System Shock Remake (Nightdive Studios)
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ijozic




Posts: 202

PostPosted: Sat, 6th Oct 2018 14:01    Post subject:
MishkiN wrote:
I didn't mind the reimagined version before they got too greedy.

I don't see much point in the most recent preview version given that the enhanced edition is available. edit - agree with vurt. It didn't do much for me.


I wouldn't say they got too greedy, the project just exploded without any constraints. The new reboot will of course be superior to the old one since it's 3D accelerated so the effects will be much better, the enemies 3D and I'd expect weapon handling to look much better since those will be 3D as well.

Plus, they will also probably add some effects like fog and HDR or something to muddy up the looks a bit as without it, the old level architecture becomes somewhat painfully too obvious. It wouldn't hurt to add lots of clutter objects around.
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consolitis
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Posts: 27317

PostPosted: Sat, 6th Oct 2018 15:52    Post subject:
Looks a bit meh but as they have explained these are the original textures slapped on the new engine, and not the final art.

Given it doesn't look terrible with the ancient textures of the original game, it is promising it will look good when they show the new art.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sat, 6th Oct 2018 16:22    Post subject:
consolitis wrote:
Looks a bit meh but as they have explained these are the original textures slapped on the new engine


"original textures"? Not a chance. They would be something like 64x64.

Edit: even worse, 32x32 it seems. So yeah, not a chance. you can tell on e.g blood textures that these are fairly hi-res, 32x32 means super pixelated.

I looked at the video again, and i think it's around 50/50 new and old textures. It does use some old tiles for e.g floors and some for the walls, but there's a ton of new textures.
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consolitis
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Posts: 27317

PostPosted: Sat, 6th Oct 2018 17:12    Post subject:
A lot of it is the original textures with updated with PBR'd materials, but there's some of the final art too, like props.

https://www.kickstarter.com/projects/1598858095/system-shock/posts/2237646

Quote:
We were expecting to have all the levels blocked out by September, but with no other details...however, Jonathan has been able to apply the textures from System Shock to Daniel’s BSP giving us an insightful look into the original game. The textures have been modified to take advantage of PBR rendering and lighting placed to mimic the original.

...

Keep in mind these are the original textures and not the final art! Not only will it make the Adventure Alpha more interesting but it will provide the team with a blueprint of how to approach updated art, lighting, level design, etc.


https://www.kickstarter.com/projects/1598858095/system-shock/posts/2262497



Quote:
While Daniel finished the blockout Jonathan has been busy placing the original (albeit updated) SS1 textures. Here are some comparisons with the original game.

...



I want to stress that these are the original textures and not the final art!


https://www.kickstarter.com/projects/1598858095/system-shock/posts/2282206


Quote:
Now let’s take a look at the updated SS1 textures within Unreal - again, these are not final, they are the original game textures updated with PBR properties! However, due to the positive feedback we received we will be using these textures for a “Retro Mode” that you’ll be able to access in the final release. Should this be a mode you have to unlock or should it be available from the offset? Please share your opinion with us in our Discord channel.


And fron the video:

Quote:
Just to re-iterate what is stated in the description - these are the original levels using the original textures from the game. The purpose of this alpha is to rebuild all the levels 1:1 and be able to complete all the objectives necessary to finish the game. There will be many more updates, please stay tuned Smile


Quote:
It will, these are the original textures from 1994, but some of the final art is in there - the doors, cameras and some props.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sat, 6th Oct 2018 19:34    Post subject:
yes, some are definitely new.
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Interinactive
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Posts: 29477

PostPosted: Sun, 20th Jan 2019 13:25    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:27; edited 3 times in total
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Vryder




Posts: 846

PostPosted: Tue, 19th Mar 2019 22:05    Post subject:
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red_avatar




Posts: 4567

PostPosted: Tue, 19th Mar 2019 22:40    Post subject:
Love it. This is what I wanted to see. Very close to the original but without the original's outdated controls, HUD, etc.
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Tue, 19th Mar 2019 22:55    Post subject:
Agreed, nice to see that the shocktrain didn't derail. It currently looks even better than the original Unity demo/concept before that unfeasible reboovision&mismanagement drama Very Happy
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MishkiN




Posts: 735

PostPosted: Tue, 19th Mar 2019 23:11    Post subject:
Looks great
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Tue, 19th Mar 2019 23:43    Post subject:
Shocked Very Happy nice one, good to see them at it again..


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Wed, 20th Mar 2019 04:30    Post subject:
Exceptional! So Much Win


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 20th Mar 2019 07:43    Post subject:
Games looks good. The worst part seems to be mutants - lacking animations and fighting them looks too easy.
Also i don't know about the voice acting - both the crew and Shodan who could be more creepy.

Still, the game doesn't seem dumbed down which is to be praised nowadays.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 20th Mar 2019 08:08    Post subject:
well , they say
Quote:
his is not final! There are missing enemies, weapons, effects, and sounds.

We've also included a few different musical themes, tell us which you like best in the comments!


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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TheZor
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Posts: 5991

PostPosted: Wed, 20th Mar 2019 08:15    Post subject:
red_avatar wrote:
Love it. This is what I wanted to see. Very close to the original but without the original's outdated controls, HUD, etc.


Agreed ! Smile Fairly hyped about this Very Happy
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 20th Mar 2019 08:16    Post subject:
prudislav wrote:
well , they say
Quote:
his is not final! There are missing enemies, weapons, effects, and sounds.

We've also included a few different musical themes, tell us which you like best in the comments!


That explains a lot (haven't seen that). Although there is nothing about animations.
As for the music - it really differs. Hopefully they will choose the more spooky "loud-quiet-loud" one.
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Boneleech




Posts: 1439

PostPosted: Wed, 20th Mar 2019 15:33    Post subject:
Anyone got link to the new demo?
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VGAdeadcafe




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PostPosted: Wed, 20th Mar 2019 15:59    Post subject:
My mood after watching that video:

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madness




Posts: 13320

PostPosted: Wed, 11th Dec 2019 21:54    Post subject:
Limited time demo available tomorrow

https://medium.com/@geoffkeighley/introducing-the-game-festival-9d319cf7a579

Quote:
As part of the pilot Game Festival on Stream, more than a dozen games are scheduled to be playable. Some of the games that will release free, limited-time demos include:

System Shock (Nightdive Studios)
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 12th Dec 2019 03:06    Post subject:
Cool. Gonna check out for sure.
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madness




Posts: 13320

PostPosted: Thu, 12th Dec 2019 19:47    Post subject:
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 12th Dec 2019 20:06    Post subject:
Felt quite similar to the old demo that came out years ago, no?

I noticed some changes in the assets.. the white ghoul like types does not wear the orange clothes anymore, they're just naked. there's pixelation up-close to stuff, dont remember if that was in the old version.

overall it looks really good. didn't really "wow" me though, it is pretty much exactly what you would expect. Maybe i'm getting spoiled Wink would die for an Underworld 2 remake looking this great, but they can skip the pixelation completely imo.. i bet there will be a function to remove it here in the final version.
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consolitis
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Posts: 27317

PostPosted: Thu, 12th Dec 2019 20:09    Post subject:
It's baked in the assets, it can't be removed.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 12th Dec 2019 20:16    Post subject:
consolitis wrote:
It's baked in the assets, it can't be removed.


You mean the pixels? pretty sure that could be fixed easily. If not its no biggie, i even kind of like it for the most part. it can get annoying for some things + it can often look like its a mix of super hi-res graphics and pixelated, which gets odd..
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consolitis
VIP Member



Posts: 27317

PostPosted: Thu, 12th Dec 2019 20:37    Post subject:
It's a conscious decision to create the textures like that that appear pixelized.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 12th Dec 2019 20:41    Post subject:
Yes of course it is.. that does not mean everyone likes it.

i googled it for a bit and found some old post where they said it would be optional, but this was not posted recently so things might have changed.
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consolitis
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Posts: 27317

PostPosted: Thu, 12th Dec 2019 21:14    Post subject:
It's an art style, different people like different art styles. I know a lot of people don't like the original Gears of War "gritty" art style, others thought it was the best looking game when released.

From September 2019: https://www.kickstarter.com/projects/1598858095/system-shock/posts/2615923

System Shock’s Texture Aesthetic

Quote:
Here’s a look into the approach we’re taking with textures of the game. With System Shock we want to create a quasi retro look that combines modern physically based rendering tech with a low-res, pixelated texture aesthetic that evokes the low resolution of the original game. To this end, the texel density of every object and character in the game is strictly limited to only 256 pixels per meter, to keep the level of pixelization consistent across all surfaces. Like some modern 2d games that combine old school aesthetics with modern framerates and effects, we hope to use some of the limitations of old graphical styles to give a unique feeling, evocative of how you might remember older games rather than how they actually looked.

A consequence of this low-res aesthetic is that UV need to be very meticulously laid out to keep details as clean and readable as possible while also minimizing ugly distortions that would be less noticeable at higher resolutions. UV edges need to be “squared off” when possible and lined up exactly along texel edges to try to ensure a clean, readable texture pattern.

Literally every pixel counts, and from a character artist’s perspective this is possibly the most challenging aspect of production.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 12th Dec 2019 21:17    Post subject:
I like it, personally, but I also know that it's contentious and many others don't/won't. As for the demo itself I'm having a blast with it... amazing atmosphere and lovely visuals too. Not sure how to change ammo or even reload, but I've got a bunch of Magnum 2100 clips in my inv yet the game won't reload.

Alpha I guess? Very Happy
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M4trix




Posts: 9294
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Thu, 12th Dec 2019 23:27    Post subject:
*Cleaned


Last edited by M4trix on Thu, 2nd Apr 2020 04:09; edited 1 time in total
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vurt




Posts: 13864
Location: Sweden
PostPosted: Thu, 12th Dec 2019 23:49    Post subject:
M4trix wrote:
Pre Alpha stage. Maybe most of us won't be around when it comes out. Razz


It's not pre-alpha... but everything is labeled that these days, all the way up until a month before release.. Not very believable though.

Release date is early next year afaik. Of course, that can change (release date has already been pushed so it would be no surprise).
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