Page 42 of 52 |
HIz
Posts: 2187
Location: Wrong_Timeline
|
Posted: Sat, 9th Mar 2019 22:32 Post subject: |
|
 |
|
|
Back to top |
|
 |
Danyutz
Posts: 4417
Location: Redplanet
|
Posted: Sun, 10th Mar 2019 10:39 Post subject: |
|
 |
Killing everyone is pointless, as soon as you sleep, they reset - considering that you do sleep.
|
|
Back to top |
|
 |
|
Posted: Mon, 11th Mar 2019 15:27 Post subject: |
|
 |
Can one still buy this via VPN from India Epic STORE?
|
|
Back to top |
|
 |
|
Posted: Thu, 14th Mar 2019 23:14 Post subject: |
|
 |
Finished, got the good ending. Pretty good game. Shame it'll be remembered for the Epic store shenanigans.
|
|
Back to top |
|
 |
|
Posted: Fri, 15th Mar 2019 02:54 Post subject: |
|
 |
Just finished it, good game but could be so much better. Great visuals even w/o RTX fancy tech, ok story, bad writing and amateurish english VO.
Sadly I must admit that after the first open area it goes downhill.
Volga was great, skavenging for supplies, doing side missions, it almost felts like Stalker lite.
Then the desert area, it was good, similar to the 1st however it somewhat lacked the atmosphere imo.
Taiga being the 3rd semi-opened area being the worst part of the game, really limited in comparison to previous two, heavy scripted not to mention invincible enemy (I hate those).
First and last level felt like old Metro, very linear but atmospheric.
I enjoyed the train socializing parts although some monologues could be bit shorter.
All in all a 7,5/10. Probalby will buy it on Steam on a sale in a year or two, just like previous installments.
|
|
Back to top |
|
 |
Nodrim
Posts: 9578
Location: Romania
|
Posted: Wed, 20th Mar 2019 18:55 Post subject: |
|
 |
|
|
Back to top |
|
 |
Neon
VIP Member
Posts: 18934
Location: Poland
|
Posted: Wed, 20th Mar 2019 18:56 Post subject: |
|
 |
In what timeframe? Give me hard stats.
|
|
Back to top |
|
 |
|
Posted: Wed, 20th Mar 2019 18:59 Post subject: |
|
 |
Comparing a 2013 release with 2019 and without concrete statistics...ok Epic we believe you
|
|
Back to top |
|
 |
Nodrim
Posts: 9578
Location: Romania
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 20th Mar 2019 19:09 Post subject: |
|
 |
Well it's a better game imo also it's a more known brand now then it was then.
|
|
Back to top |
|
 |
|
Posted: Wed, 20th Mar 2019 19:18 Post subject: |
|
 |
Very meaningless stat.
Metro wasn't exactly popular like now (still not mainstream). The series and player base grew over the years. Second, Last Light was a 2013 game and has less marketing compared to Exodus.
The stat would have been nice to brag if there was no exclusive deal and still managed to sell more than Steam. Since that didn't happen, it's pointless.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
|
Back to top |
|
 |
tonizito
VIP Member
Posts: 51396
Location: Portugal, the shithole of Europe.
|
Posted: Wed, 20th Mar 2019 20:13 Post subject: |
|
 |
Yeah, what's the weight on that from all the prehurrdurrs that shifted from a steam key to an epic store key? Hmmmmm?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
|
|
Back to top |
|
 |
Frant
King's Bounty
Posts: 24636
Location: Your Mom
|
Posted: Wed, 20th Mar 2019 23:56 Post subject: |
|
 |
I wonder how many "sales" were made by Epic themselves in order to boost sales numbers in order to draw more people to it's platform.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
|
|
Back to top |
|
 |
JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
|
Posted: Thu, 21st Mar 2019 02:48 Post subject: |
|
 |
More like pay up to cover lost sales. How much the game lost on PC?
"Fuck Denuvo"
Your personal opinions != the rest of the forum
|
|
Back to top |
|
 |
|
Posted: Tue, 26th Mar 2019 16:18 Post subject: |
|
 |
Ranger Update:
Spoiler: | 26 Mar 2019
PC PATCH NOTES
Ranger Update - 26/03/2019
We’re very happy to announce the release of the ‘Ranger Update’ - our first major patch for Metro Exodus, for all platforms. This is a significant update that adds a host of new features, makes improvements across the board and addresses numerous bugs and issues.
We’d like to thank our players for your help in identifying these issues. Our goal has always been to ship the most polished product we can at launch, but we humbly acknowledge that some things can slip through even the most thorough QA. Thank you again for your patience and support.
The ‘Ranger Update’ is approximately 6 GB in size and is available to download now. Full patch notes are below, but here are the headlines:
New Game +
On completion of the campaign, you can now re-play in New Game+ mode, granting access to all weapons and attachments unlocked through prior play-throughs.
New Game + also allows to you to adjust a range of variables to create your own personal and uniquely challenging experience, and comes with new Achievements / Trophies. More details below…
Developer Commentary
Available through New Game +, enabling Developer Commentary allows you to find special tape players on which members of the 4A Games team discuss some of the design choices that went into making Metro Exodus in that area.
Improved Controller Responsiveness
While the Hotfix changes were already well received, we’ve added a 4th Controller Sensitivity Preset with more tweaks to sensitivity, improved aim assist, and better ‘dead zone’ per platform.
Platform Specific Improvements and New Features
We’ve added Mouse and Keyboard support for Xbox One, further improved RTX and DLSS support on PC, Dual Shock Controller Light support for PS4 and many more.
General Performance, Balance and Gameplay optimisations
A raft of improvements across the board that improve the overall gameplay experience based on bugs reported, desired polish, and direct feedback/feature requests from the community, including things like a Volume Slider specifically for VO, and more.
Crash / Bug fixes and improvements
We’ve fixed numerous crashes - some from your descriptions, and some from the crash dumps you have submitted to us. We’ve only listed a few below, but you should expect a big improvement to stability in this update. Thank you for continuing to help us out!
Full Ukrainian localisation added
We’re proud to offer Metro Exodus fully localised for Ukraine, the country where 4A Games was born.
Read on for more information on each topic, and please note:
Level specific content fixes or changes can only be fully applied to a level when it is started from the beginning either through natural progression, or the chapters menu. If you try to load an existing save within a level, the updates for that level will not be applied to that existing save. Updates will apply to all subsequent levels progressed to with that save.
Please click here for more information on the new features in Metro Exodus
Ranger Patch Notes:
Build Versions:
Epic Build (verify in-game from Main Menu Options or Pause menu) – 1.0.1.3
Epic Store version – 0.1.0.17
Steam Build (verify in-game from Main Menu Options or Pause menu) – 1.0.0.3
Steam Store version – 3675192
Improved Controller Responsiveness
We’ve added a 4th Controller Sensitivity Preset – if you are mid-game you will need to manually select this from Options > Controller > Sensitivity to see if you prefer this adjustment.
This 4th preset has a new algorithm which treats its sub-settings different from other presets, in order to further address certain responsiveness complaints. It also contains improved aim assist and controller dead zones per platform.
Platform Specific Improvements and New Features
PC Specific
Added DualShock and Steam Controller support
Added Aspect Ratio option to Video Settings Menu to fix issues with Monitors/TVs that falsely report supported Resolutions/Aspect Ratios to the game, and the picture was subsequently stretched. Like with some Ultra-Wide, or Square Monitor users.
Disabled Pause during Benchmark runs
Improved DLSS image quality further
Improved Stability with RTX enabled
Fixed Attributes for running the game in Safe Mode
This mode reduces all settings to ensure maximum compatibility in order to run the game in case a bad shutdown was detected. Like Windows Safe Mode, the purpose is to mitigate startup issues due to Hardware or Data issues and to allow the user to get to the Main Menu and start Troubleshooting.
Launches game with the following settings: Resolution 720p, Quality Level Low, Tessellation Off, RayTracing Off, DLSS Off, Shading Rate 1, DX11, Hairworks Off, Advanced PhysX Off
Fixed random crashes or infinite freezes leading to BSOD during initial Watchmen attack
Fixed random crash during the Introduction sequence with specific video settings
Fixed Input Lock if the Player uses Alt+Tab when shooting certain Weapons
Fixed Eye Adaptation issues with RTGI enabled
Fixed Lighting in the Church in Volga with RTGI enabled
Fixed Lighting in the Aurora interior on Caspian with RTGI enabled
Fixed Lighting at the start of DeadCity with RTGI enabled
Fixed Aim Zooming issues with RTGI enabled
Fixed Shadows in the Slave Camp on Caspian with RTGI enabled
Fixed bug when half of the screen becomes black after changing Video Settings with DLSS enabled
Fixed bug with brightness when using DLSS and HDR
Fixed bug when DX11/12 is not applied properly when running the Benchmark
Fixed bug when Photo Mode and Pause were used at the same time
Fixed bug where Auto Detection of Video Settings didn’t work on first launch with certain hardware
Fixed bug where the Flashlight is black in Caspian
Fixed several Characters' Hair flickering with DirectX 12 enabled in Summer
Fixed Main Menu and Diary in 21:9 Aspect Ratio and Ultra-Wide screens
Fixed Shadow flickering in Caspian at the Water Pump.
Fixed Shadow flickering on Yamantau in the Feast scene.
Fixed game hanging if Audio Device is disconnected
Fixed incorrect Prompt displaying and Dismantle not working in Workbench if Key Binding changed
General Performance, Balance and Gameplay optimisations
General Performance improvements
General Karma system improvements
General Localization fixes and improvements
Added Automatic attachment (Highest Rank Magazine) for the Valve in Caspian and Taiga
Added additional limitations for Photo-mode in some cut scenes to prevent issues
Added additional Volume Slider specific to Voice Over Dialog in the Options Menu
Changed Cost for cleaning weapons in Reader difficulty to free
Disabled Melee Kill/Stun during combat in Hardcore difficulties
Crash / Bug fixes and improvements
General Stability improvements
Numerous crash dumps have been fixed on all platforms. Only listing a few here, thanks for helping!
Fixed possible crash when infiltrating the Base in Caspian, leading to corrupted save file
Fixed random crash upon loading a checkpoint after meeting certain conditions
Fixed random game crashing in the middle of free roaming the map near the end Caspian
Fixed random crash when picking up shotgun ammo in sunken village on Volga
Fixed random disappearing Ammo/Loot after loading checkpoint
Fixed Auto/Quick Save initiating a write at inappropriate times, creating a blocker
Fixed Auto/Quick Save feature availability at certain spots in Volga
Fixed Auto/Quick Save issues after sequence with Lightning at night in Volga
Fixed Auto/Quick Save issues if the Player falls to death at the end of Volga
Fixed Auto/Quick Save issues with Artyom's outfit in Volga after loading Winter save
Fixed Input Lock if game is saved during a Melee Kill/Stun
Fixed Input Lock if Player uses empty canister near the generator at the power puzzle in Volga
Fixed Input Lock if Player opens the Backpack next to certain doors on Caspian
Fixed Input Lock if Player exits the Trolley when it attaches to something in Volga
Fixed Input Lock when swapping Helsing with Tikhar
Fixed Input Lock when Player tries to pick up an item shot with an Explosive Bolt at the same time
Fixed Input Lock when Player enters the Pause Menu right after QTE with a Female Aqua
Fixed Input Lock when Player is pushed into the Workbench by NPCs
Fixed Input Lock after loading last Checkpoint near the Train Depot in Volga
Fixed Input Lock after frequent drowning in water
Fixed Input Lock and Death Menu activation failure if Player dies right before throwing a Knife
Fixed Conditional Blocker in Caspian where user is able to climb up the cliffs to the Lighthouse
Fixed Conditional Blocker in Taiga where Player could get to Boss Arena without starting scene
Fixed Conditional Blocker in Dead City after drowning near the Pier with the second Boat
Fixed Conditional Blocker where Player might get stuck between Idiot and a door
Fixed cases where the Player could get stuck on a Ladder
Fixed cases where the Player could get stuck Crawling under walls
Fixed cases where the Player could get stuck in the Church Dining Room in Volga
Fixed cases where the Player could get stuck after leaving the Railcar near the Depot in Volga
Fixed cases where the Player could get stuck in the Elevator in Volga
Fixed cases where the Player can drive through NPCs and then get stuck in Caspian
Fixed cases where Damir could get stuck in the Oasis in Caspian
Fixed cases where Miller could get stuck in the Pit in Dead City
Fixed bug with Color Contrast if you set HDR option in game to OFF under certain conditions
Fixed bug with white screen after starting cutscene on Taiga
Fixed bug with boundary collisions, so that Player can't leave playable area, in Volga and Dead City
Fixed bug with terrain collision when exiting the Car
Fixed bug with terrain collision when walking with Miller in the Collector
Fixed bug with NPCs entering cover incorrectly
Fixed bug with arrow at the start of Taiga
Fixed bug with parts of the Backpack twitching through the camera on the Workbench in the Aurora
Fixed bug when Player stands up in wrong direction after Demon drops Player
Fixed bug when Player can walk under water after exiting the Car while falling
Fixed bug when Player remained alive after dying in the water
Fixed bug when Player got teleported to the Car if he left the Car while hitting someone
Fixed bug when Krest appeared after the second Briefing in Volga with wrong VO and animations
Fixed bug when Nastya and Yermak didn't allow Player to pass after a Briefing
Fixed bug when Idiot was missing a line of Dialogue while coal stoking in Spring
Fixed bug when NPCs don't ring the bell after the discovery of a corpse
Fixed bug when NPCs were freezing and didn't shoot in combat
Fixed bug when NPCs in Volga couldn't hit the Player
Fixed bug when NPCs that are dead can stick to Player after QTE
Fixed bug when Flashlight couldn't be used or charged after certain actions
Fixed bug when Flashlight sometimes controls Car lights when you are not in Car
Fixed bug when killing a Demon on the ground throws him into the air
Fixed bug when Boat boarded by Aquas multiple times eventually becomes unresponsive
Fixed bug when Bridge guardians couldn't kill Player.
Fixed bug when Map markers remain on the screen when using Photo Mode with Map in hands
Fixed bug when Sniper in Port doesn't shoot at Player at close range, in Caspian
Fixed bug when reaching the Lighthouse from a specific direction breaks NPC detection, in Caspian
Fixed bug where NPCs were still spawning after surrendering in the Port in Volga
Fixed bug where NPCs are running in the air during combat
Fixed bug where Player gets too much fire damage near Train Rotator in Moscow
Fixed bug where Player could run through the room with hot steam without dying
Fixed bug where Player could break final scene in Volga using a Molotov
Fixed bug where Player could kill Watchmen at the same time as a QTE begins, creating issues
Fixed bug where Player could not break a Lamp with Melee Attack or the Knife
Fixed bug where Player couldn’t be killed by Shrimp during Catfish presentation
Fixed bug where Player could jump off the Bridge not die
Fixed bug where Weapons appear overheated in certain scenes
Fixed bug where Weapon SFX can lag during combat
Fixed bug where Game Difficulty remains set as previously selected one
Fixed bug where textures loading in randomly during combat
Fixed bug where part of an NPC group surrendered but another part is in combat
Fixed UI text for Xbox Adaptive Controller
Fixed UI bug when fully broken Gas Mask is shown partly fixed in Workbench
Fixed SFX for small Spiders on Player hands
Fixed SFX lag during spin stop for Gatling
Fixed SFX for Stepan playing the Guitar in Spring
Fixed SFX of the Melee Kill/Stun of prone NPCs
Fixed Camera tilt when Player hit various objects with the Car
Fixed Camera сlipping through Players body when entering Car from the right door
Fixed NPCs running through walls near the Gas Station on Volga
Fixed NPCs failing to react to the Player in Moscow during stealth
Fixed NPCs playing wounded motions in the air
Fixed Animation for Humanimal ambush scenes
Fixed Animation of breaking Locks with a Revolver
Fixed disappearing geometry in Moscow Depot
Fixed disappearing geometry in some areas in Taiga
Fixed disappearing geometry after returning to the Cave under the Lighthouse in Caspian
Fixed dead NPCs tearing apart at Car Wash in Volga
Fixed dead Spider’s reactions to light
Fixed Shadows for Trees in certain situations
Fixed Shadow flicker issues throughout
Fixed Millers beard in the Hospital scene of Moscow
Fixed Player Journal to display all Articles
Fixed combat music in first Station section in Dead City
Fixed Storm texture streaming at the beginning of Yamantau
Fixed incorrect Weapon hold in first scene in Caspian
Fixed visibility of Rail sections on terrain in Volga
Fixed Object without a texture at the very beginning of the game
Fixed Nastya's skirt in the start scene of Dead City
Fixed VFX for snow covering Monsters
Fixed random disappearing Bandit Car on Caspian
Fixed Skipping of Intro Video after launching it from Chapters Menu.
Fixed Helsing becoming invisible after picking up Railgun in Kirill's Vault
Fixed detached NPC weapon in the final scene of the game
Fixed broken Flashlight/NV if the Player opens the Map while driving Car
Fixed case of visual issues and frozen NPCs in the Cave on the way to the Lighthouse on Caspian
Fixed abrupt, incorrect Camera movement during cutscene in Dead City
Fixed various floating Objects and Characters throughout
Fixed Weapon aim (hold) interruption by Melee Attack
Fixed incorrect Loading Screen when starting from the Chapters Menu
Fixed random flying Map while using Backpack
Fixed timing issue when checking the Radio
Fixed various issues with the Car Steering Wheel becoming detached
Fixed incorrect Prompt in Workbench Menu
Improved Animations in scenes during Summer level
Improved Miller's snow walking VFX
Improved Lighting on Institute roof in Dead City
Improved Lighting during night storms in Caspian
Improved Spawning logic of Watchman groups
Improved Boat animations
Improved Player detection by NPCs in alert state
Improved Player feedback for cleaning Weapons and repairing Gas Mask
Improved Diary UI visual
Improved Bandit reactions in Caspian
Improved Demon behavior in Caspian
Improved NPC animations in transition to alert state
Improved abrupt changes of weather
Full Ukrainian localisation added
We’re proud to offer full VO and Subtitles for Ukraine, the country where 4A Games was born!
And that’s the lot! Thank you again or your ongoing support, the team at 4A Games will continue to work on future updates and we’ll be able to share our DLC plans for Expansion Pass holders in the near future! |
|
|
Back to top |
|
 |
|
Posted: Sat, 30th Mar 2019 08:16 Post subject: |
|
 |
https://steamcommunity.com/app/412020/discussions/0/1771511442683077969/
Quote: | Metro Exodus 3rd party site keys
We have been made aware of illegal stolen keys being sold by an unofficial key reseller.
These keys have been obtained illegally from the factory where physical key printing had taken place prior to the announcement of exclusivity with Epic Games, due to the criminal nature of these keys, all unlicensed keys have been deactivated and activation / download of Metro Exodus without the executable file is no longer possible. In addition, the software will be removed from the Steam library of any players using an unauthorised code. The keys being sold on this platform are stolen goods, and are therefore illegal.
If you have been affected we strongly recommend you contact the seller who sold you the unlicensed key and demand a refund.
The only supported key sellers for Metro Exodus were Humblebundle and the Razer store.
Metro Exodus will return to Steam after 14 February 2020. |
|
|
Back to top |
|
 |
|
Posted: Sat, 30th Mar 2019 08:24 Post subject: |
|
 |
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Sat, 30th Mar 2019 09:05 Post subject: |
|
 |
must have sold well 
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Thu, 11th Apr 2019 20:34 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 12th Apr 2019 11:11 Post subject: |
|
 |
Yeah, what is so funny? There was an article from March saying Epic will allow Humble Bundle to sell Epic-exclusive keys. Division 2 was on Humble for a short while too.
|
|
Back to top |
|
 |
MAD_MAX333
Moderator
Posts: 7020
Location: Toronto, Canada...eh
|
Posted: Wed, 24th Apr 2019 04:24 Post subject: |
|
 |
Story was cool, end car ride was nice. As mentioned, they surely can afford some better face animators and better English VA and translations. My issue was with how sure the game was. I did every side quest and game was over in a day. At the end you get a gun which is useless 10 min later cause the game is over. Why even introduce the gun this late? Fighting off mutants or enemies has little value, its more of a waste of resources. Aside from side quests there aren't any real cool locals to stumble upon.
In other news, I did very much enjoy reading the material you find. Story generally was decent. I got the bad ending cause I didn't like the religious crazies I guess...
Whatever... 6/10
|
|
Back to top |
|
 |
bronson
Posts: 1384
Location: Asteroid B-612
|
Posted: Wed, 24th Apr 2019 09:20 Post subject: |
|
 |
I think the english voices were intentionally left the same as previous games for continuity's sake. They improved the russian ones and changed some actors.
|
|
Back to top |
|
 |
|
Posted: Thu, 16th May 2019 17:53 Post subject: |
|
 |
https://steamcommunity.com/games/412020/announcements/detail/3241941262464896312
Quote: | Coming in Summer 2019, the first story that players will follow, The Two Colonels, is that of Colonel Khlebnikov, just below the surface, under the dead city of Novosibirsk, as he makes his way home to his son, Kirill, for New Year’s Eve.
The second piece of DLC, Sam’s Story, coming to players in early 2020, is the brand new sandbox survival level based on Vladivostok. |
The Metro Exodus Expansion Pass is now available to purchase for all owners of the Standard Edition of the game.
https://store.steampowered.com/app/924220/Metro_Exodus_Expansion_Pass/
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Frant
King's Bounty
Posts: 24636
Location: Your Mom
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Neon
VIP Member
Posts: 18934
Location: Poland
|
Posted: Wed, 22nd May 2019 17:39 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 42 of 52 |
All times are GMT + 1 Hour |