Dark Devotion
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prudislav
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PostPosted: Sat, 15th Apr 2017 20:36    Post subject: Dark Devotion

https://www.facebook.com/DarkDevotionGame/
http://steamcommunity.com/sharedfiles/filedetails/?id=833000628&searchtext=dark+devotion

Quote:
Trapped in a dark and gloomy temple, find your inner strength and courage to brave its dangers. Show your devotion!

Dark Devotion invites you in a rich and particular universe. You will go through more and more confrontations. If you succeed, don't rejoice too quickly because each step will bring you closer to darkest revelations.

Features
  • Take part into rageous and bloody fights in which your opponents won't rest.
  • You can't go back. Each game will bring you through differents paths and new secrets to discover. Be careful, or you will easily get lost.
  • A strong RPG influence, you will have the chance to loot a lot of differents weapons, armours and relics with statistics that will allow you to create your own build for your unlucky character.
    You will also be able to custom your equipement with mystical runes.
  • Discover the complex story behind this temple through the differents NPCs, ennemies and texts of past travellers lost in this place.
  • Pray for your safety, killing ennemis will rise your amount of devotion that will be necessary to open doors, chests. Spend it with parcimony.
  • Be blessed or cursed, the temple can be a place of vertue for those who deserve it, but also a place of despair and sickness if you're blind to the environnement. Simple damages can become much worse if you delay its healing. A badly maintained equipement can cause you much more trouble than you think.


Story
    As far as we can remember, brainwashed since our birth, our only goal has always been the temple.
    It is a place of darkness and despair where nobody did ever come back. Our God commands us to overcome this shrine to show our devotion.

    Inquisition is reigning, and everyone against them are brought to the temple.
    Children have been taken away from their parents and educated to become templars. They are warriors, trained to kill and succesfully lead their crusade with devotion as their only weapon.

    Templars usually go to fight in team, except for one girl. Facing dangers and atrocities, she can only count on her own faith to get out of this place alive. You are that woman, that hero.


Team and flow
    Our team, grouped under the name of Hibernian Workshop, is composed by three passionated gamers living in France.
    We are ponctually helped by two other people, a concept artist and a pixel artist (working on a cinematic).

    The game is under developement since almost a year, with a long phase of research.
    This phase allowed us to define more deeply, with the experience gained, the storyline, the design and mechanics of the game.

    All of our features now ready, we will accelerate the developement to create a game that we hope you'll like as much as we loved creating it. We expect a final release early 2018.



Last edited by prudislav on Sat, 15th Apr 2017 20:38; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 15th Apr 2017 20:37    Post subject:
I like it very much from the video.

Looks like Salt & Sanctuary but with a much better artstyle.


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Nodrim




Posts: 9590
Location: Romania
PostPosted: Sat, 15th Apr 2017 20:40    Post subject:
Yeah, it looks amazing.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sat, 15th Apr 2017 21:05    Post subject:
Looking good, but whats with all these pixelgraphic games?


shitloads of new stuff in my pc. Cant keep track of it all.
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Famou




Posts: 713
Location: Amsterdam
PostPosted: Sat, 15th Apr 2017 21:08    Post subject:
Ankh wrote:
Looking good, but whats with all these pixelgraphic games?


Easier to make and easier to make pretty.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 15th Apr 2017 21:27    Post subject:
pretty much and evrything thats more colorful with cleaner colours is automatically amked as "flash shit for kongregate"


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 15th Apr 2017 22:52    Post subject:
The 'Dark' is strong with this one, it looks like something that could tickle me in all the right places Me Gusta
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 5th Oct 2017 17:43    Post subject:
Seems the news was missed, but its on KS and has 11 days to fund 20k:
https://www.kickstarter.com/projects/1997592363/dark-devotion-a-gloomy-indie-roguelike-rpg





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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 3rd Apr 2018 21:15    Post subject:

http://store.steampowered.com/app/718590/Dark_Devotion/






I like.


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prudislav
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Posts: 29148
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PostPosted: Thu, 18th Oct 2018 00:49    Post subject:

Quote:
Dark Devotion Release Timeframe Revealed for Q1 2019!

Meet the artists, locations and inspirations that would ultimately become the rich narrative tapestry for Dark Devotion. Artist Alexandre Magnat, programmer Louis Denizet and writer Arthur Dos Santos describe how they drew from Romantic era artists like Delacroix and 14th century French Gothic architecture from southeastern France to create the overall macabre tone and artistic design of the game.


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prudislav
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PostPosted: Wed, 12th Dec 2018 16:11    Post subject:

Quote:
Get the insight direct from Hibernian Workshop on the engrossing sense of discovery rippling through Dark Devotion’s ominous temple, and the developer’s focus on balancing an omnipresent impression of danger with a vital allure of the unknown.

Lauded in recent previews for its distinct approach and gameplay mechanics and hailed one of the best indies at PAX East 2018, Dark Devotion is set to kill you off in early 2019.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
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PostPosted: Tue, 8th Jan 2019 17:23    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 19th Mar 2019 08:55    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 17th Apr 2019 15:22    Post subject:

Quote:
Dark Devotion will welcome brave warriors through its foreboding doors April 25 on PC for $19.99 (consoles versions to follow)


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http://i.imgur.com/PtROKGv.gif
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Nodrim




Posts: 9590
Location: Romania
PostPosted: Thu, 18th Apr 2019 08:11    Post subject:
I'm a bit excited for this one. But what's up with no inventory?
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prudislav
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Posts: 29148
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PostPosted: Thu, 25th Apr 2019 10:44    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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JBeckman
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Posts: 34978
Location: Sweden
PostPosted: Thu, 25th Apr 2019 12:52    Post subject:
From what I can get from the various for some reason all in Chinese negative reviews there's a lack of handle probably meaning the input of mouse and keyboard.

https://steamcommunity.com/app/718590/discussions/0/1678064284145615258/

Question.

Quote:

kb+m support?
title



Response.

Quote:

Hello, I do not know what does it mean



Though I suppose shortening it can be problematic if you're not used to it and of course non-native languages and such. Smile

Seems volume control is also problematic or missing entirely and a bunch of other reports I haven't quite managed to De-Google Translate into more sensible text bits.

Quote:

Meat Pigeon + Soul = I don't like it, there is no custom button, no volume adjustment, a difficulty.



Lack of input or input customization, volume adjustment is missing and singular difficulty level I suppose.

Meat pigeon and soul though...
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tet666




Posts: 5090

PostPosted: Thu, 25th Apr 2019 15:24    Post subject:
These negative Chinese reviews are mostly because of the controller issues (controller stops working or doesn't work at all), i guess Chinese don't like to play games like this with KB/M, first i thought they confused this game with Devotion since the name is similar but all those reviews look pretty legit.
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Immunity




Posts: 5626

PostPosted: Thu, 25th Apr 2019 15:42    Post subject:
Not impressed.

Your typical "hip indie" title really -

-No way to remap controls apart from a qwerty or azerty toggle.
-Pixelated art style that makes it difficult to tell what you're looking at.
-No inventory (so you better remember what that jumble of 5 pixels in consumable slot 3 does!)
-No randomly generated levels as far as I can tell.
-Map is a fucking travesty

The idea and lore is cool, but the game itself is sorely lacking.


I can never be free, because the shackles I wear can't be touched or be seen.
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 25th Apr 2019 15:59    Post subject:
Immunity wrote:
Not impressed.

Your typical "hip indie" title really -

-No way to remap controls apart from a qwerty or azerty toggle.
-The pixelated art style that makes it difficult to tell what you're looking at.
-No inventory (so you better remember what that jumble of 5 pixels in consumable slot 3 does!)
-No randomly generated levels as far as I can tell.
-The map is a fucking travesty

The idea and lore are cool, but the game itself is sorely lacking.


Let's not forget no genderless option, only woman as main character Crying or Very sad Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 25th Apr 2019 18:39    Post subject:
I just reached the second (main) boss, I'd say it's a passable attempt at merging Dark Souls-based combat and the classic rinse 'n Roguelike structure so far, although the game doesn't really have anything that makes it stand out in my opinion. I was expecting more to be honest Razz

The atmosphere is there, the level and enemy design on the other hand..not so much. As Immunity pointed out there's little brilliance in the layouts, which doesn't quite incentivize the player to explore and face the unknown like an addict. I personally prefer Death Gambit's flamboyant approach and its interconnected levels, without mentioning Salt and Sanctuary, the true king of 2D Soulsian cousins in my dark book.
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Nodrim




Posts: 9590
Location: Romania
PostPosted: Sat, 27th Apr 2019 07:20    Post subject:
I finished it, a fine game. I found the setting quite atmospheric due to the nice mix of dark visuals, church music and intriguing narrative elements. The pixelart does suffer a bit from a repetition induced monotony. But the animations are absolutely fantastic.

The combat is serviceable. There are a few challenging boss fights and plenty of tough zones. However, the stamina management doesn't do the game any favors. Stamina regeneration isn't well balanced for a game where you can move in only two directions. This problem is aggravated by the myriad of negative effects that spread faster than STDs. The rogue-like aspects are not all that well executed either, creating a delusive sense of progression which prevents you from rushing through the game. I can't even imagine the stress and frustration of fighting the last boss without farming a bunch of levels prior to it.

The game doesn't score well when it comes to basic features that we should take for granted. There is no option to customize keybinds or turn down the volume. On the plus side, it plays great on mouse and keyboard if you can get along with the predefined keys.

I think my expectations for this game were a bit unrealistic. The potential is definitely there, but it was unlikely for a new studio to fully realize it. Despite all the issues, I'm relatively pleased with how Dark Devotion turned out and I plan to continue exploring the temple for a few more hours.
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blackeyedboy




Posts: 10100
Location: Transylvania
PostPosted: Sat, 27th Apr 2019 08:18    Post subject:
Nodrim wrote:
I finished it, a fine game. I found the setting quite atmospheric due to the nice mix of dark visuals, church music and intriguing narrative elements. The pixelart does suffer a bit from a repetition induced monotony. But the animations are absolutely fantastic.

The combat is serviceable. There are a few challenging boss fights and plenty of tough zones. However, the stamina management doesn't do the game any favors. Stamina regeneration isn't well balanced for a game where you can move in only two directions. This problem is aggravated by the myriad of negative effects that spread faster than STDs. The rogue-like aspects are not all that well executed either, creating a delusive sense of progression which prevents you from rushing through the game. I can't even imagine the stress and frustration of fighting the last boss without farming a bunch of levels prior to it.

The game doesn't score well when it comes to basic features that we should take for granted. There is no option to customize keybinds or turn down the volume. On the plus side, it plays great on mouse and keyboard if you can get along with the predefined keys.

I think my expectations for this game were a bit unrealistic. The potential is definitely there, but it was unlikely for a new studio to fully realize it. Despite all the issues, I'm relatively pleased with how Dark Devotion turned out and I plan to continue exploring the temple for a few more hours.


Thx for input.


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Nodrim




Posts: 9590
Location: Romania
PostPosted: Sat, 27th Apr 2019 13:50    Post subject:
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Nodrim




Posts: 9590
Location: Romania
PostPosted: Sat, 4th May 2019 21:31    Post subject:
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