It's not a hardware issue. The problem is a unexpected crash, that hangs the system and it won't unload correctly. Booting in safe mode and rebuilding database fixes the issue.
So this is a Sony bug in the OS. A software crash should not lock up the OS, and a lockup followed by a hard reboot should not cause the OS to fail. This is more of an incompetent OS team, rather than “harr harr EA suxxx”
So this is a Sony bug in the OS. A software crash should not lock up the OS, and a lockup followed by a hard reboot should not cause the OS to fail. This is more of an incompetent OS team, rather than “harr harr EA suxxx”
I mean, who knows. Assuming the game code uses APIs exposed by the system, the system should not lock up. Just like a Windows PC should not BSOD by a process. And just like on Windows PCs, when a system crash occurs, it is usually an underlying bug in the driver or kernel. In the cases of these consoles, since APIs are even more locked down and the API surface itself is smaller and much more tightly integrated in the vendor's developer SDK, this really doesn't look like EA fault. Most likely they are trying to use an esoteric feature of the API that is not tested properly by Sony.
Did he negatively effect other players outside his group or the ingame economy?
You mean by showing thousands of viewers how to cheat gear? Nah, it's all fine, there is no pvp or ladder, go ahead and cheat then cry there is no content.
So the guy should be banned because players will progress through the game too quickly and then complain that its too short?
Right...
Whats next, making it against the law to have walkthroughs and tips on how to progress through games on the internet because it allows people to finish faster?
Sin317 wrote:
Yeah, as I said, one can argue about the actual impact, but in the end, it's something that gets you banned in any game.
Its very rare for people to be banned for using exploits in a game that doesn't use a universal economy.
Even games with universal economys nothing normally happens if its a small exploit, only if its huge.
I think some people here are missing something very important.
An exploit is a game bug, which is generally very common in games. Its the developers fault for having a bug in their game.
If you can't directly effect other players by exploiting a bug, for example sharing money, then there should be no problem.
So the guy should be banned because players will progress through the game too quickly and then complain that its too short?
Right...
Whats next, making it against the law to have walkthroughs and tips on how to progress through games on the internet because it allows people to finish faster?
You can't be this dense, you must be trolling by intentionally ignoring the important points. Again, just for you, the problem isn't that he got gear quickly, or showed people how to get gear quickly. The problem is he did it by EXPLOITING, quickly quitting the session the moment the boss dies, then rejoining to farm it again and again without clearing the dungeon. It's not the same as jumping on a box to snipe enemies cause they can't get to you. And again, if he did it in silence, there would be no ban, as no other players got banned who exploited. He STREAMED, taught his viewers how to cheat. Do you now get what my problem is? Or should I make an infographic?
One of you thinks the fault lies on the player sharing the exploit with his viewers, one of you thinks it's on the developer who allowed the in-game exploit to exist in the first place, that's about it
I mean, who knows. Assuming the game code uses APIs exposed by the system, the system should not lock up. Just like a Windows PC should not BSOD by a process. And just like on Windows PCs, when a system crash occurs, it is usually an underlying bug in the driver or kernel. In the cases of these consoles, since APIs are even more locked down and the API surface itself is smaller and much more tightly integrated in the vendor's developer SDK, this really doesn't look like EA fault. Most likely they are trying to use an esoteric feature of the API that is not tested properly by Sony.
However, the PS4 is 5.5 years old and this is the only game so far (afaik) that exhibits this behavior. I don't know about the Xbox version but the PC version is mightily buggy as well. Personally I have no idea how the internal development @ EAWare is handled but I do know (via extrapolation) how EA execs and managers tend to push their teams to take shortcuts. This entire game seems like a shortcut and who knows what kind of hacks the developers had to do to get the game done by deadline?
I guess we'll never know. There will be a workaround in an upcoming patch and neither EA nor Sony will divulge if my scenario was the case.
Don't get me wrong, ofc the developer is at fault for shipping a game with bugs and exploitable areas. But if you find one, you stop doing it, you submit a bug report and send it, not make a video abusing it for hours with 500k viewers.
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
Don't get me wrong, ofc the developer is at fault for shipping a game with bugs and exploitable areas. But if you find one, you stop doing it, you submit a bug report and send it, not make a video abusing it for hours with 500k viewers.
Are you a QA for EA? If not, why in gods name would you work for them for free? lol.
Speaking as a former QA for EA, btw.
As long as no 3rd party tools are used to exploit, you shouldn't get banned for what you're able to do in game using game provided tools. Destiny had the exact same bug for a strike recently, they didnt patch it out yet, you can still reset the boss as many times as you want, and loot him again and again. Nobody got banned for that either.
I mean, who knows. Assuming the game code uses APIs exposed by the system, the system should not lock up. Just like a Windows PC should not BSOD by a process. And just like on Windows PCs, when a system crash occurs, it is usually an underlying bug in the driver or kernel. In the cases of these consoles, since APIs are even more locked down and the API surface itself is smaller and much more tightly integrated in the vendor's developer SDK, this really doesn't look like EA fault. Most likely they are trying to use an esoteric feature of the API that is not tested properly by Sony.
However, the PS4 is 5.5 years old and this is the only game so far (afaik) that exhibits this behavior. I don't know about the Xbox version but the PC version is mightily buggy as well. Personally I have no idea how the internal development @ EAWare is handled but I do know (via extrapolation) how EA execs and managers tend to push their teams to take shortcuts. This entire game seems like a shortcut and who knows what kind of hacks the developers had to do to get the game done by deadline?
I guess we'll never know. There will be a workaround in an upcoming patch and neither EA nor Sony will divulge if my scenario was the case.
I am not speaking about normal in-process bugs. A process crashing should not be bringing the whole OS down. No in-process shortcut should be locking up the system. In that reddit thread, people are accusing EA of ruining their console, when they should be accusing Sony for their OS bugs.
BTW, I would always hold the OS developers under much higher scrutiny. Their job is more difficult, but it's also a lot more important to get right, as seen here.
Haha, I'd like to see the faces of all the silly people who've been grinding 24/7 for weeks to get "legendary" gears
Serves them right though. Play stupid games (literally), win stupid prizes
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