Anthem (new game by BioWere) [Early Access]
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highfe




Posts: 1611

PostPosted: Thu, 7th Mar 2019 10:19    Post subject:
ixigia wrote:
Haha, I'd like to see the faces of all the silly people who've been grinding 24/7 for weeks to get "legendary" gears Laughing
Serves them right though. Play stupid games (literally), win stupid prizes Devil Troll


Forever Alone
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Thu, 7th Mar 2019 11:19    Post subject:
We definetly need another Videogame market crash that fucks up those TrIpLe AaA Studios big time.


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Sin317
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Posts: 24322
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PostPosted: Thu, 7th Mar 2019 12:13    Post subject:
Like with E.T.? ^^
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 7th Mar 2019 12:14    Post subject:
https://www.eurogamer.net/articles/2019-03-07-anthem-ps4-crash-fix-due-next-week-review-finds-no-consoles-bricked

Quote:
And after a "thorough review" alongside PlayStation, BioWare has confirmed no consoles were left "bricked" by the issue, despite numerous reports to this effect circulating on websites and social media earlier in the week.
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bart5986




Posts: 662

PostPosted: Thu, 7th Mar 2019 12:15    Post subject:
DaLexy wrote:
We definetly need another Videogame market crash that fucks up those TrIpLe AaA Studios big time.


I hope so.. there's so much garbage these days.

Anthem should be a complete failure in terms of sales, I'm not so sure it is, I think sufficient people were tricked.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 7th Mar 2019 21:03    Post subject:
Ok, I will try Anthem again after maybe summer is over Very Happy it was fun, for a while (for 15E).
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Sin317
Banned



Posts: 24322
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PostPosted: Sat, 9th Mar 2019 10:01    Post subject:
Quote:
Anthem Update 1.0.3
News
Hey Freelancers,

Below you will find the update notes for all of the fixes and improvements that the team has been working on. The current plan is for patch 1.0.3 to go out between 7am and 9am Central Time on March 9th.

Everyone here at BioWare is already hard at work on the next update to continue making Anthem better with each patch.

We thank you for all of your feedback, bug reports and support!



Strong Alone, Stronger Together!

-Jesse (@Darokaz)



High level fixes and changes

Respawn restrictions have been removed - Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.

Loot Changes - Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.

Improved stability for all platforms - this includes fixes for a number of issues that were causing crashes or connection problems

Audio Improvements - Fixed a number of issues that could cause audio to drop out



General Fixes and Improvements

Fixed a number of issues that were blocking players from accessing the Forge

All missions should now properly end when all conditions have been met

The inbox now properly displays information on PC (the inbox is found in the newsfeed)

Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis

The vault is no longer accessible from the Forge. This change was made to improve performance

Fixed an issue that would cause the game to hang when entering menus while on an expedition

Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission

Server shutdown messages should now appear less often

The ability to Quickplay into a Stronghold has been added back to the game

Mouse button 4 is no longer bound to the back button for PC players

Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed

Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission

Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates

Players should no longer get stuck behind fogwalls on missions or in strongholds as often

Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active

Improved the audio when defeating creatures to provide better feedback

Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server

Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.

PS4 led lights will now change based on the javelin being used

It should now be harder for players to get stun locked by certain enemy compositions

The values on max flight time inscriptions have been increased

The appearance of the N7 vinyl on Legion of Dawn armor has been improved

Haluk will now properly face players during certain dialogue scenes

The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges



Strongholds

Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold



Creature Updates

Titans: We have made several balance changes to all variations of Titans

Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.

Increased the time that weakpoints are exposed.

Fixed an issue that prevented effects from applying and thus preventing combos.

Increased the damage the Titan takes from weakpoint hits.

Lesser Titan’s weakpoint’s have been changed to always be active.

Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.

Decreased the radius of the seeking projectile attack.

Decreased the damage done by the self-destruct ability.

Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.

The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.

Force

Players will be less likely to be repeatedly staggered by heavy attacks.

Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.



Damage and Item Scaling Changes

Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:

Melee Damage

Combo Damage

Ultimate Damage

Status Effects

Item Procs (e.g. Proc from Yvenia’s Thunder)

Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.



Gameplay Bug Fixes

The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full

Weapon recoil will now stop once an exo is looking straight up

Fixed a number of animation issues that could occur when the Colossus was using its shield

It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate

Interceptor Aura damage will now deal the correct type of damage based on the active aura

Players can no longer equip abilities from one javelin to another

The Colossus can now use gear faster after being attacked by a heavy hit from enemies

The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes

The Colossus now recovers faster after crashing into walls



Item Balance Updates

Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds

Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed

Flak Cannon’s damage has been increased to 42, up from 30

Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets

Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura

Note: Description text for Wraith Strike will be updated in 1.0.4.



Item Bug Fixes

Wind Wall should no longer block or interfere with other player abilities

Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities

Fixed an issue where certain weapons were not firing where the crosshairs were aimed

The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed



Inscription Bug Fixes

The Thruster Delay Recovery inscription is now correctly applying a bonus

The Overheat Delay Recovery inscription is now correctly applying a bonus

The Weapon Reload Bonus inscription is now correctly applying a bonus

Note: These will have non-updated text values until the next patch (1.0.4)



Masterwork Item Balance Updates

Increased the base damage of the following Masterwork Weapons.

Ralner’s Blaze

Rolling Carnage

Cycle of Pain

The Last Stand

Glorious Result

Insult and Injury

Sentinel Vengeance

Gnosta’s Balm

Vassa’s Surprise

Soothing Touch

Renewed Courage

Artinia’s Gambit



Masterwork Item Bug Fixes

Ralner’s Blaze - Will no longer roll with incorrect inscriptions

Ablative Shielding now provides the proper boost in shield and armor

Badge of Devastation will now generate more ultimate charge when triggered

It should no longer be possible to stack the effect from Gunslinger’s Mark more than once



In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.

Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.

Some players may experience audio crackling while in Fort Tarsis.

There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.

A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.

Some players may encounter a bug where they are unable to interact with any objects or players.

Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.

Inactivity messages may not be able to be dismissed after a player returns from being away.

There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.

The UI may not display events for some players when an event has spawned nearby in Freeplay.

There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.


https://www.reddit.com/r/AnthemTheGame/comments/ayx8go/anthem_update_103/

Gonna give it a try. At least they are moving in the right direction, it seems.
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Sat, 9th Mar 2019 10:32    Post subject:
Well, in that patch note I see: bug fixes and balancing and not much else.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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highfe




Posts: 1611

PostPosted: Sat, 9th Mar 2019 10:41    Post subject:
Nope. Never gonna touch this crap again. I mean this looks like a nice patch for bugfixes but where is the endgame Laughing
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Atyesz




Posts: 123

PostPosted: Sat, 9th Mar 2019 11:03    Post subject:
I know this may come off as shilling as I defended the game from the get go:
Yes, there are a lot of bugs in the game. Yeah, the endgame is scarce. Yes, it should have been in development and testing for at least another 3 month or so. BUT. The combat is fun, the lore is great, I like the main character, main quests, sidequests, even the funny npc banters. This was the subjective part of my argument. The objective part is: they have been communicating, streaming and patching non-stop since the release. This big patch was scheduled for 03.12. release, yet they release it 3 days sooner, working on a Saturday. I hate what the gaming industry has become, detest both the developers/publishers and yt streamers /"reviewers"/"gaming professionals" with a passion. But when I see an unfinished game but with a good foundation, with developers breaking their backs just to fix everything, listening to the players, I want to give them a chance.

TLDR: Anthem shipped unfinished, full of bugs, not worth the full price, but in a few months with active developers like the Bioware team, it can become a great game. Give it a chance in the summer.


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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highfe




Posts: 1611

PostPosted: Sat, 9th Mar 2019 12:18    Post subject:
Dude, i played it for 120 hours, i kinda forced myself to play, because i was so stupid to pay 10€ Mad There is NO existing endgame.

Most annoying things for me: no minimap in freeplay, you can set no waypoint, no marker for which enemy to hit, just the same enemies everytime, no basic chat(seriously who uses voice-chat in this), slow walk in city/not spawning besides your javelin(i heard they fixed that?), just 3 boring strongholds, much wow. Seriously the game feels rushed in the making.

always the same crappy lot - you could just put on 2x defenders/elemental rage that gives you 2x150 harvest bonus and make a harvest build, thats 5-8 mw embers per node. Then do it for like 12 hours and you get you're roll a build with almost perfect rolls. So that makes strongholds absolute, i just did them because of the legendaries BUT the game kinda forces you into HoR chest farming because it's the fastest way, so that's like 5-10 minutes per run, do it more than 20 times and you're going crazy, it's absolutly no fun at all...

for annoying bugs that occured to me: freezes on my pc, 100% cpu usage and the game just freezes out so i just lag though the game. I had so many rage moments because the game froze like 50 times or more, can't count them Laughing

So after not buying an EA game after SimCity, i'am back to never buy an EA game again. Same old crap story aka "they will fix it" that the community believes. Ofc could be, when EA decides to release such an early access game, it will be maybe good in 1-2 years but i don't see me playing it, ever again. infact, fuck you EA Evil or Very Mad
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benzino




Posts: 59

PostPosted: Sat, 9th Mar 2019 21:00    Post subject:
So new patch some nice fixes but what happened to the performance? Used to be butter smooth for me in 4k but now is janky...
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Shocktrooper




Posts: 4559

PostPosted: Thu, 14th Mar 2019 12:59    Post subject:
I still have the Anthem or Battlefield 5 bundle key from my RTX deal if anyone is interested I can sell it for cheap. But it has to be activated via Geforce experience and on the nvidia page it says it only works if you have an RTX card.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 14th Mar 2019 14:49    Post subject:
I wonder if you can simply make a dummy origin account, activate it on your rig and then give the account info to someone Smile

Should be possible, I guess.
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Shocktrooper




Posts: 4559

PostPosted: Thu, 14th Mar 2019 15:09    Post subject:
Guess it should work, as long as there are no country restrictions with Origin accounts. Then I could also activate it either with a dummy account or with someone elses Origin account
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 14th Mar 2019 16:15    Post subject:
Shocktrooper wrote:
Guess it should work, as long as there are no country restrictions with Origin accounts. Then I could also activate it either with a dummy account or with someone elses Origin account


How much do you want for that Anthem key?


shitloads of new stuff in my pc. Cant keep track of it all.
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Shocktrooper




Posts: 4559

PostPosted: Thu, 14th Mar 2019 16:20    Post subject:
24€? Lowest deal seems to be 50€ so that's less than half.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Thu, 14th Mar 2019 16:21    Post subject:
Shocktrooper wrote:
24€? Lowest deal seems to be 50€ so that's less than half.


Not too bad. Unless somebody buy it from you before I decide, I am interested.

Edit: Decided that its too much to spend on a game that most people seem to dislike. I might aswell go for a month of Premium if I wanna try it. Cheers still mate!


shitloads of new stuff in my pc. Cant keep track of it all.


Last edited by Ankh on Thu, 14th Mar 2019 16:33; edited 1 time in total
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Shocktrooper




Posts: 4559

PostPosted: Thu, 14th Mar 2019 16:23    Post subject:
Yeah just shoot a PM. I'm playing Yakuza right now and can check back occasionally.
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Civ01




Posts: 1294

PostPosted: Thu, 14th Mar 2019 17:32    Post subject:
I dont own Anthem, nor ever played it.
But this is my favorite game of the year so far, havent had so much fun in a while, such a wild ride.
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 14th Mar 2019 17:41    Post subject:
^
lol wut
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sat, 16th Mar 2019 01:06    Post subject:
Some loot drop change - https://www.reddit.com/r/AnthemTheGame/comments/b1gv49/game_update_march_15_2019_various_improvements_to/

Quote:
Hello again, Freelancers.​

In the latest server-side update, we’ve made some notable changes to the loot drop rate in specific scenarios, which will take effect immediately in a server-side tuning update (i.e. you will not need to download anything.)​

These changes include:

Masterwork & Legendary drop rates have been increased for Grandmaster 2 and Grandmaster 3 difficulty levels.
Masterwork & Legendary drop rates have been increased for harder enemies at all difficulty levels. This includes: Legendary Ancient Ash Titan, Elite Ancient Ash Titan, Legendary Fury, Legendary Ursix, and Legendary Luminary.

As a reminder of Chad's post on Twitter last weekend, the team is planning to make significant changes to loot in the coming months, but we’re starting with some incremental changes (like today's,) so we can better navigate that evolution.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 16th Mar 2019 09:25    Post subject:
Sorry, Anthem what?

I was playing The Division 2, a feature complete Looter Shooter with actual endgame AND loot!

Who would have thought that was possible...


Seriously, TD2 really puts Anthem to shame.

Also:

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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 16th Mar 2019 14:58    Post subject:
https://www.eurogamer.net/articles/2019-03-16-anthem-fan-uses-the-power-of-maths-to-prove-loot-doesnt-matter

What a clusterfuck Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Nodrim




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Location: Romania
PostPosted: Thu, 21st Mar 2019 08:03    Post subject:
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Interinactive
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PostPosted: Fri, 22nd Mar 2019 01:43    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:16; edited 3 times in total
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DaLexy




Posts: 3041
Location: Germany
PostPosted: Fri, 22nd Mar 2019 02:50    Post subject:
*insert doubt gif*


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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 22nd Mar 2019 15:57    Post subject:
I somehow doubt that. But then again I wouldn't be surprised. It seems that most gamers either don't follow the news at all or don't care. That's why EA keeps pumping out shitty titles, cause it makes money.
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Nodrim




Posts: 9579
Location: Romania
PostPosted: Fri, 22nd Mar 2019 19:09    Post subject:
Interinactive wrote:
https://www.pcgamesn.com/anthem/over-100-million-digital-launch-revenue

Dude Wink


This is why Epic Store can't be stopped.
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 22nd Mar 2019 19:36    Post subject:
Even worse, this is why this type of looter shooter crap live service crap will still last for a while Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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