Biggest problem of this game is the setting and the world, its like so damn generic and uninteresting, not to mention the story is so bad that you want just skip all conversations and rush to max level, damn, did not think Bioware could fail on scifi game this hard... This game also doesnt have that "fuck im hooked" feeling, like all loot games usually have.

The devs also were planning to keep this game up for like next 10 years, lets see how it goes, this will be dead in couple months Laughing Enough of ranting, guess im just grumpy since all games are pure shit these days, some gems there and there but jesus christ.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 18th Feb 2019 20:00    Post subject:
Fuck, I am hooked!

Oh and look at my broad shoulders! I can carry a team (figuratively haha)

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highfe




Posts: 1614

PostPosted: Mon, 18th Feb 2019 20:37    Post subject:
this game.. finished a mission, instead showing me how much xp i got, the game just restarts? Laughing
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freiwald




Posts: 6968

PostPosted: Mon, 18th Feb 2019 20:58    Post subject:
if anyone with premium has a invite left i would appreciate it.
fucking ea chat doesn't hand out those 7 day trials in chat. tried it like 20 times.
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MDarkbladeM




Posts: 159

PostPosted: Mon, 18th Feb 2019 21:06    Post subject:
I sent you a PM with an invite code.
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lolozaur




Posts: 26310

PostPosted: Mon, 18th Feb 2019 21:17    Post subject:
deelix wrote:
https://www.youtube.com/watch?v=5PS5hm9mb-A

lol 6h? Laughing Laughing
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 18th Feb 2019 21:25    Post subject:
lolozaur wrote:
deelix wrote:
https://www.youtube.com/watch?v=5PS5hm9mb-A

lol 6h? Laughing Laughing



That's only the main story bits tho. Nothing else.
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WHEATTHlNS




Posts: 1137

PostPosted: Mon, 18th Feb 2019 22:29    Post subject:
Breezer_ wrote:
Biggest problem of this game is the setting and the world, its like so damn generic and uninteresting, not to mention the story is so bad that you want just skip all conversations and rush to max level, damn, did not think Bioware could fail on scifi game this hard... This game also doesnt have that "fuck im hooked" feeling, like all loot games usually have.

The devs also were planning to keep this game up for like next 10 years, lets see how it goes, this will be dead in couple months Laughing Enough of ranting, guess im just grumpy since all games are pure shit these days, some gems there and there but jesus christ.


All games huh? You sound like one of those guys on a YouTube comment section for a video about how pre-orders ruin the gaming industry. There's been some really great gaming this last year. . .shame.

And this is a story that they have to tell in fragmented bits in a non-open-world. I'm surprised they did as well as they did. I find The Monitor interesting and the idea of The Anthem a good sci-fi gimmick (that easily lends itself to future gameplay content). At the end of the time can you name a looter-shooter that actually had a decent story? Borderlands 2 was fun but that story was. . .ok. Destiny, Diablo's, Torchlight, The Division. . .they aren't winning any Hugos.


"Get the hell out of me" - [ex]girlfriend[s]
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Interinactive
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Posts: 29477

PostPosted: Tue, 19th Feb 2019 00:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:22; edited 3 times in total
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JHawkins




Posts: 988

PostPosted: Tue, 19th Feb 2019 06:51    Post subject:
Quote:
Day One Update Details

High level fixes

Improved loading times

Fixed many infinite loading screens

Fixed multiple challenges not tracking properly

A number of issues have been fixed that were causing players to disconnect or crash

Weapons and gear now have numbers present for modifiers


General Fixes and Improvements

Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.

The gather party mechanic has been made more lenient in a number of situations

At the end of expedition screen players will no longer get stuck on "Recording Victories" or "Skipping All".

Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin

During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed

Challenges now unlock for players at the correct levels

Fixed some camera issues during cutscenes

Legendary Contracts can now be accepted from the Social Hub contract board

Some enemies have had their shield values decreased

Loot now properly drops for players who are downed

The texture quality on the NPC Prospero has been improved

Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen

Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly

Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn

Completing the tutorial expedition will now show the correct Ranger appearance

After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously

Corrected an issue where players could not interact with each other in the launch bay in certain circumstances

Corrected an issue during the Mission "Bad Deal" where outlaws won't spawn, blocking progress

The start of expedition screen has been improved

Addressed a variety of situations where killing enemies does not properly progress world events

Opening a chest now increments Tomb of the Legionnaire progress for all squad members present

Scar snipers can no longer shoot through Storm Shield

Corrected an issue where players would get stuck on the end of expedition screen in some situations

Players will no longer get disconnected if joining the "Finding Old Friends" mission while the cinematic is playing

Addressed a number of situations where players can get stuck on the environment in the launch bay

Increased the damage of the electric status effect

Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations

The Platinum Mission feat now grants completion as intended

Status effects can more reliably be applied to Titans


Strongholds

Fixed an issue that would cause a Stronghold server crash after defeating the last boss

Temple of Scar - Players can no longer get stuck in the mined tunnel in the explosives room

Temple of Scar - Players can no longer be blocked from entering the explosives room due to fog wall

Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team

Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit

The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations

Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations


Gear and Weapons

After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang

Ice damage bonuses are now correctly applied on ice gear

Suit-wide bonuses from inscription are now functioning properly

Players can no longer salvage equipped items

Javelin specific gear and/or weapons are no longer able to be used on javelins they aren't intended for

Corrected an issue where in some circumstances Masterwork Components do not have any inscriptions

The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip


Javelins

The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weapon

The Storm javelin now reacts to getting hit when its shields are up

Fixed an exploit that allowed the Storm's ultimate attack to be used more times than intended

The Colossus javelin can now shield and revive at the same time

Interceptor Combo Aura has been increased in power and now has a damage over time component


Crafting

Non-Masterwork materials purchased from the crafting store now show as their proper rarity instead of incorrectly showing as Masterwork


Controls

Additional Mouse and Keyboard control improvements have been made


UI

Some conversations were not popping up the reputation points post conversation completion, this has been fixed

The squad screen now displays the correct information for each player

Fixed a number of issues where subtitles will no longer get stuck on the screen after dialogue has finished as often

Settings should no longer reset upon exiting and restarting the game on Xbox One

Motion blur can now correctly be turned off

The Electric Status Effect now shows scaled damage properly

An option has been added to hide the Squad Member HUD

The edge of the compass will now pulse to indicate enemy locations

A notification has been added in Fort Tarsis if a player's vault is at the cap of 250 items

On the "Repair the Strider" step of "A Cry for Help" the search radar has been adjusted to correctly lead the player to all 4 tools

Primer and Detonator icons have been added to all Interceptor gear

Corrected a user interface issue where a player’s ultimate would show as available when it isn't


Source: https://www.reddit.com/r/AnthemTheGame/comments/as5jnd/day_one_update_details/
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Tue, 19th Feb 2019 09:42    Post subject:
No notes regarding performance :/


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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highfe




Posts: 1614

PostPosted: Tue, 19th Feb 2019 09:44    Post subject:
I know i asked this already but how do i fast trash weapons? It always takes 3-4s for one, is this normal? I don't want to delete 230 pieces of trash for 1 hour.. Laughing
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JHawkins




Posts: 988

PostPosted: Tue, 19th Feb 2019 10:25    Post subject:
in the armory you can mark them as trash and destroy them all at once, however there have been reports that the game crashes if you try it with too many items at once


Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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highfe




Posts: 1614

PostPosted: Tue, 19th Feb 2019 11:52    Post subject:
I know that i can mark them as trash but this shit is exactly what takes so long, doesn't matter if i choose delete or move to junk Sad
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 19th Feb 2019 11:56    Post subject:
I delete them right after a run. So I never have to delete more than a few at once.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Tue, 19th Feb 2019 12:00    Post subject:
Yeah, some people have weird issues Very Happy
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highfe




Posts: 1614

PostPosted: Tue, 19th Feb 2019 12:14    Post subject:
lol ye.. that's what i'am doing now xD weird thing, if i do it after the mission it's super fast to delete them, in the forge it takes ages... Confused
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Tue, 19th Feb 2019 12:56    Post subject:
Yeah, for some reason everything is big laggy in forge/vault. Moving items to junk just lag out and crash if you try to dismantle 100+. Laughing


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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highfe




Posts: 1614

PostPosted: Tue, 19th Feb 2019 13:11    Post subject:
Thanks bioware for that console UI, where i can't move them all to the junk at once, mouse support in that menu would be to harcore for them

edit: hmm the monitor didn't spawn 2 times in a row... Sad


Last edited by highfe on Tue, 19th Feb 2019 16:05; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 19th Feb 2019 13:29    Post subject:
KillaSeven wrote:
No notes regarding performance :/



I think that's generally understood to be patched ^^ If they fix loading times, crashes etc. one can assume, that performance itself will get somewhat fixed, too. Especially as those things often are directly linked together.
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Neon
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PostPosted: Tue, 19th Feb 2019 21:05    Post subject:


Sounds great Laughing
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OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Tue, 19th Feb 2019 21:10    Post subject:
This game is a huge fucking LOL SAUCE
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 19th Feb 2019 21:11    Post subject:
They sound like retards.

"worst experience" "biggest grind" "horrible combat" "not one game had that many loading screens"


Fuck off lol. The only loading screen that takes longer than a second is the one before the mission.

I'd call them transition screens.


Stop using HDD's maybe...
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OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Tue, 19th Feb 2019 21:11    Post subject:
There is no loading screen for SHIFT + DELETE though. It's something I guess....
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OrignalSpaceJockey




Posts: 2400
Location: Sweden
PostPosted: Tue, 19th Feb 2019 21:12    Post subject:
Sin317 wrote:
They sound like retards.

"worst experience" "biggest grind" "horrible combat" "not one game had that many loading screens"


Fuck off lol. The only loading screen that takes longer than a second is the one before the mission.

I'd call them transition screens.


Stop using HDD's maybe...

Transition screens lmao.
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Breezer_




Posts: 10826
Location: Finland
PostPosted: Tue, 19th Feb 2019 21:25    Post subject:
Sin317 wrote:
They sound like retards.

"worst experience" "biggest grind" "horrible combat" "not one game had that many loading screens"


Fuck off lol. The only loading screen that takes longer than a second is the one before the mission.

I'd call them transition screens.


Stop using HDD's maybe...


Have the game installed on a nvme 970 evo, and it takes fucking forever to load missions.
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